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+/* Copyright 2017 Cole Markham
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+ *
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+ * This program is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 2 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+#include "../../scarletbandana.h"
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+
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+#ifdef RGBLIGHT_ENABLE
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+//Following line allows macro to read current RGB settings
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+extern rgblight_config_t rgblight_config;
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+#endif
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+
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+#define _QWERTY 0
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+#define _COLEMAK 1
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+#define _DVORAK 2
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+#define _LOWER 3
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+#define _RAISE 4
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+#define _ADJUST 16
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+
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+enum custom_keycodes {
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+ QWERTY = SAFE_RANGE,
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+ COLEMAK,
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+ DVORAK,
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+ LOWER,
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+ RAISE,
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+ ADJUST,
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+};
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+
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+// define variables for reactive RGB
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+bool TOG_STATUS = false;
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+int RGB_current_mode;
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+
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+ [_QWERTY] = KEYMAP(
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+ KC_F1, KC_F2, KC_ESC,KC_1,KC_2,KC_3,KC_4,KC_5,KC_6,KC_7,KC_8,KC_9,KC_0,KC_MINS,KC_EQL,KC_BSPC, KC_PGUP,\
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+ KC_F3, KC_F4, KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,KC_Y,KC_U,KC_I,KC_O,KC_P,KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN,\
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+ KC_F5, KC_F6, KC_CAPS,KC_A,KC_S,KC_D,KC_F,KC_G,KC_H,KC_J,KC_K,KC_L,KC_SCLN,KC_QUOT,KC_ENT, KC_DEL, KC_HOME,\
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+ KC_F7, KC_F8, KC_LSFT,KC_Z,KC_X,KC_C,KC_V,KC_B,KC_N,KC_M,KC_COMM,KC_DOT,KC_SLASH,KC_RSFT,KC_UP,KC_END,\
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+ KC_F9, KC_F10, KC_LCTL,KC_LGUI,KC_LALT, RAISE, KC_SPACE, LOWER, KC_RALT,KC_APP,KC_RCTRL,KC_LEFT,KC_DOWN,KC_RIGHT),
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+
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+ [_RAISE] = KEYMAP(
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+ RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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+ _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
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+
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+ [_LOWER] = KEYMAP(
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+ RGB_MOD, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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+ _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______),
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+
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+ [_ADJUST] = KEYMAP(
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+ RESET, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,\
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, _______,\
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,\
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+ _______, _______, _______,_______,_______, _______, _______, _______, _______,_______,_______,_______,_______,_______)
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+};
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+
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+const uint16_t PROGMEM fn_actions[] = {
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+
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+};
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+
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+// Setting ADJUST layer RGB back to default
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+void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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+ if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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+#ifdef RGBLIGHT_ENABLE
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+ rgblight_mode(RGB_current_mode);
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+#endif
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+ layer_on(layer3);
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+ } else {
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+ layer_off(layer3);
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+ }
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+}
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+
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+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
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+{
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+ // MACRODOWN only works in this function
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+ switch(id) {
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+ case 0:
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+ if (record->event.pressed) {
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+ register_code(KC_RSFT);
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+ } else {
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+ unregister_code(KC_RSFT);
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+ }
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+ break;
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+ }
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+ return MACRO_NONE;
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+};
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+
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+#ifdef AUDIO_ENABLE
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+
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+ float tone_qwerty[][2] = SONG(QWERTY_SOUND);
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+#endif
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+
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+void matrix_init_user(void) {
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+
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+}
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+
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+void matrix_scan_user(void) {
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+
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+}
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+
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+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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+ switch (keycode) {
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+ case LOWER:
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+ if (record->event.pressed) {
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+ //not sure how to have keyboard check mode and set it to a variable, so my work around
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+ //uses another variable that would be set to true after the first time a reactive key is pressed.
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+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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+ } else {
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+ TOG_STATUS = !TOG_STATUS;
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+#ifdef RGBLIGHT_ENABLE
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+ rgblight_mode(16);
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+#endif
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+ }
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+ layer_on(_LOWER);
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+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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+ } else {
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+#ifdef RGBLIGHT_ENABLE
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+ rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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+#endif
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+ TOG_STATUS = false;
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+ layer_off(_LOWER);
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+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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+ }
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+ return false;
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+ break;
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+ case RAISE:
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+ if (record->event.pressed) {
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+ //not sure how to have keyboard check mode and set it to a variable, so my work around
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+ //uses another variable that would be set to true after the first time a reactive key is pressed.
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+ if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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+ } else {
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+ TOG_STATUS = !TOG_STATUS;
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+#ifdef RGBLIGHT_ENABLE
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+ rgblight_mode(15);
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+#endif
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+ }
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+ layer_on(_RAISE);
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+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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+ } else {
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+#ifdef RGBLIGHT_ENABLE
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+ rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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+#endif
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+ layer_off(_RAISE);
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+ TOG_STATUS = false;
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+ update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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+ }
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+ return false;
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+ break;
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+ case ADJUST:
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+ // FIXME add RGB feedback
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+ if (record->event.pressed) {
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+ layer_on(_ADJUST);
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+ } else {
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+ layer_off(_ADJUST);
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+ }
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+ return false;
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+ break;
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+ break;
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+ //led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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+#ifdef RGBLIGHT_ENABLE
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+ case RGB_MOD:
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+ if (record->event.pressed) {
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+ rgblight_mode(RGB_current_mode);
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+ rgblight_step();
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+ RGB_current_mode = rgblight_config.mode;
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+ }
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+ return false;
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+ break;
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+#endif
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+ }
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+ return true;
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+}
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+
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+void led_set_user(uint8_t usb_led) {
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+
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+}
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