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@@ -0,0 +1,72 @@
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+#include "audio.h"
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+#include "process_clicky.h"
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+
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+#ifdef AUDIO_CLICKY
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+
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+#ifdef AUDIO_CLICKY_ON
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+bool clicky_enable = true;
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+#else // AUDIO_CLICKY_ON
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+bool clicky_enable = false;
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+#endif // AUDIO_CLICKY_ON
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+#ifndef AUDIO_CLICKY_FREQ_DEFAULT
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+#define AUDIO_CLICKY_FREQ_DEFAULT 440.0f
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+#endif // !AUDIO_CLICKY_FREQ_DEFAULT
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+#ifndef AUDIO_CLICKY_FREQ_MIN
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+#define AUDIO_CLICKY_FREQ_MIN 65.0f
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+#endif // !AUDIO_CLICKY_FREQ_MIN
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+#ifndef AUDIO_CLICKY_FREQ_MAX
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+#define AUDIO_CLICKY_FREQ_MAX 1500.0f
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+#endif // !AUDIO_CLICKY_FREQ_MAX
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+#ifndef AUDIO_CLICKY_FREQ_FACTOR
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+#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
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+#endif // !AUDIO_CLICKY_FREQ_FACTOR
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+#ifndef AUDIO_CLICKY_FREQ_RANDOMNESS
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+#define AUDIO_CLICKY_FREQ_RANDOMNESS 0.05f
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+#endif // !AUDIO_CLICKY_FREQ_RANDOMNESS
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+
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+float clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT;
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+float clicky_song[][2] = {{AUDIO_CLICKY_FREQ_DEFAULT, 3}, {AUDIO_CLICKY_FREQ_DEFAULT, 1}}; // 3 and 1 --> durations
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+
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+#ifndef NO_MUSIC_MODE
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+extern bool music_activated;
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+extern bool midi_activated;
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+#endif // !NO_MUSIC_MODE
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+
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+void clicky_play(void) {
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+#ifndef NO_MUSIC_MODE
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+ if (music_activated || midi_activated) return;
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+#endif // !NO_MUSIC_MODE
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+ clicky_song[0][0] = 2.0f * clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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+ clicky_song[1][0] = clicky_freq * (1.0f + AUDIO_CLICKY_FREQ_RANDOMNESS * ( ((float)rand()) / ((float)(RAND_MAX)) ) );
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+ PLAY_SONG(clicky_song);
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+}
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+
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+bool process_clicky(uint16_t keycode, keyrecord_t *record) {
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+ if (keycode == CLICKY_TOGGLE && record->event.pressed) { clicky_enable = !clicky_enable; }
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+
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+ if (keycode == CLICKY_RESET && record->event.pressed) { clicky_freq = AUDIO_CLICKY_FREQ_DEFAULT; }
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+
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+ if (keycode == CLICKY_UP && record->event.pressed) {
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+ float new_freq = clicky_freq * AUDIO_CLICKY_FREQ_FACTOR;
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+ if (new_freq < AUDIO_CLICKY_FREQ_MAX) {
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+ clicky_freq = new_freq;
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+ }
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+ }
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+ if (keycode == CLICKY_TOGGLE && record->event.pressed) {
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+ float new_freq = clicky_freq / AUDIO_CLICKY_FREQ_FACTOR;
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+ if (new_freq > AUDIO_CLICKY_FREQ_MIN) {
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+ clicky_freq = new_freq;
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+ }
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+ }
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+
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+
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+ if ( clicky_enable ) {
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+ if (record->event.pressed) {
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+ stop_all_notes();
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+ clicky_play();;
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+ }
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+ }
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+ return true;
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+}
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+
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+#endif //AUDIO_CLICKY
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