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+/* Copyright 2015-2017 Jack Humbert
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+ *
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+ * This program is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 2 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ */
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+
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+#include QMK_KEYBOARD_H
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+#include "muse.h"
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+#include "kuatsure.h"
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+
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+#define LAYOUT_planck_grid_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
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+
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+enum planck_layers {
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+ _QWERTY,
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+ _GAME,
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+ _GAME_LOWER,
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+ _GAME_RAISE,
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+ _MOUSE,
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+ _LOWER,
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+ _RAISE,
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+ _ADJUST
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+};
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+
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+enum planck_keycodes {
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+ QWERTY = USER_SAFE_RANGE,
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+ GAME,
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+};
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+
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+#define LOWER MO(_LOWER)
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+#define RAISE MO(_RAISE)
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+#define MOUSE TG(_MOUSE)
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+#define G_LOWER MO(_GAME_LOWER)
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+#define G_RAISE MO(_GAME_RAISE)
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+
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+
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+/* Qwerty
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+ * ,-----------------------------------------------------------------------------------.
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+ * | Tab/M| Q | W | E | R | T | Y | U | I | O | P | Bksp |
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+ * |------+------+------+------+------+-------------+------+------+------+------+------|
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+ * | Esc/C| A | S | D | F | G | H | J | K | L | ; | ' |
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+ * |------+------+------+------+------+------|------+------+------+------+------+------|
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+ * | Shift| Z | X | C | V | B | N | M | , | . | / | Ent |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | Mute | Ldr | Alt | GUI |Lower | RSE | SPC | Left | Down | Up |Right |
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+ * `-----------------------------------------------------------------------------------'
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+ */
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+[_QWERTY] = LAYOUT_planck_grid_wrapper(
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+ KT_MTAB, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC,
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+ KT_CESC, _________________QWERTY_L2_________________, _________________QWERTY_R2_________________, KC_QUOT,
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+ KT_LSFT, _________________QWERTY_L3_________________, _________________QWERTY_R3_________________, KC_ENT,
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+ KC_MPLY, KC_LEAD, KC_LALT, KC_LGUI, LOWER, RAISE, KC_SPC, KC_SPC, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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+),
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+
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+/* Lower
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+ * ,-----------------------------------------------------------------------------------.
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+ * | | ! | & | Up | | ` | | { | } | _ | | | |
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+ * |------+------+------+------+------+-------------+------+------+------+------+------|
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+ * | | Del | Left | Down | Right| ~ | = | ( | ) | + | : | " |
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+ * |------+------+------+------+------+------|------+------+------+------+------+------|
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+ * | | VolD | Prev | Play | Next | VolU | - | [ | ] | | ? |Mouse |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | | | | | | | | | Home | PgDn | PgUp | End |
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+ * `-----------------------------------------------------------------------------------'
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+ */
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+[_LOWER] = LAYOUT_planck_grid_wrapper(
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+ _______, KC_EXLM, KC_AMPR, KC_UP, _______, KC_GRV, _______, ____CRBRACES____, KC_UNDS, _______, KC_PIPE,
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+ _______, KC_DEL, KC_LEFT, KC_DOWN, KC_RIGHT, KC_TILD, KC_EQL, _____PARENS_____, KC_PLUS, KC_COLN, KC_DQT ,
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+ _______, KC_VOLD, KC_MPRV, KC_MPLY, KC_MNXT, KC_VOLU, KC_MINS, ___SQBRACKETS___, _______, KC_QUES, MOUSE ,
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+ _______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGDN, KC_PGUP, KC_END
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+),
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+
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+/* Raise
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+ * ,-----------------------------------------------------------------------------------.
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+ * | | F9 | F10 | F11 | F12 | | * | 7 | 8 | 9 | 0 | \ |
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+ * |------+------+------+------+------+-------------+------+------+------+------+------|
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+ * | | F5 | F6 | F7 | F8 | | = | 4 | 5 | 6 | + | |
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+ * |------+------+------+------+------+------|------+------+------+------+------+------|
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+ * | | F1 | F2 | F3 | F4 | | - | 1 | 2 | 3 | / | |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | | | | | | | | | 0 | 0 | | |
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+ * `-----------------------------------------------------------------------------------'
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+ */
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+[_RAISE] = LAYOUT_planck_grid_wrapper(
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+ _______, ____________FUNCTION_3____________, _______, KC_ASTR, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
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+ _______, ____________FUNCTION_2____________, _______, KC_EQL, KC_4, KC_5, KC_6, KC_PLUS, _______,
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+ _______, ____________FUNCTION_1____________, _______, KC_MINS, KC_1, KC_2, KC_3, KC_SLASH, _______,
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+ _______, _______, _______, _______, _______, _______, _______, KC_0, KC_0, _______, _______, _______
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+),
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+
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+/* Mouse
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+ * ,-----------------------------------------------------------------------------------.
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+ * | | | Btn1 | mUP | Btn2 | | | | | | | |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | | | mLEFT| mDWN | mRGHT| | | | | | | |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | | | Btn3 | Btn4 | Btn5 | | | | | | |Mouse |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | | | | | | | | | | | | |
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+ * `-----------------------------------------------------------------------------------'
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+ */
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+[_MOUSE] = LAYOUT_planck_grid_wrapper(
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+ _______, _______, KC_BTN1, KC_MS_U, KC_BTN2, _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, KC_BTN3, KC_BTN4, KC_BTN5, _______, _______, _______, _______, _______, _______, MOUSE ,
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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+),
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+
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+/* Adjust (Lower + Raise)
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+ * ,-----------------------------------------------------------------------------------.
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+ * | | MAKE | FLSH | | | | | | | | | Del |
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+ * |------+------+------+------+------+-------------+------+------+------+------+------|
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+ * | | RESET| DEBUG| | |Aud on|AudOff| Game |Mouse | | | |
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+ * |------+------+------+------+------+------|------+------+------+------+------+------|
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+ * | | VRSN | | |MusMod|Mus on|MusOff| | | | | |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | | | | | | | | | | | | |
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+ * `-----------------------------------------------------------------------------------'
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+ */
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+[_ADJUST] = LAYOUT_planck_grid_wrapper(
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+ _______, KB_MAKE, KB_FLSH, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL,
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+ _______, RESET, DEBUG, _______, _______, AU_ON, AU_OFF, GAME, MOUSE, _______, _______, _______,
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+ _______, KB_VRSN, _______, _______, MU_MOD, MU_ON, MU_OFF, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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+),
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+
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+/* Game
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+ *
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+ * Mostly transparent, but wanted to disable gui key.
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+ * Also give a key to get back to qwerty layout.
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+ *
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+ * Disabling the `Controlled ESC` key is also plus.
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+ * Think BDO / Monster Hunter / D2
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+ *
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+ * ,-----------------------------------------------------------------------------------.
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+ * | Tab | | | | | | | | | | | |
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+ * |------+------+------+------+------+-------------+------+------+------+------+------|
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+ * | Ctrl | | | | | | | | | | | |
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+ * |------+------+------+------+------+------|------+------+------+------+------+------|
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+ * | Shft | | | | | | | | | | | |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | |Qwerty| F14 | Spc | gLWR | gRSE | ESC | | | | |
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+ * `-----------------------------------------------------------------------------------'
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+ */
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+[_GAME] = LAYOUT_planck_grid_wrapper(
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+ KC_TAB, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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+ KC_LCTL, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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+ KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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+ _______, QWERTY, KC_F14, KC_SPC, G_LOWER, G_RAISE, KC_ESC, KC_ESC, _______, _______, _______, _______
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+),
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+
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+/* Game Lower
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+ * ,-----------------------------------------------------------------------------------.
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+ * | | 1 | 2 | 3 | 4 | ` | | F9 | F10 | F11 | F12 | |
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+ * |------+------+------+------+------+-------------+------+------+------+------+------|
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+ * | | 5 | 6 | 7 | 8 | | | F5 | F6 | F7 | F8 | |
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+ * |------+------+------+------+------+------|------+------+------+------+------+------|
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+ * | | 9 | 0 | - | = | | | F1 | F2 | F3 | F4 | |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | | | | | | | | | | | | |
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+ * `-----------------------------------------------------------------------------------'
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+ */
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+[_GAME_LOWER] = LAYOUT_planck_grid_wrapper(
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+ _______, KC_1, KC_2, KC_3, KC_4, KC_GRV, _______, ____________FUNCTION_3____________, _______,
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+ _______, KC_5, KC_6, KC_7, KC_8, _______, _______, ____________FUNCTION_2____________, _______,
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+ _______, KC_9, KC_0, KC_MINS, KC_EQL, _______, _______, ____________FUNCTION_1____________, _______,
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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+),
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+
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+/* Game Raise
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+ * ,-----------------------------------------------------------------------------------.
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+ * | | p7 | p8 | p9 | p0 | ` | | F9 | F10 | F11 | F12 | |
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+ * |------+------+------+------+------+-------------+------+------+------+------+------|
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+ * | | p4 | p5 | p6 | p+ | | | F5 | F6 | F7 | F8 | |
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+ * |------+------+------+------+------+------|------+------+------+------+------+------|
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+ * | | p1 | p2 | p3 | pE | | | F1 | F2 | F3 | F4 | |
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+ * |------+------+------+------+------+------+------+------+------+------+------+------|
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+ * | | | | | | | | | | | | |
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+ * `-----------------------------------------------------------------------------------'
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+ */
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+[_GAME_RAISE] = LAYOUT_planck_grid_wrapper(
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+ _______, KC_P7, KC_P8, KC_P9, KC_P0, KC_GRV, _______, ____________FUNCTION_3____________, _______,
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+ _______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______, _______, ____________FUNCTION_2____________, _______,
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+ _______, KC_P1, KC_P2, KC_P3, KC_PENT, _______, _______, ____________FUNCTION_1____________, _______,
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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+),
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+
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+};
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+
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+#ifdef AUDIO_ENABLE
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+ float plover_song[][2] = SONG(PLOVER_SOUND);
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+ float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
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+#endif
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+
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+layer_state_t layer_state_set_user(layer_state_t state) {
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+ return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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+}
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+
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+bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
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+ switch (keycode) {
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+ case QWERTY:
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+ if (record->event.pressed) {
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+ print("mode just switched to qwerty and this is a huge string\n");
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+ set_single_persistent_default_layer(_QWERTY);
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+ }
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+ return false;
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+ break;
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+
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+ case GAME:
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+ if (record->event.pressed) {
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+ set_single_persistent_default_layer(_GAME);
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+ }
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+ return false;
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+ break;
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+ }
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+ return true;
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+}
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+
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+bool muse_mode = false;
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+uint8_t last_muse_note = 0;
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+uint16_t muse_counter = 0;
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+uint8_t muse_offset = 70;
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+uint16_t muse_tempo = 50;
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+
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+void encoder_update(bool clockwise) {
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+ if (muse_mode) {
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+ if (IS_LAYER_ON(_RAISE)) {
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+ if (clockwise) {
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+ muse_offset++;
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+ } else {
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+ muse_offset--;
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+ }
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+ } else {
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+ if (clockwise) {
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+ muse_tempo+=1;
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+ } else {
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+ muse_tempo-=1;
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+ }
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+ }
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+ } else {
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+ if (clockwise) {
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+ if (IS_LAYER_ON(_MOUSE)) {
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+ tap_code(KC_MS_WH_UP);
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+ } else {
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+ tap_code(KC_VOLU);
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+ }
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+ } else {
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+ if (IS_LAYER_ON(_MOUSE)) {
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+ tap_code(KC_MS_WH_DOWN);
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+ } else {
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+ tap_code(KC_VOLD);
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+ }
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+ }
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+ }
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+}
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+
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+void dip_update(uint8_t index, bool active) {
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+ switch (index) {
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+ case 0:
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+ if (active) {
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+ #ifdef AUDIO_ENABLE
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+ PLAY_SONG(plover_song);
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+ #endif
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+ layer_on(_ADJUST);
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+ } else {
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+ #ifdef AUDIO_ENABLE
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+ PLAY_SONG(plover_gb_song);
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+ #endif
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+ layer_off(_ADJUST);
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+ }
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+ break;
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+ case 1:
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+ if (active) {
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+ muse_mode = true;
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+ } else {
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+ muse_mode = false;
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+ #ifdef AUDIO_ENABLE
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+ stop_all_notes();
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+ #endif
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+ }
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+ }
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+}
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+
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+void matrix_scan_keymap(void) {
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+ #ifdef AUDIO_ENABLE
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+ if (muse_mode) {
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+ if (muse_counter == 0) {
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+ uint8_t muse_note = muse_offset + SCALE[muse_clock_pulse()];
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+ if (muse_note != last_muse_note) {
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+ stop_note(compute_freq_for_midi_note(last_muse_note));
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+ play_note(compute_freq_for_midi_note(muse_note), 0xF);
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+ last_muse_note = muse_note;
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+ }
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+ }
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+ muse_counter = (muse_counter + 1) % muse_tempo;
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+ }
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+ #endif
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+}
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+
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+bool music_mask_user(uint16_t keycode) {
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+ switch (keycode) {
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+ case RAISE:
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+ case LOWER:
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+ return false;
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+ default:
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+ return true;
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+ }
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+}
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