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@@ -110,9 +110,71 @@ void layer_debug(void)
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}
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#endif
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+#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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+uint8_t source_layers_cache[MAX_LAYER_BITS][(MATRIX_ROWS * MATRIX_COLS + 7) / 8] = {0};
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+void update_source_layers_cache(keypos_t key, uint8_t layer)
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+{
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+ const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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+ const uint8_t storage_row = key_number / 8;
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+ const uint8_t storage_bit = key_number % 8;
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-action_t layer_switch_get_action(keypos_t key)
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+ for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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+ source_layers_cache[bit_number][storage_row] ^=
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+ (-((layer & (1U << bit_number)) != 0)
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+ ^ source_layers_cache[bit_number][storage_row])
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+ & (1U << storage_bit);
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+ }
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+}
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+
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+uint8_t read_source_layers_cache(keypos_t key)
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+{
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+ const uint8_t key_number = key.col + (key.row * MATRIX_COLS);
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+ const uint8_t storage_row = key_number / 8;
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+ const uint8_t storage_bit = key_number % 8;
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+ uint8_t layer = 0;
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+
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+ for (uint8_t bit_number = 0; bit_number < MAX_LAYER_BITS; bit_number++) {
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+ layer |=
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+ ((source_layers_cache[bit_number][storage_row]
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+ & (1U << storage_bit)) != 0)
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+ << bit_number;
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+ }
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+
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+ return layer;
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+}
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+#endif
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+
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+/*
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+ * Make sure the action triggered when the key is released is the same
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+ * one as the one triggered on press. It's important for the mod keys
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+ * when the layer is switched after the down event but before the up
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+ * event as they may get stuck otherwise.
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+ */
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+action_t store_or_get_action(bool pressed, keypos_t key)
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+{
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+#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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+ if (disable_action_cache) {
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+ return layer_switch_get_action(key);
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+ }
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+
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+ uint8_t layer;
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+
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+ if (pressed) {
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+ layer = layer_switch_get_layer(key);
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+ update_source_layers_cache(key, layer);
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+ }
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+ else {
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+ layer = read_source_layers_cache(key);
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+ }
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+ return action_for_key(layer, key);
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+#else
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+ return layer_switch_get_action(key);
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+#endif
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+}
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+
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+
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+int8_t layer_switch_get_layer(keypos_t key)
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{
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action_t action;
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action.code = ACTION_TRANSPARENT;
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@@ -124,15 +186,18 @@ action_t layer_switch_get_action(keypos_t key)
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if (layers & (1UL<<i)) {
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action = action_for_key(i, key);
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if (action.code != ACTION_TRANSPARENT) {
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- return action;
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+ return i;
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}
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}
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}
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/* fall back to layer 0 */
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- action = action_for_key(0, key);
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- return action;
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+ return 0;
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#else
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- action = action_for_key(biton32(default_layer_state), key);
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- return action;
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+ return biton32(default_layer_state);
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#endif
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}
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+
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+action_t layer_switch_get_action(keypos_t key)
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+{
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+ return action_for_key(layer_switch_get_layer(key), key);
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+}
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