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Add pcewing Speedo v3 keymap (#18118)

* Add pcewing Speedo v3 keymap

* Add readme and code quality improvements
Paul Ewing vor 2 Jahren
Ursprung
Commit
3c0806a489

+ 132 - 0
keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c

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+/*
+ * Copyright 2022 Paul Ewing
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+#include "key_repeater.h"
+
+#include <stdlib.h>
+
+enum {
+    LAYER_DEFAULT,
+    LAYER_FN,
+    LAYER_MACRO,
+
+    __LAYER_COUNT,
+};
+
+#define TO_MACRO TO(LAYER_MACRO)
+#define TO_DFLT TO(LAYER_DEFAULT)
+#define MO_FN   MO(LAYER_FN)
+
+#define RGB_N RGB_MOD  // Rotate to next RGB mode
+#define RGB_P RGB_RMOD // Rotate to next RGB mode
+
+#define KC_YANK LCTL(KC_INS) // Copy shortcut in most terminal emulators
+#define KC_PUT  LSFT(KC_INS) // Paste shortcut in most terminal emulators
+
+// Custom keycodes
+enum {
+    SH_TOG = SAFE_RANGE,  // Toggle shift
+    SH_BTN1,              // Shift left click
+    RP_BTN1,              // Click repeatedly while key is held
+};
+
+const uint16_t PROGMEM keymaps[__LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
+
+[LAYER_DEFAULT] = LAYOUT(
+    KC_EQL,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,                                KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS,
+    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,             KC_UP,             KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
+    KC_ESC,  KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_LEFT,           KC_RGHT, KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,
+    KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,             KC_DOWN,           KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_RSFT,
+    KC_LCTL, KC_LGUI, KC_LALT, KC_GRV,  MO_FN,   KC_BSPC, KC_DEL,            KC_ENT,  KC_SPC,  KC_LBRC, KC_RBRC, KC_RALT, KC_RGUI, KC_RCTL
+),
+
+[LAYER_FN] = LAYOUT(
+    RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD,                            _______, _______, _______, _______, _______, RESET,
+    _______, KC_F9,   KC_F10,  KC_F11,  KC_F12,  KC_PSCR,          RGB_TOG,          KC_YANK, KC_GRV,  KC_LBRC, KC_RBRC, KC_PUT,  _______,
+    KC_CAPS, KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_INS,  RGB_N,            RGB_P,   KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, _______, _______,
+    _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_PAUS,          RGB_M_P,          KC_HOME, KC_PGDN, KC_PGUP, KC_END,  _______, _______,
+    _______, _______, _______, _______, _______, _______, _______,          TO_MACRO, _______, _______, _______, _______, _______, _______
+),
+
+[LAYER_MACRO] = LAYOUT(
+    _______, _______, _______, _______, _______, _______,                            _______, _______, _______, _______, _______, _______,
+    _______, _______, _______, _______, RP_BTN1, SH_TOG,           _______,          _______, _______, _______, _______, _______, _______,
+    TO_DFLT, _______, _______, KC_BTN1, SH_BTN1, _______, _______,          _______, _______, _______, _______, _______, _______, _______,
+    _______, _______, _______, KC_1,    KC_6,    _______,          _______,          _______, _______, _______, _______, _______, _______,
+    _______, _______, _______, _______, _______, KC_BTN1, _______,          _______, _______, _______, _______, _______, _______, _______
+),
+
+};
+
+static bool shift_enabled = false;
+
+static struct key_repeater_t* click_repeater = NULL;
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+    case SH_TOG:
+        if (record->event.pressed) {
+            if (shift_enabled) {
+                unregister_code(KC_LSFT);
+            } else {
+                register_code(KC_LSFT);
+            }
+            shift_enabled = !shift_enabled;
+        }
+        return false; // Skip all further processing of this key
+    case SH_BTN1:
+        if (record->event.pressed) {
+            register_code(KC_LSFT);
+            register_code(KC_BTN1);
+        } else {
+            unregister_code(KC_BTN1);
+            unregister_code(KC_LSFT);
+        }
+        return false;
+    case RP_BTN1:
+        if (record->event.pressed) {
+            kr_enable(click_repeater);
+        } else {
+            kr_disable(click_repeater);
+        }
+        return false;
+    default:
+        return true; // Process all other keycodes normally
+    }
+}
+
+void keyboard_post_init_user(void) {
+    // Seed the random number generator which is used by the key repeater
+    srand(timer_read32());
+
+    // Configure and instantiate a key repeater for mouse button 1 "rapid fire"
+    struct key_repeater_config_t cfg = {
+        .key = KC_BTN1,
+        .key_duration_min = 20,
+        .key_duration_max = 50,
+        .wait_duration_min = 90,
+        .wait_duration_max = 140,
+    };
+
+    click_repeater = kr_new(&cfg);
+}
+
+void matrix_scan_user(void) {
+    kr_poll(click_repeater);
+}

+ 85 - 0
users/pcewing/README.md

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+# User Space Code for Paul Ewing
+
+This folder contains my user space code.
+
+## Key Repeater
+
+I've implemented a key repeater utility in [./key_repeater.h](./key_repeater.h)
+and [./key_repeater.c](./key_repeater.c) that is similar in concept to the
+"rapid fire" feature many game controllers come with. The intent behind this is
+that the user can hold down a key and while it is pressed, a keycode will be
+repeatedly sent. I have found this useful in certain games and during game
+development.
+
+The duration of the key press as well as the time between key presses is
+slightly randomized by design. This is to simulate more realistic human
+behavior. By setting the minimum and maximum duration fields to the same value
+in the configuration, this randomization can be disabled.
+
+**Note:** Please be aware that this might be against the terms of service in
+certain games so use your own discretion before using this feature.
+
+### How to Use
+
+Define the repeater and then configure and allocate it in your keymap's
+initialization process:
+
+```c
+static struct key_repeater_t* click_repeater = NULL;
+
+void keyboard_post_init_user(void) {
+    // Seed the random number generator which is used by the key repeater
+    srand(timer_read32());
+
+    // Configure and instantiate a key repeater for mouse button 1 "rapid fire"
+    struct key_repeater_config_t cfg = {
+        .key = KC_BTN1,             // Press mouse button 1 (Left click)
+        .key_duration_min = 20,     // Press key for 20 to 50 milliseconds
+        .key_duration_max = 50,
+        .wait_duration_min = 90,    // Wait for 90 to 140 milliseconds before pressing again
+        .wait_duration_max = 140,
+    };
+
+    click_repeater = kr_new(&cfg);
+}
+```
+
+Make sure the key repeater is polled during matrix scanning:
+
+```c
+void matrix_scan_user(void) {
+    kr_poll(click_repeater);
+}
+```
+
+Define a custom keycode that will enable/disable the repeater: 
+
+```c
+enum {
+    RP_BTN1 = SAFE_RANGE, // Click repeatedly while key is held
+};
+```
+
+Assign the keycode to a key in your `LAYOUT(...)` macro.
+
+Define the logic to enable/disable the repeater when the custom keycode is
+pressed or released:
+
+```c
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+    case RP_BTN1:
+        if (record->event.pressed) {
+            kr_enable(click_repeater);
+        } else {
+            kr_disable(click_repeater);
+        }
+        return false;
+    default:
+        return true;
+    }
+}
+```
+
+For a full working example in own of my own keymaps, see:
+[keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c](../../keyboards/cozykeys/speedo/v3/keymaps/pcewing/keymap.c)

+ 168 - 0
users/pcewing/key_repeater.c

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+/*
+ * Copyright 2022 Paul Ewing
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "key_repeater.h"
+#include <stdlib.h>
+#include QMK_KEYBOARD_H
+
+enum key_repeater_state {
+    KR_DISABLED,
+    KR_WAITING,
+    KR_BUTTON_DOWN,
+
+    __KR_STATE_COUNT
+};
+
+struct key_repeater_t {
+    int key;
+    uint32_t key_duration_min;
+    uint32_t key_duration_max;
+    uint32_t wait_duration_min;
+    uint32_t wait_duration_max;
+
+    enum key_repeater_state state;
+    uint32_t previous_button_down;
+    uint32_t previous_button_up;
+    uint32_t key_duration;
+    uint32_t wait_duration;
+};
+
+// Utility functions
+uint32_t get_rand(uint32_t min, uint32_t max);
+
+// State handler function table
+void kr_waiting(struct key_repeater_t *kr);
+void kr_button_down(struct key_repeater_t *kr);
+
+typedef void (*kr_state_handler)(struct key_repeater_t *kr);
+static kr_state_handler kr_state_handlers[] = {
+    [KR_DISABLED] = NULL,
+    [KR_WAITING] = kr_waiting,
+    [KR_BUTTON_DOWN] = kr_button_down,
+};
+
+struct key_repeater_t* kr_new(struct key_repeater_config_t* cfg) {
+    struct key_repeater_t* kr = (struct key_repeater_t*)malloc(sizeof(struct key_repeater_t));
+
+    if (cfg) {
+        kr->key = cfg->key;
+        kr->key_duration_min = cfg->key_duration_min;
+        kr->key_duration_max = cfg->key_duration_max;
+        kr->wait_duration_min = cfg->wait_duration_min;
+        kr->wait_duration_max = cfg->wait_duration_max;
+    } else {
+        kr->key = KC_NO;
+        kr->key_duration_min = 0;
+        kr->key_duration_max = 0;
+        kr->wait_duration_min = 0;
+        kr->wait_duration_max = 0;
+    }
+ 
+    kr->state = KR_DISABLED;
+    kr->previous_button_down = 0;
+    kr->previous_button_up = 0;
+    kr->key_duration = 0;
+    kr->wait_duration = 0;
+    
+    return kr;
+}
+
+void kr_free(struct key_repeater_t **kr) {
+    if (kr && *kr) {
+        free(*kr);
+        *kr = NULL;
+    }
+}
+
+void kr_enable(struct key_repeater_t *kr) {
+    if (!kr || kr->key == KC_NO) {
+        return;
+    }
+
+    if (kr->state != KR_DISABLED) {
+        return;
+    }
+    kr->state = KR_WAITING;
+    kr->previous_button_down = 0;
+    kr->previous_button_up = 0;
+    kr->key_duration = 0;
+    kr->wait_duration = 0;
+}
+
+void kr_disable(struct key_repeater_t *kr) {
+    if (!kr || kr->key == KC_NO) {
+        return;
+    }
+
+    if (kr->state == KR_BUTTON_DOWN) {
+        unregister_code(kr->key);
+    }
+    kr->state = KR_DISABLED;
+}
+
+void kr_poll(struct key_repeater_t *kr) {
+    if (!kr || kr->key == KC_NO) {
+        return;
+    }
+
+    kr_state_handler handler = kr_state_handlers[kr->state];
+    if (handler) {
+        (handler)(kr);
+    }
+}
+
+void kr_waiting(struct key_repeater_t *kr) {
+    if (!kr || kr->key == KC_NO) {
+        return;
+    }
+
+    uint32_t now = timer_read32();
+    if (now > (kr->previous_button_up + kr->wait_duration)) {
+        kr->state = KR_BUTTON_DOWN;
+        kr->previous_button_down = now;
+        if (kr->key_duration_min == kr->key_duration_max) {
+            kr->key_duration = kr->key_duration_min;
+        } else {
+            kr->key_duration = get_rand(kr->key_duration_min, kr->key_duration_max);
+        }
+        register_code(kr->key);
+    }
+}
+
+void kr_button_down(struct key_repeater_t *kr) {
+    if (!kr || kr->key == KC_NO) {
+        return;
+    }
+
+    uint32_t now = timer_read32();
+    if (now > (kr->previous_button_down + kr->key_duration)) {
+        kr->state = KR_WAITING;
+        kr->previous_button_up = now;
+        if (kr->wait_duration_min == kr->wait_duration_max) {
+            kr->wait_duration = kr->wait_duration_min;
+        } else {
+            kr->wait_duration = get_rand(kr->wait_duration_min, kr->wait_duration_max);
+        }
+        unregister_code(kr->key);
+    }
+}
+
+// Return a random number between min and max; assumes that the random number
+// generator has already been seeded
+uint32_t get_rand(uint32_t min, uint32_t max) {
+    return (rand() % (max - min)) + min;
+}

+ 68 - 0
users/pcewing/key_repeater.h

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+/*
+ * Copyright 2022 Paul Ewing
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+// The key_repeater_config_t type holds user configurable options set when
+// allocating a new key repeater.
+struct key_repeater_config_t {
+    // The key code that will be repeatedly registered
+    int key;
+
+    // The minimum amount of time to press down the key when registered
+    const uint32_t key_duration_min;
+
+    // The maximum amount of time to press down the key when registered
+    const uint32_t key_duration_max;
+
+    // The minimum amount of time to wait between registering key presses
+    const uint32_t wait_duration_min;
+
+    // The maximum amount of time to wait between registering key presses
+    const uint32_t wait_duration_max;
+};
+
+// The key_repeater_t type represents a key repeater. This is similar to the
+// "Rapid fire" feature on many game controllers. The intention behind this is
+// to periodically send a key code while the user is pressing a key.
+//
+// The duration of the key press as well as the time between key presses is
+// slightly randomized by design. This is to simulate more realistic human
+// behavior. By setting the minimum and maximum duration fields to the same
+// value in the configuration, this randomization can be disabled.
+//
+// This type is intentionally opaque to avoid the user setting internal fields
+// directly. It must be allocated and destroyed using the kr_new() and
+// kr_free() functions respectively.
+struct key_repeater_t;
+
+// Allocate a new key repeater.
+struct key_repeater_t* kr_new(struct key_repeater_config_t* cfg);
+
+// Release an allocated key repeater.
+void kr_free(struct key_repeater_t** kr);
+
+// Enable the key repeater such that it will start periodically registering the
+// configured key code.
+void kr_enable(struct key_repeater_t* kr);
+
+// Disable the key repeater such that it will stop periodically registering the
+// configured key code.
+void kr_disable(struct key_repeater_t* kr);
+
+// Poll the key repeater to execute, tyically called from matrix_scan_user().
+void kr_poll(struct key_repeater_t* kr);

+ 1 - 0
users/pcewing/rules.mk

@@ -0,0 +1 @@
+SRC += key_repeater.c