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[Keymap] Updates to layouts/community/ortho_4x12/junonum (#17249)

Juno Nguyen 3 年之前
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15a86d5c53

+ 3 - 0
layouts/community/ortho_4x12/junonum/config.h

@@ -38,3 +38,6 @@
 
 
 // Short tap threshold
 // Short tap threshold
 #define TAPPING_TERM 250
 #define TAPPING_TERM 250
+
+// For homerow mods
+#define IGNORE_MOD_TAP_INTERRUPT

+ 22 - 12
layouts/community/ortho_4x12/junonum/keymap.c

@@ -27,34 +27,44 @@ enum planck_keycodes {
     DP_OFF
     DP_OFF
 };
 };
 
 
-#define SHIFTEN RSFT_T(KC_ENT)
 #define LOWER MO(_LOWER)
 #define LOWER MO(_LOWER)
 #define RAISE MO(_RAISE)
 #define RAISE MO(_RAISE)
 #define SPACEFN LT(_FN1, KC_SPC)
 #define SPACEFN LT(_FN1, KC_SPC)
 #define DPADNUM MO(_DPADNUM)
 #define DPADNUM MO(_DPADNUM)
-#define CTRLTAB CTL_T(KC_TAB)
+
+// Homerow mods
+#define MD_A    LALT_T(KC_A)
+#define MD_S    LGUI_T(KC_S)
+#define MD_D    LCTL_T(KC_D)
+#define MD_F    LSFT_T(KC_F)
+
+#define MD_J    RSFT_T(KC_J)
+#define MD_K    RCTL_T(KC_K)
+#define MD_L    RGUI_T(KC_L)
+#define MD_SCLN RALT_T(KC_SCLN)
+
 
 
 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 
 
     [_QWERTY] = LAYOUT_ortho_4x12(
     [_QWERTY] = LAYOUT_ortho_4x12(
         KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
         KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
-        CTRLTAB, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
-        KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, SHIFTEN,
-        _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   SPACEFN, SPACEFN, RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RIGHT
+        KC_TAB,  MD_A,    MD_S,    MD_D,    MD_F,    KC_G,    KC_H,    MD_J,    MD_K,    MD_L,    MD_SCLN, KC_QUOT,
+        KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT ,
+        _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER,   SPACEFN, SPACEFN, RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RIGHT
         ),
         ),
 
 
     [_COLEMAK] = LAYOUT_ortho_4x12(
     [_COLEMAK] = LAYOUT_ortho_4x12(
         KC_ESC,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC,
         KC_ESC,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_BSPC,
-        CTRLTAB, KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,
-        KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, SHIFTEN,
-        _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   SPACEFN, SPACEFN, RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RIGHT
+        KC_TAB,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT,
+        KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_ENT ,
+        _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER,   SPACEFN, SPACEFN, RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RIGHT
     ),
     ),
 
 
     [_DVORAK] = LAYOUT_ortho_4x12(
     [_DVORAK] = LAYOUT_ortho_4x12(
         KC_ESC,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,    KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_BSPC,
         KC_ESC,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,    KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_BSPC,
-        CTRLTAB, KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_QUOT,
-        KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    SHIFTEN,
-        _______, KC_LCTL, KC_LALT, KC_LGUI, LOWER,   SPACEFN, SPACEFN, RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RIGHT
+        KC_TAB,  KC_A,    KC_O,    KC_E,    KC_U,    KC_I,    KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_QUOT,
+        KC_LSFT, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,    KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_ENT ,
+        _______, KC_LCTL, KC_LGUI, KC_LALT, LOWER,   SPACEFN, SPACEFN, RAISE,   KC_LEFT, KC_DOWN, KC_UP,   KC_RIGHT
     ),
     ),
 
 
     [_LOWER] = LAYOUT_ortho_4x12(
     [_LOWER] = LAYOUT_ortho_4x12(
@@ -97,7 +107,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
         KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
         KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
         KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
         KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_UP,   KC_ENT ,
         KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_UP,   KC_ENT ,
-        XXXXXXX, KC_LCTL, KC_LALT, KC_LGUI, DPADNUM, KC_SPC,  KC_SPC,  DPADNUM, DP_OFF,  KC_LEFT, KC_DOWN, KC_RGHT
+        XXXXXXX, KC_LCTL, KC_LGUI, KC_LALT, DPADNUM, KC_SPC,  KC_SPC,  DPADNUM, DP_OFF,  KC_LEFT, KC_DOWN, KC_RGHT
     ),
     ),
 
 
     // Extended numeric layer for FPS weapon switching and StarCraft group control
     // Extended numeric layer for FPS weapon switching and StarCraft group control

+ 2 - 1
layouts/community/ortho_4x12/junonum/readme.md

@@ -5,11 +5,12 @@ A universal ortholinear 4x12 keymap created by Juno Nguyen
 * Successor to *juno*.
 * Successor to *juno*.
 * Numpad-like cluster for numerics.
 * Numpad-like cluster for numerics.
 * ESDF and IJKL arrow cluster from SpaceFn for navigation.
 * ESDF and IJKL arrow cluster from SpaceFn for navigation.
-* CtrlTab for even more HHKB-ness.
+* ~~CtrlTab for even more HHKB-ness.~~
 * Audio indicator for Caps Lock.
 * Audio indicator for Caps Lock.
 * Huge amount of omissions of redundant keys.
 * Huge amount of omissions of redundant keys.
 * minimalism (not really).
 * minimalism (not really).
 * DPAD layer for gaming with inverted T-shaped direction keys.
 * DPAD layer for gaming with inverted T-shaped direction keys.
 * DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
 * DPADNUM secondary layer tailored for StarCraft group control and FPS weapon switching.
+* New: homerow mods for even less movement
 
 
 Refined since Oct 2019
 Refined since Oct 2019