فهرست منبع

RGB matrix effects definiton fix (#15930)

* RGB matrix effects definiton fix

* Move LTO to board rules & add some comments

* Whitespace fix

* Whitespace fix 2

Co-authored-by: Ryan <fauxpark@gmail.com>

* Whitespace fix 3

Co-authored-by: Ryan <fauxpark@gmail.com>

* Comment fix

Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Dasky <32983009+daskygit@users.noreply.github.com>
fOmey 3 سال پیش
والد
کامیت
0c3c34e589
3فایلهای تغییر یافته به همراه45 افزوده شده و 45 حذف شده
  1. 42 42
      keyboards/atlantis/ak81_ve/config.h
  2. 0 1
      keyboards/atlantis/ak81_ve/keymaps/via/rules.mk
  3. 3 2
      keyboards/atlantis/ak81_ve/rules.mk

+ 42 - 42
keyboards/atlantis/ak81_ve/config.h

@@ -71,47 +71,47 @@
 #define RGB_MATRIX_MAXIMUM_BRIGHTNESS 130
 #define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
 
-#define RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
-#define RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
-#define RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
-#define RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation
-#define RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
-#define RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
-#define RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
-#define RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
-#define RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
-#define RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness
-#define RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient
-#define RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right
-#define RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom
-#define RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in
-#define RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
-#define RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
-#define RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard
-#define RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
-#define RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
-#define RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
-#define RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
-#define RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue
-#define RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
-#define RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
-#define RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
-#define RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right
-#define RGB_MATRIX_PIXEL_FRACTAL             // Single hue fractal filled keys pulsing horizontally out to edges
-#define RGB_MATRIX_PIXEL_RAIN                // Randomly light keys with random hues
-#define RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!
-#define RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
-#define RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
-#define RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
-#define RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
-#define RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
-#define RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
-#define RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
-#define RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_ALPHAS_MODS               // Static dual hue, speed is hue for secondary hue
+#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN          // Static gradient top to bottom, speed controls how much gradient changes
+#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT       // Static gradient left to right, speed controls how much gradient changes
+#define ENABLE_RGB_MATRIX_BREATHING                 // Single hue brightness cycling animation
+#define ENABLE_RGB_MATRIX_BAND_SAT                  // Single hue band fading saturation scrolling left to right
+#define ENABLE_RGB_MATRIX_BAND_VAL                  // Single hue band fading brightness scrolling left to right
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT         // Single hue 3 blade spinning pinwheel fades saturation
+#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL         // Single hue 3 blade spinning pinwheel fades brightness
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT           // Single hue spinning spiral fades saturation
+#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL           // Single hue spinning spiral fades brightness
+#define ENABLE_RGB_MATRIX_CYCLE_ALL                 // Full keyboard solid hue cycling through full gradient
+#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT          // Full gradient scrolling left to right
+#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN             // Full gradient scrolling top to bottom
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN              // Full gradient scrolling out to in
+#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL         // Full dual gradients scrolling out to in
+#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON    // Full gradent Chevron shapped scrolling left to right
+#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL            // Full gradient spinning pinwheel around center of keyboard
+#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL              // Full gradient spinning spiral around center of keyboard
+#define ENABLE_RGB_MATRIX_DUAL_BEACON               // Full gradient spinning around center of keyboard
+#define ENABLE_RGB_MATRIX_RAINBOW_BEACON            // Full tighter gradient spinning around center of keyboard
+#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS         // Full dual gradients spinning two halfs of keyboard
+#define ENABLE_RGB_MATRIX_RAINDROPS                 // Randomly changes a single key's hue
+#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS       // Randomly changes a single key's hue and saturation
+#define ENABLE_RGB_MATRIX_HUE_BREATHING             // Hue shifts up a slight ammount at the same time, then shifts back
+#define ENABLE_RGB_MATRIX_HUE_PENDULUM              // Hue shifts up a slight ammount in a wave to the right, then back to the left
+#define ENABLE_RGB_MATRIX_HUE_WAVE                  // Hue shifts up a slight ammount and then back down in a wave to the right
+#define ENABLE_RGB_MATRIX_PIXEL_FRACTAL             // Single hue fractal filled keys pulsing horizontally out to edges
+#define ENABLE_RGB_MATRIX_PIXEL_RAIN                // Randomly light keys with random hues
+#define ENABLE_RGB_MATRIX_TYPING_HEATMAP            // How hot is your WPM!
+#define ENABLE_RGB_MATRIX_DIGITAL_RAIN              // That famous computer simulation
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE     // Pulses keys hit to hue & value then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE            // Static single hue, pulses keys hit to shifted hue then fades to current hue
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE       // Hue & value pulse near a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE  // Hue & value pulse near multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS      // Hue & value pulse the same column and row of a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS // Hue & value pulse the same column and row of multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS      // Hue & value pulse away on the same column and row of a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS // Hue & value pulse away on the same column and row of multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SPLASH                    // Full gradient & value pulse away from a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_MULTISPLASH               // Full gradient & value pulse away from multiple key hits then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_SPLASH              // Hue & value pulse away from a single key hit then fades value out
+#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH         // Hue & value pulse away from multiple key hits then fades value out
 
 #endif

+ 0 - 1
keyboards/atlantis/ak81_ve/keymaps/via/rules.mk

@@ -1,4 +1,3 @@
 VIA_ENABLE = yes
-LTO_ENABLE = yes
 
 SRC += encoder_actions.c

+ 3 - 2
keyboards/atlantis/ak81_ve/rules.mk

@@ -15,8 +15,9 @@ COMMAND_ENABLE = no         # Commands for debug and configuration
 NKRO_ENABLE = yes           # Enable N-Key Rollover
 BACKLIGHT_ENABLE = no       # Keyboard backlight functionality
 RGBLIGHT_ENABLE = no        # Keyboard RGB underglow
-RGB_MATRIX_ENABLE = yes		# Enable RGB matrix effects
-RGB_MATRIX_DRIVER = WS2812
 AUDIO_ENABLE = no           # Audio output
+RGB_MATRIX_ENABLE = yes
+RGB_MATRIX_DRIVER = WS2812
+LTO_ENABLE = yes
 DYNAMIC_MACRO_ENABLE = yes
 ENCODER_ENABLE = yes