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[Keymap] adding new user (p4yne) layout with complex lighting feature… (#16085)

* [Keymap] adding new user (p4yne) layout with complex lighting features (per layer, per key, per type) and usefull layers DE/US, etc.

Co-authored-by: Drashna Jaelre <drashna@live.com>
p4yne 2 år sedan
förälder
incheckning
40676d058e

+ 36 - 0
keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/config.h

@@ -0,0 +1,36 @@
+/* Copyright 2021 deadolus 2022 p4yne
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// place overrides here
+
+#pragma once
+#define LSPO_KEYS KC_LSFT, KC_LSFT, KC_8
+#define RSPC_KEYS KC_RSFT, KC_LSFT, KC_9
+#define LAPO_KEYS KC_LALT, KC_RALT, KC_QUOT
+#define RAPC_KEYS KC_RALT, KC_RALT, KC_NUHS
+
+#define LEADER_TIMEOUT 1000
+#define LEADER_PER_KEY_TIMING 250
+
+// control underglow
+// i.e. switch it off
+//#define RGBLIGHT_DEFAULT_MODE RGBLIGHT_MODE_STATIC_LIGHT
+//#define RGBLIGHT_DEFAULT_HUE 0
+//#define RGBLIGHT_DEFAULT_SAT UINT8_MAX
+//#define RGBLIGHT_DEFAULT_SAT 0
+//#define RGBLIGHT_DEFAULT_VAL RGBLIGHT_LIMIT_VAL
+//#define RGBLIGHT_DEFAULT_VAL 0
+//#define RGBLIGHT_DEFAULT_SPD 0 

+ 71 - 0
keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/custom_keymap.h

@@ -0,0 +1,71 @@
+/* Copyright 2019 ash0x0 2021 peepeetee, deadolus 2022 p4yne
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+#include "print.h"
+#include <string.h>
+// HID has not yet been implemented for this keyboard
+// #include "raw_hid.h"
+
+#define MILLISECONDS_IN_SECOND 1000
+
+// Custom HSV values
+#define C_HSV_WINERED        0, 255,  85
+#define C_HSV_DARKGOLD      36, 255,  85
+#define C_HSV_DARKBLUE     170, 255,  85
+
+// Default color HSV Values (for inspiration)
+// #define HSV_AZURE       132, 102, 255
+// #define HSV_BLACK         0,   0,   0
+// #define HSV_BLUE        170, 255, 255
+// #define HSV_CHARTREUSE   64, 255, 255
+// #define HSV_CORAL        11, 176, 255
+// #define HSV_CYAN        128, 255, 255
+// #define HSV_GOLD         36, 255, 255
+// #define HSV_GOLDENROD    30, 218, 218
+// #define HSV_GREEN        85, 255, 255
+// #define HSV_MAGENTA     213, 255, 255
+// #define HSV_ORANGE       28, 255, 255
+// #define HSV_PINK        234, 128, 255
+// #define HSV_PURPLE      191, 255, 255
+// #define HSV_RED           0, 255, 255
+// #define HSV_SPRINGGREEN 106, 255, 255
+// #define HSV_TEAL        128, 255, 128
+// #define HSV_TURQUOISE   123,  90, 112
+// #define HSV_WHITE         0,   0, 255
+// #define HSV_YELLOW       43, 255, 255
+// #define HSV_OFF         HSV_BLACK
+
+
+//========================================================== CONFIGURABLE DEFAULTS ==========================================================
+#define RGB_DEFAULT_TIME_OUT 30
+#define RGB_FAST_MODE_TIME_OUT 3
+#define RGB_TIME_OUT_MAX 600
+#define RGB_TIME_OUT_MIN 10
+#define RGB_TIME_OUT_STEP 10
+
+bool disable_layer_color;
+
+uint8_t dfa_state;  //state for my language switching DFA
+
+
+bool rgb_enabled_flag;                  // Current LED state flag. If false then LED is off.
+bool rgb_time_out_enable;               // Idle LED toggle enable. If false then LED will not turn off after idle timeout.
+bool rgb_time_out_fast_mode_enabled;    // Enable flag for RGB timeout fast mode
+bool rgb_time_out_user_value;           // This holds the toggle value set by user with ROUT_TG. It's necessary as RGB_TOG changes timeout enable.
+uint16_t rgb_time_out_seconds;          // Idle LED timeout value, in seconds not milliseconds
+uint16_t rgb_time_out_saved_seconds;    // The saved user config for RGB timeout period
+led_flags_t rgb_time_out_saved_flag;    // Store LED flag before timeout so it can be restored when LED is turned on again.

+ 471 - 0
keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/keymap.c

@@ -0,0 +1,471 @@
+/* Copyright 2019 ashlar 2021 peepeetee, deadolus 2022 p4yne
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+#include "custom_keymap.h"
+#include "sendstring_german.h"
+
+#ifdef TAP_DANCE_ENABLE
+enum {
+  TD_HOME_END,
+};
+
+// Tap Dance definitions
+qk_tap_dance_action_t tap_dance_actions[] = {
+  // tap once for home, twice for end
+  [TD_HOME_END] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END)
+};
+#endif
+
+// Custom layer types
+enum layertypes {
+  LYR_SOLID, // fullsize coloring
+  LYR_TRANS, // used keys in layer color, lower layer shines through on unused keys
+  LYR_BLACK  // only used key in layer color
+};
+
+// Defines names for use in layer keycodes and the keymap
+enum layers {
+  _LVL0_,
+  _LVL1_,
+  _LVL2_,
+  _LVL3_,
+  _LVL4_,
+  _LVL5_,
+  _LVL6_,
+  _LVL7_
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    /*
+     * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┬───┐
+     * │ ` │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ Backsp│Hom│
+     * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┼───┤
+     * │ Tab │ Q │ W │ E │ R │ T │ Y │ U │ I │ O │ P │ [ │ ] │     │PgU│
+     * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┐ Ent├───┤
+     * │ Caps │ A │ S │ D │ F │ G │ H │ J │ K │ L │ ; │ ' │ # │    │PgD│
+     * ├────┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴───┴┬───┼───┤
+     * │Shft│ \ │ Z │ X │ C │ V │ B │ N │ M │ , │ . │ / │ Shift│ ↑ │End│
+     * ├────┼───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬─┬───┼───┼───┤
+     * │Ctrl│GUI │Alt │                        │ Alt│Ctrl│ │ ← │ ↓ │ → │
+     * └────┴────┴────┴────────────────────────┴────┴────┘ └───┴───┴───┘
+     */
+#ifdef TAP_DANCE_ENABLE
+/* 0: ISO qwertz, SPACECADET and TAPDANCE */
+/*  [_LVL0_] = LAYOUT_65_iso_blocker(
+      KC_ESC,     KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,      KC_MINS,  KC_EQL, KC_BSPC, KC_DEL,
+      KC_TAB,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,      KC_LBRC, KC_RBRC,          TD(TD_HOME_END),
+      KC_CAPS,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,   KC_QUOT, KC_NUHS, KC_ENT,  KC_PGUP,
+      KC_LSPO, KC_NUBS,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,    KC_SLSH, KC_RSPC, KC_UP,   KC_PGDN,
+      KC_LCTL, KC_LGUI, KC_LAPO,                    KC_SPC,                               KC_RAPC, MO(_LVL1_),         KC_LEFT, KC_DOWN, KC_RGHT
+      ),
+ */
+/* 0: ISO DE qwertz, SPACECADET and TAPDANCE */
+  [_LVL0_] = LAYOUT_65_iso_blocker(
+      KC_ESC,     DE_1,    DE_2,    DE_3,    DE_4,    DE_5,    DE_6,    DE_7,    DE_8,    DE_9,    DE_0,      DE_SS,   DE_ACUT, KC_BSPC, KC_DEL,
+      KC_TAB,     DE_Q,    DE_W,    DE_E,    DE_R,    DE_T,    DE_Z,    DE_U,    DE_I,    DE_O,    DE_P,      DE_UDIA, DE_PLUS,          TD(TD_HOME_END),
+      KC_CAPS,    DE_A,    DE_S,    DE_D,    DE_F,    DE_G,    DE_H,    DE_J,    DE_K,    DE_L,    DE_ODIA,   DE_ADIA, DE_HASH, KC_ENT,  KC_PGUP,
+      KC_LSPO, DE_LABK,    DE_Y,    DE_X,    DE_C,    DE_V,    DE_B,    DE_N,    DE_M,    DE_COMM, DE_DOT,    DE_MINS, KC_RSPC, KC_UP,   KC_PGDN,
+      KC_LCTL, KC_LGUI, KC_LAPO,                    KC_SPC,                               KC_RAPC, MO(_LVL1_),         KC_LEFT, KC_DOWN, KC_RGHT
+      ),
+#else
+  /* 0: ISO qwertz, SPACECADET but no TAPDANCE */
+  [_LVL0_] = LAYOUT_65_iso_blocker(
+      KC_ESC,     KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,      KC_MINS, KC_EQL,  KC_BSPC, KC_DEL,
+      KC_TAB,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,      KC_LBRC, KC_RBRC, KC_ENT,  KC_HOME,
+      KC_CAPS,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,   KC_QUOT, KC_NUHS,          KC_PGUP,
+      KC_LSPO, KC_NUBS,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,    KC_SLSH, KC_RSPC, KC_UP,   KC_PGDN,
+      KC_LCTL, KC_LGUI, KC_LAPO,                    KC_SPC,                               KC_RAPC, MO(_LVL1_),         KC_LEFT, KC_DOWN, KC_RGHT
+      ),
+#endif
+  /* 1: Function key, multimedia control, layer switching board and LEADER */
+  [_LVL1_] = LAYOUT_65_iso_blocker(
+      KC_GRV,    KC_F1,      KC_F2,      KC_F3,      KC_F4,      KC_F5,      KC_F6,      KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,     _______,    LGUI(KC_END),
+      S(KC_GRV), _______,    _______,    _______,    _______,    _______,    _______,    _______, _______, _______, _______, _______, _______,                LGUI(KC_PAUSE),
+      QK_BOOT,     TO(_LVL2_), TO(_LVL3_), TO(_LVL4_), TO(_LVL5_), TO(_LVL6_), TO(_LVL7_), _______, _______, _______, KC_BRIU, _______, KC_MUTE,    TO(_LVL0_), KC_VOLU,
+      _______,   _______,    _______,    _______,    _______,    _______,    _______,    _______, _______, _______, KC_BRID, _______, S(KC_MUTE), KC_MPLY,    KC_VOLD,
+      _______,   _______,    _______,                            KC_LEAD,                                  _______, _______,          KC_MPRV,    KC_MSTP,    KC_MNXT
+      ),
+  /* 2: Mouse layer and virtual/multiple desktop navigation */
+  [_LVL2_] = LAYOUT_65_iso_blocker(
+      _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,      _______,      _______,
+      _______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, KC_PGDN, KC_PGUP, KC_PSCR, KC_WH_U, _______, _______,                    _______,
+      _______, _______, KC_BTN1, KC_BTN2, _______, _______, KC_MS_L, KC_MS_D, KC_MS_U, KC_MS_R, KC_WH_D, _______, _______,      TO(_LVL0_),   _______,
+      _______, _______, _______, _______, _______, _______, _______, KC_HOME,  KC_END, _______, _______, _______, _______,      LCA(KC_UP),   LCA(KC_E),
+      _______, _______, _______,                   _______,                            _______, _______,          LCA(KC_LEFT), LCA(KC_DOWN), LCA(KC_RGHT)
+      ),
+#ifdef DYNAMIC_MACRO_ENABLE
+  /* 3: Dynamic macro, NUMPAD and settings */
+  [_LVL3_] = LAYOUT_65_iso_blocker(
+      _______, DM_PLY1, DM_PLY2, _______, _______,  _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______,    _______,
+      _______, DM_REC1, DM_REC2, _______, RGB_MOD,  RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7,   KC_P8,   KC_P9,   KC_PMNS,             _______,
+      _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4,   KC_P5,   KC_P6,   KC_PPLS, TO(_LVL0_), _______,
+      _______, _______, _______, _______, _______,  _______, _______, _______, _______, KC_P1,   KC_P2,   KC_P3,   KC_PENT, _______,    _______,
+      _______, _______, _______,                    RGB_TOG,                            KC_0,    KC_PCMM,          _______, _______,    _______
+      ),
+#else
+  /* 3: NUMPAD and settings */
+  [_LVL3_] = LAYOUT_65_iso_blocker(
+      _______, _______, _______, _______, _______,  _______, _______, _______, _______, KC_NLCK, KC_PSLS, KC_PAST, KC_PMNS, _______,    _______,
+      _______, _______, _______, _______, RGB_MOD,  RGB_HUI, RGB_SAI, RGB_VAI, _______, KC_P7,   KC_P8,   KC_P9,   KC_PMNS,             _______,
+      _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, KC_P4,   KC_P5,   KC_P6,   KC_PPLS, TO(_LVL0_), _______,
+      _______, _______, _______, _______, _______,  _______, _______, _______, _______, KC_P1,   KC_P2,   KC_P3,   KC_PENT, _______,    _______,
+      _______, _______, _______,                    RGB_TOG,                            KC_0,    KC_PCMM,          _______, _______,    _______
+      ),
+#endif
+  /* Gaming layer no TAPDANCE no SPACECADET simple QWERTZ layout for custom coloring */
+  [_LVL4_] = LAYOUT_65_iso_blocker(
+      KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,      KC_MINS, KC_EQL,  KC_BSPC, KC_DEL,
+      KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,      KC_LBRC, KC_RBRC,          KC_HOME,
+      KC_CAPS, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,   KC_QUOT, KC_NUHS, KC_ENT,  KC_PGUP,
+      KC_LSFT, KC_NUBS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,    KC_SLSH, KC_RSFT, KC_UP,   KC_PGDN,
+      KC_LCTL, KC_LGUI, KC_LALT,                   KC_SPC,                             KC_RALT, TO(_LVL0_),         KC_LEFT, KC_DOWN, KC_RGHT
+      ),
+  /* 5: ISO qwerty DE 2 US Base Layer */
+  [_LVL5_] = LAYOUT_65_iso_blocker(
+      KC_ESC,     KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,       DE_MINS, DE_EQL,     KC_BSPC, KC_DEL,
+      KC_TAB,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    DE_Y,    KC_U,    KC_I,    KC_O,    KC_P,       DE_LBRC, DE_RBRC,             KC_HOME,
+      KC_CAPS,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    DE_SCLN,    DE_QUOT, DE_BSLS,    KC_ENT,  KC_PGUP,
+      MO(_LVL6_), DE_GRV,  DE_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    DE_COMM, DE_DOT,     DE_SLSH, MO(_LVL6_), KC_UP,   KC_PGDN,
+      KC_LCTL,    KC_LGUI, KC_LALT,                   KC_SPC,                             KC_RALT, TO(_LVL0_),          KC_LEFT,    KC_DOWN, KC_RGHT
+      ),
+  /* 6: ISO qwerty DE 2 US Shifted Layer */
+  [_LVL6_] = LAYOUT_65_iso_blocker(
+      _______, DE_EXLM, DE_AT,   DE_HASH, DE_DLR,  DE_PERC, DE_CIRC, DE_AMPR, DE_ASTR, DE_LPRN, DE_RPRN,    DE_UNDS, DE_PLUS, _______, _______,
+      _______, S(KC_Q), S(KC_W), S(KC_E), S(KC_R), S(KC_T), S(DE_Y), S(KC_U), S(KC_I), S(KC_O), S(KC_P),    DE_LCBR, DE_RCBR,          KC_END,
+      KC_CAPS, S(KC_A), S(KC_S), S(KC_D), S(KC_F), S(KC_G), S(KC_H), S(KC_J), S(KC_K), S(KC_L), DE_COLN,    DE_DQUO, DE_PIPE, _______, _______,
+      KC_LSFT, DE_TILD, S(DE_Z), S(KC_X), S(KC_C), S(KC_V), S(KC_B), S(KC_N), S(KC_M), DE_LABK, DE_RABK,    DE_QUES, KC_RSFT, _______, _______,
+      _______, _______, _______,                   _______,                            _______, TO(_LVL0_),          _______, _______, _______
+      ),
+/* Led Type Lighting Layer functionally equivalent to _LVL0_ / layer 0 */
+#ifdef TAP_DANCE_ENABLE
+  /* 7: ISO DE qwertz, SPACECADET and TAPDANCE */
+  [_LVL7_] = LAYOUT_65_iso_blocker(
+      KC_ESC,     DE_1,    DE_2,    DE_3,    DE_4,    DE_5,    DE_6,    DE_7,    DE_8,    DE_9,    DE_0,      DE_SS,   DE_ACUT, KC_BSPC, KC_DEL,
+      KC_TAB,     DE_Q,    DE_W,    DE_E,    DE_R,    DE_T,    DE_Z,    DE_U,    DE_I,    DE_O,    DE_P,      DE_UDIA, DE_PLUS,          TD(TD_HOME_END),
+      KC_CAPS,    DE_A,    DE_S,    DE_D,    DE_F,    DE_G,    DE_H,    DE_J,    DE_K,    DE_L,    DE_ODIA,   DE_ADIA, DE_HASH, KC_ENT,  KC_PGUP,
+      KC_LSPO, DE_LABK,    DE_Y,    DE_X,    DE_C,    DE_V,    DE_B,    DE_N,    DE_M,    DE_COMM, DE_DOT,    DE_MINS, KC_RSPC, KC_UP,   KC_PGDN,
+      KC_LCTL, KC_LGUI, KC_LAPO,                    KC_SPC,                               KC_RAPC, TO(_LVL0_),         KC_LEFT, KC_DOWN, KC_RGHT
+      ),
+#else
+  /* 7: ISO qwertz, SPACECADET but no TAPDANCE */
+  [_LVL7_] = LAYOUT_65_iso_blocker(
+      KC_ESC,     KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,      KC_MINS, KC_EQL,  KC_BSPC, KC_DEL,
+      KC_TAB,     KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,      KC_LBRC, KC_RBRC,          KC_HOME,
+      KC_CAPS,    KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN,   KC_QUOT, KC_NUHS, KC_ENT,  KC_PGUP,
+      KC_LSPO, KC_NUBS,    KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,    KC_SLSH, KC_RSPC, KC_UP,   KC_PGDN,
+      KC_LCTL, KC_LGUI, KC_LAPO,                    KC_SPC,                               KC_RAPC, TO(_LVL0_),         KC_LEFT, KC_DOWN, KC_RGHT
+      ),
+#endif
+
+
+  /*template
+    [_UL] = LAYOUT_65_iso_blocker(
+    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,
+    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, TO(0),   _______,
+    _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
+    _______, _______, _______,                   _______,                            _______, _______,          _______, _______, _______
+    )
+    */
+};
+
+
+// layer color and type
+const uint8_t PROGMEM ledmap[][4] = {
+  // LEDs off on Layer 0
+  //[_LVL0_] = {{0, 0, 0},       LYR_SOLID},
+  [_LVL0_] = {C_HSV_WINERED,   LYR_SOLID},
+  [_LVL1_] = {HSV_RED,         LYR_TRANS},
+  [_LVL2_] = {HSV_MAGENTA,     LYR_BLACK},
+  [_LVL3_] = {HSV_PURPLE,      LYR_BLACK},
+  [_LVL4_] = {C_HSV_DARKGOLD,  LYR_SOLID},
+  [_LVL5_] = {C_HSV_DARKBLUE,  LYR_SOLID},
+  [_LVL6_] = {HSV_BLUE,        LYR_TRANS},
+  [_LVL7_] = {C_HSV_WINERED,   LYR_SOLID}
+};
+
+
+void keyboard_post_init_user(void) {
+  // Call the post init code.
+#ifdef CONSOLE_ENABLE
+  debug_enable=true;
+  debug_matrix=true;
+#endif
+  //rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
+  //rgb_matrix_set_flags(LED_FLAG_NONE);
+  rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
+  //rgb_matrix_mode(RGB_MATRIX_SOLID_COLOR);
+  //rgb_matrix_sethsv(HSV_OFF);
+  //rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
+  //rgb_matrix_sethsv_noeeprom(HSV_OFF);
+  //rgb_matrix_set_color_all(RGB_BLACK);
+  rgb_matrix_enable();
+}
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+#ifdef CONSOLE_ENABLE
+    // useful for getting matrix right
+    uprintf("KL: kc: 0x%04X, col: %u, row: %u, pressed: %u, time: %u, interrupt: %u, count: %u\n", keycode, record->event.key.col, record->event.key.row, record->event.pressed, record->event.time, record->tap.interrupted, record->tap.count);
+#endif
+
+    switch (keycode) {
+      case RGB_TOG:
+        if (record->event.pressed) {
+          switch (rgb_matrix_get_flags()) {
+            case LED_FLAG_ALL: {
+               rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR);
+               rgb_matrix_set_color_all(RGB_BLACK);
+            }
+            break;
+            case (LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER | LED_FLAG_INDICATOR): {
+               rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
+               rgb_matrix_set_color_all(RGB_BLACK);
+            }
+            break;
+            case LED_FLAG_UNDERGLOW: {
+               rgb_matrix_set_flags(LED_FLAG_NONE);
+               rgb_matrix_disable_noeeprom();
+            }
+            break;
+            default: {
+               rgb_matrix_set_flags(LED_FLAG_ALL);
+               rgb_matrix_enable_noeeprom();
+            }
+            break;
+          }
+        }
+        return false;
+      default:
+        return true; // Process all other keycodes normally
+  }
+}
+
+
+void set_led_color_by_hsv(int ledkey, uint8_t h_in, uint8_t s_in, uint8_t v_in){
+    HSV hsv = { .h = h_in, .s = s_in, .v = v_in};
+    RGB rgb = hsv_to_rgb(hsv);
+    float f = (float)rgb_matrix_config.hsv.v / UINT8_MAX;
+    rgb_matrix_set_color(ledkey, f * rgb.r, f * rgb.g, f * rgb.b);
+}
+
+void set_led_color_by_layer(int layer, int ledkey){
+    set_led_color_by_hsv(ledkey, pgm_read_byte(&ledmap[layer][0]),
+                              pgm_read_byte(&ledmap[layer][1]),
+                              pgm_read_byte(&ledmap[layer][2]));    
+}
+
+void set_ledkey_by_layer_type(int layer, int ledkey, uint16_t key){
+    if (rgb_matrix_get_flags() != LED_FLAG_ALL){
+        if ( key == KC_TRNS ) {
+            if ((pgm_read_byte(&ledmap[layer][3]) == LYR_TRANS) && (layer > 0)){
+                // this key is transparent and the layer below does something 
+                // - light it up in  (lower) layer-1 specific color
+                set_led_color_by_layer(layer-1, ledkey);      
+            } 
+            if (pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
+                // this key is transparent but the lower layer is not intended 
+                // to be used, it still works but not intended; type BLACK
+                set_led_color_by_hsv(ledkey, HSV_BLACK);
+            }
+        } else {
+            // this key does something - light it up in layer specific color
+            // regular key and SOLID or BLACK as layer type
+            set_led_color_by_layer(layer, ledkey);
+        }
+    }
+}
+
+void set_caps_lock(int layer) {
+    int caps_lock_led = 30;
+    led_t host_leds = host_keyboard_led_state();
+    if (host_leds.caps_lock) {
+        set_led_color_by_hsv(caps_lock_led, HSV_WHITE);
+    } else {
+        // if capslock is not pressed don't clear it,
+        // it might be used for displaying led pattern
+        if((rgb_matrix_get_flags() != LED_FLAG_ALL)) {
+            // or to keep the correct lighting on for the layer that use all keys
+            // on all other layers turn the led off, so only switch it of when 
+            // layer is BLACK
+            if(pgm_read_byte(&ledmap[layer][3]) == LYR_BLACK){
+              set_led_color_by_hsv(caps_lock_led, HSV_BLACK);
+            }
+        }
+    }
+}
+
+void set_layer_color(int layer) {
+    // key specific lighting
+    int ledkey=0;
+    for (int keyindex=0; keyindex<MATRIX_COLS*MATRIX_ROWS;keyindex++) {
+        uint8_t row = keyindex/MATRIX_COLS;
+        uint8_t col = (keyindex-(keyindex/MATRIX_COLS)*MATRIX_COLS);
+        uint16_t key=pgm_read_word(&keymaps[layer][row][col]);
+        
+        // continue if this is not a valid key
+        if (key==KC_NO) { continue; }
+        
+        // handle layer specific coloring
+        set_ledkey_by_layer_type(layer, ledkey, key);
+        /* === below this function add custom overriding ledkey lighting === */
+    
+        // gaming layer with highlighted keys
+        //if (IS_LAYER_ON(_LVL4_)) {
+        if (layer == _LVL4_) {
+            if((key==KC_W) || (key==KC_A) || (key==KC_S) || (key==KC_D)) {
+                set_led_color_by_hsv(ledkey, HSV_GOLD);
+            }
+            if((key==KC_R) || (key==KC_SPC) || (key==KC_LSFT) || (key==KC_LCTL)) {
+                set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
+            }
+        }
+
+        // color testing layer
+        /*if (layer == _LVL7_) {
+        switch (ledkey) {
+          case 16: {
+                set_led_color_by_hsv(ledkey, HSV_AZURE);
+              }
+              break;
+          case 17: {
+                set_led_color_by_hsv(ledkey, HSV_BLUE);
+              }
+              break;
+          case 18: {
+                set_led_color_by_hsv(ledkey, HSV_CHARTREUSE);
+              }
+              break;
+          case 19: {
+                set_led_color_by_hsv(ledkey, HSV_CORAL);
+              }
+              break;
+          case 20: {
+                set_led_color_by_hsv(ledkey, HSV_CYAN);
+              }
+              break;
+          case 21: {
+                set_led_color_by_hsv(ledkey, HSV_GOLD);
+              }
+              break;
+          case 22: {
+                set_led_color_by_hsv(ledkey, HSV_GOLDENROD);
+              }
+              break;
+          case 23: {
+                set_led_color_by_hsv(ledkey, HSV_MAGENTA);
+              }
+              break;
+          case 24: {
+                set_led_color_by_hsv(ledkey, HSV_ORANGE);
+              }
+              break;
+          case 25: {
+                set_led_color_by_hsv(ledkey, HSV_PINK);
+              }
+              break;
+          case 26: {
+                set_led_color_by_hsv(ledkey, HSV_RED);
+              }
+              break;
+          case 27: {
+                set_led_color_by_hsv(ledkey, HSV_SPRINGGREEN);
+              }
+              break;
+          case 32: {
+                set_led_color_by_hsv(ledkey, HSV_MAGENTA);
+              }
+              break;
+          case 33: {
+                set_led_color_by_hsv(ledkey, HSV_TEAL);
+              }
+              break;
+          case 34: {
+                set_led_color_by_hsv(ledkey, HSV_TURQUOISE);
+              }
+              break;
+          case 35: {
+                set_led_color_by_hsv(ledkey, HSV_WHITE);
+              }
+              break;
+          case 36: {
+                set_led_color_by_hsv(ledkey, HSV_YELLOW);
+              }
+              break;
+          case 37: {
+                set_led_color_by_hsv(ledkey, HSV_PURPLE);
+              }
+              break;
+          case 38: {
+                set_led_color_by_hsv(ledkey, HSV_GREEN);
+              }
+              break;
+          default: {
+              }
+              break;
+            }
+        }*/
+        ledkey++;
+    }
+    // non key specific lighting instead led flag based
+    if (layer == _LVL7_){
+        for (uint8_t i = 0; i < DRIVER_LED_TOTAL; ++i) {
+            if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_MODIFIER)) {
+                set_led_color_by_hsv(i, C_HSV_DARKGOLD);
+            }
+            if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_UNDERGLOW)) {
+                set_led_color_by_hsv(i, HSV_BLACK);
+            }
+            if (HAS_ANY_FLAGS(g_led_config.flags[i], LED_FLAG_KEYLIGHT)) {
+                set_led_color_by_layer(layer, i);
+            }
+        }
+    }
+
+    return;
+}
+
+void rgb_matrix_indicators_user(void) {
+    int layer = get_highest_layer(layer_state);
+    set_layer_color(layer);
+    set_caps_lock(layer);
+}
+
+#ifdef LEADER_ENABLE
+LEADER_EXTERNS();
+
+void matrix_scan_user(void) {
+    LEADER_DICTIONARY() {
+        leading = false;
+        leader_end();
+
+        SEQ_ONE_KEY(KC_F) {
+          // Anything you can do in a macro.
+          SEND_STRING("QMK is awesome.");
+        }
+        SEQ_TWO_KEYS(KC_D, KC_D) {
+          SEND_STRING(SS_LCTL("a") SS_LCTL("c"));
+        }
+        SEQ_TWO_KEYS(KC_S, KC_S) {
+          SEND_STRING(SS_LCTL("v"));
+        }
+        SEQ_THREE_KEYS(KC_D, KC_D, KC_S) {
+          SEND_STRING("https://start.duckduckgo.com\n");
+        }
+    }
+}
+#endif

+ 22 - 0
keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/readme.md

@@ -0,0 +1,22 @@
+# p4yne's keymap for the bm65iso
+
+* Eight layers (DE, LYR_SW_MEDIA, MOUSE_DSKTP_NAV, DYN_MACRO_NUMPAD_LEADER, GAMING, US, US_SHIFTED, DE_FLAG_LIGHTNING)
+* Different color for each layer (DRK_RED, RED, MAGENTA, PURPLE, DRK_GOLD, DRK_BLUE, BLUE, DRK_RED)
+* Keys with something else defined than KC_TRNS are lit up in the layer color, so you easily can see which keys have some function defined
+* Custom layer types for KC_TRNS keys to let lower layer shine through, or stay black/off
+* Custom lighting based on layer, key and led flag 
+* Caps-Lock lights up when active
+* Some leader shortcuts defined - nothing useful yet
+* Some space cadet keys defined for easier insertion of () and {}
+* Bootmagic lite enabled via default settings so you can plug in the keyboard while holding esc to land in bootloader mode
+* Manages all this and still fits in to the program memory
+
+Make example for this keyboard (after setting up your build environment):
+
+    make kprepublic/bm65hsrgb_iso:p4yne
+
+Flashing example for this keyboard:
+
+    make kprepublic/bm65hsrgb_iso:p4yne:flash
+
+Keyboard Maintainer: **[p4yne](https://github.com/p4yne)**

+ 23 - 0
keyboards/kprepublic/bm65hsrgb_iso/keymaps/p4yne/rules.mk

@@ -0,0 +1,23 @@
+#Features
+TAP_DANCE_ENABLE = yes
+SPACE_CADET_ENABLE = yes
+
+
+MAGIC_ENABLE = yes
+EXTRAKEY_ENABLE = yes
+MOUSEKEY_ENABLE = yes
+LEADER_ENABLE = yes
+DYNAMIC_MACRO_ENABLE = yes
+
+#Disabled Features
+#COMBO_ENABLE = no
+# Combo Key Grave and Escape
+#GRAVE_ESC_ENABLE = no
+# no unicode support
+#UNICODE_ENABLE = no
+
+#Debugging
+#COMMAND_ENABLE = no
+#CONSOLE_ENABLE = yes
+
+