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@@ -17,14 +17,16 @@ void matrix_scan_user(void) {
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leader_end();
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SEQ_ONE_KEY(KC_F) {
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- register_code(KC_S);
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- unregister_code(KC_S);
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+ // Anything you can do in a macro.
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+ SEND_STRING("QMK is awesome.");
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}
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- SEQ_TWO_KEYS(KC_A, KC_S) {
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- register_code(KC_H);
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- unregister_code(KC_H);
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+ SEQ_TWO_KEYS(KC_D, KC_D) {
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+ SEND_STRING(SS_LCTRL("a")SS_LCTRL("c"));
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}
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- SEQ_THREE_KEYS(KC_A, KC_S, KC_D) {
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+ SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
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+ SEND_STRING("https://start.duckduckgo.com"SS_TAP(X_ENTER));
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+ }
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+ SEQ_TWO_KEYS(KC_A, KC_S) {
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register_code(KC_LGUI);
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register_code(KC_S);
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unregister_code(KC_S);
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@@ -34,4 +36,6 @@ void matrix_scan_user(void) {
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}
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```
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-As you can see, you have three function. you can use - `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS` and `SEQ_THREE_KEYS` for longer sequences. Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
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+As you can see, you have a few function. You can use `SEQ_ONE_KEY` for single-key sequences (Leader followed by just one key), and `SEQ_TWO_KEYS`, `SEQ_THREE_KEYS` up to `SEQ_FIVE_KEYS` for longer sequences.
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+
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+Each of these accepts one or more keycodes as arguments. This is an important point: You can use keycodes from **any layer on your keyboard**. That layer would need to be active for the leader macro to fire, obviously.
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