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Added custom keymap with french mac layout. (#9115)

* Added custom keymap with french mac layout.

* Update keyboards/xd60/keymaps/melka/config.h

Tested on my branch, seems to work well, thanks @drashna !

Co-authored-by: Drashna Jaelre <drashna@live.com>

* Update keyboards/xd60/keymaps/melka/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/xd60/keymaps/melka/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Update keyboards/xd60/keymaps/melka/keymap.c

Co-authored-by: Ryan <fauxpark@gmail.com>

* Comitted changes from merge request

- Removed rules.mk

Co-authored-by: Kamel Makhloufi <fabmanager@esaaa.fr>
Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Kamel Makhloufi 5 ani în urmă
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1044519f36

+ 1 - 0
keyboards/xd60/keymaps/melka/.gitignore

@@ -0,0 +1 @@
+passwd.h

+ 20 - 0
keyboards/xd60/keymaps/melka/config.h

@@ -0,0 +1,20 @@
+#pragma once
+
+#if __GNUC__ > 5
+#    if __has_include("passwd.h")
+#        include "passwd.h"
+#    endif  // if file exists
+#endif      // __GNUC__
+
+#ifndef PASSWORD_A
+    #define PASSWORD_A "1234567890"
+#endif
+
+#ifndef PASSWORD_B
+    #define PASSWORD_B "pass123"
+#endif
+
+#define RGBLIGHT_LAYERS
+
+#define LSPO_KEYS KC_LSFT, KC_TRNS, KC_5
+#define RSPC_KEYS KC_RSFT, KC_TRNS, KC_MINS

+ 165 - 0
keyboards/xd60/keymaps/melka/keymap.c

@@ -0,0 +1,165 @@
+#include QMK_KEYBOARD_H
+
+/*
+Security Note: While it is possible to use macros to send passwords, credit card numbers,
+and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
+of your keyboard will be able to access that information by opening a text editor.
+*/
+enum custom_keycodes
+{
+  PASS_A = SAFE_RANGE,
+  PASS_B
+};
+
+#define ___ KC_NO
+
+#define LAYOUT_melka(                                                           \
+    K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E,  \
+    K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D,       \
+    K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C,            \
+    K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E,  \
+    K40, K41, K42, K43, K44, K45, K46, K47, K48)                                \
+  {                                                                             \
+    {K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D},     \
+    {K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, ___},     \
+    {K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K1D},     \
+    {K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3E, K3D},     \
+    {K40, K41, K42, ___, ___, K43, ___, K3C, K46, K0E, K44, K45, K47, K48}      \
+  }
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    // 0: Base Layer
+    LAYOUT_melka(
+      KC_NUBS,  KC_1,       KC_2,       KC_3,       KC_4,       KC_5,       KC_6,       KC_7,       KC_8,       KC_9,       KC_0,       KC_MINS,    KC_EQL,     KC_DEL,     KC_BSPC,
+      KC_TAB,   KC_Q,       KC_W,       KC_E,       KC_R,       KC_T,       KC_Y,       KC_U,       KC_I,       KC_O,       KC_P,       KC_LBRC,    KC_RBRC,    KC_ENT,
+      KC_CAPS,  KC_A,       KC_S,       KC_D,       KC_F,       KC_G,       KC_H,       KC_J,       KC_K,       KC_L,       KC_SCLN,    KC_QUOT,    KC_BSLS,
+      MT(KC_LSFT, KC_5),  KC_GRV,     KC_Z,       KC_X,       KC_C,       KC_V,       KC_B,       KC_N,       KC_M,       KC_COMM,    KC_DOT,     KC_SLSH,    MT(KC_RSFT, KC_MINS),    KC_UP,      MO(1),
+      KC_LCTL,  KC_LALT,    KC_LGUI,                                        KC_SPC,                                         KC_RGUI,    KC_RALT,    KC_LEFT,  KC_DOWN,      KC_RIGHT),
+
+  // 1: Function Layer
+  LAYOUT_melka(
+      KC_ESC,   KC_F1,      KC_F2,      KC_F3,      KC_F4,      KC_F5,      KC_F6,      KC_F7,      KC_F8,      KC_F9,      KC_F10,     KC_F11,     KC_F12,     _______,    _______,
+      _______,  KC_WH_U,    KC_UP,      KC_WH_D,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,
+      _______,  KC_LEFT,    KC_DOWN,    KC_RIGHT,   _______,    _______,    _______,    _______,    _______,    _______,    KC_HOME,    KC_PGUP,    _______,
+      TO(2),    TO(3),      _______,    KC_APP,     BL_STEP,    _______,    _______,    _______,    _______,    _______,    _______,    KC_END,     KC_PGDN,    KC_VOLU,    _______,
+      _______,  _______,    _______,                                        _______,                                        _______,    _______,    _______,    KC_VOLD,    KC_MUTE),
+
+  // 2: RGB Layer
+  LAYOUT_melka(
+      RGB_TOG,  RGB_M_P,    RGB_RMOD,   RGB_MOD,    RGB_M_B,    RGB_M_R,    RGB_M_SW,   RGB_M_SN,   RGB_M_K,    RGB_M_X,    RGB_M_G,    RGB_M_T,    _______,    _______,    RESET,
+      _______,  RGB_HUD,    RGB_HUI,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,
+      _______,  RGB_SAD,    RGB_SAI,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,
+      TO(0),    _______,    RGB_VAD,    RGB_VAI,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    PASS_A,      PASS_B,    _______,    _______,
+      _______,  _______,    _______,                                        _______,                                        _______,    _______,    _______,    _______,    _______),
+
+  // 3: Keypad Layer
+  LAYOUT_melka(
+      KC_ESC,   _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    KC_NLCK,    KC_PEQL,    KC_PSLS,    KC_PAST,    _______,    _______,
+      _______,  _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    KC_P7,      KC_P8,      KC_P9,      KC_PMNS,    _______,
+      _______,  _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    KC_P4,      KC_P5,      KC_P6,      KC_PPLS,
+      TO(0),    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    _______,    KC_P1,      KC_P2,      KC_P3,      KC_PENT,    TO(0),
+      _______,  _______,    _______,                                        _______,                                        KC_P0,      KC_P0,      KC_PDOT,    KC_PENT,    _______)
+};
+
+// Light LEDs 6 to 9 and 12 to 15 red when caps lock is active. Hard to ignore!
+const rgblight_segment_t PROGMEM rgb_capslock_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+    {2, 4, HSV_RED},       // Light 4 LEDs, starting with LED 6
+    {6, 4, HSV_RED}       // Light 4 LEDs, starting with LED 12
+);
+// Light LEDs 9 & 10 in cyan when keyboard layer 1 is active
+const rgblight_segment_t PROGMEM rgb_function_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+    {9, 2, HSV_CYAN}
+);
+// Light LEDs 11 & 12 in purple when keyboard layer 2 is active
+const rgblight_segment_t PROGMEM rgb_backlight_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+    {10, 2, HSV_PURPLE}
+);
+const rgblight_segment_t PROGMEM rgb_keypad_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+    {4, 4, HSV_RED}
+);
+// Now define the array of layers. Later layers take precedence
+const rgblight_segment_t* const PROGMEM rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+    rgb_capslock_layer,
+    rgb_function_layer,
+    rgb_backlight_layer,    // Overrides caps lock layer
+    rgb_keypad_layer     // Overrides other layers
+);
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+    // Both layers will light up if both kb layers are active
+    rgblight_set_layer_state(1, layer_state_cmp(state, 1));
+    rgblight_set_layer_state(2, layer_state_cmp(state, 2));
+    return state;
+}
+
+bool led_update_user(led_t led_state) {
+    rgblight_set_layer_state(0, led_state.caps_lock);
+    return true;
+}
+
+void keyboard_post_init_user(void) {
+    // Enable the LED layers
+    rgblight_layers = rgb_layers;
+}
+// Loop
+void matrix_scan_user(void) {
+  // Empty
+};
+
+static bool control_disabled = false;
+static bool delete_pressed = false;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record)
+{
+  if (keycode == KC_BSPC)
+  {
+    if (record->event.pressed)
+    {
+      if (keyboard_report->mods & MOD_BIT(KC_LCTL))
+      {
+        delete_pressed = true;
+        control_disabled = true;
+        unregister_code(KC_LCTL);
+        register_code(KC_DEL);
+        return false;
+      }
+    }
+    else if (delete_pressed)
+    {
+      delete_pressed = false;
+      unregister_code(KC_DEL);
+
+      if (control_disabled)
+      {
+        control_disabled = false;
+        register_code(KC_LCTL);
+      }
+      return false;
+    }
+  }
+  else if (keycode == KC_LCTL && !record->event.pressed && delete_pressed)
+  {
+    delete_pressed = false;
+    control_disabled = false;
+    unregister_code(KC_DEL);
+    register_code(KC_BSPC);
+    return false;
+  }
+
+  switch (keycode)
+  {
+  case PASS_A:
+    if (record->event.pressed)
+    {
+      SEND_STRING(PASSWORD_A "\n");
+    }
+    break;
+  case PASS_B:
+    if (record->event.pressed)
+    {
+      SEND_STRING(PASSWORD_B "\n");
+    }
+    break;
+  }
+  return true;
+}

+ 10 - 0
keyboards/xd60/keymaps/melka/passwd_template.h

@@ -0,0 +1,10 @@
+/*
+To define your password, rename this file to passwd.h and edit the defines below.
+
+Security Note: While it is possible to use macros to send passwords, credit card numbers,
+and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
+of your keyboard will be able to access that information by opening a text editor.
+*/
+
+#define PASSWORD_A "enter your first password here"
+#define PASSWORD_B "second password if you need"

+ 21 - 0
keyboards/xd60/keymaps/melka/readme.md

@@ -0,0 +1,21 @@
+# melka's keymap for XIUDI's 60% XD60 rev3 PCB
+
+## Additional Notes
+Custom Keymap for XD60 rev3. French Mac layout.
+
+## Security Note
+This keymap includes macros for entering passwords.
+
+While it is possible to use macros to send passwords, credit card numbers,
+and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold
+of your keyboard will be able to access that information by opening a text editor.
+
+Use this functionnality at your own risk.
+
+To define your password, rename passwd_template.h file to passwd.h and edit the defines inside.
+
+## Build
+
+To build this keymap, simply run:
+
+    make xd60/rev3:melka  # XD60 rev3