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Adding FireBazooka's Tada68 Keymap (#3322)

* Completed my Tada68 keymap

* Update readme.md

* Update readme.md

* Update keymap.c

* Update readme.md

* Fixed keymap layout spacing

* Update rules.mk

* Removed MAC_TOG from macros, changed to TG(_MAC)
FireBazooka 7 年之前
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0210447c82

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keyboards/tada68/keymaps/bazooka/config.h

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+#include "../../config.h"
+
+#define GRAVE_ESC_ALT_OVERRIDE
+#define GRAVE_ESC_CTRL_OVERRIDE 

+ 182 - 0
keyboards/tada68/keymaps/bazooka/keymap.c

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+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _BL 0
+#define _MAC 1
+#define _FUNC 2
+#define _MOUSE 3
+
+#define _______ KC_TRNS
+#define MAC_TOG TG(_MAC)
+
+enum {
+  FUN_LAY = SAFE_RANGE,
+  MOU_TOG,
+  WIN_LCK,
+  WIN_KEY,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  /* Keymap _BL: (Base Layer) Default Layer
+   * ,----------------------------------------------------------------.
+   * |Esc`| 1|  2|  3|  4|  5|  6|  7|  8|  9|  0|  -|  =|Backsp |~ ` |
+   * |----------------------------------------------------------------|
+   * |Tab  |  Q|  W|  E|  R|  T|  Y|  U|  I|  O|  P|  [|  ]|  \  |Del |
+   * |----------------------------------------------------------------|
+   * |CAPS   |  A|  S|  D|  F|  G|  H|  J|  K|  L|  ;|  '|Return |PgUp|
+   * |----------------------------------------------------------------|
+   * |Shift   |  Z|  X|  C|  V|  B|  N|  M|  ,|  .|  /|Shift | Up|PgDn|
+   * |----------------------------------------------------------------|
+   * |Ctrl|Win |Alt |        Space          |Alt| FN|Ctrl|Lef|Dow|Rig |
+   * `----------------------------------------------------------------'
+   */
+[_BL] = LAYOUT_ansi(
+  KC_GESC,   KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,KC_MINS, KC_EQL,KC_BSPC, KC_GRV, \
+   KC_TAB,   KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_DEL, \
+  KC_CAPS,   KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,KC_SCLN,KC_QUOT,         KC_ENT,KC_PGUP, \
+          KC_LSFT,   KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,KC_COMM, KC_DOT,KC_SLSH,KC_RSFT,  KC_UP,KC_PGDN, \
+  KC_LCTL,WIN_KEY,KC_LALT,                         KC_SPC,                KC_RALT,FUN_LAY,KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+  /* Keymap _MAC: Mac Layer
+   * ,----------------------------------------------------------------.
+   * |   |   |   |   |   |   |   |   |   |   |   |   |   |       |    |
+   * |----------------------------------------------------------------|
+   * |     |   |   |   |   |   |   |   |   |   |   |   |   |     |    |
+   * |----------------------------------------------------------------|
+   * |      |   |   |   |   |   |   |   |   |   |   |   |        |    |
+   * |----------------------------------------------------------------|
+   * |        |   |   |   |   |   |   |   |   |   |   |      |   |    |
+   * |----------------------------------------------------------------|
+   * |Win |Alt |Ctrl|                       |Ctrl|   |Win|   |   |    |
+   * `----------------------------------------------------------------'
+   */
+[_MAC] = LAYOUT_ansi(
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,_______, \
+          _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+  KC_LGUI,KC_LALT,KC_LCTL,                        _______,                KC_RCTL,_______,KC_RGUI,_______,_______,_______),
+
+
+  /* Keymap _FUNC: Function Layer
+   * ,----------------------------------------------------------------.
+   * |   |F1 |F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|  Del  |HPg |
+   * |----------------------------------------------------------------|
+   * |     |   |   |   |   |   |   |   |Mac|   |PSc|ScL|PsB| Calc|Ins |
+   * |----------------------------------------------------------------|
+   * |      |   |   |   |   |   |   |   |Stp|Ply|PTr|NTr|        |Hme |
+   * |----------------------------------------------------------------|
+   * |        |BL |Bl-|Bl+|   |   |   |Mou|MUT|VU-|VU+|      |PgU|End |
+   * |----------------------------------------------------------------|
+   * |    |WnLc|    |                       |   |   |    |Hme|PgD|End |
+   * `----------------------------------------------------------------'
+   */
+[_FUNC] = LAYOUT_ansi(
+  _______,  KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,KC_WHOM, \
+  _______,_______,_______,_______,_______,_______,_______,_______,MAC_TOG,_______,KC_PSCR,KC_SLCK,KC_PAUS,KC_CALC, KC_INS,  \
+  _______,_______,_______,_______,_______,_______,_______,_______,KC_MSTP,KC_MPLY,KC_MPRV,KC_MNXT,        _______,KC_HOME, \
+          _______,BL_TOGG, BL_DEC, BL_INC,_______,_______,_______,MOU_TOG,KC_MUTE,KC_VOLD,KC_VOLU,_______,KC_PGUP,KC_END , \
+  _______,WIN_LCK,_______,                        _______,                _______,_______,_______,KC_HOME,KC_PGDN,KC_END),
+
+  /* Keymap _MOUSE: Mouse Navigation Layer
+   * ,----------------------------------------------------------------.
+   * |   |   |   |   |   |   |   |   |   |   |   |   |   |       |    |
+   * |----------------------------------------------------------------|
+   * |     |   |   |   |   |   |   |   |   |   |   |   |   |     |    |
+   * |----------------------------------------------------------------|
+   * |      |   |   |   |   |   |   |   |   |   |   |   |   McR  |    |
+   * |----------------------------------------------------------------|
+   * |        |   |   |   |   |   |   |   |   |   |   |  McL |MsU|    |
+   * |----------------------------------------------------------------|
+   * |    |    |    |                       |   |   |    |MsL|MsD|MsR |
+   * `----------------------------------------------------------------'
+   */
+[_MOUSE] = LAYOUT_ansi(
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        KC_BTN2,_______, \
+          _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_BTN1,KC_MS_U,_______, \
+  _______,_______,_______,                        _______,                _______,_______,_______,KC_MS_L,KC_MS_D,KC_MS_R),
+
+};
+
+#define SET_BIT(var, pos) (var |= (1UL << pos))
+#define CLEAR_BIT(var, pos) (var &= ~(1UL << pos))
+#define TOGGLE_BIT(var, pos) (var ^= (1UL << pos))
+#define CHECK_BIT(var, pos) (var & (1U << pos)) 
+
+static uint8_t keyboard_state = 0;
+// bit 0 = function layer status (on/off)
+// bit 1 = mouse navigation layer state
+// bit 2 = windows key lock state
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+  switch(keycode) {
+    // acts like a momentary function layer press
+    case FUN_LAY:
+      if (record->event.pressed) { 
+        layer_on(_FUNC);
+        if (CHECK_BIT(keyboard_state, 1)) {
+          layer_on(_MOUSE);
+        } 
+        else {
+          layer_off(_MOUSE);
+        }
+        // turns on function layer status
+        SET_BIT(keyboard_state, 0);
+      }
+      // key released
+      else {
+        layer_off(_FUNC);
+        layer_off(_MOUSE);
+        // turns off function layer status
+        CLEAR_BIT(keyboard_state, 0);
+      }
+      break;
+
+    case MOU_TOG:
+      if(record->event.pressed) {
+        // toggles navigation layer state
+        TOGGLE_BIT(keyboard_state, 1);
+
+        // if FN is pressed down while hitting this key, the correct layer will be updated,
+        // so that the FN key doesn't need to be pressed down again to start using the functionality
+        if (CHECK_BIT(keyboard_state, 0)) {
+          if (CHECK_BIT(keyboard_state, 1)) {
+            layer_on(_MOUSE);
+          }
+          else {
+            layer_off(_MOUSE);
+          } 
+        }
+      }
+      break;
+
+    case WIN_LCK:
+      if (record->event.pressed) {
+        // toggles windows key lock state
+        TOGGLE_BIT(keyboard_state, 2);
+      }
+      break;
+
+    // uses seperate WIN_KEY so that WIN_LCK does not affect Mac Layer's KC_LGUI
+    case WIN_KEY:
+      // checks if windows key lock is off to allow key to be pressed
+      if (!CHECK_BIT(keyboard_state, 2)) {
+        if (record->event.pressed) {
+          SEND_STRING(SS_DOWN(X_LGUI));
+          return false;
+        }
+        // key released
+        else { 
+          SEND_STRING(SS_UP(X_LGUI));
+          return false;
+        }
+      }
+      break;
+  }
+  return true;
+};

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keyboards/tada68/keymaps/bazooka/readme.md

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+# FireBazooka's TADA68 layout
+
+This layout follows a layout very similiar to the default, but with added functionality settings.
+
+* This layout will start with the basic layer and default function layer on start-up
+* This means that that FN+Arrow Keys will have Page Up, Page Down, Home, & End on default
+* Press FN+M to turn on Mouse Functionality (FN+Arrows Keys to move the mouse, FN+RShift for left click, & FN+Enter for right click)
+* Pressing FN+M again will toggle the FN+Arrow Keys back to the default of PgUp, PgDn, Home, & End
+* Press FN+I to change the Control, Windows, & Alt keys to a different configuration that I use for Mac (Win, Alt, Ctrl, _SPACE_, Ctrl, FN, Win)
+* Pressing FN+I again will revert back to the default Ctrl, Win, Alt setting
+* Pressing FN+Win will toggle the Windows Key Lock (Note: will not affect Win in the Mac Layer configuration)
+
+Coding practices:
+Using my limited C knowledge, I essentienally used flags to get certain functionality working (this probably isn't the way QMK should be used,
+but I couldn't find/got lazy trying to find the functions used to toggle layers correctly). This means that I used a static unsigned 8-bit integer
+called "keyboard_state" to check the current flags that are on and off currently for the keyboard.
+
+Example:
+keyboard_state = B00000101
++ The FN key is currently pressed down (bit 0)
++ The mouse layer is turned off (bit 1)
++ The Windows Key Lock is turned on (bit 2)
+
+keyboard_state = B00000010
++ The FN key is currently NOT being pressed down (bit 0)
++ The mouse layer is turned on (bit 1)
++ The Windows Key Lock is turned off (bit 2)
+
+This means that certain bitwise functions like CHECK_BIT(...) and SET_BIT(...) are used on "keyboard_state" to manipulate it.

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keyboards/tada68/keymaps/bazooka/rules.mk

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+# Build Options
+#   change to "no" to disable the options, or define them in the Makefile in 
+#   the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
+CONSOLE_ENABLE = no         # Console for debug(+400)
+COMMAND_ENABLE = yes        # Commands for debug and configuration
+NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes       # Enable keyboard backlight functionality
+MIDI_ENABLE = no            # MIDI controls
+AUDIO_ENABLE = no           # Audio output on port C6
+UNICODE_ENABLE = no         # Unicode
+BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend