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Sofle rev1 Keymap - featuring keyboard pets (#12499)

Co-authored-by: Drashna Jaelre <drashna@live.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
CodeFreak 4 роки тому
батько
коміт
147cf8afbb

+ 21 - 0
keyboards/sofle/keymaps/helltm/config.h

@@ -0,0 +1,21 @@
+ /* Copyright 2021 HellSingCoder
+  *
+  * This program is free software: you can redistribute it and/or modify
+  * it under the terms of the GNU General Public License as published by
+  * the Free Software Foundation, either version 2 of the License, or
+  * (at your option) any later version.
+  *
+  * This program is distributed in the hope that it will be useful,
+  * but WITHOUT ANY WARRANTY; without even the implied warranty of
+  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+  * GNU General Public License for more details.
+  *
+  * You should have received a copy of the GNU General Public License
+  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+  */
+
+
+#pragma once
+
+#define OLED_TIMEOUT 120000
+#define OLED_BRIGHTNESS 120

+ 762 - 0
keyboards/sofle/keymaps/helltm/keymap.c

@@ -0,0 +1,762 @@
+ /* Copyright 2021 HellSingCoder
+  *
+  * This program is free software: you can redistribute it and/or modify
+  * it under the terms of the GNU General Public License as published by
+  * the Free Software Foundation, either version 2 of the License, or
+  * (at your option) any later version.
+  *
+  * This program is distributed in the hope that it will be useful,
+  * but WITHOUT ANY WARRANTY; without even the implied warranty of
+  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+  * GNU General Public License for more details.
+  *
+  * You should have received a copy of the GNU General Public License
+  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+  */
+
+#include QMK_KEYBOARD_H
+
+enum sofle_layers {
+    /* _M_XYZ = Mac Os, _W_XYZ = Win/Linux */
+    _QWERTY,
+    _GAMING,
+    _LOWER,
+    _RAISE,
+    _ADJUST,
+};
+
+enum custom_keycodes {
+    KC_QWERTY = SAFE_RANGE,
+    KC_GAMING,
+    KC_LOWER,
+    KC_RAISE,
+    KC_ADJUST,
+    KC_PRVWD,
+    KC_NXTWD,
+    KC_LSTRT,
+    KC_LEND,
+    KC_DLINE,
+    KC_BSPC_DEL,
+    KC_LAYER
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/*
+ * QWERTY
+ * ,-----------------------------------------.                    ,-----------------------------------------.
+ * | Esc  |   1  |   2  |   3  |   4  |   5  |                    |   6  |   7  |   8  |   9  |   0  |  BS  |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * | Tab  |   Q  |   W  |   E  |   R  |   T  |                    |   Y  |   U  |   I  |   O  |   P  |  `   |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * | Caps |   A  |   S  |   D  |   F  |   G  |-------.    ,-------|   H  |   J  |   K  |   L  |   ;  |  '   |
+ * |------+------+------+------+------+------|  play |    | mute  |------+------+------+------+------+------|
+ * |LShift|   Z  |   X  |   C  |   V  |   B  |-------|    |-------|   N  |   M  |   ,  |   .  |   /  |  \   |
+ * `-----------------------------------------/       /     \      \-----------------------------------------'
+ *            | LGUI | LAlt | LAYER| LCTR | /Enter  /       \Space \  |  [   |  ]   |  -   |  =   |
+ *            |      |      |      |      |/       /         \      \ |      |      |      |      |
+ *            `----------------------------------'           '------''---------------------------'
+ */
+
+[_QWERTY] = LAYOUT(
+  KC_ESC,   KC_1,   KC_2,    KC_3,    KC_4,    KC_5,                     KC_6,    KC_7,    KC_8,    KC_9,    KC_0,  KC_BSPC_DEL,
+  KC_TAB,   KC_Q,   KC_W,    KC_E,    KC_R,    KC_T,                     KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,  KC_GRV,
+  KC_CAPS,   KC_A,   KC_S,    KC_D,    KC_F,    KC_G,                     KC_H,    KC_J,    KC_K,    KC_L, KC_SCLN,  KC_QUOT,
+  KC_LSFT,  KC_Z,   KC_X,    KC_C,    KC_V,    KC_B, KC_GAMING,     KC_QWERTY,KC_N,    KC_M, KC_COMM,  KC_DOT, KC_SLSH,  KC_BSLS,
+                 KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_ENT,      KC_SPC,  KC_LBRC, KC_RBRC, KC_MINS, KC_EQL
+),
+
+/*
+ * GAMING
+ * ,-----------------------------------------.                    ,-----------------------------------------.
+ * | Esc  |   1  |   2  |   3  |   4  |   5  |                    |   6  |   7  |   8  |   9  |   0  |  BS  |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * | Tab  |   Q  |   W  |   E  |   R  |   T  |                    |   Y  |   U  |   I  |   O  |   P  |  `   |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * | Caps |   A  |   S  |   D  |   F  |   G  |-------.    ,-------|   H  |   J  |   K  |   L  |  Up  |  '   |
+ * |------+------+------+------+------+------|  play |    | mute  |------+------+------+------+------+------|
+ * |LShift|   Z  |   X  |   C  |   V  |   B  |-------|    |-------|   N  |   M  |   ,  | Left | Down | Right|
+ * `-----------------------------------------/       /     \      \-----------------------------------------'
+ *            | LGUI | LAlt | LAYER| LCTR | /Space  /       \Enter \  |  [   |  ]   |  -   |  =   |
+ *            |      |      |      |      |/       /         \      \ |      |      |      |      |
+ *            `----------------------------------'           '------''---------------------------'
+ */
+
+[_GAMING] = LAYOUT(
+  KC_ESC,   KC_1,   KC_2,    KC_3,    KC_4,    KC_5,                     KC_6,    KC_7,    KC_8,    KC_9,    KC_0,  KC_BSPC_DEL,
+  KC_TAB,   KC_Q,   KC_W,    KC_E,    KC_R,    KC_T,                     KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,  KC_GRV,
+  KC_CAPS,   KC_A,   KC_S,    KC_D,    KC_F,    KC_G,                     KC_H,    KC_J,    KC_K,    KC_L, KC_UP,  KC_QUOT,
+  KC_LSFT,  KC_Z,   KC_X,    KC_C,    KC_V,    KC_B, KC_MPLY,     KC_MUTE,KC_N,    KC_M, KC_COMM,  KC_LEFT, KC_DOWN,  KC_RIGHT,
+                 KC_LGUI,KC_LALT,KC_LAYER, KC_LCTRL, KC_SPC,      KC_ENT,  KC_LBRC, KC_RBRC, KC_MINS, KC_EQL
+),
+
+/* LOWER
+ * ,-----------------------------------------.                    ,-----------------------------------------.
+ * | Esc  |  F1  |  F2  |  F3  |  F4  |  F5  |                    |  F6  |  F7  |  F8  |  F9  | F10  | F11  |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * | Tab  |      |  Up  |      | RESET|      |                    | PWrd | NWrd | Pscr |Scroll| Pause| F12  |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * | Caps | Left | Down | Rigth|      |      |-------.    ,-------|      |      |  Ins | Home | PUp  |      |
+ * |------+------+------+------+------+------|  play |    | mute  |------+------+------+------+------+------|
+ * | Shift|      |      |      |      |      |-------|    |-------|      | Menu |  Del |  End | PDown|      |
+ * `-----------------------------------------/       /     \      \-----------------------------------------'
+ *            |MACWIN| RAlt | LAYER| RCTR | /Enter  /       \Space \  |      |      |      |      |
+ *            |      |      |      |      |/       /         \      \ |      |      |      |      |
+ *            `----------------------------------'           '------''---------------------------'
+ */
+[_LOWER] = LAYOUT(
+  _______,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,                       KC_F6,   KC_F7,   KC_F8,   KC_F9,  KC_F10,  KC_F11,
+  _______, XXXXXXX,   KC_UP, XXXXXXX,   RESET, XXXXXXX,                       KC_PRVWD, KC_NXTWD, KC_PSCR,  KC_SLCK, KC_PAUS,  KC_F12,
+  _______, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, XXXXXXX,                       XXXXXXX, XXXXXXX, KC_INS, KC_HOME, KC_PGUP, XXXXXXX,
+  _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,       _______, XXXXXXX, KC_APP, KC_DEL, KC_END, KC_PGDN, XXXXXXX,
+                    CG_TOGG, KC_RALT, _______, KC_RCTL, _______,       _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+),
+
+/* RAISE
+ * ,----------------------------------------.                    ,-----------------------------------------.
+ * |      |      |      |      |      |      |                    |      |      |      |      |      |      |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * | Esc  | Ins  | Pscr | Menu |      |      |                    |      | PWrd |  Up  | NWrd | DLine| Bspc |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * | Tab  | LAt  | LCtl |LShift|      | Caps |-------.    ,-------|      | Left | Down | Rigth|  Del | Bspc |
+ * |------+------+------+------+------+------|  MUTE |    |       |------+------+------+------+------+------|
+ * |Shift | Undo |  Cut | Copy | Paste|      |-------|    |-------|      | LStr |      | LEnd |      | Shift|
+ * `-----------------------------------------/       /     \      \-----------------------------------------'
+ *            | LGUI | LAlt | LCTR |LOWER | /Enter  /       \Space \  |RAISE | RCTR | RAlt | RGUI |
+ *            |      |      |      |      |/       /         \      \ |      |      |      |      |
+ *            `----------------------------------'           '------''---------------------------'
+ */
+[_RAISE] = LAYOUT(
+  _______, _______ , _______ , _______ , _______ , _______,                           _______,  _______  , _______,  _______ ,  _______ ,_______,
+  _______,  KC_INS,  KC_PSCR,   KC_APP,  XXXXXXX, XXXXXXX,                        KC_PGUP, KC_PRVWD,   KC_UP, KC_NXTWD,KC_DLINE, KC_BSPC,
+  _______, KC_LALT,  KC_LCTL,  KC_LSFT,  XXXXXXX, KC_CAPS,                       KC_PGDN,  KC_LEFT, KC_DOWN, KC_RGHT,  KC_DEL, KC_BSPC,
+  _______,KC_UNDO, KC_CUT, KC_COPY, KC_PASTE, XXXXXXX,  _______,       _______,  XXXXXXX, KC_LSTRT, XXXXXXX, KC_LEND,   _______, _______,
+                         _______, _______, _______, _______, _______,       _______, _______, _______, _______, _______
+),
+/* ADJUST
+ * ,-----------------------------------------.                    ,-----------------------------------------.
+ * |      |      |      |      |      |      |                    |      |      |      |      |      |      |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * | RESET|      |QWERTY|      |      |      |                    |      |      |      |      |      |      |
+ * |------+------+------+------+------+------|                    |------+------+------+------+------+------|
+ * |      |      |MACWIN|      |      |      |-------.    ,-------|      | VOLDO| MUTE | VOLUP|      |      |
+ * |------+------+------+------+------+------|  MUTE |    |       |------+------+------+------+------+------|
+ * |      |      |      |      |      |      |-------|    |-------|      | PREV | PLAY | NEXT |      |      |
+ * `-----------------------------------------/       /     \      \-----------------------------------------'
+ *            | LGUI | LAlt | LCTR |LOWER | /Enter  /       \Space \  |RAISE | RCTR | RAlt | RGUI |
+ *            |      |      |      |      |/       /         \      \ |      |      |      |      |
+ *            `----------------------------------'           '------''---------------------------'
+ */
+  [_ADJUST] = LAYOUT(
+  XXXXXXX , XXXXXXX,  XXXXXXX ,  XXXXXXX , XXXXXXX, XXXXXXX,                     XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  RESET  , XXXXXXX,KC_QWERTY,XXXXXXX,CG_TOGG,XXXXXXX,                     XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  XXXXXXX , XXXXXXX,CG_TOGG, XXXXXXX,    XXXXXXX,  XXXXXXX,                     XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU, XXXXXXX, XXXXXXX,
+  XXXXXXX , XXXXXXX, XXXXXXX, XXXXXXX,    XXXXXXX,  XXXXXXX, XXXXXXX,     XXXXXXX, XXXXXXX, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX, XXXXXXX,
+                   _______, _______, _______, _______, _______,     _______, _______, _______, _______, _______
+  )
+};
+
+#ifdef OLED_DRIVER_ENABLE
+
+/* 32 * 32 logo */
+static void render_logo(void) {
+    static const char PROGMEM hell_logo[] = {
+    0x00, 0x80, 0xc0, 0xc0, 0x60, 0x60, 0x30, 0x30, 0x18, 0x1c, 0x0c, 0x00, 0x00, 0x00, 0x00, 0x80,
+    0xe0, 0x78, 0x1e, 0x06, 0x00, 0x0c, 0x1c, 0x18, 0x30, 0x30, 0x60, 0x60, 0xc0, 0xc0, 0x80, 0x00,
+    0x01, 0x03, 0x07, 0x06, 0x0c, 0x0c, 0x18, 0x18, 0x30, 0x70, 0x60, 0x00, 0xc0, 0xf0, 0x3c, 0x0f,
+    0x03, 0x00, 0x00, 0x00, 0x00, 0x60, 0x70, 0x30, 0x18, 0x18, 0x0c, 0x0c, 0x06, 0x07, 0x03, 0x01,
+    0x00, 0xf8, 0xf8, 0x80, 0x80, 0x80, 0xf8, 0xf8, 0x00, 0x80, 0xc0, 0xc0, 0x40, 0xc0, 0xc0, 0x80,
+    0x00, 0xf8, 0xf8, 0x00, 0xf8, 0xf8, 0x00, 0x08, 0x38, 0x08, 0x00, 0x38, 0x08, 0x30, 0x08, 0x38,
+    0x00, 0x1f, 0x1f, 0x01, 0x01, 0x01, 0x1f, 0x1f, 0x00, 0x0f, 0x1f, 0x1a, 0x12, 0x1a, 0x1b, 0x0b,
+    0x00, 0x1f, 0x1f, 0x00, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+	};
+
+    oled_write_raw_P(hell_logo, sizeof(hell_logo));
+}
+
+/* 32 * 14 os logos */
+static const char PROGMEM windows_logo[] = {
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xbc, 0xbc, 0xbe, 0xbe, 0x00,
+    0xbe, 0xbe, 0xbf, 0xbf, 0xbf, 0xbf, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x07, 0x0f, 0x0f, 0x00,
+    0x0f, 0x0f, 0x1f, 0x1f, 0x1f, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+static const char PROGMEM mac_logo[] = {
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xc0, 0xf0, 0xf8, 0xf8, 0xf8,
+    0xf0, 0xf6, 0xfb, 0xfb, 0x38, 0x10, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+    0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x07, 0x0f, 0x1f, 0x1f,
+    0x0f, 0x0f, 0x1f, 0x1f, 0x0f, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+};
+
+/* Smart Backspace Delete */
+
+bool shift_held = false;
+static uint16_t held_shift = 0;
+
+/* KEYBOARD PET START */
+
+/* settings */
+#define MIN_WALK_SPEED 10
+#define MIN_RUN_SPEED 40
+
+/* advanced settings */
+#define ANIM_FRAME_DURATION 200 // how long each frame lasts in ms
+#define ANIM_SIZE 96 // number of bytes in array. If you change sprites, minimize for adequate firmware size. max is 1024
+
+/* timers */
+uint32_t anim_timer = 0;
+uint32_t anim_sleep = 0;
+
+/* current frame */
+uint8_t current_frame = 0;
+
+/* status variables */
+int current_wpm = 0;
+led_t led_usb_state;
+
+bool isSneaking = false;
+bool isJumping = false;
+bool showedJump = true;
+
+/* logic */
+static void render_luna(int LUNA_X, int LUNA_Y) {
+
+    /* Sit */
+    static const char PROGMEM sit[2][ANIM_SIZE] = {
+        /* 'sit1', 32x22px */
+        {
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
+            0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x68, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x06, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
+            0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+        },
+
+        /* 'sit2', 32x22px */
+        {
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x1c,
+            0x02, 0x05, 0x02, 0x24, 0x04, 0x04, 0x02, 0xa9, 0x1e, 0xe0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0xe0, 0x90, 0x08, 0x18, 0x60, 0x10, 0x08, 0x04, 0x03, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x02, 0x0e, 0x82, 0x7c, 0x03, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x04, 0x0c, 0x10, 0x10, 0x20, 0x20, 0x20, 0x28,
+            0x3e, 0x1c, 0x20, 0x20, 0x3e, 0x0f, 0x11, 0x1f, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
+        }
+    };
+
+    /* Walk */
+    static const char PROGMEM walk[2][ANIM_SIZE] = {
+        /* 'walk1', 32x22px */
+        {
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x10, 0x90, 0x90, 0x90, 0xa0, 0xc0, 0x80, 0x80,
+            0x80, 0x70, 0x08, 0x14, 0x08, 0x90, 0x10, 0x10, 0x08, 0xa4, 0x78, 0x80, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0x08, 0xfc, 0x01, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+            0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x08, 0x18, 0xea, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x03,
+            0x06, 0x18, 0x20, 0x20, 0x3c, 0x0c, 0x12, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+        },
+
+        /* 'walk2', 32x22px */
+        {
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x20, 0x20, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
+            0x00, 0xe0, 0x10, 0x28, 0x10, 0x20, 0x20, 0x20, 0x10, 0x48, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x1f, 0x20, 0xf8, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01,
+            0x03, 0x00, 0x00, 0x00, 0x00, 0x01, 0x00, 0x10, 0x30, 0xd5, 0x20, 0x1f, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e,
+            0x02, 0x1c, 0x14, 0x08, 0x10, 0x20, 0x2c, 0x32, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+        }
+    };
+
+    /* Run */
+    static const char PROGMEM run[2][ANIM_SIZE] = {
+        /* 'run1', 32x22px */
+        {
+            0x00, 0x00, 0x00, 0x00, 0xe0, 0x10, 0x08, 0x08, 0xc8, 0xb0, 0x80, 0x80, 0x80, 0x80, 0x80, 0x80,
+            0x80, 0x40, 0x40, 0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0xc4, 0xa4, 0xfc, 0x00, 0x00, 0x00, 0x00, 0x80, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x58, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x0e, 0x09, 0x04, 0x04, 0x04, 0x04, 0x02, 0x03, 0x02, 0x01, 0x01,
+            0x02, 0x02, 0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00,
+        },
+
+        /* 'run2', 32x22px */
+        {
+            0x00, 0x00, 0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80,
+            0x80, 0x80, 0x78, 0x28, 0x08, 0x10, 0x20, 0x30, 0x08, 0x10, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x10, 0xb0, 0x50, 0x55, 0x20, 0x1f, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37,
+            0x02, 0x1e, 0x20, 0x20, 0x18, 0x0c, 0x14, 0x1e, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+        }
+    };
+
+    /* Bark */
+    static const char PROGMEM bark[2][ANIM_SIZE] = {
+        /* 'bark1', 32x22px */
+        {
+            0x00, 0xc0, 0x20, 0x10, 0xd0, 0x30, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
+            0x3c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x80, 0xc8, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
+            0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+        },
+
+        /* 'bark2', 32x22px */
+        {
+            0x00, 0xe0, 0x10, 0x10, 0xf0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x80, 0x40,
+            0x40, 0x2c, 0x14, 0x04, 0x08, 0x90, 0x18, 0x04, 0x08, 0xb0, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x03, 0x04, 0x08, 0x10, 0x11, 0xf9, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0xc0, 0x48, 0x28, 0x2a, 0x10, 0x0f, 0x20, 0x4a, 0x09, 0x10,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x0c, 0x10, 0x20, 0x28, 0x37, 0x02, 0x02,
+            0x04, 0x08, 0x10, 0x26, 0x2b, 0x32, 0x04, 0x05, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+        }
+    };
+
+    /* Sneak */
+    static const char PROGMEM sneak[2][ANIM_SIZE] = {
+        /* 'sneak1', 32x22px */
+        {
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0xc0, 0x40, 0x40, 0x80, 0x00, 0x80, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x1e, 0x21, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x04,
+            0x04, 0x04, 0x03, 0x01, 0x00, 0x00, 0x09, 0x01, 0x80, 0x80, 0xab, 0x04, 0xf8, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x03, 0x1c, 0x20, 0x20, 0x3c, 0x0f, 0x11, 0x1f, 0x02, 0x06,
+            0x18, 0x20, 0x20, 0x38, 0x08, 0x10, 0x18, 0x04, 0x04, 0x02, 0x02, 0x01, 0x00, 0x00, 0x00, 0x00,
+        },
+
+        /* 'sneak2', 32x22px */
+        {
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x80, 0x40, 0x40, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0xe0, 0xa0, 0x20, 0x40, 0x80, 0xc0, 0x20, 0x40, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x3e, 0x41, 0xf0, 0x04, 0x02, 0x02, 0x02, 0x03, 0x02, 0x02, 0x02, 0x04,
+            0x04, 0x02, 0x01, 0x00, 0x00, 0x00, 0x04, 0x00, 0x40, 0x40, 0x55, 0x82, 0x7c, 0x00, 0x00, 0x00,
+            0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x3f, 0x20, 0x30, 0x0c, 0x02, 0x05, 0x09, 0x12, 0x1e, 0x04,
+            0x18, 0x10, 0x08, 0x10, 0x20, 0x28, 0x34, 0x06, 0x02, 0x01, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00,
+        }
+    };
+
+    /* animation */
+    void animate_luna(void) {
+
+        /* jump */
+        if (isJumping || !showedJump) {
+
+            /* clear */
+            oled_set_cursor(LUNA_X,LUNA_Y +2);
+            oled_write("     ", false);
+
+            oled_set_cursor(LUNA_X,LUNA_Y -1);
+
+            showedJump = true;
+        } else {
+
+            /* clear */
+            oled_set_cursor(LUNA_X,LUNA_Y -1);
+            oled_write("     ", false);
+
+            oled_set_cursor(LUNA_X,LUNA_Y);
+        }
+
+        /* switch frame */
+        current_frame = (current_frame + 1) % 2;
+
+        /* current status */
+        if(led_usb_state.caps_lock) {
+            oled_write_raw_P(bark[abs(1 - current_frame)], ANIM_SIZE);
+
+        } else if(isSneaking) {
+            oled_write_raw_P(sneak[abs(1 - current_frame)], ANIM_SIZE);
+
+        } else if(current_wpm <= MIN_WALK_SPEED) {
+            oled_write_raw_P(sit[abs(1 - current_frame)], ANIM_SIZE);
+
+        } else if(current_wpm <= MIN_RUN_SPEED) {
+            oled_write_raw_P(walk[abs(1 - current_frame)], ANIM_SIZE);
+
+        } else {
+            oled_write_raw_P(run[abs(1 - current_frame)], ANIM_SIZE);
+        }
+    }
+
+    /* animation timer */
+    if(timer_elapsed32(anim_timer) > ANIM_FRAME_DURATION) {
+        anim_timer = timer_read32();
+        animate_luna();
+    }
+
+    /* this fixes the screen on and off bug */
+    if (current_wpm > 0) {
+        oled_on();
+        anim_sleep = timer_read32();
+    } else if(timer_elapsed32(anim_sleep) > OLED_TIMEOUT) {
+        oled_off();
+    }
+
+}
+
+/* KEYBOARD PET END */
+
+static void print_logo_narrow(void) {
+    render_logo();
+
+    /* wpm counter */
+    uint8_t n = get_current_wpm();
+    char wpm_str[4];
+    oled_set_cursor(0,14);
+    wpm_str[3] = '\0';
+    wpm_str[2] = '0' + n % 10;
+    wpm_str[1] = '0' + ( n /= 10) % 10;
+    wpm_str[0] = '0' + n / 10;
+    oled_write(wpm_str, false);
+
+    oled_set_cursor(0,15);
+    oled_write(" wpm", false);
+}
+
+static void print_status_narrow(void) {
+    /* Print current mode */
+    oled_set_cursor(0,0);
+    if (keymap_config.swap_lctl_lgui) {
+        oled_write_raw_P(mac_logo, sizeof(mac_logo));
+    } else {
+        oled_write_raw_P(windows_logo, sizeof(windows_logo));
+    }
+
+    oled_set_cursor(0,3);
+
+    switch (get_highest_layer(default_layer_state)) {
+        case _QWERTY:
+            oled_write("QWRTY", false);
+            break;
+        case _GAMING:
+            oled_write("GAMES", false);
+            break;
+        default:
+            oled_write("UNDEF", false);
+    }
+
+    oled_set_cursor(0,5);
+
+    /* Print current layer */
+    oled_write("LAYER", false);
+
+    oled_set_cursor(0,6);
+
+    switch (get_highest_layer(layer_state)) {
+        case _QWERTY:
+            oled_write("Base ", false);
+            break;
+        case _GAMING:
+            oled_write("Games", false);
+            break;
+        case _RAISE:
+            oled_write("Raise", false);
+            break;
+        case _LOWER:
+            oled_write("Lower", false);
+            break;
+        case _ADJUST:
+            oled_write("Adj  ", false);
+            break;
+        default:
+            oled_write("Undef", false);
+    }
+
+    /* caps lock */
+    oled_set_cursor(0,8);
+    oled_write("CPSLK", led_usb_state.caps_lock);
+
+    /* KEYBOARD PET RENDER START */
+
+    render_luna(0,13);
+
+    /* KEYBOARD PET RENDER END */
+}
+
+oled_rotation_t oled_init_user(oled_rotation_t rotation) {
+    return OLED_ROTATION_270;
+}
+
+void oled_task_user(void) {
+
+    /* KEYBOARD PET VARIABLES START */
+
+    current_wpm = get_current_wpm();
+    led_usb_state = host_keyboard_led_state();
+
+    /* KEYBOARD PET VARIABLES END */
+
+    if (is_keyboard_master()) {
+        print_status_narrow();
+    } else {
+        print_logo_narrow();
+    }
+}
+
+#endif
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+        case KC_QWERTY:
+            if (record->event.pressed) {
+                set_single_persistent_default_layer(_QWERTY);
+            }
+            return false;
+        case KC_GAMING:
+            if (record->event.pressed) {
+                set_single_persistent_default_layer(_GAMING);
+            }
+            return false;
+        case KC_LOWER:
+            if (record->event.pressed) {
+                layer_on(_LOWER);
+                update_tri_layer(_LOWER, _RAISE, _ADJUST);
+            } else {
+                layer_off(_LOWER);
+                update_tri_layer(_LOWER, _RAISE, _ADJUST);
+            }
+            return false;
+        case KC_RAISE:
+            if (record->event.pressed) {
+                layer_on(_RAISE);
+                update_tri_layer(_LOWER, _RAISE, _ADJUST);
+            } else {
+                layer_off(_RAISE);
+                update_tri_layer(_LOWER, _RAISE, _ADJUST);
+            }
+            return false;
+        case KC_ADJUST:
+            if (record->event.pressed) {
+                layer_on(_ADJUST);
+            } else {
+                layer_off(_ADJUST);
+            }
+            return false;
+        case KC_PRVWD:
+            if (record->event.pressed) {
+                if (keymap_config.swap_lctl_lgui) {
+                    register_mods(mod_config(MOD_LALT));
+                    register_code(KC_LEFT);
+                } else {
+                    register_mods(mod_config(MOD_LCTL));
+                    register_code(KC_LEFT);
+                }
+            } else {
+                if (keymap_config.swap_lctl_lgui) {
+                    unregister_mods(mod_config(MOD_LALT));
+                    unregister_code(KC_LEFT);
+                } else {
+                    unregister_mods(mod_config(MOD_LCTL));
+                    unregister_code(KC_LEFT);
+                }
+            }
+            break;
+        case KC_NXTWD:
+             if (record->event.pressed) {
+                if (keymap_config.swap_lctl_lgui) {
+                    register_mods(mod_config(MOD_LALT));
+                    register_code(KC_RIGHT);
+                } else {
+                    register_mods(mod_config(MOD_LCTL));
+                    register_code(KC_RIGHT);
+                }
+            } else {
+                if (keymap_config.swap_lctl_lgui) {
+                    unregister_mods(mod_config(MOD_LALT));
+                    unregister_code(KC_RIGHT);
+                } else {
+                    unregister_mods(mod_config(MOD_LCTL));
+                    unregister_code(KC_RIGHT);
+                }
+            }
+            break;
+        case KC_LSTRT:
+            if (record->event.pressed) {
+                if (keymap_config.swap_lctl_lgui) {
+                     /* CMD-arrow on Mac, but we have CTL and GUI swapped */
+                    register_mods(mod_config(MOD_LCTL));
+                    register_code(KC_LEFT);
+                } else {
+                    register_code(KC_HOME);
+                }
+            } else {
+                if (keymap_config.swap_lctl_lgui) {
+                    unregister_mods(mod_config(MOD_LCTL));
+                    unregister_code(KC_LEFT);
+                } else {
+                    unregister_code(KC_HOME);
+                }
+            }
+            break;
+        case KC_LEND:
+            if (record->event.pressed) {
+                if (keymap_config.swap_lctl_lgui) {
+                    /* CMD-arrow on Mac, but we have CTL and GUI swapped */
+                    register_mods(mod_config(MOD_LCTL));
+                    register_code(KC_RIGHT);
+                } else {
+                    register_code(KC_END);
+                }
+            } else {
+                if (keymap_config.swap_lctl_lgui) {
+                    unregister_mods(mod_config(MOD_LCTL));
+                    unregister_code(KC_RIGHT);
+                } else {
+                    unregister_code(KC_END);
+                }
+            }
+            break;
+        case KC_DLINE:
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_BSPC);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_BSPC);
+            }
+            break;
+        case KC_COPY:
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_C);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_C);
+            }
+            return false;
+        case KC_PASTE:
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_V);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_V);
+            }
+            return false;
+        case KC_CUT:
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_X);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_X);
+            }
+            return false;
+            break;
+        case KC_UNDO:
+            if (record->event.pressed) {
+                register_mods(mod_config(MOD_LCTL));
+                register_code(KC_Z);
+            } else {
+                unregister_mods(mod_config(MOD_LCTL));
+                unregister_code(KC_Z);
+            }
+            return false;
+
+        /* Smart Backspace Delete */
+
+        case KC_RSFT:
+        case KC_LSFT:
+            shift_held = record->event.pressed;
+            held_shift = keycode;
+            break;
+        case KC_BSPC_DEL:
+            if (record->event.pressed) {
+                if (shift_held) {
+                    unregister_code(held_shift);
+                    register_code(KC_DEL);
+                } else {
+                    register_code(KC_BSPC);
+                }
+            } else {
+                unregister_code(KC_DEL);
+                unregister_code(KC_BSPC);
+                if (shift_held) {
+                    register_code(held_shift);
+                }
+            }
+            return false;
+
+        /* LAYER */
+
+        case KC_LAYER:
+            if (record->event.pressed) {
+                if (shift_held) {
+                    if (record->event.pressed) {
+                        if (get_highest_layer(default_layer_state) == _QWERTY) {
+                            set_single_persistent_default_layer(_GAMING);
+                        } else if(get_highest_layer(default_layer_state) == _GAMING) {
+                            set_single_persistent_default_layer(_QWERTY);
+                        }
+                    }
+                } else {
+                    layer_on(_LOWER);
+                    update_tri_layer(_LOWER, _RAISE, _ADJUST);
+                }
+            } else {
+                layer_off(_LOWER);
+                update_tri_layer(_LOWER, _RAISE, _ADJUST);
+            }
+            return false;
+
+        /* KEYBOARD PET STATUS START */
+
+        case KC_LCTL:
+        case KC_RCTL:
+            if (record->event.pressed) {
+                isSneaking = true;
+            } else {
+                isSneaking = false;
+            }
+            break;
+        case KC_SPC:
+            if (record->event.pressed) {
+                isJumping = true;
+                showedJump = false;
+            } else {
+                isJumping = false;
+            }
+            break;
+
+        /* KEYBOARD PET STATUS END */
+    }
+    return true;
+}
+
+#ifdef ENCODER_ENABLE
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+    if (index == 0) {
+        if (clockwise) {
+            if(shift_held) {
+                tap_code(KC_MNXT);
+            } else {
+                tap_code(KC_RIGHT);
+            }
+        } else {
+            if(shift_held) {
+                tap_code(KC_MPRV);
+            } else {
+                tap_code(KC_LEFT);
+            }
+        }
+    } else if (index == 1) {
+        if (clockwise) {
+            if(shift_held) {
+                tap_code(KC_VOLU);
+            } else {
+                tap_code(KC_DOWN);
+            }
+        } else {
+            if(shift_held) {
+                tap_code(KC_VOLD);
+            } else {
+                tap_code(KC_UP);
+            }
+        }
+    }
+}
+
+#endif

+ 32 - 0
keyboards/sofle/keymaps/helltm/readme.md

@@ -0,0 +1,32 @@
+[![Luna - The QMK Keyboard Pet](https://www.simonepellegrino.com/wp-content/uploads/2021/05/luna.jpg)](https://www.youtube.com/watch?v=HgIQRazCAjo)
+
+# Personal keymap for Sofle Keyboard rev1
+
+
+Features:
+
+- Modes for Qwerty and Games support. Games swaps enter and space to play FPS games and adds directional arrows.
+- Modified Qwerty layout to allow usage without hidden layers (for the most).
+- The OLED on master half shows selected OS, Layer and caps lock state.
+- The secondary display shows a logo and the wpm counter.
+- Left encoder controls arrow left/right. Right encoder arrow up/down.
+- Holding shift changes the encoders to next/previous and volup/voldown respectively.
+- Press the encoders to play/pause and mute.
+- Smart Backspace (shift + backspace to delete)
+- Single Layer button (press to Lower, shift + press to change mode)
+- **Features Luna, your keyboard pet!**
+
+#Luna, the keyboard pet
+
+Features:
+- Luna reacts to your wpm counter
+    - under 10 wpm she sits
+    - between 10 and 40 wpm she walks
+    - over 40 wpm she runs
+- She will move sneakily if you hold down Ctrl
+- Will bark at people on the internet if you activate Caps Lock!
+- Luna jumps every time you hit Space
+
+
+Learn how to adopt a keyboard pet here
+https://www.youtube.com/watch?v=HgIQRazCAjo

+ 6 - 0
keyboards/sofle/keymaps/helltm/rules.mk

@@ -0,0 +1,6 @@
+OLED_DRIVER_ENABLE = yes
+ENCODER_ENABLE = yes
+CONSOLE_ENABLE = yes
+EXTRAKEY_ENABLE = yes
+
+WPM_ENABLE = yes