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Tidy up LCD_ENABLE/visualizer references (#14855)

* Tidy up LCD_ENABLE/visualizer references

* Fix up my (333fred) ergodox keymap with new LCD driver

Co-authored-by: Fredric Silberberg <fred@silberberg.xyz>
Joel Challis 3 年之前
父節點
當前提交
1816006121

+ 0 - 4
common_features.mk

@@ -326,10 +326,6 @@ ifneq ($(strip $(VARIABLE_TRACE)),no)
     endif
 endif
 
-ifeq ($(strip $(LCD_ENABLE)), yes)
-    CIE1931_CURVE := yes
-endif
-
 VALID_BACKLIGHT_TYPES := pwm timer software custom
 
 BACKLIGHT_ENABLE ?= no

+ 0 - 2
keyboards/ergodox_infinity/keymaps/dudeofawesome/config.h

@@ -6,6 +6,4 @@
 #include "../../config.h"
 #include "dudeofawesome.h"
 
-#include "./visualizer.h"
-
 #endif

+ 2 - 2
keyboards/ergodox_infinity/keymaps/dudeofawesome/keymap.c

@@ -471,8 +471,8 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 };
 
 void matrix_init_user() {
-  backlight_enable();
-  backlight_level(BACKLIGHT_LEVELS);
+  led_matrix_enable_noeeprom();
+  led_matrix_set_val_noeeprom(UINT8_MAX);
 }
 
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {

+ 0 - 123
keyboards/ergodox_infinity/keymaps/dudeofawesome/simple_visualizer.h

@@ -1,123 +0,0 @@
-/* Copyright 2017 Fred Sundvik
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
-#define KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "visualizer.h"
-#include "visualizer_keyframes.h"
-#include "lcd_keyframes.h"
-#include "lcd_backlight_keyframes.h"
-#include "system/serial_link.h"
-#include "led.h"
-#include "default_animations.h"
-
-static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
-static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
-
-static bool initial_update = true;
-
-// Feel free to modify the animations below, or even add new ones if needed
-
-static keyframe_animation_t lcd_layer_display = {
-    .num_frames = 1,
-    .loop = false,
-    .frame_lengths = {gfxMillisecondsToTicks(0)},
-    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
-};
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t color_animation = {
-    .num_frames = 2,
-    .loop = false,
-    // Note that there's a 200 ms no-operation frame,
-    // this prevents the color from changing when activating the layer
-    // momentarily
-    .frame_lengths = {gfxMillisecondsToTicks(1), gfxMillisecondsToTicks(5)},
-    .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
-    // The brightness will be dynamically adjustable in the future
-    // But for now, change it here.
-    lcd_backlight_brightness(130);
-    state->current_lcd_color = initial_color;
-    state->target_lcd_color = logo_background_color;
-    initial_update = true;
-    start_keyframe_animation(&default_startup_animation);
-}
-
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state);
-
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
-    // Add more tests, change the colors and layer texts here
-    // Usually you want to check the high bits (higher layers first)
-    // because that's the order layers are processed for keypresses
-    // You can for check for example:
-    // state->status.layer
-    // state->status.default_layer
-    // state->status.leds (see led.h for available statuses)
-
-    uint32_t prev_color = state->target_lcd_color;
-    const char* prev_layer_text = state->layer_text;
-
-    get_visualizer_layer_and_color(state);
-
-    if (initial_update || prev_color != state->target_lcd_color) {
-        start_keyframe_animation(&color_animation);
-    }
-
-    if (initial_update || prev_layer_text != state->layer_text) {
-        start_keyframe_animation(&lcd_layer_display);
-    }
-    // You can also stop existing animations, and start your custom ones here
-    // remember that you should normally have only one animation for the LCD
-    // and one for the background. But you can also combine them if you want.
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
-    state->layer_text = "Suspending...";
-    uint8_t hue = LCD_HUE(state->current_lcd_color);
-    uint8_t sat = LCD_SAT(state->current_lcd_color);
-    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
-    start_keyframe_animation(&default_suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
-    state->current_lcd_color = initial_color;
-    state->target_lcd_color = logo_background_color;
-    initial_update = true;
-    start_keyframe_animation(&default_startup_animation);
-}
-
-#endif /* KEYBOARDS_ERGODOX_INFINITY_SIMPLE_VISUALIZER_H_ */

+ 0 - 79
keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.c

@@ -1,79 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "./simple_visualizer.h"
-#include "util.h"
-#include "layers.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-  switch(biton32(default_layer_state)) {
-    case _QWERTY:
-      state->layer_text = "QWERTY";
-      state->target_lcd_color = LCD_COLOR(0, 255, 128);
-      break;
-    case _WORKMAN:
-      state->layer_text = "Workman";
-      state->target_lcd_color = LCD_COLOR(80, 255, 128);
-      break;
-    case _DVORAK:
-      state->layer_text = "Dvorak";
-      state->target_lcd_color = LCD_COLOR(194, 255, 128);
-      break;
-    case _COLEMAK:
-      state->layer_text = "Colemak";
-      state->target_lcd_color = LCD_COLOR(18, 255, 128);
-      break;
-  }
-
-  switch(biton32(state->status.layer)) {
-    case _LOWER:
-      state->layer_text = "Lower";
-      state->target_lcd_color = LCD_COLOR(141, 255, 255);
-      break;
-    case _RAISE:
-      state->layer_text = "Raise";
-      state->target_lcd_color = LCD_COLOR(18, 255, 255);
-      break;
-    case _ADJUST:
-      state->layer_text = "Adjust";
-      state->target_lcd_color = LCD_COLOR(194, 255, 255);
-      break;
-    case _NUM:
-      state->layer_text = "Numpad";
-      state->target_lcd_color = LCD_COLOR(80, 255, 255);
-      break;
-    case _MOUSE:
-      state->layer_text = "Mouse";
-      state->target_lcd_color = LCD_COLOR(300, 255, 255);
-      break;
-    case _GAME:
-      state->layer_text = "Game";
-      state->target_lcd_color = LCD_COLOR(300, 255, 255);
-      break;
-    case _QWERTY: case _WORKMAN: case _DVORAK: case _COLEMAK:
-      break;
-    default:
-      state->layer_text = "NONE";
-      state->target_lcd_color = LCD_COLOR(0, 255, 255);
-      break;
-  }
-}

+ 0 - 35
keyboards/ergodox_infinity/keymaps/dudeofawesome/visualizer.h

@@ -1,35 +0,0 @@
-/* Copyright 2017 Fred Sundvik
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef VISUALIZER_H_
-#define VISUALIZER_H_
-
-#include "visualizer.h"
-#include "led.h"
-
-void ergodox_led_lower_on (void);
-void ergodox_led_raise_on (void);
-void ergodox_led_adjust_on (void);
-
-void ergodox_led_lower_off (void);
-void ergodox_led_raise_off (void);
-void ergodox_led_adjust_off (void);
-
-void ergodox_led_lower_set (uint8_t n);
-void ergodox_led_raise_set (uint8_t n);
-void ergodox_led_adjust_set (uint8_t n);
-
-#endif /* VISUALIZER_H_ */

+ 0 - 384
keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.c

@@ -1,384 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "visualizer.h"
-#include "gfx.h"
-#include "math.h"
-#include "default_animations.h"
-#include "led_backlight_keyframes.h"
-
-#define NUM_ROWS LED_HEIGHT
-#define NUM_COLS LED_WIDTH
-
-#define ONESIDESCAN 10
-#define BOTHSIDESCAN 20
-#define FULL_ON LUMA2COLOR(255)
-#define THREE_QUARTER LUMA2COLOR(200)
-#define HALF_ON LUMA2COLOR(150)
-#define ONE_QUARTER LUMA2COLOR(50)
-
-#define CROSSFADE_TIME 500
-#define GRADIENT_TIME 3000
-bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state);
-bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state);
-keyframe_animation_t Fade_in_all_leds = {
-    .num_frames = 1,
-    .loop = false,
-    .frame_lengths = {
-        CROSSFADE_TIME,
-    },
-    .frame_functions = {
-        led_backlight_keyframe_fade_in_all,
-    },
-};
-keyframe_animation_t decreasing_gradient = {
-    .num_frames = 8,
-    .loop = true,
-    .frame_lengths = {
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
-        0,           // mirror leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
-        0,           // normal leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
-        0,           // mirror leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
-        0,           // normal leds
-    },
-    .frame_functions = {
-        led_backlight_keyframe_one_period_sweep,
-        led_backlight_keyframe_mirror_orientation,
-        keyframe_no_operation,
-        keyframe_no_operation,
-        keyframe_no_operation,
-        keyframe_no_operation,
-        led_backlight_keyframe_one_period_sweep,
-        led_backlight_keyframe_normal_orientation,
-
-    },
-};
-
-
-
-static uint8_t off_on_off_gradient(float t, float index, float num) {
-    const float two_pi = M_PI * 2.0f;
-    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
-    float x = t * two_pi + normalized_index-M_PI;
-    if((1*M_PI) < x && x < (3*M_PI))
-    {
-      float v = 0.5 * (cosf(x) + 1.0f);
-      return (uint8_t)(255.0f * v);
-    }
-    else
-    {
-      return 0;
-    }
-}
-static uint8_t off_on_gradient(float t, float index, float num) {
-    const float two_pi = M_PI * 2.0f;
-    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
-    float x = t * two_pi + normalized_index-M_PI;
-    float v;
-    if((1*M_PI) < x && x < (2*M_PI))
-    {
-      v = 0.5 * (cosf(x) + 1.0f);
-    }
-    else if(x >= (2*M_PI))
-    {
-      v = 1;
-    }
-    else
-    {
-      v = 0;
-    }
-    return (uint8_t)(255.0f * v);
-}
-static uint8_t on_off_gradient(float t, float index, float num) {
-    const float two_pi = M_PI * 2.0f;
-    float normalized_index = (1.0f - index / (num - 1.0f)) * two_pi;
-    float x = t * two_pi + normalized_index-M_PI;
-    float v;
-    if((2*M_PI) < x && x < (3*M_PI))
-    {
-      v = 0.5 * (cosf(x) + 1.0f);
-
-    }
-    else if(x >= (3*M_PI))
-    {
-      v = 0;
-    }
-    else
-    {
-      v = 1;
-    }
-    return (uint8_t)(255.0f * v);
-}
-
-bool led_backlight_keyframe_one_period_sweep(keyframe_animation_t* animation, visualizer_state_t* state) {
-    (void)state;
-    float frame_length = animation->frame_lengths[animation->current_frame];
-    float current_pos = frame_length - animation->time_left_in_frame;
-    float t = current_pos / frame_length;
-    for (int i=0; i< NUM_COLS; i++) {
-        uint8_t color = off_on_off_gradient(t*2, i, NUM_COLS);
-        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
-    }
-    return true;
-}
-
-bool led_backlight_keyframe_half_period_sweep_to_on(keyframe_animation_t* animation, visualizer_state_t* state) {
-    (void)state;
-    float frame_length = animation->frame_lengths[animation->current_frame];
-    float current_pos = frame_length - animation->time_left_in_frame;
-    float t = current_pos / frame_length;
-    for (int i=0; i< NUM_COLS; i++) {
-        uint8_t color = off_on_gradient(t*2, i, NUM_COLS);
-        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
-    }
-    return true;
-}
-bool led_backlight_keyframe_half_period_sweep_to_off(keyframe_animation_t* animation, visualizer_state_t* state) {
-    (void)state;
-    float frame_length = animation->frame_lengths[animation->current_frame];
-    float current_pos = frame_length - animation->time_left_in_frame;
-    float t = current_pos / frame_length;
-    for (int i=0; i< NUM_COLS; i++) {
-        uint8_t color = on_off_gradient(t*2, i, NUM_COLS);
-        gdispGDrawLine(LED_DISPLAY, i, 0, i, NUM_ROWS - 1, LUMA2COLOR(color));
-    }
-    return true;
-}
-
-
-/*
- +---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
-| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | phase |
-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     0 |
-| 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     1 |
-| 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     2 |
-| 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     3 |
-| 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     4 |
-| 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     5 |
-| 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     6 |
-| 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |     7 |
-| 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 | 0 |     8 |
-| 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 | 0 |     9 |
-| 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 | 0 |    10 |
-| 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 | 0 |    11 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 | 0 |    12 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 0 |    13 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 | 6 |    14 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 |    15 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 |    16 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 |    17 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 |    18 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |    19 |
-| 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |    20 |
-+---+---+---+---+---+---+---+---+---+---+---+---+---+---+-------+
-*/
-
-#ifdef MASTER_IS_ON_RIGHT /*right side*/
-keyframe_animation_t sweep_on_sweep_off_left_and_right = {
-    .num_frames = 12,
-    .loop = true,
-    .frame_lengths = {
-        0,
-        1,
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left  on
-        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
-        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
-        0,           // mirror leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left on
-        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
-        0,           // normal leds
-    },
-    .frame_functions = {
-        led_backlight_keyframe_mirror_orientation,
-        led_backlight_keyframe_fade_out_all,
-        keyframe_no_operation,
-        led_backlight_keyframe_half_period_sweep_to_on,
-        keyframe_no_operation,
-        led_backlight_keyframe_half_period_sweep_to_off,
-        led_backlight_keyframe_normal_orientation,
-        led_backlight_keyframe_half_period_sweep_to_on,
-        keyframe_no_operation,
-        led_backlight_keyframe_half_period_sweep_to_off,
-        keyframe_no_operation,
-        led_backlight_keyframe_mirror_orientation,
-
-    },
-};
-keyframe_animation_t both_sides_fade_across = {
-    .num_frames = 10,
-    .loop = true,
-    .frame_lengths = {
-        0,
-        1,
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
-        0,           // mirror leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
-        0,           // normal leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
-        0,           // mirror leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
-        0,           // normal leds
-    },
-    .frame_functions = {
-        led_backlight_keyframe_mirror_orientation,
-        led_backlight_keyframe_fade_out_all,
-        keyframe_no_operation,
-        keyframe_no_operation,
-        led_backlight_keyframe_one_period_sweep,
-        led_backlight_keyframe_normal_orientation,
-        led_backlight_keyframe_one_period_sweep,
-        led_backlight_keyframe_mirror_orientation,
-        keyframe_no_operation,
-        keyframe_no_operation,
-    },
-};
-
-#else /*left side*/
-keyframe_animation_t sweep_on_sweep_off_left_and_right = {
-    .num_frames = 10,
-    .loop = true,
-    .frame_lengths = {
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left  on
-        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
-        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
-        0,           // mirror leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // right on
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left on
-        gfxMillisecondsToTicks(GRADIENT_TIME), // right off
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left off
-        0,           // normal leds
-    },
-    .frame_functions = {
-        led_backlight_keyframe_half_period_sweep_to_on,
-        keyframe_no_operation,
-        led_backlight_keyframe_half_period_sweep_to_off,
-        keyframe_no_operation,
-        led_backlight_keyframe_mirror_orientation,
-        keyframe_no_operation,
-        led_backlight_keyframe_half_period_sweep_to_on,
-        keyframe_no_operation,
-        led_backlight_keyframe_half_period_sweep_to_off,
-        led_backlight_keyframe_normal_orientation,
-
-    },
-};
-keyframe_animation_t both_sides_fade_across = {
-    .num_frames = 8,
-    .loop = true,
-    .frame_lengths = {
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
-        0,           // mirror leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
-        0,           // normal leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left to rigt (outside in)
-        0,           // mirror leds
-        gfxMillisecondsToTicks(GRADIENT_TIME), // left_to_right (mirrored, so inside out)
-        0,           // normal leds
-    },
-    .frame_functions = {
-        led_backlight_keyframe_one_period_sweep,
-        led_backlight_keyframe_mirror_orientation,
-        keyframe_no_operation,
-        keyframe_no_operation,
-        keyframe_no_operation,
-        keyframe_no_operation,
-        led_backlight_keyframe_one_period_sweep,
-        led_backlight_keyframe_normal_orientation,
-
-    },
-};
-
-
-#endif
-
-#define RED 0
-#define ORANGE 21
-#define YELLOW 42
-#define SPRING_GREEN 64
-#define GREEN 85
-#define TURQUOISE 107
-#define CYAN 127
-#define OCEAN 149
-#define BLUE 170
-#define VIOLET 192
-#define MAGENTA 212
-#define RASPBERRY 234
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-    uint8_t saturation = 255;
-    /* if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
-        saturation = 255;
-    } */
-
-    if (state->status.layer & 0x400) {
-        state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
-        state->layer_text = "STENOGRAPHY";
-    }
-    else if (state->status.layer & 0x200) {
-        state->target_lcd_color = LCD_COLOR(GREEN, saturation, 0xFF);
-        state->layer_text = "FUNCTION";
-    }
-    else if (state->status.layer & 0x100) {
-        state->target_lcd_color = LCD_COLOR(MAGENTA, saturation, 0xFF);
-        state->layer_text = "Shortcuts Layer";
-        stop_keyframe_animation(&sweep_on_sweep_off_left_and_right);
-        start_keyframe_animation(&led_test_animation);
-    }
-    else    if (state->status.layer & 0x80) {
-        state->target_lcd_color = LCD_COLOR(VIOLET, saturation, 0xFF);
-        state->layer_text = "Plover";
-    }
-    else if (state->status.layer & 0x40) {
-        state->target_lcd_color = LCD_COLOR(RASPBERRY, saturation, 0xFF);
-        state->layer_text = "Mirrored Symbols";
-    }
-    else if (state->status.layer & 0x20) {
-        state->target_lcd_color = LCD_COLOR(RED, saturation, 0xFF);
-        state->layer_text = "Symbols";
-    }
-    else if (state->status.layer & 0x8) {
-        state->target_lcd_color = LCD_COLOR(OCEAN, saturation, 0xFF);
-        state->layer_text = "Mirrored Dvorak";
-    }
-    else if (state->status.layer & 0x4) {
-        state->target_lcd_color = LCD_COLOR(BLUE, saturation, 0xFF);
-        state->layer_text = "Dvorak";
-        stop_keyframe_animation(&led_test_animation);
-        start_keyframe_animation(&sweep_on_sweep_off_left_and_right);
-    }
-    else if (state->status.layer & 0x2) {
-        state->target_lcd_color = LCD_COLOR(ORANGE, saturation, 0xFF);
-        state->layer_text = "Mirrored Qwerty";
-    }
-    else {
-        state->target_lcd_color = LCD_COLOR(YELLOW, saturation, 0xFF);
-        state->layer_text = "Qwerty";
-        stop_keyframe_animation(&led_test_animation);
-        start_keyframe_animation(&Fade_in_all_leds);
-    }
-}

+ 0 - 125
keyboards/ergodox_infinity/keymaps/halfkeyboard/visualizer.h

@@ -1,125 +0,0 @@
-/* Copyright 2017 Fred Sundvik
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef VISUALIZER_H_
-#define VISUALIZER_H_
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "visualizer.h"
-#include "visualizer_keyframes.h"
-#include "lcd_keyframes.h"
-#include "lcd_backlight_keyframes.h"
-#include "system/serial_link.h"
-#include "led.h"
-#include "default_animations.h"
-
-static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
-static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
-
-static bool initial_update = true;
-
-// Feel free to modify the animations below, or even add new ones if needed
-extern keyframe_animation_t KITT_Scanner_animation;
-
-static keyframe_animation_t lcd_layer_display = {
-    .num_frames = 1,
-    .loop = false,
-    .frame_lengths = {gfxMillisecondsToTicks(0)},
-    .frame_functions = {lcd_keyframe_display_layer_and_led_states}
-};
-
-// The color animation animates the LCD color when you change layers
-static keyframe_animation_t color_animation = {
-    .num_frames = 2,
-    .loop = false,
-    // Note that there's a 200 ms no-operation frame,
-    // this prevents the color from changing when activating the layer
-    // momentarily
-    .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
-    .frame_functions = {keyframe_no_operation, lcd_backlight_keyframe_animate_color},
-};
-
-void initialize_user_visualizer(visualizer_state_t* state) {
-    // The brightness will be dynamically adjustable in the future
-    // But for now, change it here.
-    lcd_backlight_brightness(130);
-    state->current_lcd_color = initial_color;
-    state->target_lcd_color = logo_background_color;
-    initial_update = true;
-    start_keyframe_animation(&default_startup_animation);
-}
-
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state);
-
-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
-    // Add more tests, change the colors and layer texts here
-    // Usually you want to check the high bits (higher layers first)
-    // because that's the order layers are processed for keypresses
-    // You can for check for example:
-    // state->status.layer
-    // state->status.default_layer
-    // state->status.leds (see led.h for available statuses)
-
-    uint32_t prev_color = state->target_lcd_color;
-    const char* prev_layer_text = state->layer_text;
-
-    get_visualizer_layer_and_color(state);
-
-    if (initial_update || prev_color != state->target_lcd_color) {
-        start_keyframe_animation(&color_animation);
-    }
-
-    if (initial_update || prev_layer_text != state->layer_text) {
-        start_keyframe_animation(&lcd_layer_display);
-    }
-    // You can also stop existing animations, and start your custom ones here
-    // remember that you should normally have only one animation for the LCD
-    // and one for the background. But you can also combine them if you want.
-
-}
-
-void user_visualizer_suspend(visualizer_state_t* state) {
-    state->layer_text = "Suspending...";
-    uint8_t hue = LCD_HUE(state->current_lcd_color);
-    uint8_t sat = LCD_SAT(state->current_lcd_color);
-    state->target_lcd_color = LCD_COLOR(hue, sat, 0);
-    start_keyframe_animation(&default_suspend_animation);
-}
-
-void user_visualizer_resume(visualizer_state_t* state) {
-    state->current_lcd_color = initial_color;
-    state->target_lcd_color = logo_background_color;
-    initial_update = true;
-    start_keyframe_animation(&default_startup_animation);
-}
-
-#endif /* VISUALIZER_H_ */

+ 40 - 0
layouts/community/ergodox/333fred/keymap.c

@@ -272,3 +272,43 @@ void matrix_scan_user(void) {
     ergodox_led_all_on();
 }
 
+#ifdef ST7565_ENABLE
+
+void st7565_task_user(void) {
+    // The colors will need to be ported over to the quantum painter API when
+    // https://github.com/qmk/qmk_firmware/pull/10174 is merged.
+
+    st7565_clear();
+    switch (get_highest_layer(layer_state)) {
+        case BASE:
+            //state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
+            st7565_write_P(PSTR("Default\n"), false);
+            break;
+        case CODEFLOW:
+            //state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
+            st7565_write_P(PSTR("Code\n"), false);
+            break;
+        case SYMB:
+            //state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
+            st7565_write_P(PSTR("Symbol\n"), false);
+            break;
+        case MDIA:
+            //state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
+            st7565_write_P(PSTR("Media\n"), false);
+            break;
+        case VIM:
+            //state->target_lcd_color = LCD_COLOR(140, 100, 60);
+            st7565_write_P(PSTR("Movement\n"), false);
+            break;
+        case GAME:
+            //state->target_lcd_color = LCD_COLOR(0, 255, 60);
+            st7565_write_P(PSTR("Game\n"), false);
+            break;
+        case GAME_ARROW:
+            //state->target_lcd_color = LCD_COLOR(0, 255, 60);
+            st7565_write_P(PSTR("Game Arrow\n"), false);
+            break;
+    }
+}
+
+#endif

+ 0 - 3
layouts/community/ergodox/333fred/rules.mk

@@ -1,5 +1,2 @@
-LCD_BACKLIGHT_ENABLE = yes
-LCD_ENABLE = yes
-BACKLIGHT_ENABLE = yes
 KEY_LOCK_ENABLE = yes
 CONSOLE_ENABLE = no

+ 0 - 39
layouts/community/ergodox/333fred/visualizer.c

@@ -1,39 +0,0 @@
-/*
-Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-    uint8_t saturation = 60;
-    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
-        saturation = 255;
-    }
-    if (state->status.layer & 0x80) {
-        state->target_lcd_color = LCD_COLOR(0, 255, 60);
-        state->layer_text = "Game Arrow";
-    } else if (state->status.layer & 0x40) {
-        state->target_lcd_color = LCD_COLOR(0, 255, 60);
-        state->layer_text = "Game";
-    } else if (state->status.layer & 0x20) {
-        state->target_lcd_color = LCD_COLOR(140, 100, 60);
-        state->layer_text = "Movement";
-    } else if (state->status.layer & 0x10) {
-        state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
-        state->layer_text = "Media";
-    } else if (state->status.layer & 0x8) {
-        state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
-        state->layer_text = "Symbol";
-    } else if (state->status.layer & 0x2 || state->status.layer & 0x4) {
-        state->target_lcd_color = LCD_COLOR(216, 90, 0xFF);
-        state->layer_text = "Code";
-    } else {
-        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
-        state->layer_text = "Default";
-    }
-}

+ 0 - 34
layouts/community/ergodox/adnw_p_u_q/visualizer.c

@@ -1,34 +0,0 @@
-/*
-Note: this is a modified copy of ../default/visualizer.c, originally licensed GPL.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
-    if (state->status.layer & 0x20) {
-        state->target_lcd_color = LCD_COLOR(127, 0xFF, 0xFF);
-        state->layer_text = "Mouse";
-    } else if (state->status.layer & 0x10) {
-        state->target_lcd_color = LCD_COLOR(85, 0xFF, 0xFF);
-        state->layer_text = "Symbol";
-    } else if (state->status.layer & 0x8) {
-        state->target_lcd_color = LCD_COLOR(64, 0xFF, 0xFF);
-        state->layer_text = "Brackets";
-    } else if (state->status.layer & 0x4) {
-        state->target_lcd_color = LCD_COLOR(42, 0xFF, 0xFF);
-        state->layer_text = "Diak";
-    } else if (state->status.layer & 0x2) {
-        state->target_lcd_color = LCD_COLOR(21, 0xFF, 0xFF);
-        state->layer_text = "Terminal";
-    } else {
-        state->target_lcd_color = LCD_COLOR(192, 0xFF, 0xFF);
-        state->layer_text = "Vim";
-    }
-}
-

+ 15 - 20
layouts/community/ergodox/belak/keymap.c

@@ -33,11 +33,6 @@ enum belak_keycodes {
     E_TSET,
 };
 
-inline void tap(uint16_t keycode) {
-    register_code(keycode);
-    unregister_code(keycode);
-};
-
 // TODO: Add LED support to the tap dance by using the advanced macro
 #define LTOGGLE TD(TD_LAYER_TOGGLE)
 
@@ -273,17 +268,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     case E_SHRUG: // ¯\_(ツ)_/¯
         if (record->event.pressed) {
             process_unicode((0x00AF|QK_UNICODE), record);   // Hand
-            tap(KC_BSLS);                                   // Arm
+            tap_code16(KC_BSLS);                                   // Arm
             register_code(KC_RSFT);
-            tap(KC_UNDS);                                   // Arm
-            tap(KC_LPRN);                                   // Head
+            tap_code16(KC_UNDS);                                   // Arm
+            tap_code16(KC_LPRN);                                   // Head
             unregister_code(KC_RSFT);
             process_unicode((0x30C4|QK_UNICODE), record);   // Face
             register_code(KC_RSFT);
-            tap(KC_RPRN);                                   // Head
-            tap(KC_UNDS);                                   // Arm
+            tap_code16(KC_RPRN);                                   // Head
+            tap_code16(KC_UNDS);                                   // Arm
             unregister_code(KC_RSFT);
-            tap(KC_SLSH);                                   // Arm
+            tap_code16(KC_SLSH);                                   // Arm
             process_unicode((0x00AF|QK_UNICODE), record);   // Hand
         }
         return false;
@@ -291,19 +286,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     case E_TFLIP: // (╯°□°)╯ ︵ ┻━┻
         if (record->event.pressed) {
             register_code(KC_RSFT);
-            tap(KC_9);
+            tap_code16(KC_9);
             unregister_code(KC_RSFT);
             process_unicode((0x256F|QK_UNICODE), record);   // Arm
             process_unicode((0x00B0|QK_UNICODE), record);   // Eye
             process_unicode((0x25A1|QK_UNICODE), record);   // Mouth
             process_unicode((0x00B0|QK_UNICODE), record);   // Eye
             register_code(KC_RSFT);
-            tap(KC_0);
+            tap_code16(KC_0);
             unregister_code(KC_RSFT);
             process_unicode((0x256F|QK_UNICODE), record);   // Arm
-            tap(KC_SPC);
+            tap_code16(KC_SPC);
             process_unicode((0x0361|QK_UNICODE), record);   // Flippy
-            tap(KC_SPC);
+            tap_code16(KC_SPC);
             process_unicode((0x253B|QK_UNICODE), record);   // Table
             process_unicode((0x2501|QK_UNICODE), record);   // Table
             process_unicode((0x253B|QK_UNICODE), record);   // Table
@@ -316,18 +311,18 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
             process_unicode((0x2500|QK_UNICODE), record);   // Table
             process_unicode((0x2500|QK_UNICODE), record);   // Table
             process_unicode((0x252C|QK_UNICODE), record);   // Table
-            tap(KC_SPC);
+            tap_code16(KC_SPC);
             process_unicode((0x30CE|QK_UNICODE), record);   // Arm
             register_code(KC_RSFT);
-            tap(KC_9);
+            tap_code16(KC_9);
             unregister_code(KC_RSFT);
-            tap(KC_SPC);
+            tap_code16(KC_SPC);
             process_unicode((0x309C|QK_UNICODE), record);   // Eye
-            tap(KC_MINS);
+            tap_code16(KC_MINS);
             process_unicode((0x309C|QK_UNICODE), record);   // Eye
             process_unicode((0x30CE|QK_UNICODE), record);   // Arm
             register_code(KC_RSFT);
-            tap(KC_0);
+            tap_code16(KC_0);
             unregister_code(KC_RSFT);
         }
         return false;

+ 0 - 49
layouts/community/ergodox/belak/visualizer.c

@@ -1,49 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-
-// Currently we are assuming that both the backlight and LCD are enabled
-// But it's entirely possible to write a custom visualizer that use only
-// one of them
-#ifndef LCD_BACKLIGHT_ENABLE
-#error This visualizer needs that LCD backlight is enabled
-#endif
-
-#ifndef LCD_ENABLE
-#error This visualizer needs that LCD is enabled
-#endif
-
-#include "simple_visualizer.h"
-
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-    uint8_t saturation = 60;
-    if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
-        saturation = 255;
-    }
-
-    if (state->status.layer & 0x4) {
-        state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
-        state->layer_text = "Media";
-    }
-    else if (state->status.layer & 0x2) {
-        state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
-        state->layer_text = "Symbols";
-    }
-    else {
-        state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
-        state->layer_text = "Base";
-    }
-}

+ 0 - 62
layouts/community/ergodox/choromanski/visualizer.c

@@ -1,62 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "simple_visualizer.h"
-
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
-    if (state->status.layer & 0x20) {
-        //GREEN
-        state->target_lcd_color = LCD_COLOR(85, 255, 128);
-        state->layer_text = "Gaming";
-    }
-    else if (state->status.layer & 0x10) {
-        //ORANGE
-        state->target_lcd_color = LCD_COLOR(28, 255, 230);
-        state->layer_text = "Numpad & Mouse";
-    }
-    else if (state->status.layer & 0x8) {
-        //YELLOW
-        state->target_lcd_color = LCD_COLOR(38, 255, 230);
-        state->layer_text = "Symbols";
-    }
-    else if (state->status.layer & 0x4) {
-        //RED
-        state->target_lcd_color = LCD_COLOR(0, 255, 95);
-        if (state->status.layer & 0x2){
-            state->layer_text = "Qwerty - Fn";
-        }else{
-            state->layer_text = "Colemak - Fn";
-        }
-    }
-    else if (state->status.layer & 0x2) {
-        //BLUE
-        state->target_lcd_color = LCD_COLOR(149, 255, 192);
-        state->layer_text = "Qwerty";
-    }
-    else {
-        //PURPLE
-        state->target_lcd_color = LCD_COLOR(200, 255, 192);
-        state->layer_text = "Colemak";
-    }
-}
-

+ 0 - 77
layouts/community/ergodox/drashna/visualizer.c_old

@@ -1,77 +0,0 @@
-/*
-Copyright 2017 Fred Sundvik
-
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-
-#include "./simple_visualizer.h"
-#include "util.h"
-#include "drashna.h"
-#include "rgblight_list.h"
-
-#define LCD_COLOR_wrapper(...) LCD_COLOR(__VA_ARGS__)
-// This function should be implemented by the keymap visualizer
-// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
-// that the simple_visualizer assumes that you are updating
-// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
-// stopped. This can be done by either double buffering it or by using constant strings
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-
-  switch(get_highest_layer(state->status.layer|default_layer_state)) {
-    case _LOWER:
-      state->layer_text = "Lower";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_GREEN);
-      break;
-    case _RAISE:
-      state->layer_text = "Raise";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_YELLOW);
-      break;
-    case _ADJUST:
-      state->layer_text = "Adjust";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
-      break;
-    case _MACROS:
-      state->layer_text = "Macros";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
-      break;
-    case _MEDIA:
-      state->layer_text = "Media";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_CHARTREUSE);
-      break;
-    case _GAMEPAD:
-      state->layer_text = "Game";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_ORANGE);
-      break;
-    case _QWERTY:
-      state->layer_text = "QWERTY";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_CYAN);
-      break;
-    case _WORKMAN:
-      state->layer_text = "Workman";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_GOLDENROD);
-      break;
-    case _DVORAK:
-      state->layer_text = "Dvorak";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_SPRINGGREEN);
-      break;
-    case _COLEMAK:
-      state->layer_text = "Colemak";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_MAGENTA);
-      break;      break;
-    default:
-      state->layer_text = "NONE";
-      state->target_lcd_color = LCD_COLOR_wrapper(HSV_RED);
-      break;
-  }
-}

+ 0 - 47
layouts/community/ergodox/osx_neo2/visualizer.c

@@ -1,47 +0,0 @@
-#include "layers.h"
-#include "simple_visualizer.h"
-#include "util.h"
-
-static void get_visualizer_layer_and_color(visualizer_state_t *state) {
-  uint8_t layer = biton32(state->status.layer);
-
-  // Go from highest to lowest layer to get the right text/color combination.
-  switch (layer) {
-    // #AEB2F4 / hsv(65.71%, 28.69%, 95.69%)
-    case FKEYS:
-      // #F4AEDC / hsv(89.05%, 28.69%, 95.69%)
-      state->layer_text       = "FUNCTION KEYS";
-      state->target_lcd_color = LCD_COLOR(228, 73, 245);
-      break;
-    case US_1:
-      // #F4B993 / hsv(6.53%, 39.75%, 95.69%)
-      state->layer_text       = "QWERTY";
-      state->target_lcd_color = LCD_COLOR(17, 102, 245);
-      break;
-    case NEO_6:
-      // #F4E393 / hsv(13.75%, 39.75%, 95.69%)
-      state->layer_text       = "NEO: 6";
-      state->target_lcd_color = LCD_COLOR(35, 102, 245);
-      break;
-    case NEO_5:
-      // #C6F493 / hsv(24.57%, 39.75%, 95.69%)
-      state->layer_text       = "NEO: 5";
-      state->target_lcd_color = LCD_COLOR(63, 102, 245);
-      break;
-    case NEO_4:
-      // #8EEBC9 / hsv(43.91%, 39.57%, 92.16%)
-      state->layer_text       = "NEO: 4";
-      state->target_lcd_color = LCD_COLOR(112, 101, 189);
-      break;
-    case NEO_3:
-      // #93D2F4 / hsv(55.84%, 39.75%, 95.69%)
-      state->layer_text       = "NEO: 3";
-      state->target_lcd_color = LCD_COLOR(143, 102, 245);
-      break;
-    default:
-      // #EEEEEE / hsv(0%, 0%, 93%)
-      state->layer_text       = "NEO: 1";
-      state->target_lcd_color = LCD_COLOR(0, 0, 255);
-      break;
-  }
-}

+ 0 - 1
show_options.mk

@@ -28,7 +28,6 @@ HARDWARE_OPTION_NAMES = \
   AUDIO_ENABLE \
   HD44780_ENABLE \
   ENCODER_ENABLE \
-  LCD_ENABLE \
   LED_TABLES \
   POINTING_DEVICE_ENABLE \
   DIP_SWITCH_ENABLE

+ 0 - 21
users/talljoe/visualizer.c

@@ -1,21 +0,0 @@
-/* Copyright 2020 Joseph Wasson
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "talljoe.h"
-
-static void get_visualizer_layer_and_color(visualizer_state_t* state) {
-  state->status_text = layer_names[biton32(state->status.layer)];
-}