|
@@ -17,119 +17,36 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
#include "drashna.h"
|
|
|
#include "version.h"
|
|
|
-
|
|
|
-#if (__has_include("secrets.h") && !defined(NO_SECRETS))
|
|
|
-#include "secrets.h"
|
|
|
-#else
|
|
|
-// `PROGMEM const char secret[][x]` may work better, but it takes up more space in the firmware
|
|
|
-// And I'm not familiar enough to know which is better or why...
|
|
|
-PROGMEM const char secret[][64] = {
|
|
|
- "test1",
|
|
|
- "test2",
|
|
|
- "test3",
|
|
|
- "test4",
|
|
|
- "test5"
|
|
|
-};
|
|
|
-#endif
|
|
|
+#include "eeprom.h"
|
|
|
+#include "tap_dances.h"
|
|
|
+#include "rgb_stuff.h"
|
|
|
|
|
|
|
|
|
float tone_copy[][2] = SONG(SCROLL_LOCK_ON_SOUND);
|
|
|
float tone_paste[][2] = SONG(SCROLL_LOCK_OFF_SOUND);
|
|
|
|
|
|
-
|
|
|
static uint16_t copy_paste_timer;
|
|
|
userspace_config_t userspace_config;
|
|
|
|
|
|
// Helper Functions
|
|
|
-void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
|
|
|
-
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
-void rgblight_sethsv_default_helper(uint8_t index) {
|
|
|
- uint8_t default_layer = eeconfig_read_default_layer();
|
|
|
- if (default_layer & (1UL << _COLEMAK)) {
|
|
|
- rgblight_sethsv_at(300, 255, 255, index);
|
|
|
- rgblight_sethsv_at(300, 255, 255, index);
|
|
|
- }
|
|
|
- else if (default_layer & (1UL << _DVORAK)) {
|
|
|
- rgblight_sethsv_at(120, 255, 255, index);
|
|
|
- rgblight_sethsv_at(120, 255, 255, index);
|
|
|
- }
|
|
|
- else if (default_layer & (1UL << _WORKMAN)) {
|
|
|
- rgblight_sethsv_at(43, 255, 255, index);
|
|
|
- rgblight_sethsv_at(43, 255, 255, index);
|
|
|
- }
|
|
|
- else {
|
|
|
- rgblight_sethsv_at(180, 255, 255, index);
|
|
|
- rgblight_sethsv_at(180, 255, 255, index);
|
|
|
- }
|
|
|
-}
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
|
|
|
-// ========================================= TAP DANCE =========================================
|
|
|
-#ifdef TAP_DANCE_ENABLE
|
|
|
-//define diablo macro timer variables
|
|
|
-static uint16_t diablo_timer[4];
|
|
|
-static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
|
|
|
-static uint8_t diablo_key_time[4];
|
|
|
-
|
|
|
-// has the correct number of seconds elapsed (as defined by diablo_times)
|
|
|
-bool check_dtimer(uint8_t dtimer) { return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true; };
|
|
|
-
|
|
|
-// Cycle through the times for the macro, starting at 0, for disabled.
|
|
|
-// Max of six values, so don't exceed
|
|
|
-void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
|
|
|
- if (state->count >= 7) {
|
|
|
- diablo_key_time[diablo_key] = diablo_times[0];
|
|
|
- reset_tap_dance(state);
|
|
|
- } else {
|
|
|
- diablo_key_time[diablo_key] = diablo_times[state->count - 1];
|
|
|
- }
|
|
|
-}
|
|
|
|
|
|
-// Would rather have one function for all of this, but no idea how to do that...
|
|
|
-void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 0); }
|
|
|
-void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 1); }
|
|
|
-void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 2); }
|
|
|
-void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) { diablo_tapdance_master(state, user_data, 3); }
|
|
|
-
|
|
|
-//Tap Dance Definitions
|
|
|
-qk_tap_dance_action_t tap_dance_actions[] = {
|
|
|
- // tap once to disable, and more to enable timed micros
|
|
|
- [TD_D3_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
|
|
|
- [TD_D3_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
|
|
|
- [TD_D3_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
|
|
|
- [TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
|
|
|
-};
|
|
|
-
|
|
|
-// Sends the key press to system, but only if on the Diablo layer
|
|
|
-void send_diablo_keystroke(uint8_t diablo_key) {
|
|
|
- if (biton32(layer_state) == _DIABLO) {
|
|
|
- switch (diablo_key) {
|
|
|
- case 0:
|
|
|
- tap(KC_1); break;
|
|
|
- case 1:
|
|
|
- tap(KC_2); break;
|
|
|
- case 2:
|
|
|
- tap(KC_3); break;
|
|
|
- case 3:
|
|
|
- tap(KC_4); break;
|
|
|
- }
|
|
|
+// This block is for all of the gaming macros, as they were all doing
|
|
|
+// the same thing, but with differring text sent.
|
|
|
+bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
|
|
|
+ if (!record->event.pressed || override) {
|
|
|
+ clear_keyboard();
|
|
|
+ tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
|
|
|
+ wait_ms(50);
|
|
|
+ send_string(str);
|
|
|
+ wait_ms(50);
|
|
|
+ tap(KC_ENTER);
|
|
|
}
|
|
|
+ if (override) wait_ms(3000);
|
|
|
+ return false;
|
|
|
}
|
|
|
|
|
|
-// Checks each of the 4 timers/keys to see if enough time has elapsed
|
|
|
-// Runs the "send string" command if enough time has passed, and resets the timer.
|
|
|
-void run_diablo_macro_check(void) {
|
|
|
- uint8_t dtime;
|
|
|
- for (dtime = 0; dtime < 4; dtime++) {
|
|
|
- if (check_dtimer(dtime) && diablo_key_time[dtime]) {
|
|
|
- diablo_timer[dtime] = timer_read();
|
|
|
- send_diablo_keystroke(dtime);
|
|
|
- }
|
|
|
- }
|
|
|
-}
|
|
|
-#endif // TAP_DANCE_ENABLE
|
|
|
+void tap(uint16_t keycode){ register_code(keycode); unregister_code(keycode); };
|
|
|
|
|
|
|
|
|
// Add reconfigurable functions here, for keymap customization
|
|
@@ -147,6 +64,11 @@ bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
|
|
|
return true;
|
|
|
}
|
|
|
|
|
|
+__attribute__ ((weak))
|
|
|
+bool process_record_secrets(uint16_t keycode, keyrecord_t *record) {
|
|
|
+ return true;
|
|
|
+}
|
|
|
+
|
|
|
__attribute__ ((weak))
|
|
|
uint32_t layer_state_set_keymap (uint32_t state) {
|
|
|
return state;
|
|
@@ -159,9 +81,12 @@ void led_set_keymap(uint8_t usb_led) {}
|
|
|
// Call user matrix init, set default RGB colors and then
|
|
|
// call the keymap's init function
|
|
|
void matrix_init_user(void) {
|
|
|
- uint8_t default_layer = eeconfig_read_default_layer();
|
|
|
userspace_config.raw = eeprom_read_byte(EECONFIG_USERSPACE);
|
|
|
|
|
|
+#ifdef AUDIO_CLICKY
|
|
|
+ clicky_enable = userspace_config.clicky_enable;
|
|
|
+#endif
|
|
|
+
|
|
|
#ifdef BOOTLOADER_CATERINA
|
|
|
DDRD &= ~(1<<5);
|
|
|
PORTD &= ~(1<<5);
|
|
@@ -170,39 +95,15 @@ void matrix_init_user(void) {
|
|
|
PORTB &= ~(1<<0);
|
|
|
#endif
|
|
|
|
|
|
- if (userspace_config.rgb_layer_change) {
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- rgblight_enable();
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
- if (default_layer & (1UL << _COLEMAK)) {
|
|
|
- #ifdef RGBLIGHT_ENABLE
|
|
|
- rgblight_sethsv_magenta();
|
|
|
- #endif // RGBLIGHT_ENABLE
|
|
|
- } else if (default_layer & (1UL << _DVORAK)) {
|
|
|
- #ifdef RGBLIGHT_ENABLE
|
|
|
- rgblight_sethsv_green();
|
|
|
- #endif // RGBLIGHT_ENABLE
|
|
|
- } else if (default_layer & (1UL << _WORKMAN)) {
|
|
|
- #ifdef RGBLIGHT_ENABLE
|
|
|
- rgblight_sethsv_goldenrod();
|
|
|
- #endif // RGBLIGHT_ENABLE
|
|
|
- } else {
|
|
|
- #ifdef RGBLIGHT_ENABLE
|
|
|
- rgblight_sethsv_teal();
|
|
|
- #endif // RGBLIGHT_ENABLE
|
|
|
- }
|
|
|
- }
|
|
|
|
|
|
-#ifdef AUDIO_CLICKY
|
|
|
- clicky_enable = userspace_config.clicky_enable;
|
|
|
-#endif
|
|
|
-
|
|
|
-#if ( defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE) )
|
|
|
+#if (defined(UNICODE_ENABLE) || defined(UNICODEMAP_ENABLE) || defined(UCIS_ENABLE))
|
|
|
set_unicode_input_mode(UC_WINC);
|
|
|
#endif //UNICODE_ENABLE
|
|
|
-
|
|
|
+ matrix_init_rgb();
|
|
|
matrix_init_keymap();
|
|
|
}
|
|
|
+
|
|
|
+
|
|
|
// No global matrix scan code, so just run keymap's matrix
|
|
|
// scan function
|
|
|
void matrix_scan_user(void) {
|
|
@@ -211,24 +112,14 @@ void matrix_scan_user(void) {
|
|
|
run_diablo_macro_check();
|
|
|
#endif // TAP_DANCE_ENABLE
|
|
|
|
|
|
+#ifdef RGBLIGHT_ENABLE
|
|
|
+ matrix_scan_rgb();
|
|
|
+#endif // RGBLIGHT_ENABLE
|
|
|
+
|
|
|
matrix_scan_keymap();
|
|
|
}
|
|
|
|
|
|
|
|
|
-// This block is for all of the gaming macros, as they were all doing
|
|
|
-// the same thing, but with differring text sent.
|
|
|
-bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
|
|
|
- if (!record->event.pressed || override) {
|
|
|
- clear_keyboard();
|
|
|
- tap(userspace_config.is_overwatch ? KC_BSPC : KC_ENTER);
|
|
|
- wait_ms(50);
|
|
|
- send_string(str);
|
|
|
- wait_ms(50);
|
|
|
- tap(KC_ENTER);
|
|
|
- }
|
|
|
- if (override) wait_ms(3000);
|
|
|
- return false;
|
|
|
-}
|
|
|
|
|
|
|
|
|
// Defines actions tor my global custom keycodes. Defined in drashna.h file
|
|
@@ -236,10 +127,9 @@ bool send_game_macro(const char *str, keyrecord_t *record, bool override) {
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
|
|
|
// If console is enabled, it will print the matrix position and status of each key pressed
|
|
|
-#ifdef CONSOLE_ENABLE
|
|
|
+#ifdef KEYLOGGER_ENABLE
|
|
|
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
|
|
|
-#endif //CONSOLE_ENABLE
|
|
|
-
|
|
|
+#endif //KEYLOGGER_ENABLE
|
|
|
|
|
|
switch (keycode) {
|
|
|
case KC_QWERTY:
|
|
@@ -287,8 +177,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
case KC_RESET: // Custom RESET code that sets RGBLights to RED
|
|
|
if (!record->event.pressed) {
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
|
- rgblight_enable();
|
|
|
- rgblight_mode(1);
|
|
|
+ rgblight_enable_noeeprom();
|
|
|
+ rgblight_mode_noeeprom(1);
|
|
|
rgblight_setrgb_red();
|
|
|
#endif // RGBLIGHT_ENABLE
|
|
|
reset_keyboard();
|
|
@@ -300,6 +190,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
case EPRM: // Resets EEPROM
|
|
|
if (record->event.pressed) {
|
|
|
eeconfig_init();
|
|
|
+ default_layer_set(1UL<<eeconfig_read_default_layer());
|
|
|
+ layer_state_set(layer_state);
|
|
|
}
|
|
|
return false;
|
|
|
break;
|
|
@@ -310,24 +202,24 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
return false;
|
|
|
break;
|
|
|
|
|
|
-
|
|
|
- case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
|
|
|
- if (!record->event.pressed) {
|
|
|
- clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
|
|
|
- send_string_P(secret[keycode - KC_SECRET_1]);
|
|
|
- }
|
|
|
- return false;
|
|
|
- break;
|
|
|
-
|
|
|
+/* Code has been depreciated
|
|
|
+ case KC_SECRET_1 ... KC_SECRET_5: // Secrets! Externally defined strings, not stored in repo
|
|
|
+ if (!record->event.pressed) {
|
|
|
+ clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
|
|
|
+ send_string(decoy_secret[keycode - KC_SECRET_1]);
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+*/
|
|
|
|
|
|
// These are a serious of gaming macros.
|
|
|
// Only enables for the viterbi, basically,
|
|
|
// to save on firmware space, since it's limited.
|
|
|
-#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez) || defined(KEYBOARD_iris_rev2))
|
|
|
+#ifdef MACROS_ENABLED
|
|
|
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
|
|
|
if (record->event.pressed) { userspace_config.is_overwatch ^= 1; eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw); }
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
|
- userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
|
|
+ userspace_config.is_overwatch ? rgblight_mode_noeeprom(17) : rgblight_mode_noeeprom(18);
|
|
|
#endif //RGBLIGHT_ENABLE
|
|
|
return false; break;
|
|
|
case KC_SALT:
|
|
@@ -353,40 +245,19 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
return send_game_macro("OMG!!! C9!!!", record, false);
|
|
|
case KC_GGEZ:
|
|
|
return send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!", record, false);
|
|
|
-#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
|
|
|
+#endif // MACROS_ENABLED
|
|
|
|
|
|
|
|
|
-#ifdef TAP_DANCE_ENABLE
|
|
|
case KC_DIABLO_CLEAR: // reset all Diablo timers, disabling them
|
|
|
+#ifdef TAP_DANCE_ENABLE
|
|
|
if (record->event.pressed) {
|
|
|
uint8_t dtime;
|
|
|
for (dtime = 0; dtime < 4; dtime++) {
|
|
|
diablo_key_time[dtime] = diablo_times[0];
|
|
|
}
|
|
|
}
|
|
|
+#endif // TAP_DANCE_ENABLE#endif
|
|
|
return false; break;
|
|
|
-#endif // TAP_DANCE_ENABLE
|
|
|
-
|
|
|
-
|
|
|
- case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (record->event.pressed) {
|
|
|
- userspace_config.rgb_layer_change ^= 1;
|
|
|
- eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
|
|
|
- if (userspace_config.rgb_layer_change) {
|
|
|
- layer_state_set(layer_state); // This is needed to immediately set the layer color (looks better)
|
|
|
- }
|
|
|
- }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
- return false; break;
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
|
|
|
- if (record->event.pressed) { //This disables layer indication, as it's assumed that if you're changing this ... you want that disabled
|
|
|
- userspace_config.rgb_layer_change = false;
|
|
|
- eeprom_update_byte(EECONFIG_USERSPACE, userspace_config.raw);
|
|
|
- }
|
|
|
- return true; break;
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
|
|
|
|
|
|
case KC_CCCV: // One key copy/paste
|
|
@@ -443,7 +314,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
#endif // UNICODE_ENABLE
|
|
|
|
|
|
}
|
|
|
- return process_record_keymap(keycode, record);
|
|
|
+ return process_record_keymap(keycode, record) && process_record_secrets(keycode, record) && process_record_user_rgb(keycode, record);
|
|
|
}
|
|
|
|
|
|
|
|
@@ -452,111 +323,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
// on layer change, no matter where the change was initiated
|
|
|
// Then runs keymap's layer change check
|
|
|
uint32_t layer_state_set_user(uint32_t state) {
|
|
|
- uint8_t default_layer = eeconfig_read_default_layer();
|
|
|
state = update_tri_layer_state(state, _RAISE, _LOWER, _ADJUST);
|
|
|
-
|
|
|
- switch (biton32(state)) {
|
|
|
- case _MACROS:
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) {
|
|
|
- rgblight_sethsv_orange();
|
|
|
- userspace_config.is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
|
|
|
- }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- break;
|
|
|
- case _MEDIA:
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) {
|
|
|
- rgblight_sethsv_chartreuse();
|
|
|
- rgblight_mode(22);
|
|
|
- }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- break;
|
|
|
- case _GAMEPAD:
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) {
|
|
|
- rgblight_sethsv_orange();
|
|
|
- rgblight_mode(17);
|
|
|
- }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- break;
|
|
|
- case _DIABLO:
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) {
|
|
|
- rgblight_sethsv_red();
|
|
|
- rgblight_mode(5);
|
|
|
- }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- break;
|
|
|
- case _RAISE:
|
|
|
#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) {
|
|
|
- rgblight_sethsv_yellow();
|
|
|
- rgblight_mode(5);
|
|
|
- }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- break;
|
|
|
- case _LOWER:
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) {
|
|
|
- rgblight_sethsv_orange();
|
|
|
- rgblight_mode(5);
|
|
|
- }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- break;
|
|
|
- case _ADJUST:
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) {
|
|
|
- rgblight_sethsv_red();
|
|
|
- rgblight_mode(23);
|
|
|
- }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- break;
|
|
|
- default: // for any other layers, or the default layer
|
|
|
- if (default_layer & (1UL << _COLEMAK)) {
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) { rgblight_sethsv_magenta(); }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- }
|
|
|
- else if (default_layer & (1UL << _DVORAK)) {
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) { rgblight_sethsv_green(); }
|
|
|
+ state = layer_state_set_rgb(state);
|
|
|
#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- }
|
|
|
- else if (default_layer & (1UL << _WORKMAN)) {
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) { rgblight_sethsv_goldenrod(); }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- }
|
|
|
- else {
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) { rgblight_sethsv_teal(); }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- }
|
|
|
- if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) { rgblight_mode(2); }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- } else { // otherwise, stay solid
|
|
|
-#ifdef RGBLIGHT_ENABLE
|
|
|
- if (userspace_config.rgb_layer_change) { rgblight_mode(1); }
|
|
|
-#endif // RGBLIGHT_ENABLE
|
|
|
-
|
|
|
- }
|
|
|
- break;
|
|
|
- }
|
|
|
return layer_state_set_keymap (state);
|
|
|
}
|
|
|
|