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[keymap] adding a new keymap to planck and crkbd (#9374)

Co-authored-by: Ryan <fauxpark@gmail.com>
Gustavs Gūtmanis 5 anni fa
parent
commit
207b17bc4d

+ 17 - 0
keyboards/planck/keymaps/copface/config.h

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+#pragma once
+
+#ifdef AUDIO_ENABLE
+    #define STARTUP_SONG SONG(PLANCK_SOUND)
+    // #define STARTUP_SONG SONG(NO_SOUND)
+
+    #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
+                                  SONG(COLEMAK_SOUND), \
+                                  SONG(DVORAK_SOUND) \
+                                }
+#endif
+
+#define MIDI_BASIC
+#define ENCODER_RESOLUTION 4
+
+#define LEADER_TIMEOUT 300
+#define TAPPING_TERM 180

+ 191 - 0
keyboards/planck/keymaps/copface/keymap.c

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+#include QMK_KEYBOARD_H
+#include "muse.h"
+
+// Custom Keycode Definitions
+#define LOWER MO(_LOWER)
+#define RAISE MO(_RAISE)
+#define META MO(_META)
+
+#define KC_PRS LGUI(LALT(LCTL(KC_4)))
+#define KC_EUR LALT(KC_4)
+#define KC_MGRV LALT(KC_GRV)
+
+#define KC_FORMAT LGUI(LALT(KC_L))
+#define KC_FBSP LALT(KC_BSPC)
+#define KC_FDEL LALT(KC_DEL)
+#define KC_PS3 LSFT(LCTL(LGUI(KC_3)))
+#define KC_PS4 LSFT(LCTL(LGUI(KC_4)))
+
+#define HK_TM LALT(KC_2)
+#define HK_AF9 LALT(KC_F9)
+
+#define KC_SRC LGUI(KC_F12)
+#define KC_RNME LSFT(KC_F6)
+
+#define M_LGSPC LGUI_T(KC_SPC)
+#define M_LCENT LCTL_T(KC_ENT)
+#define M_LGENT LGUI_T(KC_ENT)
+
+enum planck_layers {
+  _DEFAULT = 0,
+  _LOWER,
+  _RAISE,
+  _META,
+  _ADJUST
+};
+
+enum planck_keycodes {
+  KC_ARR = SAFE_RANGE,  // ->
+  KC_FARR,              // =>
+  HK_CLOS,              // />
+  XD1,                  // :D
+  XD3,                  // :DDD
+  XD5,                  // :DDDDD
+  XD15,                 // :DDDDDDDDDDDDDDD
+};
+
+enum tapdancers {
+    T_BR = 0, // [, ]
+    T_PA, // (, )
+    T_CU, // {, }
+    T_DL, // $, €
+    T_SL, // slash, backslash
+};
+
+//Tap Dance Definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+  [T_BR] = ACTION_TAP_DANCE_DOUBLE(KC_LBRC, KC_RBRC),
+  [T_PA] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_RPRN),
+  [T_CU] = ACTION_TAP_DANCE_DOUBLE(KC_LCBR, KC_RCBR),
+  [T_DL] = ACTION_TAP_DANCE_DOUBLE(KC_DLR, KC_EUR),
+  [T_SL] = ACTION_TAP_DANCE_DOUBLE(KC_SLSH, KC_BSLS),
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+[_DEFAULT] = LAYOUT_planck_grid(
+    KC_ESC,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,  KC_U,    KC_I,    KC_O,    KC_P,    KC_BSPC,
+    KC_TAB,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,  KC_J,    KC_K,    KC_L,    XXXXXXX, KC_ENT,
+    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,  KC_M,    KC_COMM, KC_DOT,  XXXXXXX, KC_LEAD,
+    KC_LGUI, KC_LCTL, KC_LALT, KC_LALT, LOWER,   KC_SPC,  META,  RAISE,   KC_RALT, KC_MPRV, KC_MPLY, KC_MNXT
+),
+
+[_LOWER] = LAYOUT_planck_grid(
+    KC_F1,   KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR,    KC_ASTR,    XXXXXXX, XXXXXXX,  XXXXXXX,
+    _______, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,       KC_8,       KC_9,    KC_0,     XXXXXXX,
+    _______, HK_TM,   XD1,     XD3,     XD5,     XD15,    XXXXXXX, XXXXXXX,    KC_ARR,     KC_FARR, HK_CLOS,  XXXXXXX,
+    _______, _______, _______, _______, _______, KC_DEL,  KC_FBSP, RAISE,      KC_RALT,    KC_VOLD, KC_MUTE,  KC_VOLU
+),
+
+[_RAISE] = LAYOUT_planck_grid(
+    KC_MGRV, KC_MINUS,   KC_EQL,  KC_EXLM,  KC_QUES, KC_PLUS, KC_PGUP, KC_HOME, KC_UP,   KC_END,  XXXXXXX, KC_FBSP,
+    KC_TILD, TD(T_BR), TD(T_CU), TD(T_PA), TD(T_DL), KC_SLSH, KC_RNME, KC_LEFT, KC_DOWN, KC_RGHT, XXXXXXX, KC_FORMAT,
+    _______, KC_UNDS,   KC_DQUO,  KC_QUOT,  KC_PIPE, KC_BSLS, XXXXXXX, KC_SCLN, KC_COLN, XXXXXXX, XXXXXXX, XXXXXXX,
+    _______, _______,   _______,  _______,  _______, KC_DEL,  KC_FDEL, _______, XXXXXXX, KC_VOLD, KC_MUTE, KC_VOLU
+),
+
+[_META] = LAYOUT_planck_grid(
+    XXXXXXX,   KC_F1,   KC_F2,   KC_F3,   KC_F4, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,  KC_SRC, XXXXXXX,
+    XXXXXXX,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+    XXXXXXX,  KC_F10,  KC_F11,  KC_F12,  HK_AF9, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX
+),
+
+[_ADJUST] = LAYOUT_planck_grid(
+    XXXXXXX, KC_F1,   KC_F2,   KC_F3,   KC_F4,   XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, CG_TOGG, XXXXXXX,
+    XXXXXXX, KC_F5,   KC_F6,   KC_F7,   KC_F8,   XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+    XXXXXXX, KC_F9,   KC_F10,  KC_F11,  KC_F12,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+    XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET
+)
+};
+
+layer_state_t layer_state_set_user(layer_state_t state) {
+  return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+  switch (keycode) {
+    case KC_ARR:
+      if (record->event.pressed) {
+        SEND_STRING("->");
+      }
+
+      return false;
+
+    case KC_FARR:
+      if (record->event.pressed) {
+        SEND_STRING("=>");
+      }
+
+      return false;
+
+    case XD1:
+      if (record->event.pressed) {
+        SEND_STRING(":D");
+      }
+
+      return false;
+
+    case XD3:
+      if (record->event.pressed) {
+        SEND_STRING(":DDD");
+      }
+
+      return false;
+
+    case XD5:
+      if (record->event.pressed) {
+        SEND_STRING(":DDDDD");
+      }
+
+      return false;
+
+    case XD15:
+      if (record->event.pressed) {
+        SEND_STRING(":DDDDDDDDDDDDDDD");
+      }
+
+      return false;
+
+    case HK_CLOS:
+      if (record->event.pressed) {
+        SEND_STRING("/>");
+      }
+
+      return false;
+  }
+
+  return true;
+}
+
+LEADER_EXTERNS();
+void matrix_scan_user(void) {
+    LEADER_DICTIONARY() {
+        leading = false;
+        leader_end();
+
+        // Screenshot
+        SEQ_ONE_KEY(KC_S) {
+            tap_code16(G(C(S(KC_4))));
+        }
+        // 1Pass browser
+        SEQ_ONE_KEY(KC_A) {
+            tap_code16(G(A(KC_BSLS)));
+        }
+        // 1Pass mini
+        SEQ_TWO_KEYS(KC_A, KC_A) {
+            tap_code16(G(KC_BSLS));
+        }
+        // Comment out
+        SEQ_ONE_KEY(KC_F) {
+            tap_code16(G(KC_SLSH));
+        }
+        // Spotlight
+        SEQ_ONE_KEY(KC_SPC) {
+            tap_code16(G(KC_SPC));
+        }
+        // Auto format
+        SEQ_ONE_KEY(KC_ENT) {
+            tap_code16(S(G(A(KC_F))));
+        }
+    }
+}

+ 11 - 0
keyboards/planck/keymaps/copface/readme.md

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+# Copface's planck keyboard layout
+
+This layout utilizes tapdancing and leader keys as well as 3 extra layers for maximizing the efficiancy when programming.
+
+Please see the keymap.c for how the keymap looks and works.
+The home row is filled with everything one could need when working on web development,
+It's all a layer away.
+
+To build and flash this keymap, use this command:
+
+    qmk compile -kb planck/rev6 -km copface

+ 11 - 0
keyboards/planck/keymaps/copface/rules.mk

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+SRC += muse.c
+
+BOOTMAGIC_ENABLE = no
+MOUSEKEY_ENABLE = no
+CONSOLE_ENABLE = no
+COMMAND_ENABLE = no
+MIDI_ENABLE = no
+AUDIO_ENABLE = yes
+RGBLIGHT_ENABLE = no
+TAP_DANCE_ENABLE = yes
+LEADER_ENABLE = yes