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@@ -0,0 +1,25 @@
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+// Copyright 2022 Nick Brassel (@tzarc)
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+// SPDX-License-Identifier: GPL-2.0-or-later
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+
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+// Pull the actual keymap code so that we can inspect stuff from it
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+#include KEYMAP_C
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+
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+#include "keymap_introspection.h"
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+
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+#define NUM_KEYMAP_LAYERS ((uint8_t)(sizeof(keymaps) / ((MATRIX_ROWS) * (MATRIX_COLS) * sizeof(uint16_t))))
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+
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+uint8_t keymap_layer_count(void) {
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+ return NUM_KEYMAP_LAYERS;
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+}
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+
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+#if defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
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+
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+# define NUM_ENCODERMAP_LAYERS ((uint8_t)(sizeof(encoder_map) / ((NUM_ENCODERS) * (2) * sizeof(uint16_t))))
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+
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+uint8_t encodermap_layer_count(void) {
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+ return NUM_ENCODERMAP_LAYERS;
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+}
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+
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+_Static_assert(NUM_KEYMAP_LAYERS == NUM_ENCODERMAP_LAYERS, "Number of encoder_map layers doesn't match the number of keymap layers");
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+
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+#endif // defined(ENCODER_ENABLE) && defined(ENCODER_MAP_ENABLE)
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