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Fix gh60/matrix.c and Makefile

tmk 12 years ago
parent
commit
1385058fc2
3 changed files with 16 additions and 8 deletions
  1. 6 3
      keyboard/gh60/Makefile.lufa
  2. 9 4
      keyboard/gh60/Makefile.pjrc
  3. 1 1
      keyboard/gh60/matrix.c

+ 6 - 3
keyboard/gh60/Makefile.lufa

@@ -93,13 +93,16 @@ ARCH = AVR8
 #     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
 F_USB = $(F_CPU)
 
+# Interrupt driven control endpoint task(+60)
+#OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
 
 # Build Options
 #   comment out to disable the options.
 #
-MOUSEKEY_ENABLE = yes	# Mouse keys
-EXTRAKEY_ENABLE = yes	# Audio control and System control
-CONSOLE_ENABLE = yes	# Console for debug
+MOUSEKEY_ENABLE = yes	# Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes	# Audio control and System control(+450)
+CONSOLE_ENABLE = yes	# Console for debug(+400)
 #NKRO_ENABLE = yes	# USB Nkey Rollover - not yet supported in LUFA
 #PS2_MOUSE_ENABLE = yes	# PS/2 mouse(TrackPoint) support
 

+ 9 - 4
keyboard/gh60/Makefile.pjrc

@@ -70,15 +70,20 @@ MCU = atmega32u4       # Teensy 2.0
 #   examples use this variable to calculate timings.  Do not add a "UL" here.
 F_CPU = 16000000
 
+# Boot Section Size in bytes
+#   Teensy halfKay   512
+#   Atmel DFU loader 4096
+#   LUFA bootloader  4096
+OPT_DEFS += -DBOOT_SIZE=4096
 
 # Build Options
 #   comment out to disable the options.
 #
-MOUSEKEY_ENABLE = yes	# Mouse keys
-#PS2_MOUSE_ENABLE = yes	# PS/2 mouse(TrackPoint) support
-EXTRAKEY_ENABLE = yes	# Audio control and System control
-NKRO_ENABLE = yes	# USB Nkey Rollover
+MOUSEKEY_ENABLE = yes	# Mouse keys(+5000)
+EXTRAKEY_ENABLE = yes	# Audio control and System control(+600)
+NKRO_ENABLE = yes	# USB Nkey Rollover(+500)
 CONSOLE_ENABLE = yes    # Console for debug
+#PS2_MOUSE_ENABLE = yes	# PS/2 mouse(TrackPoint) support
 
 
 # Search Path

+ 1 - 1
keyboard/gh60/matrix.c

@@ -120,7 +120,7 @@ bool matrix_has_ghost(void)
 inline
 bool matrix_is_on(uint8_t row, uint8_t col)
 {
-    return (matrix[row] & (1<<col));
+    return (matrix[row] & ((matrix_row_t)1<<col));
 }
 
 inline