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@@ -149,18 +149,21 @@ void reset_keyboard(void) {
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}
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/* Convert record into usable keycode via the contained event. */
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-uint16_t get_record_keycode(keyrecord_t *record) { return get_event_keycode(record->event); }
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+uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) { return get_event_keycode(record->event, update_layer_cache); }
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/* Convert event into usable keycode. Checks the layer cache to ensure that it
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* retains the correct keycode after a layer change, if the key is still pressed.
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+ * "update_layer_cache" is to ensure that it only updates the layer cache when
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+ * appropriate, otherwise, it will update it and cause layer tap (and other keys)
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+ * from triggering properly.
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*/
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-uint16_t get_event_keycode(keyevent_t event) {
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+uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
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#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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/* TODO: Use store_or_get_action() or a similar function. */
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if (!disable_action_cache) {
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uint8_t layer;
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- if (event.pressed) {
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+ if (event.pressed && update_layer_cache) {
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layer = layer_switch_get_layer(event.key);
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update_source_layers_cache(event.key, layer);
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} else {
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@@ -174,7 +177,7 @@ uint16_t get_event_keycode(keyevent_t event) {
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/* Get keycode, and then call keyboard function */
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void post_process_record_quantum(keyrecord_t *record) {
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- uint16_t keycode = get_record_keycode(record);
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+ uint16_t keycode = get_record_keycode(record, false);
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post_process_record_kb(keycode, record);
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}
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@@ -182,7 +185,7 @@ void post_process_record_quantum(keyrecord_t *record) {
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then processes internal quantum keycodes, and then processes
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ACTIONs. */
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bool process_record_quantum(keyrecord_t *record) {
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- uint16_t keycode = get_record_keycode(record);
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+ uint16_t keycode = get_record_keycode(record, true);
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// This is how you use actions here
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// if (keycode == KC_LEAD) {
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