Browse Source

Remove broken userspace and keymaps (#18806)

Joel Challis 2 years ago
parent
commit
428114fac2
48 changed files with 0 additions and 4810 deletions
  1. 0 32
      keyboards/splitkb/kyria/keymaps/bbaserdem/config.h
  2. 0 109
      keyboards/splitkb/kyria/keymaps/bbaserdem/keymap.c
  3. 0 32
      keyboards/splitkb/kyria/keymaps/bbaserdem/readme.md
  4. 0 30
      keyboards/splitkb/kyria/keymaps/bbaserdem/rules.mk
  5. 0 21
      layouts/community/ortho_3x10/bbaserdem/config.h
  6. 0 98
      layouts/community/ortho_3x10/bbaserdem/keymap.c
  7. 0 19
      layouts/community/ortho_3x10/bbaserdem/readme.md
  8. 0 23
      layouts/community/ortho_3x10/bbaserdem/rules.mk
  9. 0 26
      layouts/community/ortho_4x12/bbaserdem/config.h
  10. 0 88
      layouts/community/ortho_4x12/bbaserdem/keymap.c
  11. 0 12
      layouts/community/ortho_4x12/bbaserdem/readme.md
  12. 0 26
      layouts/community/ortho_4x12/bbaserdem/rules.mk
  13. 0 35
      layouts/community/split_3x5_3/bbaserdem/config.h
  14. 0 117
      layouts/community/split_3x5_3/bbaserdem/keymap.c
  15. 0 18
      layouts/community/split_3x5_3/bbaserdem/readme.md
  16. 0 22
      layouts/community/split_3x5_3/bbaserdem/rules.mk
  17. 0 23
      layouts/community/split_3x6_3/bbaserdem/chconf.h
  18. 0 77
      layouts/community/split_3x6_3/bbaserdem/config.h
  19. 0 24
      layouts/community/split_3x6_3/bbaserdem/halconf.h
  20. 0 191
      layouts/community/split_3x6_3/bbaserdem/keymap.c
  21. 0 25
      layouts/community/split_3x6_3/bbaserdem/mcuconf.h
  22. 0 15
      layouts/community/split_3x6_3/bbaserdem/readme.md
  23. 0 47
      layouts/community/split_3x6_3/bbaserdem/rules.mk
  24. 0 16
      layouts/community/split_3x6_3/bbaserdem/ssd1306.c
  25. 0 2
      users/bbaserdem/.gitignore
  26. 0 82
      users/bbaserdem/bb-audio.c
  27. 0 28
      users/bbaserdem/bb-audio.h
  28. 0 30
      users/bbaserdem/bb-backlight.c
  29. 0 23
      users/bbaserdem/bb-backlight.h
  30. 0 514
      users/bbaserdem/bb-encoder.c
  31. 0 29
      users/bbaserdem/bb-encoder.h
  32. 0 156
      users/bbaserdem/bb-macro.c
  33. 0 113
      users/bbaserdem/bb-macro.h
  34. 0 796
      users/bbaserdem/bb-oled-extra.c
  35. 0 25
      users/bbaserdem/bb-oled-extra.h
  36. 0 216
      users/bbaserdem/bb-oled.c
  37. 0 32
      users/bbaserdem/bb-oled.h
  38. 0 123
      users/bbaserdem/bb-rgb.c
  39. 0 28
      users/bbaserdem/bb-rgb.h
  40. 0 116
      users/bbaserdem/bb-underglow.c
  41. 0 28
      users/bbaserdem/bb-underglow.h
  42. 0 376
      users/bbaserdem/bbaserdem.c
  43. 0 573
      users/bbaserdem/bbaserdem.h
  44. 0 134
      users/bbaserdem/config.h
  45. 0 4
      users/bbaserdem/keymap-bitmaps/.gitignore
  46. 0 38
      users/bbaserdem/keymap-bitmaps/cropBmp
  47. 0 131
      users/bbaserdem/readme.md
  48. 0 87
      users/bbaserdem/rules.mk

+ 0 - 32
keyboards/splitkb/kyria/keymaps/bbaserdem/config.h

@@ -1,32 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#pragma once
-
-// Kyria specific
-#ifdef KEYBOARD_splitkb_kyria_rev1
-    // Split definition; use the following to flash;
-    //  pro-micro:      avrdude-split-left/right
-    //  elite-c:        dfu-split-left/right
-#   define ENCODER_DIRECTION_FLIP
-#   define EE_HANDS
-
-    // Make sure kyria has bigger oled display
-#   ifdef OLED_ENABLE
-#   define OLED_DISPLAY_128X64
-#   endif
-#endif

+ 0 - 109
keyboards/splitkb/kyria/keymaps/bbaserdem/keymap.c

@@ -1,109 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#include QMK_KEYBOARD_H
-#include "bbaserdem.h"
-
-#define LAYOUT_split_3x6_5_wrapper(...) LAYOUT_split_3x6_5(__VA_ARGS__)
-
-/* F layout
- * ┌───┬───┬───┬───┬───┬───┐                 ┌───┬───┬───┬───┬───┬───┐
- * │ W │ F │ G │ Ğ │ I │ O │                 │ D │ R │ N │ H │ P │ Q │
- * ├───┼───┼───┼───┼───┼───┤                 ├───┼───┼───┼───┼───┼───┤
- * │ X │ A │ S │ D │ F │ G │                 │ T │ K │ M │ L │ Y │ Ş │
- * ├───┼───┼───┼───┼───┼───┼───┬───┐ ┌───┬───┼───┼───┼───┼───┼───┼───┤
- * │* +│ J │ Ö │ V │ C │ Ç │   │   │ │   │   │ Z │ S │ B │. :│, ;│< >│
- * └───┴───┴───┼───┼───┼───┤Esc│Shf│ │Shf│Del├───┼───┼───┼───┴───┴───┘
- *             │En1│Tab│Ent│   │   │ │   │   │Spc│Bsp│En2│
- *             └───┴───┴───┴───┴───┘ └───┴───┴───┴───┴───┘
- */
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    [_BASE] = LAYOUT_split_3x6_5_wrapper(
-        _BL1_1_,_BL1_5_,                _BR1_5_,_BR1_1_,
-        _BL2_1_,_BL2_5_,                _BR2_5_,_BR2_1_,
-        _BL3_1_,_BL3_5_,xxx2xxx,xxx2xxx,_BR3_5_,_BR3_1_,
-        BB_ENC0, _BL4_3_,KC_LSFT,KC_RSFT,_BR4_3_,BB_ENC1
-    ),
-    [_CHAR] = LAYOUT_split_3x6_5_wrapper(
-        XXXXXXX,_CL1_5_,                _CR1_5_,XXXXXXX,
-        XXXXXXX,_CL2_5_,                _CR2_5_,XXXXXXX,
-        XXXXXXX,_CL3_5_,xxx2xxx,xxx2xxx,_CR3_5_,XXXXXXX,
-        _______,_CL4_3_,_______,_______,_CR4_3_,_______
-    ),
-    [_GAME] = LAYOUT_split_3x6_5_wrapper(
-        _GA1_1_,_GA1_5_,                ___5___,___1___,
-        _GA2_1_,_GA2_5_,                ___5___,___1___,
-        _GA3_1_,_GA3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
-        _______,_GA4_3_,_______,_______,___3___,_______
-    ),
-    [_MEDI] = LAYOUT_split_3x6_5_wrapper(
-        ___1___,___5___,                _ME1_5_,___1___,
-        ___1___,___5___,                _ME2_5_,___1___,
-        ___1___,___5___,xxx2xxx,xxx2xxx,_ME3_5_,___1___,
-        ___1___,___3___,_______,_______,_ME4_3_,___1___	
-    ),
-    [_NAVI] = LAYOUT_split_3x6_5_wrapper(
-        ___1___,___5___,                _NA1_5_,___1___,
-        ___1___,___5___,                _NA2_5_,___1___,
-        ___1___,___5___,xxx2xxx,xxx2xxx,_NA3_5_,___1___,
-        ___1___,___3___,_______,_______,_NA4_3_,___1___
-    ),
-    [_SYMB] = LAYOUT_split_3x6_5_wrapper(
-        ___1___,___5___,                _SY1_5_,___1___,
-        ___1___,___5___,                _SY2_5_,___1___,
-        ___1___,___5___,xxx2xxx,xxx2xxx,_SY3_5_,___1___,
-        ___1___,___3___,_______,_______,_SY4_3_,___1___
-    ),
-    [_NUMB] = LAYOUT_split_3x6_5_wrapper(
-        ___1___,_NU1_5_,                ___5___,___1___,
-        ___1___,_NU2_5_,                ___5___,___1___,
-        ___1___,_NU3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
-        ___1___,_NU4_3_,_______,_______,___3___,___1___
-    ),
-    [_FUNC] = LAYOUT_split_3x6_5_wrapper(
-        ___1___,_FU1_5_,                ___5___,___1___,
-        ___1___,_FU2_5_,                ___5___,___1___,
-        ___1___,_FU3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
-        ___1___,_FU4_3_,_______,_______,___3___,___1___
-    ),
-    [_MOUS] = LAYOUT_split_3x6_5_wrapper(
-        ___1___,_MO1_5_,                ___5___,___1___,
-        ___1___,_MO2_5_,                ___5___,___1___,
-        ___1___,_MO3_5_,xxx2xxx,xxx2xxx,___5___,___1___,
-        ___1___,_MO4_3_,_______,_______,___3___,___1___
-    ),
-    [_MUSI] = LAYOUT_split_3x6_5_wrapper(
-        _MU_12_,_MU_12_,
-        _MU_06_,xxx2xxx,xxx2xxx,_MU_06_,
-        MU_TOG,_MUL_3_,_MU_02_,_MUR_3_,___1___
-    )
-};
-
-#ifdef KEYBOARD_splitkb_kyria_rev1      // Kyria specific code
-#ifdef OLED_ENABLE                          // Kyria's oled screen
-// Rotate the display on kyria
-oled_rotation_t oled_init_user(oled_rotation_t rotation) {
-    return OLED_ROTATION_180;
-}
-// For kyria; print logo, and allow default status printing
-bool oled_task_keymap(void) {
-    render_qmk_logo(0, 0);
-    render_status_lite(4, 0);
-    return false;
-}
-#endif //OLED_ENABLE
-#endif //KEYBOARD_splitkb_kyria_rev1

+ 0 - 32
keyboards/splitkb/kyria/keymaps/bbaserdem/readme.md

@@ -1,32 +0,0 @@
-This folder contains my Kyria (`split_3x6_5`) board layout.
-Check out the [user readme](../../../../../users/bbaserdem/readme.md) for more info.
-
-# Kyria
-
-I use a rev 1.3 PCB as a daily driver.
-
-## Hardware
-
-* Using a modified High-profile case; with metal switch plate.
-* Currently using a Pro-Micro and an Elite-C as microcontrollers.
-* Using Gateron Silent Black Ink with Progressive springs (100g), lubed.
-* Have mill-max sockets for hotswap feature.
-* All microcontrollers and OLED's are socketed for easy removal.
-
-## Features
-
-* Use two thumb keys in the 2u layout.
-* Have rotary encoders in the outermost keys of the thumb cluster.
-* Have underglow leds soldered.
-
-## Issues
-
-* Stabilizers squiek, and need lubing.
-* The double tap buttons (home row; left leader the most) don't contact well.
-
-## Todo
-
-* Switch to Proton C conversion with a game plan.
-* Lube stabilizers.
-* Get tenting puck.
-* (Not depending on me) migrate this code to layouts.

+ 0 - 30
keyboards/splitkb/kyria/keymaps/bbaserdem/rules.mk

@@ -1,30 +0,0 @@
-# Copyright 2021 Batuhan Başerdem
-# <baserdem.batuhan@gmail.com> @bbaserdem
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-# Kyria hardware
-ifneq (,$(findstring splitkb/kyria/rev1,$(KEYBOARD)))
-    # Elective features
-    ENCODER_ENABLE = yes
-    OLED_ENABLE = yes
-    # Nonexistent features
-    AUDIO_ENABLE = no
-    BACKLIGHT_ENABLE = no
-    RGB_MATRIX_ENABLE = no
-    # Space savers
-    NKRO_ENABLE = no
-    VELOCIKEY_ENABLE = no
-    WPM_ENABLE = no
-endif

+ 0 - 21
layouts/community/ortho_3x10/bbaserdem/config.h

@@ -1,21 +0,0 @@
-/*
-Copyright 2019 Batuhan Başerdem <baserdem.batuhan@gmail.com> @bbaserdem
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#pragma once
-
-// Gherkin specific
-#ifdef KEYBOARD_40percentclub_gherkin
-    #define MUSIC_MAP
-    #define RGB_DI_PIN F6
-    #define RGB_MATRIX_LED_COUNT 10
-#endif

+ 0 - 98
layouts/community/ortho_3x10/bbaserdem/keymap.c

@@ -1,98 +0,0 @@
-/*
-Copyright 2019 Batuhan Başerdem <baserdem.batuhan@gmail.com> @bbaserdem
-This program is free software: you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation, either version 2 of the License, or
-(at your option) any later version.
-This program is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-GNU General Public License for more details.
-You should have received a copy of the GNU General Public License
-along with this program.  If not, see <http://www.gnu.org/licenses/>.
-*/
-#include QMK_KEYBOARD_H
-#include "bbaserdem.h"
-
-#ifdef KEYBOARD_40percentclub_gherkin
-    // Flip it
-    #undef LAYOUT_ortho_3x10
-    #define LAYOUT_ortho_3x10( \
-	 K00,   K01,   K02,   K03,   K04,   K05,   K10,   K11,   K12,   K13 , \
-	 K14,   K15,   K20,   K21,   K22,   K23,   K24,   K25,   K30,   K31 , \
-	 K32,   K33,   K34,   K35,   K40,   K41,   K42,   K43,   K44,   K45   \
-    ) { \
-	{ K45,   K44,   K43,   K42,   K41,   K40 }, \
-	{ K35,   K34,   K33,   K32,   K31,   K30 }, \
-	{ K25,   K24,   K23,   K22,   K21,   K20 }, \
-	{ K15,   K14,   K13,   K12,   K11,   K10 }, \
-	{ K05,   K04,   K03,   K02,   K01,   K00 }  \
-    }
-#endif
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-/* Game pad
- * ,-----------------------------------------------------------.
- * | Esc |  1  |  2  |  3  |  4  |  5  |  6  | F1  | F2  | F3  |
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |AdjsL|  Q  |  W  |  E  |  R  | Ent | Tab | Ctr | |^| | Alt |
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |Music|  A  |  S  |  D  |  F  | Spc |Shift| <-- | |v| | --> |
- * `-----------------------------------------------------------'
- */
-    [_BASE] = LAYOUT_ortho_3x10(
-        KC_ESC, KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_F1,  KC_F2,  KC_F3,
-    MO(_MEDI),  KC_Q,   KC_W,   KC_E,   KC_R,   KC_ENT, KC_TAB, KC_LCTL,KC_UP,  KC_LALT,
-        MU_TOG, KC_A,   KC_S,   KC_D,   KC_F,   KC_SPC, KC_LSFT,KC_LEFT,KC_DOWN,KC_RGHT
-    ),
-/* Adjust
- * ,-----------------------------------------------------------.
- * | Esc |RGBTg|HueUp|HueDn|SatUp|SatDn|ValUp|ValDn|ModNx|ModPr|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |     |BltTg|Breth|BriUp|BriDn|     |     |Veloc|SpdUp|SpdDn|
- * |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
- * |Music|     |     |     |     |     |     |     |EEprm|Reset|
- * `-----------------------------------------------------------'
- */
-    [_MEDI] = LAYOUT_ortho_3x10(
-        CK_TOGG,RGB_TOG,RGB_HUI,RGB_HUD,RGB_SAI,RGB_SAD,RGB_VAI,RGB_VAD,RGB_MOD,RGB_RMOD,
-        _______,BL_TOGG,BL_BRTG,BL_INC, BL_DEC, XXXXXXX,XXXXXXX,VLK_TOG,RGB_SPI,RGB_SPD,
-        AU_TOG, XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,XXXXXXX,EE_CLR,QK_BOOT
-    ),
-    [_MUSI] = LAYOUT_ortho_3x10_wrapper(
-        MU_FAST,_MU_08_,MU_REC,
-        MU_SLOW,_MU_08_,MU_STOP,
-        MU_TOG, _MU_08_,MU_PLAY
-    ),
-};
-
-// Music map, guitar like.
-#ifdef AUDIO_ENABLE
-const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_ortho_3x10(
-    10, 11, 12, 13, 14, 15, 16, 17, 18, 19,
-     5,  6,  7,  8,  9, 10, 11, 12, 13, 14,
-     0,  1,  2,  3,  4,  5,  6,  7,  8,  9
-);
-#endif
-
-// RGB matrix code
-#ifdef RGB_MATRIX_ENABLE
-// Gherkin
-#if defined(KEYBOARD_40percentclub_gherkin)
-led_config_t g_led_config = {
-  { // Key Matrix to LED Index
-    { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
-    { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
-    { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
-    { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED},
-    { NO_LED, NO_LED, NO_LED, NO_LED, NO_LED}
-}, { // LED Index to Physical Position
-    {224,  0}, {168,  0}, {112,  0}, { 56,  0}, {  0,  0},
-    {  0, 64}, { 56, 64}, {112, 64}, {168, 64}, {224, 64},
-}, { // LED Index to Flag
-    2,2,2,2,2,2,2,2,2,2
-}};
-// Disable layer switching
-bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {return true;}
-#endif // Gherkin
-#endif // RGB Matrix

+ 0 - 19
layouts/community/ortho_3x10/bbaserdem/readme.md

@@ -1,19 +0,0 @@
-This folder contains my [3x10\_ortho](../../../default/ortho_3x10) board layouts
-Check out the [user readme](../../../../users/bbaserdem/readme.md) for more info.
-
-# Gherkin
-
-I use [Gherkin](../../../../keyboards/40percentclub/gherkin/readme.md).
-
-It is used as a game pad, and key layout is inspired by spare keys I had lying around.
-The firmware is very simple, and only includes one layer keymap, and RGB effects.
-
-## Status
-
-* [x] Layout adapted
-* [x] Tested build
-* [x] Confirmed on board
-
-## Build
-
-Build command: `CFLAGS="-Wno-error=deprecated" <FILL-IN-LATER>`

+ 0 - 23
layouts/community/ortho_3x10/bbaserdem/rules.mk

@@ -1,23 +0,0 @@
-# Copyright 2019 Batuhan Başerdem <baserdem.batuhan@gmail.com> @bbaserdem
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 2 of the License, or
-# (at your option) any later version.
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-# You should have received a copy of the GNU General Public License
-# along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-# This small layout is a macro-pad; does not need userspace
-
-# Gherkin has both RGB strip and LED lights
-ifneq (,$(findstring 40percentclub/gherkin,$(KEYBOARD)))
-    CONVERT_TO_PROTON_C = yes
-    RGB_MATRIX_ENABLE = yes
-    RGB_MATRIX_DRIVER = WS2812
-    AUDIO_ENABLE = yes
-    BACKLIGHT_ENABLE = yes
-    VELOCIKEY_ENABLE = yes
-endif

+ 0 - 26
layouts/community/ortho_4x12/bbaserdem/config.h

@@ -1,26 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-// Code pertaining to planck rev6
-#ifdef KEYBOARD_planck_rev6
-    // Encoder I use;
-#   ifdef ENCODER_RESOLUTION
-#   undef ENCODER_RESOLUTION
-#   endif
-#   define ENCODER_RESOLUTION 2
-#endif

+ 0 - 88
layouts/community/ortho_4x12/bbaserdem/keymap.c

@@ -1,88 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#include QMK_KEYBOARD_H
-#include "bbaserdem.h"
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    // Base layer
-    [_BASE] = LAYOUT_ortho_4x12_wrapper(
-        _BL1_5_,_BL1_1_,_BR1_1_,_BR1_5_,
-        _BL2_5_,_BL2_1_,_BR2_1_,_BR2_5_,
-        _BL3_5_,_BL3_1_,_BR3_1_,_BR3_5_,
-        BB_ENC0,KC_DOWN,KC_UP,  _BL4_3_,_BR4_3_,KC_LEFT,KC_RGHT,RGB_TOG
-    ),
-    // Extra characters overlay
-    [_CHAR] = LAYOUT_ortho_4x12_wrapper(
-        _CL1_5_,xxx2xxx,_CR1_5_,
-        _CL2_5_,xxx2xxx,_CR2_5_,
-        _CL3_5_,xxx2xxx,_CR3_5_,
-        ___3___,_CL4_3_,_CR4_3_,___3___
-    ),
-    // Game layer: left_half
-    [_GAME] = LAYOUT_ortho_4x12_wrapper(
-        _GA1_5_,_GA1_1_,___6___,
-        _GA2_5_,_GA2_1_,___6___,
-        _GA3_5_,_GA3_1_,___6___,
-        ___3___,_GA4_3_,___6___
-    ),
-    // Media layer: right_half
-    [_MEDI] = LAYOUT_ortho_4x12_wrapper(
-        ___6___,xxx1xxx,_ME1_5_,
-        ___6___,xxx1xxx,_ME2_5_,
-        ___6___,xxx1xxx,_ME3_5_,
-        ___6___,_ME4_3_,___3___
-    ),
-    // Navigation layer: right_half
-    [_NAVI] = LAYOUT_ortho_4x12_wrapper(
-        ___6___,xxx1xxx,_NA1_5_,
-        ___6___,xxx1xxx,_NA2_5_,
-        ___6___,xxx1xxx,_NA3_5_,
-        ___6___,_NA4_3_,___3___
-    ),
-    // Symbol layer: right_half
-    [_SYMB] = LAYOUT_ortho_4x12_wrapper(
-        ___6___,xxx1xxx,_SY1_5_,
-        ___6___,xxx1xxx,_SY2_5_,
-        ___6___,xxx1xxx,_SY3_5_,
-        ___6___,_SY4_3_,___3___
-    ),
-    // Number layer: left_half
-    [_NUMB] = LAYOUT_ortho_4x12_wrapper(
-        xxx1xxx,_NU1_5_,___6___,
-        xxx1xxx,_NU2_5_,___6___,
-        xxx1xxx,_NU3_5_,___6___,
-        ___3___,_NU4_3_,___6___
-    ),
-    // Function layer: left_half
-    [_FUNC] = LAYOUT_ortho_4x12_wrapper(
-        _FU1_5_,xxx1xxx,___6___,
-        _FU2_5_,xxx1xxx,___6___,
-        _FU3_5_,xxx1xxx,___6___,
-        ___3___,_FU4_3_,___6___
-    ),
-    // Mouse layer: left_half
-    [_MOUS] = LAYOUT_ortho_4x12_wrapper(
-        _MO1_5_,xxx1xxx,___6___,
-        _MO2_5_,xxx1xxx,___6___,
-        _MO3_5_,xxx1xxx,___6___,
-        ___3___,_MO4_3_,___6___
-    ),
-    // Music layer: everything
-    [_MUSI] = LAYOUT_ortho_4x12_wrapper(
-        _MU_12_,_MU_12_,_MU_12_,
-        ___1___,_MU_02_,_MUL_3_,_MUR_3_,_MU_02_,___1___)
-};

+ 0 - 12
layouts/community/ortho_4x12/bbaserdem/readme.md

@@ -1,12 +0,0 @@
-This folder contains my [4x12\_ortho](../../../default/ortho_4x12) board layouts
-Check out the [user readme](../../../../users/bbaserdem/readme.md) for more info.
-
-# Planck Light
-
-I use a couple [planck](../../../../keyboards/planck/readme.md) keyboards.
-To sell soon; don't use them anymore, but will keep the light version.
-
-# JJ40
-
-A planck rev4 replacement; for my acrylic planck case which used to host a now
-defunct rev4.

+ 0 - 26
layouts/community/ortho_4x12/bbaserdem/rules.mk

@@ -1,26 +0,0 @@
-
-# Copyright 2021 Batuhan Başerdem
-# <baserdem.batuhan@gmail.com> @bbaserdem
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-# Planck rev6 has both RGBLIGHT and RGB_MATRIX enabled
-ifneq (,$(findstring planck/rev6,$(KEYBOARD)))
-    RGB_MATRIX_ENABLE = yes
-    RGBLIGHT_ENABLE = no
-endif
-# JJ40 here
-ifneq (,$(findstring jj40,$(KEYBOARD)))
-    RGB_MATRIX_ENABLE = yes
-endif

+ 0 - 35
layouts/community/split_3x5_3/bbaserdem/config.h

@@ -1,35 +0,0 @@
-
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-// Split definition; use the following to flash;
-//  pro-micro:      avrdude-split-left/right
-//  elite-c:        dfu-split-left/right
-#define EE_HANDS
-
-#ifdef KEYBOARD_crkbd_rev1
-    // Corne overrides
-#   ifdef RGBLED_NUM
-#   undef RGBLED_NUM
-#   endif
-#   ifdef RGB_MATRIX_LED_COUNT
-#   undef RGB_MATRIX_LED_COUNT
-#   endif
-#   define RGBLED_NUM 48
-#   define RGB_MATRIX_LED_COUNT RGBLED_NUM
-#endif // KEYBOARD_crkbd_rev1

+ 0 - 117
layouts/community/split_3x5_3/bbaserdem/keymap.c

@@ -1,117 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include QMK_KEYBOARD_H
-#include "bbaserdem.h"
-
-/* D layout
- * ┌───┬───┬───┬───┬───┐         ┌───┬───┬───┬───┬───┐
- * │' "│, <│. >│ P │ Y │         │ F │ G │ C │ R │ L │
- * ├───┼───┼───┼───┼───┤         ├───┼───┼───┼───┼───┤
- * │ A │ O │ E │ U │ I │         │ D │ H │ T │ N │ S │
- * ├───┼───┼───┼───┼───┤         ├───┼───┼───┼───┼───┤
- * │; :│ Q │ J │ K │ X │         │ B │ M │ W │ V │ Z │
- * └───┴───┴───┼───┼───┼───┐ ┌───┼───┼───┼───┴───┴───┘
- *             │Del│Tab│Spc│ │Ent│Esc│Bsp│
- *             └───┴───┴───┘ └───┴───┴───┘
- */
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    [_BASE] = LAYOUT_split_3x5_3_wrapper(
-        _BL1_5_,_BR1_5_,
-        _BL2_5_,_BR2_5_,
-        _BL3_5_,_BR3_5_,
-        _BL4_3_,_BR4_3_
-    ),
-    [_CHAR] = LAYOUT_split_3x5_3_wrapper(
-        _CL1_5_,_CR1_5_,
-        _CL2_5_,_CR2_5_,
-        _CL3_5_,_CR3_5_,
-        _CL4_3_,_CR4_3_
-    ),
-    [_GAME] = LAYOUT_split_3x5_3_wrapper(
-        _GA1_5_,___5___,
-        _GA2_5_,___5___,
-        _GA3_5_,___5___,
-        _GA4_3_,___3___
-    ),
-    [_MEDI] = LAYOUT_split_3x5_3_wrapper(
-        ___5___,_ME1_5_,
-        ___5___,_ME2_5_,
-        ___5___,_ME3_5_,
-        ___3___,_ME4_3_
-    ),
-    [_NAVI] = LAYOUT_split_3x5_3_wrapper(
-        ___5___,_NA1_5_,
-        ___5___,_NA2_5_,
-        ___5___,_NA3_5_,
-        ___3___,_NA4_3_
-    ),
-    [_SYMB] = LAYOUT_split_3x5_3_wrapper(
-        ___5___,_SY1_5_,
-        ___5___,_SY2_5_,
-        ___5___,_SY3_5_,
-        ___3___,_SY4_3_
-    ),
-    [_NUMB] = LAYOUT_split_3x5_3_wrapper(
-        _NU1_5_,___5___,
-        _NU2_5_,___5___,
-        _NU3_5_,___5___,
-        _NU4_3_,___3___
-    ),
-    [_FUNC] = LAYOUT_split_3x5_3_wrapper(
-        _FU1_5_,___5___,
-        _FU2_5_,___5___,
-        _FU3_5_,___5___,
-        _FU4_3_,___3___
-    ),
-    [_MOUS] = LAYOUT_split_3x5_3_wrapper(
-        _MO1_5_,___5___,
-        _MO2_5_,___5___,
-        _MO3_5_,___5___,
-        _MO4_3_,___3___
-    ),
-    [_MUSI] = LAYOUT_split_3x5_3_wrapper(
-            _MU_10_,
-            _MU_10_,
-            _MU_10_,
-        _MUL_3_,_MUR_3_
-    )
-};
-
-// RGB Matrix configuration
-#ifdef RGB_MATRIX_ENABLE
-
-// crkbd
-#ifdef KEYBOARD_crkbd_rev1
-/* This is left-right for crkbd indicator light
- * ┌──┬──┬──┬──┬──┐      ┌──┬──┬──┬──┬──┐
- * │23│18│17│10│09│      │33│34│41│42│47│
- * ├02┼──┼01┼──┼00┤      ├24┼──┼25┼──┼26┤
- * │22│19│16│11│08│      │32│35│40│43│46│
- * ├03┼──┼04┼──┼05┤      ├29┼──┼28┼──┼27┤
- * │21│20│15│12│07│      │31│36│39│44│45│
- * └──┴──┴──┼──┼──┼──┐┌──┼──┼──┼──┴──┴──┘
- *          │14│13│06││30│37│38│
- *          └──┴──┴──┘└──┴──┴──┘
- */
-
-// End of differentiations
-#endif // KEYBOARD_crkbd_rev1
-
-// End of code for the RGB_MATRIX setup
-#endif // RGB_MATRIX_ENABLE

+ 0 - 18
layouts/community/split_3x5_3/bbaserdem/readme.md

@@ -1,18 +0,0 @@
-This folder contains my [split\_3x5\_3](../../../default/split_3x5_3) board layouts
-Check out the [user readme](../../../../users/bbaserdem/readme.md) for more info.
-
-# Crkbd
-
-Using a no 6th column crkbd (rev 2.1 choc) as a mobile keyboard.
-
-This version uses ProMicro as controllers; can't have OLED and RGB at the same time.
-
-## Build
-
-QMK cli commands no longer works with Archlinux (2021 Sep.) on my PC for flashing promicro.
-In the past; I used to flash Pro Micro explicitly using the following line, for referance.
-
-```
-sudo avrdude -p atmgea34u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:<hexfile>.hex
-```
-

+ 0 - 22
layouts/community/split_3x5_3/bbaserdem/rules.mk

@@ -1,22 +0,0 @@
-# Copyright 2021 Batuhan Başerdem
-# <baserdem.batuhan@gmail.com> @bbaserdem
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-# Corne keyboard
-ifneq (,$(findstring crkbd/rev1,$(KEYBOARD)))
-    RGBLIGHT_ENABLE = no
-    RGB_MATRIX_ENABLE = yes
-    OLED_ENABLE = no
-endif

+ 0 - 23
layouts/community/split_3x6_3/bbaserdem/chconf.h

@@ -1,23 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-// Code pertaining the ARM crkbd version
-#ifdef KEYBOARD_crkbd_rev1
-#   define CH_CFG_ST_RESOLUTION 16
-#   define CH_CFG_ST_FREQUENCY 10000
-#   include_next "chconf.h"
-#endif // KEYBOARD_crkbd_rev1

+ 0 - 77
layouts/community/split_3x6_3/bbaserdem/config.h

@@ -1,77 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-// Split definition; use the following to flash;
-//  pro-micro:      avrdude-split-left/right
-//  elite-c:        dfu-split-left/right
-
-// Code pertaining to Corne ARM; from Waffle's keymap
-#ifdef KEYBOARD_crkbd_rev1
-    // Use EE_HANDS to determine handedness
-#   define EE_HANDS
-
-    // Rebrand the PCB
-#   undef PRODUCT
-#   define PRODUCT "Protorne Keyboard"
-#   undef MANUFACTURER
-#   define MANUFACTURER "Waffles"
-
-    // Remove OLED definitions? 
-#   undef USE_I2C
-#   undef SSD1306OLED
-
-    // Audio output on pin A5 (actualy will be output on B1 using keymap init)
-#   ifdef AUDIO_ENABLE
-#       define AUDIO_PIN A5
-#       define MUSIC_MAP
-#   endif
-
-    // Set serial pin as D3 for sure
-#   undef SOFT_SERIAL_PIN
-#   define SOFT_SERIAL_PIN D3
-#   define SERIAL_USART_SPEED 921600
-#   define SERIAL_USART_DRIVER SD1
-#   define SERIAL_USART_TX_PAL_MODE 7
-
-    // Things to make RGB matrix work on the waffle board
-#   undef RGBLED_NUM
-#   define RGBLED_NUM 54
-#   undef RGB_DI_PIN
-#   define RGB_DI_PIN B5
-#   ifdef RGB_MATRIX_ENABLE
-#       define RGB_MATRIX_MAXIMUM_BRIGHTNESS 100
-#       define RGB_MATRIX_SPLIT { 27, 27 }
-#   endif
-#   define WS2812_PWM_DRIVER PWMD3
-#   define WS2812_PWM_CHANNEL 3
-#   define WS2812_PWM_PAL_MODE 2
-#   define WS2812_DMA_STREAM STM32_DMA1_STREAM3
-#   define WS2812_DMA_CHANNEL 3
-
-    // OLED related code
-#   ifdef OLED_ENABLE
-#       define OLED_UPDATE_INTERVAL 100
-#   endif
-    
-    // Encoder definitons
-#   define ENCODERS_PAD_A { B2 }
-#   define ENCODERS_PAD_B { B6 }
-#   define ENCODER_RESOLUTIONS { 4 }
-#   define ENCODERS_PAD_A_RIGHT { B2 }
-#   define ENCODERS_PAD_B_RIGHT { B6 }
-#   define ENCODER_RESOLUTIONS_RIGHT { 2 }
-#endif

+ 0 - 24
layouts/community/split_3x6_3/bbaserdem/halconf.h

@@ -1,24 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#ifdef KEYBOARD_crkbd_rev1
-    // #define HAL_USE_DAC TRUE
-#   define HAL_USE_PWM TRUE
-#   define HAL_USE_SERIAL TRUE
-#   include_next <halconf.h>
-#endif

+ 0 - 191
layouts/community/split_3x6_3/bbaserdem/keymap.c

@@ -1,191 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#include QMK_KEYBOARD_H
-#include "bbaserdem.h"
-
-#ifdef KEYBOARD_crkbd_rev1
-#   include "bb-oled-extra.h"
-#endif // KEYBOARD_crkbd_rev1
-
-const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
-    [_BASE] = LAYOUT_split_3x6_3_wrapper(
-        BB_ENC0,_BL1_5_,_BR1_5_,BB_ENC1,
-        _BL2_1_,_BL2_5_,_BR2_5_,_BR2_1_,
-        _BL3_1_,_BL3_5_,_BR3_5_,_BR3_1_,
-                _BL4_3_,_BR4_3_
-    ),
-    [_CHAR] = LAYOUT_split_3x6_3_wrapper(
-        _______,_CL1_5_,_CR1_5_,_______,
-        XXXXXXX,_CL2_5_,_CR2_5_,XXXXXXX,
-        XXXXXXX,_CL3_5_,_CR3_5_,XXXXXXX,
-                _CL4_3_,_CR4_3_
-    ),
-    [_GAME] = LAYOUT_split_3x6_3_wrapper(
-        _______,_GA1_5_,___6___,
-        _GA2_1_,_GA2_5_,___6___,
-        _GA3_1_,_GA3_5_,___6___,
-                _GA4_3_,___3___
-    ),
-    [_MEDI] = LAYOUT_split_3x6_3_wrapper(
-        ___6___,_ME1_5_,_______,
-        ___6___,_ME2_5_,xxx1xxx,
-        ___6___,_ME3_5_,xxx1xxx,
-        ___3___,_ME4_3_
-    ),
-    [_NAVI] = LAYOUT_split_3x6_3_wrapper(
-        ___6___,_NA1_5_,_______,
-        ___6___,_NA2_5_,xxx1xxx,
-        ___6___,_NA3_5_,xxx1xxx,
-        ___3___,_NA4_3_
-    ),
-    [_SYMB] = LAYOUT_split_3x6_3_wrapper(
-        ___6___,_SY1_5_,_______,
-        ___6___,_SY2_5_,xxx1xxx,
-        ___6___,_SY3_5_,xxx1xxx,
-        ___3___,_SY4_3_
-    ),
-    [_NUMB] = LAYOUT_split_3x6_3_wrapper(
-        _______,_NU1_5_,___6___,
-        xxx1xxx,_NU2_5_,___6___,
-        xxx1xxx,_NU3_5_,___6___,
-                _NU4_3_,___3___
-    ),
-    [_FUNC] = LAYOUT_split_3x6_3_wrapper(
-        _______,_FU1_5_,___6___,
-        xxx1xxx,_FU2_5_,___6___,
-        xxx1xxx,_FU3_5_,___6___,
-                _FU4_3_,___3___
-    ),
-    [_MOUS] = LAYOUT_split_3x6_3_wrapper(
-        _______,_MO1_5_,___6___,
-        xxx1xxx,_MO2_5_,___6___,
-        xxx1xxx,_MO3_5_,___6___,
-                _MO4_3_,___3___
-    ),
-    [_MUSI] = LAYOUT_split_3x6_3_wrapper(
-            _MU_12_,
-            _MU_12_,
-            _MU_12_,
-        _MUL_3_,_MUR_3_
-    )
-};
-
-// crkbd
-#ifdef KEYBOARD_crkbd_rev1
-#ifdef AUDIO_ENABLE
-const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_split_3x6_3(
-    24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35,
-    12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23,
-     0,  1,  2,  3,  4,  5,  6,  7,  8,  9, 10, 11,
-                 0,  0,  0,  0,  0,  0
-);
-#endif // AUDIO_ENABLE
-void keyboard_pre_init_keymap(void) {
-#   ifdef AUDIO_ENABLE
-    //thank you to @sigprof for this
-    // Set audio pins to analog mode
-    palSetLineMode(A5, PAL_MODE_INPUT_ANALOG);
-    palSetLineMode(B1, PAL_MODE_INPUT_ANALOG);
-#   endif // AUDIO_ENABLE
-#   ifdef RGB_MATRIX_ENABLE
-    // Led locations are different on protorne; need to be fixed
-    g_led_config = (led_config_t) { {
-        // Logical Layout
-        // 0  1  2  3  4  5  COLS
-        // -LEFT             ROWS
-        // 16 17 18 19 20 21   0
-        // 15 14 13 12 11 10   1
-        // 04 05 06 07 08 09   2
-        //          03 02 01   3
-        // -Right
-        // 21 20 19 18 17 16   4
-        // 10 11 12 13 14 15   5
-        // 09 08 07 06 05 04   6
-        //          01 02 03   7
-        {  15,  16,  17,  18,  19,   20},
-        {  14,  13,  12,  11,  10,   9 },
-        {   3,   4,   5,   6,   7,   8 },
-        { NO_LED, NO_LED, NO_LED,   2,   1,   0 },
-        {  47,  46,  45,  44,  43,  42 },
-        {  36,  37,  38,  39,  40,  41 },
-        {  35,  34,  33,  32,  31,  30 },
-        { NO_LED, NO_LED, NO_LED,  27,  28,  29 }
-    }, {
-        // Physical Layout
-        //      LEFT                    RIGHT
-        // 16 17 18 19 20 21       16 17 18 19 20 21
-        //    24    23    22       24    23    22
-        // 15 14 13 12 11 10       15 14 13 12 11 10
-        //    25                               27
-        // 04 05 06 07 08 09       04 05 06 07 08 09
-        //          26    27       25    26
-        //           03 02 01     03 02 01
-        {  95,  63 }, {  80,  58 }, {  60,  55 },
-        {   0,  41 }, {  16,  42 }, {  33,  37 }, {  50,  35 }, {  68,  37 }, {  85,  39 },
-        {  85,  21 }, {  68,  19 }, {  50,  13 }, {  33,  20 }, {  16,  24 }, {   0,  24 },
-        {   0,   7 }, {  16,   7 }, {  33,   3 }, {  50,   0 }, {  68,   2 }, {  85,   4 },
-        {  85,  16 }, {  50,  13 }, {  16,  20 }, {  16,  38 }, {  50,  48 }, {  85,  52 },
-        { 164,  55 }, { 144,  58 }, { 129,  63 },
-        { 139,  39 }, { 156,  37 }, { 174,  35 }, { 191,  37 }, { 208,  42 }, { 224,  41 },
-        { 224,  24 }, { 208,  24 }, { 191,  20 }, { 174,  13 }, { 156,  19 }, { 139,  21 },
-        { 139,   4 }, { 156,   2 }, { 174,   0 }, { 191,   3 }, { 208,   7 }, { 224,   7 },
-        { 208,  20 }, { 174,  13 }, { 139,  16 }, { 139,  52 }, { 174,  48 }, { 208,  38 }
-    }, {
-        // (x---)8 stands for indicator
-        // (-x--)4 stands for per-key led
-        // (--x-)2 stands for underglow led
-        // (---1)1 stands for modifier key
-        12, 12, 12,
-         4,  4,  5,  4,  4,  4,
-         4,  5,  5,  5,  5,  4,
-         4,  4,  4,  4,  4,  4,
-        10, 10, 10, 10, 10, 10,
-        12, 12, 12,
-         4,  4,  4,  5,  4,  4,
-         4,  5,  5,  5,  5,  4,
-         4,  4,  4,  4,  4,  4,
-        10, 10, 10, 10, 10, 10
-    } };
-#   endif // RGB_MATRIX_ENABLE
-}
-
-// Enable OPAMP1 as A5 → B1 follower
-#ifdef AUDIO_ENABLE
-void keyboard_post_init_keymap(void) {
-    OPAMP3->CSR = OPAMP3_CSR_VMSEL_1 | OPAMP3_CSR_VMSEL_0 | OPAMP3_CSR_VPSEL_0 | OPAMP3_CSR_OPAMP3EN;
-}
-#endif // AUDIO_ENABLE
-
-#ifdef OLED_ENABLE
-// Flip the display on the right half
-oled_rotation_t oled_init_user(oled_rotation_t rotation) {
-    if (!is_keyboard_left()) {
-        return OLED_ROTATION_180; 
-    }
-    return rotation;
-}
-
-bool oled_task_keymap(void) {
-    if (is_keyboard_left()) {
-        render_status_left(0, 0);
-    } else {
-        render_status_right(0, 0);
-    }
-    return false;
-}
-#endif // OLED_ENABLE
-#endif // KEYBOARD_crkbd_rev1

+ 0 - 25
layouts/community/split_3x6_3/bbaserdem/mcuconf.h

@@ -1,25 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-#ifdef KEYBOARD_crkbd_rev1
-#   include_next <mcuconf.h>
-#   undef STM32_PWM_USE_TIM3
-#   define STM32_PWM_USE_TIM3 TRUE
-#   undef STM32_SERIAL_USE_USART1
-#   define STM32_SERIAL_USE_USART1 TRUE
-#endif

+ 0 - 15
layouts/community/split_3x6_3/bbaserdem/readme.md

@@ -1,15 +0,0 @@
-This folder contains my [split\_3x6\_3](../../../default/split_3x6_3) board layouts
-Check out the [user readme](../../../../users/bbaserdem/readme.md) for more info.
-
-# Crkbd
-
-Using [this](https://github.com/ItsWaffIe/waffle_corne) Proton-C compatible PCB.
-
-Applying the similar keymap to [@waffle](https://github.com/ItsWaffIe/waffle_corne);
-using their `crkbd:rev1:arm` build.
-
-## Build
-
-Build commands;
-
-* For ARM: `CFLAGS="-Wno-error=deprecated" qmk flash -kb crkdb/rev1 -km bbaserdem -bl dfu-util-split-{left,right}`

+ 0 - 47
layouts/community/split_3x6_3/bbaserdem/rules.mk

@@ -1,47 +0,0 @@
-# Copyright 2021 Batuhan Başerdem
-# <baserdem.batuhan@gmail.com> @bbaserdem
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-# Corne keyboard; with ARM
-ifneq (,$(findstring crkbd/rev1,$(KEYBOARD)))
-    # Proton C conversion
-    MCU = STM32F303
-    CTPC = yes
-    # BOARD  = QMK_PROTON_C
-    # BOOTLOADER = stm32-dfu
-    # My usual features
-    AUDIO_ENABLE = yes
-    BACKLIGHT_ENABLE = no
-    ENCODER_ENABLE = yes
-    RGB_MATRIX_ENABLE = yes
-    OLED_ENABLE = yes
-    # Features that take otherwise too much space
-    WPM_ENABLE = yes
-    NKRO_ENABLE = yes
-    # Config
-    SERIAL_DRIVER = usart
-    WS2812_DRIVER = pwm
-    AUDIO_DRIVER = dac_basic
-    SPLIT_KEYBOARD = yes
-    # These are from waffle
-    DEBUG_MATRIX_SCAN_RATE_ENABLE = no # output matrix scan rate in qmk console/qmk toolbox
-    QUANTUM_LIB_SRC += i2c_master.c #drivers/chibios/i2cmaster.h needs patch - see lines 27/28
-    VIA_ENABLE = no
-    # COMMAND_ENABLE = no
-    # CONSOLE_ENABLE = no
-    # BOOTMAGIC_ENABLE = lite
-    # LTO_ENABLE = yes
-    # PIMORONI_TRACKBALL = no
-endif

+ 0 - 16
layouts/community/split_3x6_3/bbaserdem/ssd1306.c

@@ -1,16 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */

+ 0 - 2
users/bbaserdem/.gitignore

@@ -1,2 +0,0 @@
-/secrets.h
-/secrets.c

+ 0 - 82
users/bbaserdem/bb-audio.c

@@ -1,82 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-
-#include "bb-audio.h"
-/* AUDIO
- * This contains some audio related stuff.
- * There is no need to wrap this up with preprocessor commands;
- * This is only called if audio is enabled
- */
-
-float tone_game_intro[][2] = GAME_ON_SONG;
-float tone_game_outro[][2] = GAME_OFF_SONG;
-
-// Audio playing when layer changes
-layer_state_t layer_state_set_audio(layer_state_t state) {
-    // Get this layer
-    static bool prev_game = false;
-
-    // If entering the game layer; play the intro sound
-    if (layer_state_cmp(state, _GAME) && (!prev_game)) {
-        stop_all_notes();
-        PLAY_SONG(tone_game_intro);
-        prev_game = true;
-    }
-    // If exiting the game layer; play the outro sound
-    if ((!layer_state_cmp(state, _GAME)) && prev_game) {
-        stop_all_notes();
-        PLAY_SONG(tone_game_outro);
-        prev_game = false;
-    }
-    return state;
-}
-
-// Audio layer switch; add the music layer on top of this
-bool process_record_audio(uint16_t keycode, keyrecord_t *record) {
-    switch (keycode) {
-        case MU_TOG:
-            if (!record->event.pressed) {
-                // On release, exit music mode if enabled
-                if (layer_state_is(_MUSI)) {
-                    layer_off(_MUSI);
-                // If not enabled; turn off all layers and load music layer
-                } else {
-                    layer_clear();
-                    layer_on(_MUSI);
-                }
-            }
-            return true;
-            break;
-        case MU_ON:
-            if (!record->event.pressed) {
-                // On release, enter music mode
-                layer_clear();
-                layer_on(_MUSI);
-            }
-            return true;
-            break;
-        case MU_OFF:
-            if (!record->event.pressed) {
-                // On release, exit music mode
-                layer_off(_MUSI);
-            }
-            return true;
-            break;
-    }
-    return true;
-}

+ 0 - 28
users/bbaserdem/bb-audio.h

@@ -1,28 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-#include "bbaserdem.h"
-
-/* AUDIO
- * Some functions to hook to some modes
- */
-
-// Hook to layer change effects
-layer_state_t layer_state_set_audio(layer_state_t state);
-
-// Hook to audio keycodes
-bool process_record_audio(uint16_t keycode, keyrecord_t *record);

+ 0 - 30
users/bbaserdem/bb-backlight.c

@@ -1,30 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "bb-backlight.h"
-/* Replaced functions with noeeprom varieties; I don't need retention across
- * booting.
- */
-
-// Backlight LEDs
-void keyboard_post_init_backlight(void) {
-    backlight_enable();
-    backlight_level(2);
-#   ifdef BACKLIGHT_BREATHING
-    breathing_enable();
-#   endif // BACKLIGHT_BREATHING
-}

+ 0 - 23
users/bbaserdem/bb-backlight.h

@@ -1,23 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-#include "bbaserdem.h"
-
-/* Hooks for backlight definitions
- */
-
-void keyboard_post_init_backlight(void);

+ 0 - 514
users/bbaserdem/bb-encoder.c

@@ -1,514 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#include "bb-encoder.h"
-
-// Need this to call velocikey activation
-#ifdef VELOCIKEY_ENABLE
-#   include "velocikey.h"
-#endif // VELOCIKEY_ENABLE
-// Need memcpy and memcmp from string.h along with transfer stuff
-#ifdef OLED_ENABLE
-#   include <string.h>
-#endif // OLED_ENABLE
-
-/* ROTARY ENCODER
- * This contains my general rotary encoder code
- * Encoders each have a list of different modes they can be in.
- * Each mode also have an on click action as well.
- * Modes can be cycled using either shift-click or ctrl-click
- * Modes can be reset using OS click
- * Some modes are only accessible through some keymap layers
- */
-
-// Default state for the encoders
-void reset_encoder_state(void) {
-    userspace_config.e0base = 0;
-    userspace_config.e0point = 0;
-    userspace_config.e0rgb = 0;
-    userspace_config.e1base = 1;
-    userspace_config.e1point = 1;
-    userspace_config.e1rgb = 1;
-}
-
-// Encoder scroll functionality
-bool encoder_update_user(uint8_t index, bool clockwise) {
-    uint8_t this_number;
-    // Differentiate layer roles
-    switch (get_highest_layer(layer_state)) {
-#       ifdef RGB_MATRIX_ENABLE
-        case _MEDI:
-            // Get correct index
-            if (index == 0) {
-                this_number = userspace_config.e0rgb;
-            } else if (index == 1) {
-                this_number = userspace_config.e1rgb;
-            } else {
-                this_number = 128;
-            }
-            switch(this_number) {
-                case 0: // Effect the RGB mode
-                    if (clockwise) {
-                        rgb_matrix_step_noeeprom();
-                    } else {
-                        rgb_matrix_step_reverse_noeeprom();
-                    }
-                    break;
-                case 1: // Effect the RGB hue
-                    if (clockwise) {
-                        rgb_matrix_increase_hue_noeeprom();
-                    } else {
-                        rgb_matrix_decrease_hue_noeeprom();
-                    }
-                    break;
-                case 2: // Effect the RGB saturation
-                    if (clockwise) {
-                        rgb_matrix_increase_sat_noeeprom();
-                    } else {
-                        rgb_matrix_decrease_sat_noeeprom();
-                    }
-                    break;
-                case 3: // Effect the RGB brightness
-                    if (clockwise) {
-                        rgb_matrix_increase_val_noeeprom();
-                    } else {
-                        rgb_matrix_decrease_val_noeeprom();
-                    }
-                    break;
-                case 4: // Effect the RGB effect speed
-                    if (clockwise) {
-                        rgb_matrix_increase_speed_noeeprom();
-                    } else {
-                        rgb_matrix_decrease_speed_noeeprom();
-                    }
-                    break;
-            }
-            break;
-#       endif // RGB_MATRIX_ENABLE
-#       ifdef MOUSEKEY_ENABLE
-        case _MOUS:
-            // Get correct index
-            if (index == 0) {
-                this_number = userspace_config.e0point;
-            } else if (index == 1) {
-                this_number = userspace_config.e1point;
-            } else {
-                this_number = 128;
-            }
-            switch(this_number) {
-                case 0: // Move mouse on horizontal axis
-                    if (clockwise) {
-                        tap_code(KC_MS_R);
-                    } else {
-                        tap_code(KC_MS_L);
-                    }
-                    break;
-                case 1: // Move mouse on vertical axis
-                    if (clockwise) {
-                        tap_code(KC_MS_D);
-                    } else {
-                        tap_code(KC_MS_U);
-                    }
-                    break;
-                case 2: // Move mouse wheel on vertical axis
-                    if (clockwise) {
-                        tap_code(KC_WH_D);
-                    } else {
-                        tap_code(KC_WH_U);
-                    }
-                    break;
-                case 3: // Move mouse on horizontal axis
-                    if (clockwise) {
-                        tap_code(KC_WH_R);
-                    } else {
-                        tap_code(KC_WH_L);
-                    }
-                    break;
-            }
-            break;
-#       endif // MOUSEKEY_ENABLE
-        default:
-            // Get correct index
-            if (index == 0) {
-                this_number = userspace_config.e0base;
-            } else if (index == 1) {
-                this_number = userspace_config.e1base;
-            } else {
-                this_number = 128;
-            }
-            switch(this_number) {
-                case 0: // Volume
-                    if (clockwise) {
-                        tap_code16(KC_VOLU);
-                    } else {
-                        tap_code16(KC_VOLD);
-                    }
-                    break;
-                case 1: // Song change
-                    if (clockwise) {
-                        tap_code16(KC_MNXT);
-                    } else {
-                        tap_code16(KC_MPRV);
-                    }
-                    break;
-                case 2: // Move to audio sink
-                    if (clockwise) {
-                        tap_code16(KC_F13);
-                    } else {
-                        tap_code16(S(KC_F13));
-                    }
-                    break;
-                case 3: // Volume of source
-                    if (clockwise) {
-                        tap_code16(S(KC_VOLU));
-                    } else {
-                        tap_code16(C(KC_VOLD));
-                    }
-                    break;
-                case 4: // Move to audio source
-                    if (clockwise) {
-                        tap_code16(C(KC_F13));
-                    } else {
-                        tap_code16(C(S(KC_F13)));
-                    }
-                    break;
-                case 5: // Left-right
-                    if (clockwise) {
-                        tap_code16(KC_RGHT);
-                    } else {
-                        tap_code16(KC_LEFT);
-                    }
-                    break;
-                case 6: // Up-down
-                    if (clockwise) {
-                        tap_code16(KC_DOWN);
-                    } else {
-                        tap_code16(KC_UP);
-                    }
-                    break;
-                case 7: // Page Up-down
-                    if (clockwise) {
-                        tap_code16(KC_PGDN);
-                    } else {
-                        tap_code16(KC_PGUP);
-                    }
-                    break;
-                case 8: // Delete 
-                    if (clockwise) {
-                        tap_code16(KC_DEL);
-                    } else {
-                        tap_code16(KC_BSPC);
-                    }
-                    break;
-            }
-            break;
-    }
-    return false;
-}
-
-void encoder_click_action(uint8_t index) {
-    uint8_t this_number;
-    // Differentiate layer roles
-    switch (get_highest_layer(layer_state)) {
-#       ifdef RGB_MATRIX_ENABLE
-        case _MEDI:
-            // Get correct index
-            if (index == 0) {
-                this_number = userspace_config.e0rgb;
-            } else if (index == 1) {
-                this_number = userspace_config.e1rgb;
-            } else {
-                this_number = 128;
-            }
-            switch(this_number) {
-                case 0: // Return to no animation
-                    rgb_matrix_mode_noeeprom(RGB_MATRIX_SOLID_COLOR);
-                    break;
-                case 1:
-                case 2:
-                case 3: // Toggle
-                    rgb_matrix_increase_val_noeeprom();
-                    break;
-                case 4: // Toggle velocikey
-#                   ifdef VELOCIKEY_ENABLE
-                    velocikey_toggle();
-#                   endif // VELOCIKEY_ENABLE
-                    break;
-            }
-            break;
-#       endif // RGB_MATRIX_ENABLE
-#       ifdef MOUSEKEY_ENABLE
-        case _MOUS:
-            // Get correct index
-            if (index == 0) {
-                this_number = userspace_config.e0point;
-            } else if (index == 1) {
-                this_number = userspace_config.e1point;
-            } else {
-                this_number = 128;
-            }
-            switch(this_number) {
-                case 0: // Left click
-                    tap_code16(KC_BTN1);
-                    break;
-                case 1: // Right click
-                    tap_code16(KC_BTN2);
-                    break;
-                case 2:
-                case 3: // Middle click
-                    tap_code16(KC_BTN2);
-                    break;
-            }
-            break;
-#       endif // MOUSEKEY_ENABLE
-        default:
-            // Get correct index
-            if (index == 0) {
-                this_number = userspace_config.e0base;
-            } else if (index == 1) {
-                this_number = userspace_config.e1base;
-            } else {
-                this_number = 128;
-            }
-            switch(this_number) {
-                case 0: // Toggle mute
-                case 2:
-                    tap_code16(KC_MUTE);
-                    break;
-                case 1: // Pause
-                    tap_code16(KC_MPLY);
-                    break;
-                case 3: // Mute source
-                case 4:
-                    tap_code16(A(KC_MUTE));
-                    break;
-                case 5: // Insert
-                    tap_code16(KC_INS);
-                    break;
-                case 6: // Capslock
-                    tap_code16(KC_CAPS);
-                    break;
-                case 7: // Redo
-                    tap_code16(BB_REDO);
-                    break;
-                case 8: // Undo
-                    tap_code16(BB_UNDO);
-                    break;
-            }
-            break;
-    }
-}
-
-bool process_record_encoder(uint16_t keycode, keyrecord_t *record) {
-    // Check if and which encoder
-    int encoder_index = -1;
-    
-    // Get the pressed encoder
-    switch (keycode) {
-        case BB_ENC0:
-            encoder_index = 0;
-            break;
-        case BB_ENC1:
-            encoder_index = 1;
-            break;
-    }
-
-    // Activate encoder function of button
-    if ((encoder_index >= 0) & (!record->event.pressed)) {
-        // If shifted, move mode one point forward
-        if (get_mods() & MOD_MASK_SHIFT) {
-            switch (get_highest_layer(layer_state)) {
-#               ifdef RGB_MATRIX_ENABLE
-                case _MEDI:
-                    if (encoder_index == 0) {
-                        userspace_config.e0rgb = (userspace_config.e0rgb + 1) % 5;
-                    } else {
-                        userspace_config.e1rgb = (userspace_config.e1rgb + 1) % 5;
-                    }
-                    break;
-#               endif // RGB_MATRIX_ENABLE
-#               ifdef MOUSEKEY_ENABLE
-                case _MOUS:
-                    if (encoder_index == 0) {
-                        userspace_config.e0point = (userspace_config.e0point + 1) % 4;
-                    } else {
-                        userspace_config.e1point = (userspace_config.e1point + 1) % 4;
-                    }
-                    break;
-#               endif // MOUSEKEY_ENABLE
-                default:
-                    if (encoder_index == 0) {
-                        userspace_config.e0base = (userspace_config.e0base + 1) % 9;
-                    } else {
-                        userspace_config.e1base = (userspace_config.e1base + 1) % 9;
-                    }
-                    break;
-            }
-        // If ctrl is active, move mode one point backwards
-        } else if (get_mods() & MOD_MASK_CTRL) {
-            switch (get_highest_layer(layer_state)) {
-#               ifdef RGB_MATRIX_ENABLE
-                case _MEDI:
-                    if (encoder_index == 0) {
-                        userspace_config.e0rgb = (userspace_config.e0rgb + 5 - 1) % 5;
-                    } else {
-                        userspace_config.e1rgb = (userspace_config.e1rgb + 5 - 1) % 5;
-                    }
-                    break;
-#               endif // RGB_MATRIX_ENABLE
-#               ifdef MOUSEKEY_ENABLE
-                case _MOUS:
-                    if (encoder_index == 0) {
-                        userspace_config.e0point = (userspace_config.e0point + 4 - 1) % 4;
-                    } else {
-                        userspace_config.e1point = (userspace_config.e1point + 4 - 1) % 4;
-                    }
-                    break;
-#               endif // MOUSEKEY_ENABLE
-                default:
-                    if (encoder_index == 0) {
-                        userspace_config.e0base = (userspace_config.e0base + 9 - 1) % 9;
-                    } else {
-                        userspace_config.e1base = (userspace_config.e1base + 9 - 1) % 9;
-                    }
-                    break;
-            }
-        // If meta is active, reset the encoder states
-        } else if (get_mods() & MOD_MASK_GUI) {
-            reset_encoder_state();
-            eeconfig_update_user(userspace_config.raw);
-        // If nothing else; just perform the click action
-        } else {
-            encoder_click_action(encoder_index);
-        }
-    }
-    return true;
-}
-
-// For printing status to OLED
-#ifdef OLED_ENABLE
-void encoder_state_string(uint8_t index, uint8_t layer, char* buffer) {
-    uint8_t this_number;
-    // Get the layer straight from the main function
-    switch (layer) {
-        // If RGB control mode is enabled
-#       ifdef RGB_MATRIX_ENABLE
-        case _MEDI:
-            // Get correct index
-            if (index == 0) {
-                this_number = userspace_config.e0rgb;
-            } else if (index == 1) {
-                this_number = userspace_config.e1rgb;
-            } else {
-                this_number = 128;
-            }
-            switch (this_number) {
-                case 0:
-                    strcpy(buffer, "ani mode");
-                    break;
-                case 1:
-                    strcpy(buffer, "hue     ");
-                    break;
-                case 2:
-                    strcpy(buffer, "saturat.");
-                    break;
-                case 3:
-                    strcpy(buffer, "bright. ");
-                    break;
-                case 4:
-                    strcpy(buffer, "ani. spd");
-                    break;
-                default:
-                    strcpy(buffer, " -N/A-  ");
-                    break;
-            }
-            break;
-#       endif // RGB_MATRIX_ENABLE
-        // If pointer control is enabled
-#       ifdef MOUSEKEY_ENABLE
-        case _MOUS:
-            // Get correct index
-            if (index == 0) {
-                this_number = userspace_config.e0point;
-            } else if (index == 1) {
-                this_number = userspace_config.e1point;
-            } else {
-                this_number = 128;
-            }
-            switch (this_number) {
-                case 0:
-                    strcpy(buffer, "Lateral ");
-                    break;
-                case 1:
-                    strcpy(buffer, "Vertical");
-                    break;
-                case 2:
-                    strcpy(buffer, "Scr. Ver");
-                    break;
-                case 3:
-                    strcpy(buffer, "Scr. Lat");
-                    break;
-                default:
-                    strcpy(buffer, " -N/A-  ");
-                    break;
-            }
-            break;
-#       endif // MOUSEKEY_ENABLE
-        default:
-            // Get correct index
-            if (index == 0) {
-                this_number = userspace_config.e0base;
-            } else if (index == 1) {
-                this_number = userspace_config.e1base;
-            } else {
-                this_number = 128;
-            }
-            switch (this_number) {
-                case 0:
-                    strcpy(buffer, "Volume  ");
-                    break;
-                case 1:
-                    strcpy(buffer, "Song    ");
-                    break;
-                case 2:
-                    strcpy(buffer, "Sink    ");
-                    break;
-                case 3:
-                    strcpy(buffer, "Src. Vol");
-                    break;
-                case 4:
-                    strcpy(buffer, "Source  ");
-                    break;
-                case 5:
-                    strcpy(buffer, "Arrow LR");
-                    break;
-                case 6:
-                    strcpy(buffer, "Arrow UD");
-                    break;
-                case 7:
-                    strcpy(buffer, "Page U/D");
-                    break;
-                case 8:
-                    strcpy(buffer, "Erase   ");
-                    break;
-                default:
-                    strcpy(buffer, " -N/A-  ");
-                    break;
-            }
-            break;
-    }
-}
-#endif // OLED_ENABLE

+ 0 - 29
users/bbaserdem/bb-encoder.h

@@ -1,29 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-#include "bbaserdem.h"
-
-// Hook to encoder stuff
-bool encoder_update_user(uint8_t index, bool clockwise);
-// Complicated code for what the encoder keys do when pressed
-bool process_record_encoder(uint16_t keycode, keyrecord_t *record);
-// Clear the encoder settings
-void reset_encoder_state(void);
-// This is so that encoder state is synched between two halves
-void housekeeping_task_encoder(void);
-// This is purely for oled; should it want to use it
-void encoder_state_string(uint8_t index, uint8_t layer, char* buffer);

+ 0 - 156
users/bbaserdem/bb-macro.c

@@ -1,156 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#include "bb-macro.h"
-
-/* MACRO Definitions
- * This file has my macros/unicodes
- * Hooks for other functionality to inject itself into the process_record
- */
-
-// Tap dance definitons
-#ifdef AUDIO_ENABLE
-#ifdef TAP_DANCE_ENABLE
-qk_tap_dance_action_t tap_dance_actions[] = {
-    // Music playback speed modulator
-    [TD_AUDIO_TEMPO] = ACTION_TAP_DANCE_DOUBLE(MU_SLOW, MU_FAST),
-};
-#endif // AUDIO_ENABLE
-#endif // TAP_DANCE_ENABLE
-
-// Unicode definitions; for single character keys
-//  We mask their definitions if unicode is not enabled
-#ifdef UNICODEMAP_ENABLE
-const uint32_t PROGMEM unicode_map[] = {
-    [UPC_A_CIRC]  = 0x00C2, [LOW_A_CIRC]  = 0x00E2, // Â â
-    [UPC_C_CEDI]  = 0x00C7, [LOW_C_CEDI]  = 0x00E7, // Ç ç
-    [UPC_G_BREV]  = 0x011E, [LOW_G_BREV]  = 0x001F, // Ğ ğ
-    [UPC_I_CIRC]  = 0x00CE, [LOW_I_CIRC]  = 0x00EE, // Î î
-    [UPC_I_DOTL]  = 0x0049, [LOW_I_DOTL]  = 0x0131, // I ı
-    [UPC_I_DOTT]  = 0x0130, [LOW_I_DOTT]  = 0x0069, // İ i
-    [UPC_O_DIAE]  = 0x00D6, [LOW_O_DIAE]  = 0x00F6, // Ö ö
-    [UPC_S_CEDI]  = 0x015E, [LOW_S_CEDI]  = 0x015F, // Ş ş
-    [UPC_U_CIRC]  = 0x00DB, [LOW_U_CIRC]  = 0x00FB, // Û û
-    [UPC_U_DIAE]  = 0x00DC, [LOW_U_DIAE]  = 0x00FC, // Ü ü
-    [UPC_ALPHA]   = 0x0391, [LOW_ALPHA]   = 0x03B1, // Α α
-    [UPC_BETA]    = 0x0392, [LOW_BETA]    = 0x03B2, // Β β
-    [UPC_GAMMA]   = 0x0393, [LOW_GAMMA]   = 0x03B3, // Γ γ
-    [UPC_DELTA]   = 0x0394, [LOW_DELTA]   = 0x03B4, // Δ δ
-    [UPC_EPSILON] = 0x0395, [LOW_EPSILON] = 0x03B5, // Ε ε
-    [UPC_ZETA]    = 0x0396, [LOW_ZETA]    = 0x03B6, // Ζ ζ
-    [UPC_ETA]     = 0x0397, [LOW_ETA]     = 0x03B7, // Η η
-    [UPC_THETA]   = 0x0398, [LOW_THETA]   = 0x03B8, // Θ θ
-    [UPC_IOTA]    = 0x0399, [LOW_IOTA]    = 0x03B9, // Ι ι
-    [UPC_KAPPA]   = 0x039A, [LOW_KAPPA]   = 0x03BA, // Κ κ
-    [UPC_LAMBDA]  = 0x039B, [LOW_LAMBDA]  = 0x03BB, // Λ λ
-    [UPC_MU]      = 0x039C, [LOW_MU]      = 0x03BC, // Μ μ
-    [UPC_NU]      = 0x039D, [LOW_NU]      = 0x03BD, // Ν ν
-    [UPC_XI]      = 0x039E, [LOW_XI]      = 0x03BE, // Ξ ξ
-    [UPC_OMICRON] = 0x039F, [LOW_OMICRON] = 0x03BF, // Ο ο
-    [UPC_PI]      = 0x03A0, [LOW_PI]      = 0x03C0, // Π π
-    [UPC_RHO]     = 0x03A1, [LOW_RHO]     = 0x03C1, // Ρ ρ
-    [UPC_SIGMA]   = 0x03A3, [LOW_SIGMA]   = 0x03C3, // Σ σ
-    [UPC_TAU]     = 0x03A4, [LOW_TAU]     = 0x03C4, // Τ τ
-    [UPC_UPSILON] = 0x03A5, [LOW_UPSILON] = 0x03C5, // Υ υ
-    [UPC_PHI]     = 0x03A6, [LOW_PHI]     = 0x03C6, // Φ φ
-    [UPC_CHI]     = 0x03A7, [LOW_CHI]     = 0x03C7, // Χ χ
-    [UPC_PSI]     = 0x03A8, [LOW_PSI]     = 0x03C8, // Ψ ψ
-    [UPC_OMEGA]   = 0x03A9, [LOW_OMEGA]   = 0x03C9, // Ω ω
-    [ELLIPSIS]    = 0x2026,  // …
-    [PLANCK_CON]  = 0x210F,  // ℏ
-    [ANGSTROM]    = 0x212B,  // Å
-    [BITCOIN]     = 0x20BF   // ₿
-};
-#endif // UNICODEMAP_ENABLE
-
-// Keycodes
-bool process_record_macro(uint16_t keycode, keyrecord_t *record) {
-    switch (keycode) {
-        // AltGr + Caps should change the oled layout variable
-        case KC_CAPS_LOCK:
-            if (record->event.pressed) {
-                if (get_mods() & MOD_BIT(KC_RALT)) {
-                    userspace_config.layout = (userspace_config.layout + 1) % 3;
-                }
-            }
-            return true;
-            break;
-        case BB_OLED:
-            if (record->event.pressed) {
-                if (get_mods() & MOD_MASK_SHIFT) {
-                    // Scroll in opposite direction 
-                    userspace_config.layout = (userspace_config.layout + 4) % 3;
-                } else {
-                    userspace_config.layout = (userspace_config.layout + 1) % 3;
-                }
-            }
-            return false;
-            break;
-        // Plain macros
-        case BB_PGPK:
-            // My public PGP key
-            if (record->event.pressed) {
-                SEND_STRING("0B7151C823559DD8A7A04CE36426139E2F4C6CCE");
-            }
-            return false; break;
-        case DBL_ANG:
-            // Double angular bracket
-            if (record->event.pressed) {
-                SEND_STRING("<>"SS_TAP(X_LEFT));
-            }
-            return false; break;
-        case DBL_PAR:
-            // Double paranthesis
-            if (record->event.pressed) {
-                SEND_STRING("()"SS_TAP(X_LEFT));
-            }
-            return false; break;
-        case DBL_BRC:
-            // Double square brackets
-            if (record->event.pressed) {
-                SEND_STRING("[]"SS_TAP(X_LEFT));
-            }
-            return false; break;
-        case DBL_CBR:
-            // Double curly brackets
-            if (record->event.pressed) {
-                SEND_STRING("{}"SS_TAP(X_LEFT));
-            }
-            return false; break;
-        // Unicode macros
-#       ifdef UNICODEMAP_ENABLE
-        case TR_FLAG:
-            // Turkish flag
-            if (record->event.pressed) {
-                send_unicode_string("🇹🇷");
-            }
-            return false; break;
-        case BB_LENY:
-            // Lenny face: ( ͡° ͜ʖ ͡°)
-            if (record->event.pressed) {
-                send_unicode_string("( ͡° ͜ʖ ͡°)");
-            }
-            return false; break;
-        case BB_TABL:
-            // Table flip: ┻━┻︵ \(°□°)/ ︵ ┻━┻
-            if (record->event.pressed) {
-                send_unicode_string("┻━┻︵ \\(°□°)/ ︵ ┻━┻");
-            }
-            return false; break;
-#       endif // UNICODEMAP_ENABLE
-    }
-    return true;
-}

+ 0 - 113
users/bbaserdem/bb-macro.h

@@ -1,113 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-#include "bbaserdem.h"
-
-/* This header file contains definitons regarding custom keycodes.
- * - Both regular and unicode macros are dealt with in this file
- */
-
-// These will be delegated to keymap specific stuff (weak definition)
-bool process_record_macro(uint16_t keycode, keyrecord_t *record);
-
-// Unicodemap implementation
-#ifdef UNICODEMAP_ENABLE
-enum userspace_unicodemap {
-    UPC_A_CIRC,
-    UPC_C_CEDI,
-    UPC_G_BREV,
-    UPC_I_CIRC,
-    UPC_I_DOTL,
-    UPC_I_DOTT,
-    UPC_O_DIAE,
-    UPC_S_CEDI,
-    UPC_U_CIRC,
-    UPC_U_DIAE,
-    LOW_A_CIRC,
-    LOW_C_CEDI,
-    LOW_G_BREV,
-    LOW_I_CIRC,
-    LOW_I_DOTL,
-    LOW_I_DOTT,
-    LOW_O_DIAE,
-    LOW_S_CEDI,
-    LOW_U_CIRC,
-    LOW_U_DIAE,
-    ELLIPSIS,
-    PLANCK_CON,
-    ANGSTROM,
-    MATHPI,
-    BITCOIN,
-    UPC_ALPHA,
-    UPC_BETA,
-    UPC_GAMMA,
-    UPC_DELTA,
-    UPC_EPSILON,
-    UPC_ZETA,
-    UPC_ETA,
-    UPC_THETA,
-    UPC_IOTA,
-    UPC_KAPPA,
-    UPC_LAMBDA,
-    UPC_MU,
-    UPC_NU,
-    UPC_XI,
-    UPC_OMICRON,
-    UPC_PI,
-    UPC_RHO,
-    UPC_SIGMA,
-    UPC_TAU,
-    UPC_UPSILON,
-    UPC_PHI,
-    UPC_CHI,
-    UPC_PSI,
-    UPC_OMEGA,
-    LOW_ALPHA,
-    LOW_BETA,
-    LOW_GAMMA,
-    LOW_DELTA,
-    LOW_EPSILON,
-    LOW_ZETA,
-    LOW_ETA,
-    LOW_THETA,
-    LOW_IOTA,
-    LOW_KAPPA,
-    LOW_LAMBDA,
-    LOW_MU,
-    LOW_NU,
-    LOW_XI,
-    LOW_OMICRON,
-    LOW_PI,
-    LOW_RHO,
-    LOW_SIGMA,
-    LOW_TAU,
-    LOW_UPSILON,
-    LOW_PHI,
-    LOW_CHI,
-    LOW_PSI,
-    LOW_OMEGA,
-};
-#endif // UNICODEMAP_ENABLE
-
-// Tap dance stuff
-#ifdef AUDIO_ENABLE
-#ifdef TAP_DANCE_ENABLE
-enum {
-    TD_AUDIO_TEMPO,
-};
-#endif // AUDIO_ENABLE
-#endif // TAP_DANCE_ENABLE

+ 0 - 796
users/bbaserdem/bb-oled-extra.c

@@ -1,796 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#include "bb-oled.h"
-#include "bb-oled-extra.h"
-
-// Helper function that draws images
-void draw_image(uint8_t row, uint8_t col, const char image[4][42]) {
-    // Draw this image iteratively
-    for (int i = 0; i < 4; i++) {
-        oled_set_cursor(col, row + i);
-        oled_write_raw_P(image[i], 42);
-    }
-}
-
-// Write modifiers to the screen
-void render_modifiers(uint8_t row, uint8_t col, uint8_t mods) {
-    static const char PROGMEM mod_meta[12] = {0x00,0x01,0x01,0x01,0x01,0x06,0x18,0x60,0x81,0x81,0x81,0x81};
-    static const char PROGMEM mod_altL[12] = {0x00,0x80,0x80,0x80,0x40,0x20,0x10,0x08,0x84,0x95,0x8e,0x84};
-    static const char PROGMEM mod_altR[12] = {0x00,0x86,0x8f,0x8f,0x46,0x20,0x10,0x08,0x84,0x95,0x8e,0x84};
-    static const char PROGMEM mod_ctrl[12] = {0x00,0x00,0xbd,0x42,0xa5,0x99,0x99,0xa5,0x42,0xbd,0x00,0x00};
-    static const char PROGMEM mod_shft[12] = {0x00,0x20,0x30,0x28,0xe4,0x02,0x01,0x02,0xe4,0x28,0x30,0x20};
-    // Looks like Mods: <OS> <Alt/Gr> <Ctrl> <Shift>
-    oled_set_cursor(col, row);
-    oled_write("Mods: ", false);
-    // Meta
-    if (mods & MOD_MASK_GUI) {
-        oled_write_raw_P(mod_meta, 12);
-        oled_set_cursor(col + 8, row);
-    } else {
-        oled_write("  ", false);
-    }
-    // Alt(Gr)
-    if (mods & MOD_BIT(KC_RALT)) {
-        oled_write_raw_P(mod_altR, 12);
-        oled_set_cursor(col + 10, row);
-    } else if (mods & MOD_MASK_ALT) {
-        oled_write_raw_P(mod_altL, 12);
-        oled_set_cursor(col + 10, row);
-    } else {
-        oled_write("  ", false);
-    }
-    // Ctrl
-    if (mods & MOD_MASK_CTRL) {
-        oled_write_raw_P(mod_ctrl, 12);
-        oled_set_cursor(col + 12, row);
-    } else {
-        oled_write("  ", false);
-    }
-    // Shift
-    if (mods & MOD_MASK_SHIFT) {
-        oled_write_raw_P(mod_shft, 12);
-        oled_set_cursor(col + 14, row);
-    } else {
-        oled_write("  ", false);
-    }
-}
-
-// Draws the image of the currently used layout
-void render_layout(uint8_t row, uint8_t col, uint8_t mods, bool isLeft) {
-    // DVORAK
-    static const char PROGMEM base0_L_dvor_nomod[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x04,0x08,0x10,0x00,0x00,0x00,
-            0x00,0x0e,0x00,0x00,0x00,0x00,0x60,0xe0,0x00,0x00,0x00,0x00,0xc0,0xc0,
-            0x00,0x00,0x00,0xf8,0x90,0x88,0x88,0x70,0x00,0x78,0x80,0x80,0x40,0xf8
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x80,0x60,0x18,0x00,0x00,
-            0x40,0x40,0x40,0x80,0x00,0x80,0x41,0x40,0x40,0x80,0x00,0x80,0x40,0x40,
-            0x40,0x80,0x00,0xc3,0x00,0x00,0x00,0xc0,0x00,0x00,0x42,0xd2,0x02,0x01
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0xd8,0x06,0x01,0x00,0x00,0x00,0x02,
-            0x05,0x05,0x05,0x07,0x00,0x03,0x04,0x04,0x04,0x03,0x00,0x03,0x05,0x05,
-            0x85,0x05,0x00,0xc3,0x04,0x04,0x02,0x07,0x00,0x00,0x00,0x07,0x04,0x00
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x03,0x0c,0x30,0xc0,0x00,0x00,
-            0xb6,0x76,0x00,0x00,0x00,0x1c,0x22,0x22,0x12,0xfe,0x00,0x00,0x80,0x82,
-            0x7e,0x00,0x00,0x3f,0x08,0x0c,0x12,0x20,0x00,0x22,0x14,0x08,0x14,0x22}};
-    static const char PROGMEM base0_L_dvor_shift[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x20,0x10,0x20,0x40,0x20,0x00,0x00,
-            0x07,0x00,0x07,0x00,0x00,0x10,0x28,0x44,0x82,0x00,0x00,0x82,0x44,0x28,
-            0x10,0x00,0x00,0xfe,0x12,0x12,0x12,0x0c,0x00,0x06,0x08,0xf0,0x08,0x06
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0xf0,0x00,0x00,0x00,0xe0,
-            0x90,0x90,0x90,0xe0,0x00,0xe0,0x10,0x10,0x10,0xe0,0x00,0xf0,0x90,0x90,
-            0x90,0x10,0x00,0xf0,0x00,0x00,0x00,0xf0,0x00,0x00,0x10,0xf0,0x10,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x80,0x87,0x80,0x00,0x00,0x07,
-            0x00,0x00,0x00,0x07,0x00,0x03,0x84,0x84,0x84,0x03,0x00,0x07,0x04,0x04,
-            0x04,0x84,0x00,0x83,0x04,0x04,0x04,0x83,0x00,0x80,0x04,0x07,0x04,0x80
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x01,0x00,0x28,0x04,0x03,0x00,0x00,
-            0x36,0x36,0x00,0x00,0x00,0x1f,0x20,0x28,0x10,0x6f,0x00,0x18,0x20,0x20,
-            0x20,0x1f,0x00,0x3f,0x04,0x0a,0x11,0x20,0x00,0x31,0x0a,0x04,0x0a,0x31}};
-    static const char PROGMEM base0_R_dvor_nomod[4][42] = {
-        {   0x00,0xfc,0x12,0x12,0x00,0x00,0x70,0x88,0x88,0x48,0xf8,0x00,0x70,0x88,
-            0x88,0x88,0x88,0x00,0xf8,0x10,0x08,0x08,0x10,0x00,0x00,0x02,0x7e,0x80,
-            0x80,0x00,0x10,0x28,0x44,0x82,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x00,0x80,0x80,0x80,0xf0,0x00,0xf0,0x02,0x82,0x82,0x01,0x00,0x00,0x80,
-            0xf0,0x80,0x80,0x00,0xc0,0x40,0x40,0x40,0x80,0x00,0x80,0x40,0x40,0x40,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x83,0x04,0x04,0x02,0x07,0x00,0x07,0x01,0x00,0x00,0x07,0x00,0x00,0x00,
-            0x03,0x04,0x04,0x00,0x07,0x00,0x00,0x00,0x07,0x00,0x04,0x05,0x05,0x05,
-            0x02,0x00,0x01,0x01,0x01,0x01,0x01,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x3f,0x24,0x22,0x22,0x1c,0x00,0x3e,0x02,0x3e,0x02,0x3c,0x00,0x1e,0x20,
-            0x1c,0x20,0x1e,0x00,0x06,0x18,0x20,0x18,0x06,0x00,0x22,0x32,0x2a,0x26,
-            0x22,0x00,0x14,0x14,0x14,0x14,0x14,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM base0_R_dvor_shift[4][42] = {
-        {   0xfe,0x12,0x12,0x12,0x02,0x00,0xfc,0x02,0x12,0x12,0xf4,0x00,0xfc,0x02,
-            0x02,0x02,0x84,0x00,0xfe,0x12,0x12,0x32,0xcc,0x00,0xfe,0x00,0x00,0x00,
-            0x00,0x00,0x04,0x88,0x50,0x20,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0xf1,0x10,0x10,0x10,0xe0,0x00,0xf0,0x81,0x81,0x81,0xf0,0x00,0x10,0x11,
-            0xf1,0x11,0x10,0x00,0xf1,0x60,0x80,0x00,0xf1,0x00,0x61,0x91,0x91,0x91,
-            0x21,0x00,0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x8f,0x88,0x88,0x88,0x07,0x00,0x8f,0x00,0x00,0x00,0x8f,0x00,0x80,0x00,
-            0x0f,0x00,0x80,0x00,0x8f,0x00,0x01,0x06,0x8f,0x00,0x84,0x88,0x88,0x88,
-            0x87,0x00,0x08,0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x7f,0x44,0x44,0x44,0x3b,0x00,0x7f,0x01,0x06,0x01,0x7f,0x00,0x1f,0x60,
-            0x1c,0x60,0x1f,0x00,0x07,0x18,0x60,0x18,0x07,0x00,0x70,0x48,0x44,0x42,
-            0x41,0x00,0x08,0x08,0x3e,0x08,0x08,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM symb5_R_dvor[4][42] = {
-        {   0x00,0x02,0x04,0x08,0x00,0x00,0x20,0x20,0xdc,0x02,0x02,0x00,0x02,0x02,
-            0xdc,0x20,0x20,0x00,0x00,0xc0,0x30,0x0c,0x03,0x00,0x50,0x50,0x50,0x50,
-            0x50,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x00,0x80,0x00,0x00,0x00,0x00,0x00,0xf0,0x11,0x12,0x02,0x00,0x02,0x12,
-            0x11,0xf0,0x00,0x00,0x43,0x20,0x20,0x20,0xc0,0x00,0x00,0x00,0xc0,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x01,0x80,0x41,0x82,0x01,0x00,0x00,0x1f,0x10,0x90,0x00,0x00,0x00,0x90,
-            0x10,0x1f,0x00,0x00,0xc0,0x00,0x14,0x03,0x00,0x00,0x01,0x01,0x87,0x01,
-            0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x22,0xf3,0x0a,0xf3,0x22,0x00,0x00,0x1c,0x63,0x80,0x00,0x00,0x00,0x80,
-            0x63,0x1c,0x00,0x00,0x00,0x03,0x0c,0x30,0xc0,0x00,0x00,0x00,0x7f,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM numb6_L_dvor_nomod[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,
-            0x50,0x88,0x04,0x00,0x00,0x04,0x04,0xc4,0x34,0x0c,0x00,0xd8,0x24,0x24,
-            0x24,0xd8,0x00,0x18,0x24,0x24,0x24,0xf8,0x00,0xf8,0x44,0x24,0x14,0xf8
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x01,0x00,0x00,0x00,0x80,0x41,0xe0,0x00,0x00,0xe0,0xa1,0xa1,
-            0xa1,0x20,0x00,0xc0,0xa1,0xa1,0xa1,0x00,0x00,0x00,0x01,0x01,0x01,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x08,
-            0x08,0x08,0x08,0x08,0x00,0x03,0x02,0x02,0x0f,0x02,0x00,0x04,0x08,0x08,
-            0x08,0x07,0x00,0x07,0x08,0x08,0x08,0x07,0x00,0x01,0x01,0x01,0x01,0x00
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,
-            0x22,0x14,0x08,0x00,0x00,0x00,0x04,0x02,0x7f,0x00,0x00,0x42,0x61,0x51,
-            0x49,0x46,0x00,0x22,0x41,0x49,0x49,0x36,0x00,0x5e,0x61,0x01,0x61,0x5e}};
-    static const char PROGMEM numb6_L_dvor_shift[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0xd8,0x24,0x54,0x88,0x40,0x00,0x50,0x20,0xf8,
-            0x20,0x50,0x00,0x00,0x38,0xc6,0x01,0x00,0x00,0x00,0x01,0xc6,0x38,0x00
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x60,0x91,0xf9,0x90,0x21,0x00,0x20,0x50,0x20,
-            0x80,0x60,0x00,0x40,0x20,0x10,0x21,0x40,0x00,0x00,0x01,0x00,0x00,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x02,0x04,0x8f,0x04,0x03,0x00,0x0c,0x02,0x09,
-            0x14,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5f,0x00,0x00,0x00,0x3e,0x41,0x5d,
-            0x55,0x5e,0x00,0x14,0x7f,0x14,0x7f,0x14,0x00,0x00,0x00,0x00,0x00,0x00}};
-    // Turkish F
-    static const char PROGMEM base0_L_turf_nomod[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x10,0x10,0x7c,0x10,0x10,0x00,0x00,
-            0xfe,0x09,0x09,0x00,0x00,0x70,0x88,0x88,0x48,0xf8,0x00,0x51,0xaa,0xaa,
-            0x92,0x09,0x00,0x00,0x88,0xf8,0x80,0x00,0x00,0x70,0x88,0x88,0x88,0x70
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x40,0x80,0x00,0x80,0x40,0x00,0xc0,
-            0x00,0x00,0x00,0xc0,0x00,0x00,0x42,0xd2,0x02,0x01,0x00,0x81,0x42,0x42,
-            0x42,0x81,0x00,0x00,0x40,0x40,0x40,0x80,0x00,0xc0,0x10,0x00,0x10,0xc0
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x04,0x02,0x01,0x02,0x04,0x00,0x03,
-            0x04,0x04,0x82,0x07,0x00,0x00,0x80,0x07,0x84,0x00,0x00,0x03,0x05,0x05,
-            0x05,0x05,0x00,0x02,0x05,0x05,0x05,0x07,0x00,0x03,0x04,0x04,0x02,0x07
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x1c,0x22,0x22,0x12,0xfe,0x00,0x00,
-            0x80,0x82,0x7e,0x00,0x00,0x1c,0x22,0x22,0x22,0x1c,0x00,0x06,0x18,0x20,
-            0x18,0x06,0x00,0x1c,0x22,0x22,0x22,0x22,0x00,0x1c,0xa2,0x62,0x22,0x22}};
-    static const char PROGMEM base0_L_turf_shift[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x28,0x10,0x7c,0x10,0x28,0x00,0xfe,
-            0x12,0x12,0x12,0x02,0x00,0xfc,0x02,0x12,0x12,0xf4,0x00,0xf1,0x0a,0x4a,
-            0x4a,0xd1,0x00,0x00,0x02,0xfe,0x02,0x00,0x00,0xfc,0x02,0x02,0x02,0xfc
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x30,0x40,0x80,0x40,0x30,0x00,0xf1,
-            0x00,0x00,0x00,0xf0,0x00,0x00,0x21,0xe9,0x21,0x00,0x00,0xf1,0x92,0x92,
-            0x92,0x11,0x00,0xe0,0x91,0x91,0x91,0xe0,0x00,0xe0,0x09,0x01,0x09,0xe0
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x0e,0x81,0x80,0x81,0x0e,0x00,0x07,
-            0x08,0x08,0x08,0x87,0x00,0x00,0x50,0x1f,0x50,0x00,0x00,0x8f,0x08,0x08,
-            0x08,0x88,0x00,0x0f,0x80,0x80,0x80,0x0f,0x00,0x8f,0x50,0x50,0x50,0x8f
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x3f,0x40,0x50,0x20,0xdf,0x00,0x30,
-            0x40,0x40,0x40,0x3f,0x00,0x7e,0x81,0x81,0x81,0x7e,0x00,0x07,0x18,0x60,
-            0x18,0x07,0x00,0x3f,0x40,0x40,0x40,0x21,0x00,0x1f,0xa0,0x60,0x20,0x10}};
-    static const char PROGMEM base0_L_turf_altgr[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x10,0x10,0x10,0x30,0x00,0x00,0xf0,
-            0x08,0xe8,0xa8,0xf0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x0c,0x1e,0xfe,0x02,0xfe,0x00,0x70,0x8a,0x89,0x8a,0x70
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x10,0x20,0x40,0x00,0x00,0xc1,
-            0x12,0x0a,0x12,0xc2,0x00,0x00,0x10,0xc8,0x10,0x00,0x00,0x40,0xe0,0x50,
-            0x10,0x20,0x00,0x00,0x50,0x48,0x50,0x80,0x00,0xc0,0x10,0x08,0x10,0xc0
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x80,0x00,0x80,0x00,0x00,0x03,
-            0x04,0x04,0x02,0x07,0x00,0x00,0x00,0x07,0x00,0x00,0x00,0x01,0x83,0x05,
-            0x04,0x82,0x00,0x02,0x05,0x05,0x05,0x07,0x00,0x83,0x84,0x04,0x82,0x87
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x3e,0x3e,0x3e,0x00,0x08,0x14,
-            0x22,0x08,0x14,0x22,0x00,0x22,0x14,0x08,0x22,0x14,0x08,0x03,0x02,0x00,
-            0x03,0x02,0x00,0x1c,0x22,0x7f,0x22,0x22,0x00,0x02,0x01,0x00,0x02,0x01}};
-    static const char PROGMEM base0_L_turf_shfgr[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x90,0x90,0xfc,0x90,0x90,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x88,0x90,0xa0,0x00,0x00,0xc0,
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-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x8f,0x4f,0x8f,0x00,0x00,0x0f,
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-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x7c,0x7d,0x7c,0x00,0x00,0x04,
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-    static const char PROGMEM base0_R_turf_nomod[4][42] = {
-        {   0x70,0x88,0x88,0x48,0xff,0x00,0xf8,0x10,0x08,0x08,0x10,0x00,0xf8,0x08,
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-            0x70,0x00,0x10,0x28,0x44,0x82,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x40,0xf8,0x40,0x40,0x00,0x00,0xf8,0x00,0x80,0x40,0x00,0x00,0xc0,0x40,
-            0xc0,0x40,0x80,0x00,0x08,0xf8,0x00,0x00,0x00,0x00,0xc3,0x00,0x00,0x00,
-            0xc0,0x00,0x80,0x40,0x40,0x40,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x00,0x03,0x04,0x04,0x00,0x00,0x07,0x01,0x01,0x02,0x04,0x00,0xc7,0x00,
-            0x07,0x00,0x07,0x00,0x00,0x03,0x04,0x04,0x00,0x00,0x03,0x14,0x14,0x12,
-            0x0f,0x00,0x04,0x15,0x0d,0x05,0x02,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x22,0x32,0x2a,0x26,0x22,0x00,0x24,0x2a,0x2a,0x2a,0x10,0x00,0x3f,0x24,
-            0x22,0x22,0x1c,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0x00,0xb0,0x70,0x00,
-            0x00,0x00,0x1e,0x20,0x1c,0x20,0x1e,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM base0_R_turf_shift[4][42] = {
-        {   0xfe,0x02,0x02,0x02,0xfc,0x00,0xfe,0x12,0x12,0x32,0xcc,0x00,0xfe,0x0c,
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-            0x0c,0x00,0x82,0x44,0x28,0x10,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x11,0x11,0xf1,0x11,0x10,0x00,0xf1,0x80,0x40,0x20,0x11,0x00,0xf1,0x20,
-            0xc0,0x20,0xf1,0x00,0xf1,0x00,0x00,0x00,0x01,0x00,0x31,0x40,0x80,0x40,
-            0x30,0x00,0x30,0x48,0x48,0x48,0x90,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x80,0x80,0x8f,0x80,0x80,0x00,0x0f,0x80,0x81,0x82,0x0c,0x00,0x8f,0x80,
-            0x80,0x80,0x0f,0x00,0x0f,0x08,0x08,0x08,0x08,0x00,0x00,0x00,0x0f,0x00,
-            0x00,0x00,0x82,0x14,0x0c,0x04,0x83,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x70,0x48,0x44,0x42,0x41,0x00,0x23,0x44,0x44,0x44,0x39,0x00,0x7f,0x44,
-            0x44,0x44,0x3b,0x00,0x00,0x36,0x36,0x00,0x00,0x00,0x00,0xb6,0x76,0x00,
-            0x00,0x00,0x1f,0x60,0x1c,0x60,0x1f,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM base0_R_turf_altgr[4][42] = {
-        {   0x53,0x54,0xf8,0x54,0x53,0x00,0x7c,0xba,0x8a,0x8a,0x7c,0x00,0x00,0x00,
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-            0x84,0x00,0x00,0x00,0xff,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x80,0x80,0xf1,0xa0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xc0,0x00,
-            0x00,0x00,0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,0x20,0x11,0x01,
-            0x00,0x00,0x40,0xf0,0x41,0xf0,0x40,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x02,0x01,0x0f,0x08,0x08,0x06,0x83,0x40,0x40,0x40,0x00,0x00,0x0f,0x02,
-            0x04,0x04,0x03,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x01,0x07,0x01,0x07,0x01,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x47,0x4a,0x4a,0x3c,0x00,0x00,0x11,0x0a,
-            0x04,0x0a,0x11,0x00,0x04,0x04,0x15,0x04,0x04,0x00,0x00,0x00,0x04,0x00,
-            0x00,0x00,0x04,0x02,0x04,0x08,0x04,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM base0_R_turf_shfgr[4][42] = {
-        {   0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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-        },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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-            0x00,0x00,0x00,0x90,0xa1,0x90,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x0f,0x0f,0x0f,
-            0x00,0x00,0x00,0x0f,0x0f,0x0f,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7c,0x7d,0x7c,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM symb5_R_turf_nomod[4][42] = {
-        {   0x20,0x20,0xf8,0x20,0x20,0x00,0x00,0xc0,0x30,0x0c,0x03,0x00,0x20,0x20,
-            0x20,0x20,0x20,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x80,0x00,0xc0,0x00,0x80,0x00,0x43,0x20,0x20,0x20,0xc0,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x02,0x81,0x47,0x81,0x02,0x00,0x00,0x00,0x0a,0x01,0x00,0x00,0x04,0x04,
-            0x04,0x04,0x04,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x22,0xf3,0x0a,0xf3,0x22,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM symb5_R_turf_altgr[4][42] = {
-        {   0x10,0x10,0x10,0x30,0x00,0x00,0x03,0x0c,0x30,0xc0,0x00,0x00,0x00,0x00,
-            0xff,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x80,0x80,0xe0,0x80,0x80,0x00,0x00,0x00,0xa0,0x00,0x03,0x00,0x00,0x00,
-            0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x04,0x84,0x47,0x84,0x04,0x00,0x06,0x09,0x08,0x08,0x04,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x22,0xf3,0x0a,0xf3,0x22,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM numb6_L_turf_nomod[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,
-            0x50,0x88,0x04,0x00,0x00,0x04,0x04,0xc4,0x34,0x0c,0x00,0xd8,0x24,0x24,
-            0x24,0xd8,0x00,0x18,0x24,0x24,0x24,0xf8,0x00,0xf8,0x44,0x24,0x14,0xf8
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x01,0x00,0x00,0x00,0x80,0x41,0xe0,0x00,0x00,0xe0,0xa1,0xa1,
-            0xa1,0x20,0x00,0xc0,0xa1,0xa1,0xa1,0x00,0x00,0x00,0x01,0x01,0x01,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x03,0x02,0x02,0x0f,0x02,0x00,0x04,0x08,0x08,
-            0x08,0x07,0x00,0x07,0x08,0x08,0x08,0x07,0x00,0x00,0x00,0x00,0x00,0x00
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,
-            0x22,0x14,0x08,0x00,0x00,0x00,0x04,0x02,0x7f,0x00,0x00,0x42,0x61,0x51,
-            0x49,0x46,0x00,0x22,0x41,0x49,0x49,0x36,0x00,0x5e,0x61,0x01,0x61,0x5e}};
-    static const char PROGMEM numb6_L_turf_shift[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,
-            0x88,0x50,0x20,0x00,0x00,0x00,0x00,0x0e,0x00,0x00,0x00,0x00,0x38,0xc6,
-            0x01,0x00,0x00,0x00,0x01,0xc6,0x38,0x00,0x00,0x50,0x50,0x50,0x50,0x50
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x01,
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-            0x81,0x60,0x00,0x70,0x89,0x48,0x30,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x02,0x04,0x8f,0x04,0x03,0x00,0x0c,0x82,0x09,
-            0x94,0x08,0x00,0x07,0x08,0x89,0x06,0x09,0x00,0x00,0x00,0x00,0x00,0x00
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,
-            0x22,0x14,0x08,0x00,0x00,0x00,0x00,0x5f,0x00,0x00,0x00,0x00,0x03,0x00,
-            0x03,0x00,0x00,0x02,0x01,0x00,0x01,0x02,0x00,0x5e,0x61,0x01,0x61,0x5e}};
-    static const char PROGMEM numb6_L_turf_altgr[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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-            0x01,0x00,0x00,0x00,0x01,0x01,0xff,0x00,0x00,0x01,0x01,0xee,0x10,0x10
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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-            0x01,0x00,0x00,0x88,0xa9,0x51,0x01,0x00,0x00,0x01,0x01,0x00,0x00,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0xc0,0x00,0x00,0x00,0x00,0x08,0x8c,0x0a,0x1f,0x00,0x00,0x00,0x90,
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-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x7b,0x00,0x00,0x00,0x00,0x09,0x0f,0x08,0x00,0x00,0x00,0x09,0x0c,
-            0x0a,0x09,0x00,0x14,0x7f,0x14,0x7f,0x14,0x00,0x5e,0x61,0x01,0x61,0x5e}};
-    static const char PROGMEM numb6_L_turf_shfgr[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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-            0x90,0x90,0x00,0x06,0x09,0x09,0x06,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0xc0,0x00,0x00,0x00,0x00,0x00,0x40,0x00,0x00,0x00,0x00,0x00,0x0a,
-            0x15,0x0a,0x00,0x40,0x40,0x40,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x7b,0x00,0x00,0x00,0x00,0x00,0x3f,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x04,0x05,0x05,0x02,0x00,0x00,0x5e,0x61,0x01,0x61,0x5e}};
-    // QWERTY
-    static const char PROGMEM base0_L_qwer_nomod[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x04,0x08,0x10,0x00,0x00,0x70,
-            0x88,0x88,0x48,0xf8,0x00,0x78,0x80,0x70,0x80,0x78,0x00,0x70,0xa8,0xa8,
-            0xa8,0xb0,0x00,0xf8,0x10,0x08,0x08,0x10,0x00,0x08,0x7f,0x88,0x88,0x00
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x18,0x60,0x80,0x00,0x00,0x00,0x00,
-            0x40,0x40,0x40,0x83,0x00,0x80,0x40,0x40,0x40,0x00,0x00,0x80,0x40,0x40,
-            0x40,0xf8,0x00,0x00,0xf0,0x48,0x48,0x00,0x00,0x80,0x40,0x40,0x40,0xc0
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0xc0,0x41,0x46,0x18,0x00,0x02,
-            0x05,0x05,0x05,0x07,0x00,0x04,0x05,0x05,0x05,0x02,0x00,0x03,0x04,0x04,
-            0x02,0x07,0x00,0x00,0x07,0x00,0x00,0x00,0x00,0xc3,0x14,0x14,0x12,0x0f
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0xff,0x80,0x80,0x00,0x00,0x22,
-            0x32,0x2a,0x26,0x22,0x00,0x22,0x14,0x08,0x14,0x22,0x00,0x1c,0x22,0x22,
-            0x22,0x22,0x00,0x06,0x18,0x20,0x18,0x06,0x00,0x3f,0x24,0x22,0x22,0x1c}};
-    static const char PROGMEM base0_L_qwer_shift[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x20,0x10,0x20,0x40,0x20,0x00,0xfc,
-            0x02,0x42,0x82,0x7c,0x00,0x7e,0x80,0x70,0x80,0x7e,0x00,0xfe,0x12,0x12,
-            0x12,0x02,0x00,0xfe,0x12,0x12,0x32,0xcc,0x00,0x02,0x02,0xfe,0x02,0x02
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0xf8,0x00,0x00,0x00,0xe0,
-            0x91,0x91,0x90,0xe3,0x00,0x60,0x91,0x90,0x91,0x20,0x00,0xf1,0x11,0x11,
-            0x11,0xe1,0x00,0xf1,0x90,0x90,0x90,0x11,0x00,0xe0,0x10,0x91,0x90,0xa0
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x9f,0x40,0x40,0x00,0x8f,
-            0x80,0x80,0x80,0x8f,0x00,0x84,0x08,0x08,0x08,0x87,0x00,0x0f,0x88,0x88,
-            0x88,0x07,0x00,0x8f,0x00,0x00,0x00,0x80,0x00,0x87,0x88,0x88,0x88,0x07
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x04,0x04,0x7b,0x80,0x80,0x00,0x70,
-            0x48,0x44,0x42,0x41,0x00,0x71,0x0a,0x04,0x0a,0x71,0x00,0x3f,0x40,0x40,
-            0x40,0x21,0x00,0x07,0x18,0x60,0x18,0x07,0x00,0x7f,0x44,0x44,0x44,0x3b}};
-    static const char PROGMEM base0_R_qwer_nomod[4][42] = {
-        {   0x78,0x80,0x80,0x40,0xf8,0x00,0x78,0x80,0x80,0x40,0xf8,0x00,0x00,0x08,
-            0xfa,0x80,0x00,0x00,0x70,0x88,0x88,0x88,0x70,0x00,0xf8,0x90,0x88,0x88,
-            0x70,0x00,0x10,0x28,0x44,0x82,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0xf8,0x82,0x42,0x42,0x81,0x00,0x00,0x00,0x40,0xd0,0x00,0x00,0xf8,0x00,
-            0x80,0x40,0x00,0x00,0x08,0xf8,0x00,0x00,0x00,0x00,0x03,0xc0,0xc0,0x00,
-            0x00,0x00,0x00,0x00,0x70,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x07,0x00,0x00,0x00,0x07,0x00,0x00,0x10,0x10,0x0f,0x00,0x00,0x07,0x01,
-            0x01,0x02,0x04,0x00,0x00,0x03,0x04,0x04,0x00,0x00,0x00,0x16,0x0e,0x00,
-            0xc0,0x00,0x00,0x40,0x40,0xc0,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x3e,0x02,0x02,0x02,0x3c,0x00,0x3e,0x02,0x3e,0x02,0x3c,0x00,0x00,0xb0,
-            0x70,0x00,0x00,0x00,0x00,0x30,0x30,0x00,0x00,0x00,0xc0,0x30,0x0c,0x03,
-            0x00,0x00,0x00,0x80,0x80,0xff,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM base0_R_qwer_shift[4][42] = {
-        {   0x06,0x08,0xf0,0x08,0x06,0x00,0xfe,0x00,0x00,0x00,0xfe,0x00,0x00,0x02,
-            0xfe,0x02,0x00,0x00,0xfc,0x02,0x02,0x02,0xfc,0x00,0xfe,0x12,0x12,0x12,
-            0x0c,0x00,0x82,0x44,0x28,0x10,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0xf0,0x80,0x81,0x80,0xf0,0x00,0x00,0x01,0x01,0x01,0xf0,0x00,0xf0,0x81,
-            0x41,0x21,0x10,0x00,0xf0,0x01,0x01,0x01,0x00,0x00,0x01,0xc0,0xc0,0x00,
-            0x00,0x00,0x00,0x70,0x00,0x70,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x8f,0x00,0x00,0x00,0x8f,0x00,0x86,0x08,0x08,0x08,0x87,0x00,0x0f,0x00,
-            0x01,0x82,0x0c,0x00,0x8f,0x08,0x08,0x08,0x08,0x00,0x00,0x86,0x86,0x80,
-            0x00,0x00,0x00,0x40,0x40,0x80,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x7f,0x03,0x0c,0x30,0x7f,0x00,0x7f,0x01,0x06,0x01,0x7f,0x00,0x04,0x0a,
-            0x11,0x20,0x00,0x00,0x20,0x11,0x0a,0x04,0x00,0x00,0x01,0x00,0x28,0x04,
-            0x03,0x00,0x00,0x80,0x80,0x7b,0x04,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM symb5_R_qwer[4][42] = {
-        {   0x00,0x04,0x08,0x10,0x00,0x00,0x20,0x20,0x20,0x20,0x20,0x00,0x50,0x50,
-            0x50,0x50,0x50,0x00,0x10,0x10,0xee,0x01,0x01,0x00,0x01,0x01,0xee,0x10,
-            0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x00,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0xc0,0x00,0x00,0x00,0x00,0xf8,0x09,0x0a,0x02,0x00,0x02,0x0a,0x09,0xf8,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x01,0x80,0x41,0x82,0x01,0x00,0x04,0x04,0x84,0x44,0x04,0x00,0x01,0x41,
-            0x87,0x01,0x01,0x00,0xc0,0x1f,0x10,0x10,0x00,0x00,0x00,0x10,0xd0,0x1f,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x22,0xf3,0x0a,0xf3,0x22,0x00,0x00,0x1e,0x61,0x80,0x00,0x00,0x00,0x80,
-            0x61,0x1e,0x00,0x00,0x00,0x03,0x0c,0x30,0xc0,0x00,0x00,0x00,0xff,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM numb6_L_qwer_nomod[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,
-            0x50,0x88,0x04,0x00,0x00,0x04,0x04,0xc4,0x34,0x0c,0x00,0xd8,0x24,0x24,
-            0x24,0xd8,0x00,0x18,0x24,0x24,0x24,0xf8,0x00,0xf8,0x44,0x24,0x14,0xf8
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x70,0x00,0x71,0x00,0x00,0x00,0x80,0x41,0xe0,0x00,0x00,0xe0,0xa1,0xa1,
-            0xa1,0x20,0x00,0xc0,0xa1,0xa1,0xa1,0x00,0x00,0x00,0x01,0x71,0x01,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x03,0x02,0x02,0x0f,0x02,0x00,0x04,0x08,0x08,
-            0x08,0x07,0x00,0x07,0x08,0x08,0x08,0x07,0x00,0x00,0x00,0x00,0x00,0x00
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x41,
-            0x22,0x14,0x08,0x00,0x00,0x00,0x04,0x02,0x7f,0x00,0x00,0x42,0x61,0x51,
-            0x49,0x46,0x00,0x22,0x41,0x49,0x49,0x36,0x00,0x5e,0x61,0x01,0x61,0x5e}};
-    static const char PROGMEM numb6_L_qwer_shift[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0xd8,0x24,0x54,0x88,0x40,0x00,0x50,0x20,0xf8,
-            0x20,0x50,0x00,0x00,0x38,0xc6,0x01,0x00,0x00,0x00,0x01,0xc6,0x38,0x00
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x70,0x00,0x70,0x00,0x00,0x60,0x91,0xf9,0x90,0x21,0x00,0x20,0x50,0x20,
-            0x80,0x60,0x00,0x40,0x20,0x10,0x21,0x40,0x00,0x00,0x71,0x00,0x70,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x02,0x04,0x8f,0x04,0x03,0x00,0x0c,0x02,0x09,
-            0x14,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x5f,0x00,0x00,0x00,0x3e,0x41,0x5d,
-            0x55,0x5e,0x00,0x14,0x7f,0x14,0x7f,0x14,0x00,0x00,0x00,0x00,0x00,0x00}};
-
-    // UNIVERSAL
-    static const char PROGMEM char1_L[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
-            0xe2,0xae,0x42,0x00,0x00,0x20,0x44,0x40,0x4c,0x20,0x00,0x12,0xa4,0x88,
-            0xa4,0x12,0x00,0x08,0xf8,0x08,0xf8,0x08,0x00,0x78,0x80,0x80,0x80,0x78
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x80,
-            0x41,0x40,0x41,0x80,0x00,0x80,0x40,0x40,0x40,0x80,0x00,0x81,0x40,0x40,
-            0x40,0x81,0x00,0xc0,0x00,0xc0,0x00,0xc0,0x00,0x00,0xc0,0x00,0x00,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x83,
-            0xc4,0x84,0xc2,0x07,0x00,0x03,0x04,0x04,0x04,0x03,0x00,0x02,0x85,0x05,
-            0x04,0x82,0x00,0x03,0x04,0x1f,0x04,0x03,0x00,0x80,0x83,0x84,0x82,0x80
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7f,
-            0xc4,0x44,0xef,0x3b,0x00,0x3e,0x49,0x49,0x49,0x3e,0x00,0x02,0x7f,0x09,
-            0x09,0x78,0x00,0x3e,0x08,0x08,0x14,0x22,0x00,0x20,0x24,0x24,0x24,0x20}};
-    static const char PROGMEM char1_R[4][42] = {
-        {   0x70,0x88,0xf0,0x88,0x70,0x00,0xfe,0x02,0x02,0x02,0x06,0x00,0x88,0x48,
-            0x70,0x90,0x88,0x00,0xf0,0x88,0x88,0x88,0x70,0x00,0xc0,0x30,0x0c,0x30,
-            0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0xa0,0x50,0x53,0x90,0x20,0x00,0xc0,0x80,0x40,0x40,0x80,0x00,0x40,0x40,
-            0xc0,0x40,0x40,0x00,0xc3,0x00,0x00,0x00,0xc0,0x00,0x80,0x40,0xc0,0x40,
-            0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x03,0x84,0x84,0x04,0x03,0x00,0x07,0x00,0x00,0x00,0x1f,0x00,0x00,0x80,
-            0x83,0x84,0x00,0x00,0x00,0x83,0x54,0x8b,0x00,0x00,0x83,0x84,0x84,0x83,
-            0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0xff,0x24,0x24,0x27,0x18,0x00,0x7e,0x10,0x20,0x20,0x1e,0x00,0x2f,0x30,
-            0x00,0x30,0x2f,0x00,0xe0,0x38,0x25,0x38,0xe0,0x00,0x18,0x26,0xa1,0xa0,
-            0x40,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM game2_L[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x7c,
-            0x82,0xa2,0x42,0xbc,0x00,0x3e,0xc0,0x30,0xc0,0x3e,0x00,0xfe,0x92,0x92,
-            0x92,0x82,0x00,0xfe,0x12,0x12,0x32,0xcc,0x00,0x02,0x02,0xfe,0x02,0x02
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0x00,0x40,0x40,0x40,0x40,0xe0,0x00,0xe0,
-            0x90,0x90,0x90,0xe1,0x00,0x60,0x90,0x90,0x90,0x20,0x00,0xf0,0x10,0x10,
-            0x10,0xe0,0x00,0xf0,0x90,0x90,0x90,0x10,0x00,0xe0,0x10,0x90,0x90,0xa0
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x00,0x07,0x02,0x02,0x02,0x02,0x00,0x87,
-            0x80,0x80,0x80,0x87,0x00,0x82,0x04,0x04,0x04,0x83,0x00,0x07,0x84,0x84,
-            0x84,0x03,0x00,0x87,0x00,0x00,0x00,0x80,0x00,0x83,0x84,0x84,0x84,0x03
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x08,0x3c,0x02,0x3c,0x08,0x00,0x30,
-            0x28,0x24,0x22,0x21,0x00,0x31,0x0a,0x04,0x0a,0x31,0x00,0x1f,0x20,0x20,
-            0x20,0x11,0x00,0x03,0x0c,0x30,0x0c,0x03,0x00,0x3f,0x24,0x24,0x24,0x1b}};
-    static const char PROGMEM medi3_R_nomod[4][42] = {
-        {   0x03,0x0c,0xb0,0x0c,0x03,0x00,0x3f,0x02,0x9c,0x02,0x3f,0x00,0x3f,0x04,
-            0x84,0x04,0x3f,0x00,0x22,0x25,0xa5,0x25,0x18,0x00,0x3f,0x25,0xa5,0x25,
-            0x1a,0x00,0x00,0xe0,0x8f,0x02,0x31,0x49,0xfa,0x00,0xe7,0x73,0x00,0x00
-        },{ 0xc0,0x01,0x73,0x01,0xc0,0x00,0xf0,0x81,0xc3,0xe1,0xf0,0x00,0x00,0x71,
-            0x03,0x71,0x00,0x00,0x00,0xc1,0xc3,0xc1,0x00,0x00,0xf0,0xe1,0xc3,0x81,
-            0xf0,0x00,0x00,0x03,0xe2,0x21,0xe0,0x21,0xc0,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x01,0x02,0x02,0x02,0x01,0x00,0x07,0x00,0x01,0x03,0x87,0x00,0x00,0x1f,
-            0x0e,0x04,0x80,0x00,0x00,0x03,0x03,0x03,0x00,0x00,0x07,0x03,0x01,0x00,
-            0x87,0x00,0x00,0x40,0xa6,0xa8,0x08,0x04,0x8e,0x00,0x73,0x39,0x00,0x00
-        },{ 0x3e,0x31,0x01,0x31,0x3e,0x00,0x00,0x46,0x46,0x4f,0x1f,0x00,0x00,0xa6,
-            0x46,0xaf,0x1f,0x00,0x28,0x2c,0x2e,0x2c,0x28,0x00,0x00,0x46,0xe6,0x4f,
-            0x1f,0x00,0x00,0x02,0x72,0x8a,0x89,0x00,0x1e,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM medi3_R_shift[4][42] = {
-        {   0x03,0x0c,0x30,0x0c,0x03,0x00,0x3f,0x02,0x1c,0x02,0x3f,0x00,0x3f,0x04,
-            0x04,0x04,0x3f,0x00,0x22,0x25,0x25,0x25,0x18,0x00,0x3f,0x25,0x25,0x25,
-            0x1a,0x00,0x00,0xe0,0x8f,0x02,0x31,0x49,0xfa,0x00,0xe7,0x73,0x00,0x00
-        },{ 0xc0,0x01,0x71,0x01,0xc0,0x00,0xf0,0x81,0xc1,0xe1,0xf0,0x00,0x00,0x71,
-            0x01,0x71,0x00,0x00,0x00,0xc1,0xc1,0xc1,0x00,0x00,0xf0,0xe1,0xc1,0x81,
-            0xf0,0x00,0x00,0x03,0xe2,0x21,0xe0,0x21,0xc0,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x01,0x02,0x02,0x02,0x01,0x00,0x07,0x00,0x01,0x03,0x87,0x00,0x00,0x1f,
-            0x0e,0x04,0x80,0x00,0x00,0x03,0x03,0x03,0x00,0x00,0x07,0x03,0x01,0x00,
-            0x87,0x00,0x00,0x40,0xa6,0xa8,0x08,0x04,0x8e,0x00,0x73,0x39,0x00,0x00
-        },{ 0x3e,0x31,0x01,0x31,0x3e,0x00,0x00,0x46,0x46,0x4f,0x1f,0x00,0x00,0xa6,
-            0x46,0xaf,0x1f,0x00,0x28,0x2c,0x2e,0x2c,0x28,0x00,0x00,0x46,0xe6,0x4f,
-            0x1f,0x00,0x00,0x02,0x72,0x8a,0x89,0x00,0x1e,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM navi4_R[4][42] = {
-        {   0xe0,0x10,0x54,0x38,0x10,0x00,0xfc,0x24,0x24,0x24,0x18,0x00,0x0c,0x10,
-            0xe0,0x10,0x0c,0x00,0x8c,0x50,0x20,0x50,0x8c,0x00,0xc0,0xbe,0xa2,0xbe,
-            0xc0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x80,0xc1,0xa1,0x81,0x00,0x00,0x01,0x80,0x40,0x20,0x00,0x00,0x00,0x00,
-            0xf1,0x00,0x00,0x00,0x41,0x20,0xd0,0x20,0x41,0x00,0x01,0x21,0x41,0x81,
-            0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x00,0x49,0x4a,0x48,0x87,0x00,0x81,0x82,0x85,0x89,0x01,0x00,0x01,0x02,
-            0x85,0x02,0x01,0x00,0x40,0x40,0x47,0x40,0x40,0x00,0x81,0x09,0x05,0x02,
-            0x01,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x73,0x39,0x00,0x00
-        },{ 0x12,0x65,0x85,0x65,0x17,0x00,0x07,0x01,0x06,0x18,0x60,0x00,0x88,0x90,
-            0xaf,0x90,0x88,0x00,0x04,0x02,0x7d,0x02,0x04,0x00,0x01,0x46,0x58,0x60,
-            0x78,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    static const char PROGMEM func7_L[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0xff,0x09,0xe9,0xc9,0x01,0x00,0xe0,0x00,
-            0x10,0x08,0xfc,0x00,0x00,0x08,0x84,0x44,0x24,0x18,0x00,0x88,0x04,0x24,
-            0x24,0xd8,0x00,0x60,0x50,0x48,0xfc,0x40,0x00,0x70,0x80,0x9c,0x80,0x70
-        },{ 0x00,0x00,0xce,0x9c,0x00,0xf0,0x00,0x00,0x9f,0x00,0x03,0x0c,0x1f,0x00,
-            0xe0,0xa0,0xa1,0x20,0x00,0xc1,0xa1,0xa1,0xa1,0x01,0x00,0x20,0x21,0x21,
-            0xa1,0x60,0x00,0xc0,0x20,0x20,0x21,0xc0,0x00,0x40,0xe0,0x50,0x40,0x80
-        },{ 0x00,0x00,0x39,0x73,0x00,0xef,0x02,0x83,0xe4,0x00,0x0e,0x15,0x16,0x00,
-            0x04,0x08,0x08,0x07,0x00,0x07,0x48,0xc8,0x08,0x07,0x00,0x00,0x40,0xce,
-            0x01,0x00,0x00,0x06,0x49,0xc9,0x09,0x06,0x00,0x06,0x08,0x49,0x08,0x07
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x05,0x04,0x03,0x90,0xa8,0xa8,0x40,0x06,
-            0x49,0x49,0x49,0x3e,0x00,0x7c,0xa2,0x93,0x8a,0x7c,0x00,0x00,0x08,0x07,
-            0xfe,0x00,0x00,0x84,0xc2,0xa3,0x92,0x8c,0x00,0x70,0x38,0x0d,0x38,0x70}};
-    static const char PROGMEM mous8_L[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x3c,0x84,0xbc,0x84,0x38,0x00,0x00,0x00,0x10,
-            0x28,0x92,0xc5,0x82,0x00,0xfe,0x1f,0x1f,0x01,0xfe,0x00,0xfe,0x01,0x19,
-            0x01,0xfe,0x00,0xfe,0x01,0x1f,0x1f,0xfe,0x00,0x10,0x38,0x92,0xc7,0x82
-        },{ 0x00,0x00,0xce,0x9c,0x00,0xe7,0x08,0x08,0x08,0xe7,0x00,0x00,0x00,0x00,
-            0x00,0x80,0x01,0x00,0x00,0x01,0x01,0x81,0x01,0x01,0x00,0x01,0x01,0x81,
-            0x01,0x01,0x00,0x01,0x01,0x81,0x01,0x01,0x00,0x60,0x50,0xf8,0x41,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x91,0xaa,0xaa,0xa9,0x43,0x00,0x00,0x00,0x02,
-            0x07,0xca,0x02,0x02,0x00,0x02,0x01,0xcf,0x01,0x02,0x00,0x02,0x04,0x0f,
-            0x04,0x02,0x00,0x02,0x02,0xca,0x07,0x02,0x00,0xdc,0x58,0x5c,0x18,0x1f
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x1c,0x2a,0x2a,0x2a,0x2c,0x00,0x00,0x00,0x0c,
-            0x33,0xc0,0x00,0x00,0x00,0x0c,0x03,0x00,0x03,0x0c,0x00,0x0c,0x30,0xc0,
-            0x30,0x0c,0x00,0x00,0x00,0xc0,0x33,0x0c,0x00,0xe5,0xc9,0xe6,0xc0,0xf8}};
-    static const char PROGMEM musi9_L[4][42] = {
-        {   0x00,0x00,0x73,0xe7,0x00,0x00,0x00,0x00,0x00,0xfe,0x04,0x18,0x04,0xfe,
-            0x00,0x00,0xfe,0x00,0x00,0x00,0xfe,0x00,0x8c,0x12,0x12,0x12,0xe4,0x00,
-            0x00,0x02,0xfe,0x02,0x00,0x00,0xfc,0x02,0x02,0x02,0x84,0x00,0x00,0x00
-        },{ 0x00,0x00,0xce,0x9c,0x00,0x00,0xc0,0xe0,0xf0,0xf9,0xf8,0xf8,0xf8,0xf9,
-            0xf0,0xe0,0xc0,0x01,0x01,0x01,0x00,0xf0,0xf0,0x01,0x01,0xf1,0xf0,0x00,
-            0x00,0x01,0x01,0x01,0x00,0x00,0xf8,0xf1,0xe1,0xc1,0x80,0x00,0x00,0x00
-        },{ 0x00,0x00,0x39,0x73,0x00,0x00,0x07,0x0f,0x1f,0x3f,0x3f,0x3f,0x3f,0x3f,
-            0x1f,0x0f,0x07,0x00,0x00,0x00,0x00,0x1f,0x1f,0x00,0x00,0x1f,0x1f,0x00,
-            0x00,0x00,0x00,0x00,0x00,0x00,0x3f,0x1f,0x0f,0x07,0x03,0x01,0x00,0x00
-        },{ 0x00,0x00,0xe7,0xce,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xf8,0x08,
-            0xf8,0x08,0xf0,0x00,0x70,0x88,0x88,0x88,0x70,0x00,0x70,0x88,0x88,0x48,
-            0xff,0x00,0x70,0xa8,0xa8,0xa8,0xb0,0x00,0x00,0x00,0x00,0x00,0x00,0x00}};
-    static const char PROGMEM musi9_R[4][42] = {
-        {   0x00,0x00,0x00,0xfe,0x04,0x18,0x04,0xfe,0x00,0x00,0xfe,0x00,0x00,0x00,
-            0xfe,0x00,0x8c,0x12,0x12,0x12,0xe4,0x00,0x00,0x02,0xfe,0x02,0x00,0x00,
-            0xfc,0x02,0x02,0x02,0x84,0x00,0x00,0x00,0x00,0x00,0xe7,0x73,0x00,0x00
-        },{ 0x00,0x00,0x00,0x81,0x60,0x10,0x60,0x81,0x60,0x10,0x00,0x01,0x01,0x01,
-            0xe0,0xe0,0x60,0x61,0x61,0x61,0x60,0xf8,0x70,0x21,0x01,0x01,0xc0,0xe0,
-            0x60,0x01,0xf9,0xf9,0x00,0x60,0xe0,0xc0,0x00,0x00,0x9c,0xce,0x00,0x00
-        },{ 0x18,0x24,0x4b,0x48,0x48,0x4c,0x4b,0x48,0x4b,0x2c,0x18,0x00,0x00,0x00,
-            0x4f,0xe7,0xf0,0x60,0x60,0x60,0x60,0x60,0x7e,0x7f,0x00,0x0f,0x3f,0x70,
-            0x60,0xc0,0xc1,0xc1,0xc0,0x60,0x70,0x3f,0x0f,0x00,0x73,0x39,0x00,0x00
-        },{ 0x00,0x00,0x00,0x00,0x00,0x00,0xf8,0x08,0xf8,0x08,0xf0,0x00,0x70,0x88,
-            0x88,0x88,0x71,0x00,0x70,0x88,0x88,0x48,0xff,0x00,0x70,0xa8,0xa8,0xa8,
-            0xb0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xce,0xe7,0x00,0x00}};
-    uint8_t this_layout = userspace_config.layout % 3;
-
-    // Render the requested image on the given column and row 
-    // Don't grab highest layer; instead compare from top to bottom.
-    // Highest layer might be on the other side
-    if (isLeft) {
-        if (layer_state_cmp(layer_state, _MUSI)) {
-            draw_image(row, col, musi9_L);
-        } else if (layer_state_cmp(layer_state, _MOUS)) {
-            draw_image(row, col, mous8_L);
-        } else if (layer_state_cmp(layer_state, _FUNC)) {
-            draw_image(row, col, func7_L);
-        } else if (layer_state_cmp(layer_state, _NUMB)) {
-            switch (this_layout) {
-                case 0: // Dvorak
-                    if (mods & MOD_MASK_SHIFT) {
-                        draw_image(row, col, numb6_L_dvor_shift);
-                    } else {
-                        draw_image(row, col, numb6_L_dvor_nomod);
-                    }
-                    break;
-                case 1: // Turkish F
-                    if ((mods & MOD_MASK_SHIFT) && (mods & MOD_BIT(KC_RALT))) {
-                        // Shift + AltGr
-                        draw_image(row, col, numb6_L_turf_shfgr);
-                    } else if (mods & MOD_MASK_SHIFT) {
-                        // Shift
-                        draw_image(row, col, numb6_L_turf_shift);
-                    } else if (mods & MOD_BIT(KC_RALT)) {
-                        // AltGr
-                        draw_image(row, col, numb6_L_turf_altgr);
-                    } else {
-                        // Normal
-                        draw_image(row, col, numb6_L_turf_nomod);
-                    }
-                    break;
-                case 2: // Qwerty
-                    if (mods & MOD_MASK_SHIFT) {
-                        draw_image(row, col, numb6_L_qwer_shift);
-                    } else {
-                        draw_image(row, col, numb6_L_qwer_nomod);
-                    }
-                    break;
-            }
-        } else if (layer_state_cmp(layer_state, _GAME)) {
-            draw_image(row, col, game2_L);
-        } else if (layer_state_cmp(layer_state, _CHAR)) {
-            draw_image(row, col, char1_L);
-        } else {
-            switch (this_layout) {
-                case 0: // Dvorak
-                    if (mods & MOD_MASK_SHIFT) {
-                        draw_image(row, col, base0_L_dvor_shift);
-                    } else {
-                        draw_image(row, col, base0_L_dvor_nomod);
-                    }
-                    break;
-                case 1: // Turkish F
-                    if ((mods & MOD_MASK_SHIFT) && (mods & MOD_BIT(KC_RALT))) {
-                        // Shift + AltGr
-                        draw_image(row, col, base0_L_turf_shfgr);
-                    } else if (mods & MOD_MASK_SHIFT) {
-                        // Shift
-                        draw_image(row, col, base0_L_turf_shift);
-                    } else if (mods & MOD_BIT(KC_RALT)) {
-                        // AltGr
-                        draw_image(row, col, base0_L_turf_altgr);
-                    } else {
-                        // Normal
-                        draw_image(row, col, base0_L_turf_nomod);
-                    }
-                    break;
-                case 2: // Qwerty
-                    if (mods & MOD_MASK_SHIFT) {
-                        draw_image(row, col, base0_L_qwer_shift);
-                    } else {
-                        draw_image(row, col, base0_L_qwer_nomod);
-                    }
-                    break;
-            }
-        }
-    } else {
-        if (layer_state_cmp(layer_state, _MUSI)) {
-            draw_image(row, col, musi9_R);
-        } else if (layer_state_cmp(layer_state, _SYMB)) {
-            switch (this_layout) {
-                case 0: // Dvorak
-                    draw_image(row, col, symb5_R_dvor);
-                    break;
-                case 1: // Turkish f
-                    if (mods & MOD_BIT(KC_RALT)) {
-                        // AltGr
-                        draw_image(row, col, symb5_R_turf_altgr);
-                    } else {
-                        // Normal
-                        draw_image(row, col, symb5_R_turf_nomod);
-                    }
-                    break;
-                case 2: // Qwerty 
-                    draw_image(row, col, symb5_R_qwer);
-                    break;
-            }
-        } else if (layer_state_cmp(layer_state, _NAVI)) {
-            draw_image(row, col, navi4_R);
-        } else if (layer_state_cmp(layer_state, _MEDI)) {
-            if (mods & MOD_MASK_SHIFT) {
-                draw_image(row, col, medi3_R_shift);
-            } else {
-                draw_image(row, col, medi3_R_nomod);
-            }
-        } else if (layer_state_cmp(layer_state, _CHAR)) {
-            draw_image(row, col, char1_R);
-        } else {
-            switch (this_layout) {
-                case 0: // Dvorak
-                    if (mods & MOD_MASK_SHIFT) {
-                        draw_image(row, col, base0_R_dvor_shift);
-                    } else {
-                        draw_image(row, col, base0_R_dvor_nomod);
-                    }
-                    break;
-                case 1: // Turkish F
-                    if ((mods & MOD_MASK_SHIFT) && (mods & MOD_BIT(KC_RALT))) {
-                        // Shift + AltGr
-                        draw_image(row, col, base0_R_turf_shfgr);
-                    } else if (mods & MOD_MASK_SHIFT) {
-                        // Shift
-                        draw_image(row, col, base0_R_turf_shift);
-                    } else if (mods & MOD_BIT(KC_RALT)) {
-                        // AltGr
-                        draw_image(row, col, base0_R_turf_altgr);
-                    } else {
-                        // Normal
-                        draw_image(row, col, base0_R_turf_nomod);
-                    }
-                    break;
-                case 2: // Qwerty
-                    if (mods & MOD_MASK_SHIFT) {
-                        draw_image(row, col, base0_R_qwer_shift);
-                    } else {
-                        draw_image(row, col, base0_R_qwer_nomod);
-                    }
-                    break;
-            }
-        }
-    }
-}
-
-// Render the RGB state on the given column and row 
-void render_rgb(uint8_t row, uint8_t col) {
-    static const char PROGMEM rgb_enab[12] = {0x08,0x81,0x3c,0x42,0x99,0xbd,0xbd,0x99,0x42,0x3c,0x81,0x10};
-    static const char PROGMEM rgb_disa[12] = {0x08,0x81,0x3c,0x42,0x81,0x81,0x81,0x81,0x42,0x3c,0x81,0x10};
-    static char rgb_temp4[4] = {0};
-    static char rgb_temp3[3] = {0};
-
-    oled_set_cursor(col, row);
-#   ifdef RGB_MATRIX_ENABLE
-    if (rgb_matrix_is_enabled()) {
-        oled_write_raw_P(rgb_enab, 12);
-    } else {
-        oled_write_raw_P(rgb_disa, 12);
-    }
-    oled_set_cursor(col + 2, row);
-    oled_write(" hue sat val", false);
-    oled_set_cursor(col, row + 1);
-    itoa(rgb_matrix_get_mode(), rgb_temp3, 10);
-    oled_write(rgb_temp3, false);
-    oled_write(" ", false);
-    itoa(rgb_matrix_get_hue(), rgb_temp4, 10);
-    oled_write(rgb_temp4, false);
-    oled_write(" ", false);
-    itoa(rgb_matrix_get_sat(), rgb_temp4, 10);
-    oled_write(rgb_temp4, false);
-    oled_write(" ", false);
-    itoa(rgb_matrix_get_val(), rgb_temp4, 10);
-    oled_write(rgb_temp4, false);
-#   else // RGB_MATRIX_ENABLE
-    oled_write("-RGB disabled-", false);
-#   endif // RGB_MATRIX_ENABLE
-}
-
-void render_status_left(uint8_t row, uint8_t col) {
-    // Left side looks like this on the left half
-    // (Should be 14 characters per line)
-    //  Mods: <OS> <Alt/Gr> <Ctrl> <Shift>
-    //  Enc: <8 len str>
-    //  Wpm: <wpm here>
-    //  Layout: <dvorak/qwerty/tur. f>
-    // Right half is whatever layer image needs be
-    uint8_t this_mod =   get_mods();
-    uint8_t this_layer = get_highest_layer(layer_state);
-
-    // MODIFIERS
-    render_modifiers(row + 0, col + 0, this_mod);
-    // Encoders
-    render_encoder(row + 1, col + 0, 0, this_layer);
-    // WPM text
-    render_wpm(row + 2, col + 0);
-    // Visual layout
-    render_keymap(row + 3, col + 0, false);
-    // Draw the image after 14'th character
-    render_layout(row + 0, col + 14, this_mod, true);
-}
-
-void render_status_right(uint8_t row, uint8_t col) {
-    // Right half is whatever layer image needs be on the left
-    // Right side looks like this on the right half
-    // (Should be after the 12'th character; max 14 characters per line)
-    //  Mods: <OS> <Alt/Gr> <Ctrl> <Shift>
-    //  Enc: <8 len str>
-    //  Wpm: <wpm here>
-    //  Layout: <dvorak/qwerty/tur. f>
-    uint8_t this_mod =   get_mods();
-    uint8_t this_layer = get_highest_layer(layer_state);
-
-    // Draw the image
-    render_layout(row + 0, col + 0, this_mod, false);
-    // Modifiers
-    render_modifiers(row + 0, col + 7, this_mod);
-    // Encoder
-    render_encoder(row + 1, col + 7, 1, this_layer);
-    // RGB State (2 rows)
-    render_rgb(row + 2, col + 7);
-}

+ 0 - 25
users/bbaserdem/bb-oled-extra.h

@@ -1,25 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-#include "bbaserdem.h"
-
-// OLED layout images writer function
-void render_modifiers(uint8_t row, uint8_t col, uint8_t mods);
-void render_layout(uint8_t row, uint8_t col, uint8_t mods, bool isLeft);
-void render_rgb(uint8_t row, uint8_t col);
-void render_status_left(uint8_t row, uint8_t col);
-void render_status_right(uint8_t row, uint8_t col);

+ 0 - 216
users/bbaserdem/bb-oled.c

@@ -1,216 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#include "bb-oled.h"
-
-#include <string.h>
-// Grab the print function 
-#ifdef ENCODER_ENABLE
-#   include "bb-encoder.h"
-#endif // ENCODER_ENABLE
-
-/* OLED
- * This contains general purpose oled code
- */ 
-
-// Allow default to be overwritten by keymap if they return false
-__attribute__ ((weak)) bool oled_task_keymap(void) {return true;}
-
-// Do sane defaults for regular oled rendering
-void oled_task_user(void) {
-    if (is_oled_on()) {
-        if (oled_task_keymap()) {
-            render_status_lite(0, 0);
-        }
-    }
-}
-
-/*-------------------------*\
-|*---RENDERING FUNCTIONS---*|
-\*-------------------------*/
-void render_qmk_logo(uint8_t row, uint8_t col) {
-    static const char PROGMEM qmk_logo[] = {
-        0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,
-        0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,
-        0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
-        0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,
-        0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0};
-    oled_set_cursor(col, row);
-    oled_write_P(qmk_logo, false);
-}
-
-void render_layer(uint8_t row, uint8_t col, uint8_t top_layer) {
-    // Write the layer state; 17 chars
-    oled_set_cursor(col, row);
-    oled_write("Layer: ", false);
-    switch (top_layer) {
-        case _BASE:
-            oled_write("Default   ", false);
-            break;
-        case _CHAR:
-            oled_write("Sp. Chars ", false);
-            break;
-        case _GAME:
-            oled_write("Gaming    ", false);
-            break;
-        case _MEDI:
-            oled_write("Media Ctr ", false);
-            break;
-        case _NAVI:
-            oled_write("Navigation", false);
-            break;
-        case _SYMB:
-            oled_write("Symbols   ", false);
-            break;
-        case _NUMB:
-            oled_write("Numpad    ", false);
-            break;
-        case _FUNC:
-            oled_write("Funct Keys", false);
-            break;
-        case _MOUS:
-            oled_write("Mouse Keys", false);
-            break;
-        case _MUSI:
-            oled_write("Music Mode", false);
-            break;
-        default:
-            oled_write("?? N/A ?? ", false);
-    }
-}
-
-void render_modifiers_lite(uint8_t row, uint8_t col, uint8_t mods) {
-    // Write the modifier state, 16 characters
-    oled_set_cursor(col, row);
-    oled_write((mods & MOD_MASK_SHIFT  ) ? "Shft " : "     ", false);
-    oled_write((mods & MOD_MASK_CTRL   ) ? "Ctrl " : "     ", false);
-    oled_write((mods & MOD_MASK_ALT    ) ? "Alt"   : "   ",   false);
-    oled_write((mods & MOD_BIT(KC_RALT)) ? "G "    : "  ",    false);
-    oled_write((mods & MOD_MASK_GUI    ) ? "Meta " : "    ",  false);
-}
-
-void render_encoder(uint8_t row, uint8_t col, uint8_t index, uint8_t layer) {
-    // Renders the encoder state, 14 characters
-    oled_set_cursor(col, row);
-
-#   ifdef ENCODER_ENABLE
-    static char encoder_temp9[9] = {0};
-    oled_write("Enc: ", false);
-    encoder_state_string(index, layer, encoder_temp9);
-    oled_write(encoder_temp9, false);
-#   else // ENCODER_ENABLE
-    oled_write("No enc. avail.", false);
-#   endif // ENCODER_ENABLE
-}
-
-void render_wpm(uint8_t row, uint8_t col) {
-    // Renders the WPM, 8 characters
-    oled_set_cursor(col, row);
-#   ifdef WPM_ENABLE
-    static char wpm_temp4[4] = {0};
-    oled_write("WPM: ", false);
-    itoa(get_current_wpm(), wpm_temp4, 10);
-    oled_write(wpm_temp4, false);
-    oled_write("      ", false);
-#   else // WPM_ENABLE
-    oled_write("WPM: N/A", false);
-#   endif // WPM_ENABLE
-}
-
-// Writes the currently used OLED display layout
-void render_keymap(uint8_t row, uint8_t col, bool isLite) {
-    // Render the oled layout; lite is 11, regular is 14 characters
-    oled_set_cursor(col, row);
-    if (isLite) {
-        oled_write("KM: ", false);
-    } else {
-        oled_write("Layout: ", false);
-    }
-    switch (userspace_config.layout % 3) {
-        case 0:
-            oled_write("Dvorak", false);
-            break;
-        case 1:
-            oled_write("Tur. F", false);
-            break;
-        case 2:
-            oled_write("Qwerty", false);
-            break;
-    }
-    if (isLite) {
-        oled_write(" ", false);
-    }
-}
-
-// Writes the currently used OLED display layout
-#ifdef RGB_MATRIX_ENABLE
-void render_rgb_lite(uint8_t row, uint8_t col) {
-    // Writes the currently used OLED display layout, 19 characters
-    static char rgb_temp4[4] = {0};
-    // Render the oled layout
-    oled_set_cursor(col, row);
-    oled_write("m", false);
-    itoa(rgb_matrix_get_mode(), rgb_temp4, 10);
-    oled_write(rgb_temp4, false);
-    oled_write(" h", false);
-    itoa(rgb_matrix_get_hue(), rgb_temp4, 10);
-    oled_write(rgb_temp4, false);
-    oled_write(" s", false);
-    itoa(rgb_matrix_get_sat(), rgb_temp4, 10);
-    oled_write(rgb_temp4, false);
-    oled_write(" v", false);
-    itoa(rgb_matrix_get_val(), rgb_temp4, 10);
-    oled_write(rgb_temp4, false);
-}
-#endif // RGB_MATRIX_ENABLE
-
-void render_status_lite(uint8_t row, uint8_t col) {
-    // Function to print state information; for low flash memory
-    uint8_t this_layer = get_highest_layer(layer_state);
-    uint8_t this_mod =   get_mods();
-
-    // Line 1: Layer State
-    render_layer(row + 0, col + 0, this_layer);
-
-    // Line 2: Mod or info
-    switch (this_layer) {
-        // Show RGB mode as an overlay in media mode.
-#       ifdef RGB_MATRIX_ENABLE
-        case _MEDI:
-            render_rgb_lite(row + 1, col + 0);
-            break;
-#       endif // RGB_MATRIX_ENABLE
-        // Show the modifier if nothing else is doing anything
-        default:
-            render_modifiers_lite(row + 1, col + 0, this_mod);
-            break;
-    }
-
-    // Line 3: WPM and layout
-    render_keymap(row + 2, col + 0, true);
-    render_wpm(row + 2, col + 11);
-
-    // Line 4: Encoder states
-#   ifdef SPLIT_KEYBOARD
-    if (is_keyboard_left()) {
-        render_encoder(row + 3, col + 0, 0, this_layer);
-    } else {
-        render_encoder(row + 3, col + 0, 1, this_layer);
-    }
-#   else // SPLIT_KEYBOARD
-    render_encoder(row + 3, col + 0, 0, this_layer);
-#   endif // SPLIT_KEYBOARD
-}

+ 0 - 32
users/bbaserdem/bb-oled.h

@@ -1,32 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-#include "bbaserdem.h"
-
-// Contain the main oled writer here 
-void oled_task_user(void);
-// Some generic rendering functions
-void render_qmk_logo(uint8_t row, uint8_t col);
-void render_layer(uint8_t row, uint8_t col, uint8_t top_layer);
-void render_modifiers_lite(uint8_t row, uint8_t col, uint8_t mods);
-void render_encoder(uint8_t row, uint8_t col, uint8_t index, uint8_t layer);
-void render_wpm(uint8_t row, uint8_t col);
-void render_keymap(uint8_t row, uint8_t col, bool isLite);
-#ifdef RGB_MATRIX_ENABLE
-void render_rgb_lite(uint8_t row, uint8_t col);
-#endif // RGB_MATRIX_ENABLE
-void render_status_lite(uint8_t row, uint8_t col);

+ 0 - 123
users/bbaserdem/bb-rgb.c

@@ -1,123 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#include "bb-rgb.h"
-#include "color.h"
-
-#define X_DIV 224/2
-/* Code relating to per-key RGB LED stuff
- */
-
-// Allow hooking into the RGB matrix indications using keymap code
-
-// Modulates the brightness of indicator
-RGB helper_dimmer(uint8_t r, uint8_t g, uint8_t b) {
-    RGB output;
-    output.r = r / 2;
-    output.g = g / 2;
-    output.b = b / 2;
-    return output;
-}
-// x range from 0-left to 224-right
-// y range from 0-top  to  64-bottom
-void helper_painter(uint8_t led_min, uint8_t led_max, RGB col, uint8_t side) {
-    if (side == 1) {
-        // Left
-        for(uint8_t i = led_min; i <= led_max; i++) {
-            if((g_led_config.point[i].x < X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) {
-                rgb_matrix_set_color(i, col.r, col.g, col.b);
-            }
-        }
-    } else if (side == 2) {
-        // Right
-        for(uint8_t i = led_min; i <= led_max; i++) {
-            if((g_led_config.point[i].x > X_DIV) && (g_led_config.flags[i] & LED_FLAG_INDICATOR)) {
-                rgb_matrix_set_color(i, col.r, col.g, col.b);
-            }
-        }
-    } else if (side == 0) {
-        // Both
-        for(uint8_t i = led_min; i <= led_max; i++) {
-            if(g_led_config.flags[i] & LED_FLAG_INDICATOR) {
-                rgb_matrix_set_color(i, col.r, col.g, col.b);
-            }
-        }
-    }
-}
-
-// Allow to turn off global handling
-__attribute__ ((weak)) bool rgb_matrix_indicators_advanced_keymap(uint8_t led_min, uint8_t led_max) {
-    return false;
-}
-// Set RGB state depending on layer
-bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max) {
-    uint8_t thisInd = 3;
-    RGB thisCol;
-    // Load keymap hooks
-    if(rgb_matrix_indicators_advanced_keymap(led_min, led_max)) {
-        return false;
-    }
-    // Grab color info
-    switch (get_highest_layer(layer_state)) {
-        case _GAME: // Set left side as purple
-            thisCol = helper_dimmer(RGB_PURPLE);
-            thisInd = 1;
-            break;
-        case _CHAR: // Set full board as gold
-            thisCol = helper_dimmer(RGB_GOLD);
-            thisInd = 0;
-            break;
-        case _MEDI: // Set right side as pink
-            thisCol = helper_dimmer(RGB_MAGENTA);
-            thisInd = 2;
-            break;
-        case _NAVI: // Set right side as green
-            thisCol = helper_dimmer(RGB_GREEN);
-            thisInd = 2;
-            break;
-        case _SYMB: // Set right side as yellow
-            thisCol = helper_dimmer(RGB_YELLOW);
-            thisInd = 2;
-            break;
-        case _NUMB: // Set left side as blue
-            thisCol = helper_dimmer(RGB_BLUE);
-            thisInd = 1;
-            break;
-        case _FUNC: // Set left side as red
-            thisCol = helper_dimmer(RGB_RED);
-            thisInd = 1;
-            break;
-        case _MOUS: // Set left side as blue-green
-            thisCol = helper_dimmer(RGB_SPRINGGREEN);
-            thisInd = 1;
-            break;
-        case _MUSI: // Set full board as orange
-            thisCol = helper_dimmer(RGB_ORANGE);
-            thisInd = 0;
-            break;
-    }
-    helper_painter(led_min, led_max, thisCol, thisInd);
-    return false;
-}
-
-// Hook into shutdown code to make all perkey LED's red on hitting reset
-void shutdown_rgb(void) {
-    // Flash all the key LED's red on shutdown
-    uint16_t timer_start = timer_read();
-    rgb_matrix_set_color_all(RGB_CORAL);
-    // Delay until this registers
-    while(timer_elapsed(timer_start) < 250) {wait_ms(1);}
-}

+ 0 - 28
users/bbaserdem/bb-rgb.h

@@ -1,28 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-#include "bbaserdem.h"
-
-/* Hooks involving perkey RGB LEDs
- */
-
-// For custom indicators
-bool rgb_matrix_indicators_advanced_user(uint8_t led_min, uint8_t led_max);
-// Hook into shutdown code
-void shutdown_rgb(void);
-void suspend_wakeup_init_rgb(void);
-void suspend_power_down_rgb(void);

+ 0 - 116
users/bbaserdem/bb-underglow.c

@@ -1,116 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#include "bb-underglow.h"
-
-/* UNDERGLOW IMPLEMENTATION
- */
-
-// Define the layer switching code
-
-// An empty layer on the base
-const rgblight_segment_t PROGMEM bb_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {0, 0, HSV_WHITE}
-);
-// Gaming layer is turquoise
-const rgblight_segment_t PROGMEM bb_game_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_PURPLE}
-);
-// Character overlay is chartereuse
-const rgblight_segment_t PROGMEM bb_char_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {0, RGBLED_NUM, HSV_GOLD}
-);
-
-// Right-hand layers
-
-// Media layer is orange
-const rgblight_segment_t PROGMEM bb_medi_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_MAGENTA}
-);
-// Navigation layer is green
-const rgblight_segment_t PROGMEM bb_navi_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_GREEN}
-);
-// Symbol layer is purple
-const rgblight_segment_t PROGMEM bb_symb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {RGBLIGHT_RIGHT_BEG, RGBLIGHT_RIGHT_NUM, HSV_YELLOW}
-);
-
-// Left-hand layers
-
-// Number layer is blue
-const rgblight_segment_t PROGMEM bb_numb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_BLUE}
-);
-// Function layer is red
-const rgblight_segment_t PROGMEM bb_func_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_RED}
-);
-// Pointer layer is yellow
-const rgblight_segment_t PROGMEM bb_mous_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {RGBLIGHT_LEFT_BEG, RGBLIGHT_LEFT_NUM, HSV_SPRINGGREEN}
-);
-
-// Music playback layer is magenta
-const rgblight_segment_t PROGMEM bb_musi_layer[] = RGBLIGHT_LAYER_SEGMENTS(
-    {0, RGBLED_NUM, HSV_ORANGE}
-);
-
-const rgblight_segment_t* const PROGMEM bb_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
-    bb_base_layer,
-    bb_char_layer,
-    bb_game_layer,
-    bb_medi_layer,
-    bb_navi_layer,
-    bb_symb_layer,
-    bb_numb_layer,
-    bb_func_layer,
-    bb_mous_layer,
-    bb_musi_layer
-);
-
-// Enable the LED switching layers
-void keyboard_post_init_underglow(void) {
-    rgblight_layers = bb_rgb_layers;
-    // Default rgb mode is rainbow swirl; set this
-    rgblight_sethsv_noeeprom(100, 255, 255);
-    rgblight_mode_noeeprom(RGBLIGHT_MODE_RAINBOW_SWIRL + 0);
-}
-
-// Set RGBLIGHT state depending on layer
-layer_state_t layer_state_set_underglow(layer_state_t state) {
-    // Activate layers if on that region
-    rgblight_set_layer_state(_BASE, layer_state_cmp(state, _BASE));
-    rgblight_set_layer_state(_GAME, layer_state_cmp(state, _GAME));
-    rgblight_set_layer_state(_CHAR, layer_state_cmp(state, _CHAR));
-    rgblight_set_layer_state(_MEDI, layer_state_cmp(state, _MEDI));
-    rgblight_set_layer_state(_NAVI, layer_state_cmp(state, _NAVI));
-    rgblight_set_layer_state(_SYMB, layer_state_cmp(state, _SYMB));
-    rgblight_set_layer_state(_NUMB, layer_state_cmp(state, _NUMB));
-    rgblight_set_layer_state(_FUNC, layer_state_cmp(state, _FUNC));
-    rgblight_set_layer_state(_MOUS, layer_state_cmp(state, _MOUS));
-    rgblight_set_layer_state(_MUSI, layer_state_cmp(state, _MUSI));
-    // Return so other stuff can be done
-    return state;
-}
-
-// Hook into shutdown code
-void shutdown_underglow(void) {
-    // Make the LED's red on shutdown
-    rgblight_enable_noeeprom();
-    rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
-    rgblight_sethsv(HSV_WHITE);
-}

+ 0 - 28
users/bbaserdem/bb-underglow.h

@@ -1,28 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-#include "bbaserdem.h"
-
-/* UNDERGLOW IMPLEMENTATION
- */
-
-// Used to initialize layer switching overlay
-void keyboard_post_init_underglow(void);
-// Used to change RGB underglow layers on keymap layer change
-layer_state_t layer_state_set_underglow(layer_state_t state);
-// Hook into shutdown to show effect on shutdown
-void shutdown_underglow(void);

+ 0 - 376
users/bbaserdem/bbaserdem.c

@@ -1,376 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "bbaserdem.h"
-// Language imports
-#include <sendstring_dvorak.h>
-// Need memcpy and memcmp from string.h along with transfer stuff
-#ifdef SPLIT_KEYBOARD
-#include "transactions.h"
-#include <string.h>
-#endif // SPLIT_KEYBOARD
-
-/*-------------------------*\
-|*-----KEYBOARD CONFIG-----*|
-\*-------------------------*/
-userspace_config_t userspace_config;
-userspace_runtime_t userspace_runtime;
-
-/*---------------------------------*\
-|*----SPLIT KEYBOARD TRANSPORT-----*|
-\*---------------------------------*/
-#ifdef SPLIT_KEYBOARD
-userspace_config_t transport_userspace_config;
-userspace_runtime_t transport_userspace_runtime;
-
-// Translate the RPC data to the local variable
-void userspace_config_sync(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) {
-    // Copy incoming data to local variable
-    if (in_buflen == sizeof(transport_userspace_config)) {
-        memcpy(&transport_userspace_config, in_data, in_buflen);
-    }
-    // There is no data to send back; so no output handling
-}
-void userspace_runtime_sync(uint8_t in_buflen, const void* in_data, uint8_t out_buflen, void* out_data) {
-    // Copy incoming data to local variable
-    if (in_buflen == sizeof(transport_userspace_runtime)) {
-        memcpy(&transport_userspace_runtime, in_data, in_buflen);
-    }
-    // There is no data to send back; so no output handling
-}
-
-// Either send or receive the correct data
-void userspace_transport_update(void) {
-    if (is_keyboard_master()) {
-        // If we are the main device; we want to send info.
-        transport_userspace_config.raw = userspace_config.raw;
-        transport_userspace_runtime.raw = userspace_runtime.raw;
-    } else {
-        // If we are the secondary device; we want to receive info, and save to eeprom.
-        userspace_config.raw = transport_userspace_config.raw;
-        userspace_runtime.raw = transport_userspace_runtime.raw;
-    }
-}
-
-// Initiate the protocol on sync
-void userspace_transport_sync(bool force_sync) {
-    if (is_keyboard_master()) {
-        // Keep track of the last state
-        static userspace_config_t last_userspace_config;
-        static userspace_runtime_t last_userspace_runtime;
-        bool needs_sync = false;
-
-        // Check if the config values are different
-        if (memcmp(&transport_userspace_config, &last_userspace_config, sizeof(transport_userspace_config))) {
-            needs_sync = true;
-            memcpy(&last_userspace_config, &transport_userspace_config, sizeof(transport_userspace_config));
-        }
-        // Perform the sync if requested
-        if (needs_sync || force_sync) {
-            transaction_rpc_send(RPC_ID_CONFIG_SYNC, sizeof(transport_userspace_config), &transport_userspace_config);
-            needs_sync = false;
-        }
-
-        // Check if the runtime values are different
-        if (memcmp(&transport_userspace_runtime, &last_userspace_runtime, sizeof(transport_userspace_runtime))) {
-            needs_sync = true;
-            memcpy(&last_userspace_runtime, &transport_userspace_runtime, sizeof(transport_userspace_runtime));
-        }
-
-        // Perform the sync if requested
-        if (needs_sync || force_sync) {
-            transaction_rpc_send(RPC_ID_RUNTIME_SYNC, sizeof(transport_userspace_runtime), &transport_userspace_runtime);
-            needs_sync = false;
-        }
-    }
-}
-#endif // SPLIT_KEYBOARD
-
-/*---------------------------*\
-|*-----KEYBOARD PRE INIT-----*|
-\*---------------------------*/
-/* This code runs before anything is started.
- * Good for early hardware setup
- */
-__attribute__ ((weak)) void keyboard_pre_init_keymap(void) {}
-__attribute__ ((weak)) void keyboard_pre_init_user(void) {
-    // Keymap specific stuff
-    keyboard_pre_init_keymap();
-}
-
-/*---------------------*\
-|*-----MATRIX INIT-----*|
-\*---------------------*/
-/* This code runs once midway thru the firmware process.
- * So far, sets the base layer and fixes unicode mode
- */
-__attribute__ ((weak)) void matrix_init_keymap(void) {}
-void matrix_init_user (void) {
-    // Keymap specific things
-    matrix_init_keymap();
-}
-
-/*----------------------------*\
-|*-----KEYBOARD POST INIT-----*|
-\*----------------------------*/
-/* This code runs after anything is started.
- * Good for late hardware setup, like setting up layer specifications
- */
-__attribute__ ((weak)) void keyboard_post_init_keymap(void) {}
-__attribute__ ((weak)) void keyboard_post_init_user(void) {
-    // Fix beginning base layer, in case some other firmware was flashed
-    //  set_single_persistent_default_layer(_BASE);
-
-    // Unicode mode
-#   ifdef UNICODEMAP_ENABLE
-    set_unicode_input_mode(UC_LNX);
-#   endif // UNICODEMAP_ENABLE
-
-    // Split keyboard halves communication
-#   ifdef SPLIT_KEYBOARD
-    // Register the transactions
-    transaction_register_rpc( RPC_ID_CONFIG_SYNC, userspace_config_sync );
-    transaction_register_rpc(RPC_ID_RUNTIME_SYNC, userspace_runtime_sync);
-    // Load default config values
-    if (is_keyboard_master()) {
-        // If we are main; load from eeconfig
-        userspace_config.raw = eeconfig_read_user();
-        // And update the transport variable
-        userspace_transport_update();
-        // Do one forced transfer to sync halves
-        userspace_transport_sync(true);
-    } else {
-        // Just sync the data received
-        userspace_transport_update();
-    }
-#   else // SPLIT_KEYBOARD
-    // If we are not split; just load from eeprom
-    userspace_config.raw = eeconfig_read_user();
-#   endif // SPLIT_KEYBOARD
-
-    // Backlight LED
-#   ifdef BACKLIGHT_ENABLE
-    keyboard_post_init_backlight();
-#   endif // BACKLIGHT_ENABLE
-
-    // RGB underglow
-#   ifdef RGBLIGHT_ENABLE
-    keyboard_post_init_underglow();
-#   endif // RGBLIGHT_ENABLE
-
-    // Keymap specific stuff
-    keyboard_post_init_keymap();
-}
-
-/*---------------------------*\
-|*-----HOUSEKEEPING TASK-----*|
-\*---------------------------*/
-/* I have no idea what this does
- */
-__attribute__ ((weak)) void housekeeping_task_keymap(void) {}
-void housekeeping_task_user(void) {
-    // Check eeprom every now and then
-    static userspace_config_t prev_userspace_config;
-    static fast_timer_t throttle_timer = 0;
-    static bool init_flag = true;
-
-    // Read this if we never read it before
-    if (init_flag) {
-        init_flag = false;
-        prev_userspace_config.raw = eeconfig_read_user();
-    }
-
-    // Throttled tasks here
-    if (timer_elapsed_fast(throttle_timer) >= HOUSEKEEPING_THROTTLE_INTERVAL_MS) {
-        // Refresh timer
-        throttle_timer = timer_read_fast();
-        // Check userspace config for eeprom updates
-        if (memcmp(&prev_userspace_config, &userspace_config, sizeof(userspace_config))) {
-            memcpy(&prev_userspace_config, &userspace_config, sizeof(userspace_config));
-            eeconfig_update_user(userspace_config.raw);
-        }
-    }
-
-    // Do transport stuff
-#   ifdef SPLIT_KEYBOARD
-    userspace_transport_update();
-    userspace_transport_sync(false);
-#   endif // SPLIT_KEYBOARD
-
-    // Hook to keymap code
-    housekeeping_task_keymap();
-}
-
-/*-----------------------*\
-|*-----EECONFIG INIT-----*|
-\*-----------------------*/
-/* Default values to send to the eeprom
- */
-void eeconfig_init_user(void) {
-    // Set everything to default
-    userspace_config.raw = 0;
-    // Set encoder states to sane defaults if enabled
-#   ifdef ENCODER_ENABLE
-    reset_encoder_state();
-#   endif // ENCODER_ENABLE
-}
-
-/*------------------------*\
-|*-----PROCESS RECORD-----*|
-\*------------------------*/
-/* Process record: custom keycodes to process here
- * Allow also the following codes to hook here as well;
- *  Macro definitions
- *  Audio hooks
- */
-__attribute__ ((weak))
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
-    return true;
-}
-bool process_record_user(uint16_t keycode, keyrecord_t *record) {
-    // Return after running through all individual hooks
-    return
-        process_record_keymap(keycode, record)  &&
-#       ifdef AUDIO_ENABLE
-        process_record_audio(keycode, record)   &&
-#       endif // AUDIO_ENABLE
-#       ifdef ENCODER_ENABLE
-        process_record_encoder(keycode, record) &&
-#       endif // ENCODER_ENABLE
-        process_record_macro(keycode, record);
-}
-
-/*---------------------*\
-|*-----MATRIX SCAN-----*|
-\*---------------------*/
-/* This code runs every frame
- * I used to check for layer switching here, but layer state is better used.
- * Try to not put anything here; as it runs hundreds time per second-ish
- */
-__attribute__ ((weak)) void matrix_scan_keymap(void) { }
-void matrix_scan_user (void) {
-    // Keymap specific scan function
-    matrix_scan_keymap();
-}
-
-/*---------------------*\
-|*-----LAYER STATE-----*|
-\*---------------------*/
-/* This code runs after every layer change
- * State represents the new layer state.
- */
-__attribute__ ((weak))
-layer_state_t layer_state_set_keymap (layer_state_t state) {
-    return state;
-}
-layer_state_t layer_state_set_user(layer_state_t state) {
-    // Keymap layer state setting
-    state = layer_state_set_keymap(state);
-    // For underglow stuff
-#   ifdef RGBLIGHT_ENABLE
-    state = layer_state_set_underglow(state);
-#   endif // RGBLIGHT_ENABLE
-    // Audio playback
-#   ifdef AUDIO_ENABLE
-    state = layer_state_set_audio(state);
-#   endif // AUDIO_ENABLE
-
-    return state;
-}
-
-/*-----------------------------*\
-|*-----DEFAULT LAYER STATE-----*|
-\*-----------------------------*/
-/* This code runs after every time default base layer is changed
- */
-__attribute__ ((weak))
-layer_state_t default_layer_state_set_keymap (layer_state_t state) {
-    return state;
-}
-layer_state_t default_layer_state_set_user(layer_state_t state) {
-    // Keymap level code
-    state = default_layer_state_set_keymap(state);
-    return state;
-}
-
-/*------------------------*\
-|*-----LED SET KEYMAP-----*|
-\*------------------------*/
-/* Code for LED indicators
- * I'm not sure when exactly does this code run
- */
-__attribute__ ((weak)) void led_set_keymap(uint8_t usb_led) {}
-void led_set_user(uint8_t usb_led) {
-    led_set_keymap(usb_led);
-}
-
-/*-----------------*\
-|*-----SUSPEND-----*|
-\*-----------------*/
-/* Suspend stuff here, mostly for the rgb lighting.
- */
-__attribute__ ((weak)) void suspend_power_down_keymap (void) { }
-void suspend_power_down_user(void) {
-    suspend_power_down_keymap();
-    // RGB matrix sleep hook
-#   ifdef RGB_MATRIX_ENABLE
-    suspend_power_down_rgb();
-#   endif // RGB_MATRIX_ENABLE
-}
-__attribute__ ((weak)) void suspend_wakeup_init_keymap (void) { }
-void suspend_wakeup_init_user(void) {
-    suspend_wakeup_init_keymap();
-    // RGB matrix sleep hook
-#   ifdef RGB_MATRIX_ENABLE
-    suspend_wakeup_init_rgb();
-#   endif // RGB_MATRIX_ENABLE
-}
-
-<<<<<<< HEAD
-    state = layer_state_set_keymap (state);
-#ifdef RGBLIGHT_ENABLE
-    // Change RGB lighting depending on the last layer activated
-    rgblight_change( get_highest_layer(state) );
-#endif
-    return state;
-||||||| f439fe6055
-    state = layer_state_set_keymap (state);
-#ifdef RGBLIGHT_ENABLE
-    // Change RGB lighting depending on the last layer activated
-    rgblight_change( biton32(state) );
-#endif
-    return state;
-=======
-/*------------------*\
-|*-----SHUTDOWN-----*|
-\*------------------*/
-/* Shutdown stuff here; for when entering bootmode.
- */
-__attribute__ ((weak)) void shutdown_keymap (void) { }
-void shutdown_user(void) {
-    // Underglow LED hook on boot
-#   ifdef RGBLIGHT_ENABLE
-    shutdown_underglow();
-#   endif // RGBLIGHT_ENABLE
-    // Perkey led hook on boot
-#   ifdef RGB_MATRIX_ENABLE
-    shutdown_rgb();
-#   endif // RGB_MATRIX_ENABLE
-    // Keymap hooks
-    shutdown_keymap();
->>>>>>> upstream/master
-}

+ 0 - 573
users/bbaserdem/bbaserdem.h

@@ -1,573 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-#include QMK_KEYBOARD_H
-#include "quantum.h"
-#include "keymap_dvorak.h"
-
-/* Besides loading libraries and definitions, this file has my layout defs
- * LAYOUTS:
- *  This file has a couple layouts I use; so that the general changes can be
- *  propagated by only editing this file.
- */
-
-// Macros to use, this has base level code so not affected by enabled features
-#include "bb-macro.h"
-// Audio from onboard speakers
-#ifdef AUDIO_ENABLE
-#include "bb-audio.h"
-#endif // AUDIO_ENABLE
-// Keycap backlight using non-rgb LEDs
-#ifdef BACKLIGHT_ENABLE         
-#include "bb-backlight.h"
-#endif // BACKLIGHT_ENABLE
-// Underglow light using rgb LEDs
-#ifdef RGBLIGHT_ENABLE
-#include "bb-underglow.h"
-#endif // RGBLIGHT_ENABLE
-// Keycap backlight using rgb LEDs
-#ifdef RGB_MATRIX_ENABLE
-#include "bb-rgb.h"
-#endif // RGB_MATRIX_ENABLE
-// Rotary encoder
-#ifdef ENCODER_ENABLE  
-#include "bb-encoder.h"
-#endif // ENCODER_ENABLE
-// Oled screen
-#ifdef OLED_ENABLE
-#include "bb-oled.h"
-#endif // OLED_ENABLE
-
-// Structure to keep runtime info on encoder state
-typedef union {
-    uint32_t raw;
-    struct {
-        bool rgb_sleep;
-    };
-} userspace_runtime_t;
-
-typedef union {
-    uint32_t raw;
-    struct {
-        uint8_t e0base  :4; // ( 4:0) The encoder state on most layers; regular function
-        uint8_t e1base  :4; // ( 8:1) 9 states for this; 4 bits
-        uint8_t e0point :2; // (10:1) The encoder state on mouse layer; moves pointer
-        uint8_t e1point :2; // (12:1) 4 states for this; 2 bits
-        uint8_t e0rgb   :4; // (16:2) The encoder state on media layer; controls light
-        uint8_t e1rgb   :4; // (20:2) 5 states for this; 3 bits but 4 is better
-        uint8_t layout  :2; // (22:2) Stores keymap layout; 3 states is good on 2 bits
-        uint16_t       :10; // (32:3) Padding here, free space for 10 more bits
-    };
-} userspace_config_t;
-
-// Broadcast us to everyone else
-extern userspace_runtime_t  userspace_runtime;
-extern userspace_config_t   userspace_config;
-
-// Function definitions that can be accessed through specific keymaps
-// Runs before all initialization
-void keyboard_pre_init_keymap(void);
-// For code that launches once midway through initialization
-void matrix_init_keymap(void);
-// For code that launches after initialization is finished.
-void keyboard_post_init_keymap(void);
-// These will be delegated to keymap specific stuff (weak definition)
-bool process_record_keymap(uint16_t keycode, keyrecord_t *record);
-// This code runs on every tick
-void matrix_scan_keymap(void);
-// This code runs after every layer change
-layer_state_t layer_state_set_keymap(layer_state_t state);
-// This code runs when the default layer changes
-layer_state_t default_layer_state_set_keymap (layer_state_t state);
-// Some code
-void housekeeping_task_user(void);
-// This code runs to set LED states
-void led_set_keymap(uint8_t usb_led);
-// For code that runs on suspend
-void suspend_power_down_keymap(void);
-void suspend_wakeup_init_keymap(void);
-// For code that runs on powerdown
-void shutdown_keymap(void);
-
-// Make it so that keymaps can use KEYMAP_SAFE_RANGE for custom keycodes
-#ifdef KEYMAP_SAFE_RANGE
-#define PLACEHOLDER_SAFE_RANGE KEYMAP_SAFE_RANGE
-#else
-#define PLACEHOLDER_SAFE_RANGE SAFE_RANGE
-#endif
-
-// Custom macro keycode ranges
-enum userspace_custom_keycodes {
-    // Safe stuff
-    BB_SAFE = PLACEHOLDER_SAFE_RANGE,
-    // Double entry macros
-    DBL_ANG,
-    DBL_PAR,
-    DBL_CBR,
-    DBL_BRC,
-    // Macro key
-    BB_PGPK,
-    // Unicode strings
-#   ifdef UNICODEMAP_ENABLE
-    BB_LENY,
-    BB_TABL,
-    TR_FLAG,
-#   endif // UNICODEMAP_ENABLE
-    // Encoder buttons
-#   ifdef ENCODER_ENABLE
-    BB_ENC0,
-    BB_ENC1,
-#   endif // ENCODER_ENABLE
-    // Oled editor
-#   ifdef OLED_ENABLE
-    BB_OLED,
-#   endif // OLED_ENABLE
-    //use for keymap specific codes
-    KEYMAP_SAFE_RANGE
-};
-// Mask these keycodes if required features are not enabled
-#ifndef UNICODEMAP_ENABLE
-#define BB_LENY KC_NO
-#define BB_TABL KC_NO
-#define TR_FLAG KC_NO
-#endif // UNICODEMAP_ENABLE
-#ifndef ENCODER_ENABLE
-#define BB_ENC0 KC_NO
-#define BB_ENC1 KC_NO
-#endif // ENCODER_ENABLE
-
-/// Enumerate of layers
-enum userspace_layers {
-    _BASE = 0,  // Base layer
-    _CHAR,      // Characters layer
-    _GAME,      // Game layer
-    _MEDI,      // R3: Media layer
-    _NAVI,      // R3: Navigation layer
-    _SYMB,      // R1: Symbols layer
-    _NUMB,      // L1: Numbers layer
-    _FUNC,      // L2: Function keys layer
-    _MOUS,      // L3: Mouse keys layer
-    _MUSI       // Music overlay
-};
-
-// Use 7 wide characters for keymaps, to keep things aligned with 4 tabs
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
-// These defines allow multiple multi-parameter definitions to expand
-// for these boards
-#define LAYOUT_wrapper(...)             LAYOUT(__VA_ARGS__)
-#define LAYOUT_ortho_4x12_wrapper(...)  LAYOUT_ortho_4x12(__VA_ARGS__)
-#define LAYOUT_ortho_5x15_wrapper(...)  LAYOUT_ortho_5x15(__VA_ARGS__)
-#define LAYOUT_ortho_3x10_wrapper(...)  LAYOUT_ortho_3x10(__VA_ARGS__)
-#define LAYOUT_split_3x6_3_wrapper(...) LAYOUT_split_3x6_3(__VA_ARGS__)
-#define LAYOUT_split_3x5_3_wrapper(...) LAYOUT_split_3x5_3(__VA_ARGS__)
-
-// Masks
-#define ___1___ _______
-#define ___2___ _______,_______
-#define ___3___ _______,_______,_______
-#define ___4___ _______,_______,_______,_______
-#define ___5___ _______,_______,_______,_______,_______
-#define ___6___ _______,_______,_______,_______,_______,_______
-#define xxx1xxx KC_NO
-#define xxx2xxx KC_NO,  KC_NO
-#define xxx3xxx KC_NO,  KC_NO,  KC_NO
-#define xxx4xxx KC_NO,  KC_NO,  KC_NO,  KC_NO
-#define xxx5xxx KC_NO,  KC_NO,  KC_NO,  KC_NO,  KC_NO
-#define xxx6xxx KC_NO,  KC_NO,  KC_NO,  KC_NO,  KC_NO,  KC_NO
-#define xxx1xxx KC_NO
-#define xxx3xxx KC_NO,  KC_NO,  KC_NO
-#define xxx5xxx KC_NO,  KC_NO,  KC_NO,  KC_NO,  KC_NO
-#define xxx6xxx KC_NO,  KC_NO,  KC_NO,  KC_NO,  KC_NO,  KC_NO
-
-// Quick macros: in dvorak
-#define BB_UNDO    LCTL(KC_SLSH)    // Ctrl + Z
-#define BB_REDO    LCTL(KC_T)       // Ctrl + Y
-#define BB_YANK    LCTL(KC_I)       // Ctrl + C
-#define BB_CUT     LCTL(KC_B)       // Ctrl + X
-#define BB_PSTE    LCTL(KC_DOT)     // Ctrl + V
-
-// Audio keys
-#ifdef AUDIO_ENABLE
-#define MU_REC  KC_LCTL
-#define MU_STOP KC_LALT
-#define MU_PLAY KC_LGUI
-#define MU_FAST KC_UP
-#define MU_SLOW KC_DOWN
-#define MU_MASK KC_A
-#define BB_SND  MU_ON
-#ifdef TAP_DANCE_ENABLE
-#define MU_TEMP TD(TD_AUDIO_TEMPO)
-#else // TAP_DANCE_ENABLE
-#define MU_TEMP KC_DOWN
-#endif // TAP_DANCE_ENABLE
-#else // AUDIO_ENABLE
-#define MU_REC  KC_NO
-#define MU_STOP KC_NO
-#define MU_PLAY KC_NO
-#define MU_FAST KC_NO
-#define MU_TEMP KC_NO
-#define MU_SLOW KC_NO
-#define MU_MASK KC_NO
-#define BB_SND  KC_MUTE
-#endif // AUDIO_ENABLE
-
-// Unicode keys
-#ifdef UNICODEMAP_ENABLE
-#define TR_ACIR XP(LOW_A_CIRC, UPC_A_CIRC )
-#define TR_CCED XP(LOW_C_CEDI, UPC_C_CEDI )
-#define TR_GBRE XP(LOW_G_BREV, LOW_G_BREV )
-#define TR_ICIR XP(LOW_I_CIRC, LOW_I_CIRC )
-#define TR_I_NO XP(LOW_I_DOTL, LOW_I_DOTL )
-#define TR_IDOT XP(LOW_I_DOTT, LOW_I_DOTT )
-#define TR_ODIA XP(LOW_O_DIAE, LOW_O_DIAE )
-#define TR_SCED XP(LOW_S_CEDI, LOW_S_CEDI )
-#define TR_UCIR XP(LOW_U_CIRC, LOW_U_CIRC )
-#define TR_UDIA XP(LOW_U_DIAE, LOW_U_DIAE )
-#define GR_ALP  XP(LOW_ALPHA,  UPC_ALPHA  )
-#define GR_BET  XP(LOW_BETA,   UPC_BETA   )
-#define GR_GAM  XP(LOW_GAMMA,  UPC_GAMMA  )
-#define GR_DEL  XP(LOW_DELTA,  UPC_DELTA  )
-#define GR_EPS  XP(LOW_EPSILON,UPC_EPSILON)
-#define GR_ZET  XP(LOW_ZETA,   UPC_ZETA   )
-#define GR_ETA  XP(LOW_ETA,    UPC_ETA    )
-#define GR_THE  XP(LOW_THETA,  UPC_THETA  )
-#define GR_IOT  XP(LOW_IOTA,   UPC_IOTA   )
-#define GR_KAP  XP(LOW_KAPPA,  UPC_KAPPA  )
-#define GR_LAM  XP(LOW_LAMBDA, UPC_LAMBDA )
-#define GR_MU   XP(LOW_MU,     UPC_MU     )
-#define GR_NU   XP(LOW_NU,     UPC_NU     )
-#define GR_XI   XP(LOW_XI,     UPC_XI     )
-#define GR_OMI  XP(LOW_OMICRON,UPC_OMICRON)
-#define GR_PI   XP(LOW_PI,     UPC_PI     )
-#define GR_RHO  XP(LOW_RHO,    UPC_RHO    )
-#define GR_SIG  XP(LOW_SIGMA,  UPC_SIGMA  )
-#define GR_TAU  XP(LOW_TAU,    UPC_TAU    )
-#define GR_UPS  XP(LOW_UPSILON,UPC_UPSILON)
-#define GR_PHI  XP(LOW_PHI,    UPC_PHI    )
-#define GR_CHI  XP(LOW_CHI,    UPC_CHI    )
-#define GR_PSI  XP(LOW_PSI,    UPC_PSI    )
-#define GR_OME  XP(LOW_OMEGA,  UPC_OMEGA  )
-#define BB_ELLI X(ELLIPSIS)
-#define BB_PLNK X(PLANCK_CON)
-#define BB_ANGS X(ANGSTROM)
-#define BB_BITC X(BITCOIN)
-#else // UNICODEMAP_ENABLE
-#define TR_ACIR KC_A
-#define TR_CCED KC_C
-#define TR_GBRE KC_G
-#define TR_ICIR KC_I
-#define TR_I_NO KC_I
-#define TR_IDOT KC_I
-#define TR_ODIA KC_O
-#define TR_SCED KC_S
-#define TR_UCIR KC_U
-#define TR_UDIA KC_U
-#define GR_ALP  KC_NO
-#define GR_BET  KC_NO
-#define GR_GAM  KC_NO
-#define GR_DEL  KC_NO
-#define GR_EPS  KC_NO
-#define GR_ZET  KC_NO
-#define GR_ETA  KC_NO
-#define GR_THE  KC_NO
-#define GR_IOT  KC_NO
-#define GR_KAP  KC_NO
-#define GR_LAM  KC_NO
-#define GR_MU   KC_NO
-#define GR_NU   KC_NO
-#define GR_XI   KC_NO
-#define GR_OMI  KC_NO
-#define GR_PI   KC_NO
-#define GR_RHO  KC_NO
-#define GR_SIG  KC_NO
-#define GR_TAU  KC_NO
-#define GR_UPS  KC_NO
-#define GR_PHI  KC_NO
-#define GR_CHI  KC_NO
-#define GR_PSI  KC_NO
-#define GR_OME  KC_NO
-#define BB_ELLI KC_NO
-#define BB_PLNK KC_NO
-#define BB_ANGS KC_NO
-#define BB_BITC KC_NO
-#endif // UNICODEMAP_ENABLE
-
-// MOD-tap definitions
-#define GUI_A   MT(MOD_LGUI, DV_A)
-#define ALT_O   MT(MOD_LALT, DV_O)
-#define CTRL_E  MT(MOD_LCTL, DV_E)
-#define SHIFT_U MT(MOD_LSFT, DV_U)
-#define ALTGR_Q MT(MOD_RALT, DV_Q)
-#define GUI_S   MT(MOD_RGUI, DV_S)
-#define ALT_N   MT(MOD_LALT, DV_N)
-#define CTRL_T  MT(MOD_LCTL, DV_T)
-#define SHIFT_H MT(MOD_LSFT, DV_H)
-#define ALTGR_V MT(MOD_RALT, DV_V)
-
-// Layer switches
-#define MED_DEL LT(_MEDI, KC_DEL )
-#define NAV_TAB LT(_NAVI, KC_TAB )
-#define SYM_SPC LT(_SYMB, KC_SPC )
-#define NUM_ENT LT(_NUMB, KC_ENT )
-#define FUN_ESC LT(_FUNC, KC_ESC )
-#define MOU_BSP LT(_MOUS, KC_BSPC)
-
-// Layer switches
-#define BB_CHAR OSL(_CHAR)
-#define BB_GAME TG(_GAME)
-
-/* Depending on how the layouts change with language; the keys are shown as;
- * ┌────────────────────────────────────────────────┐
- * │AltGr       -none-      Shift       Shift+AltGr │
- * └────────────────────────────────────────────────┘
- * If there is an exclamation mark; it indicates a dead key on this map.
- */
-
-/* Base layout
- * DVORAK
- *      ┌─────┬─────┬─────┬─────┬─────┐             ┌─────┬─────┬─────┬─────┬─────┐
- *  ` ~ │ ' " │ , < │ . > │ p P │ y Y │             │ f F │ g G │ c C │ r R │ l L │ < > 
- *      ├─────┼─────┼─────┼─────┼─────┤             ├─────┼─────┼─────┼─────┼─────┤
- *  \ | │ a A │ o O │ e E │ u U │ i I │             │ d D │ h H │ t T │ n N │ s S │ - _ 
- *      ├─Gui─┼─Alt─┼─Ctr─┼─Sft─┼─────┤             ├─────┼─Sft─┼─Ctr─┼─Alt─┼─Gui─┤
- *  / ? │ ; : │ q Q │ j J │ k K │ x X │             │ b B │ m M │ w W │ v V │ z Z │ = + 
- *      └─────┴AltGr┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴AltGr┴─────┘
- *                        │ Del │ Tab │Space│ │Enter│ Esc │BkSpc│
- *                        └─Med─┴─Nav─┴─Sym─┘ └─Num─┴─Fun─┴─Mou─┘
- * TURKISH F
- *      ┌─────┬─────┬─────┬─────┬─────┐             ┌─────┬─────┬─────┬─────┬─────┐
- * ¬+ *±│@f F │ g G │ ğ Ğ │¶ı I │ôo OÔ│             │¥d D │®r R │ n N │°h H │£p P │|< >¦
- *     !├─────┼─────┼─────┼─────┼─────┤             ├─────┼─────┼─────┼─────┼────!┤    !
- * `x Xà│ûu UÛ│îi İÎ│€e E │âa AÂ│ûü ÜÛ│             │₺t T │ k K │µm M │ l L │´y Yá│#ş Şǎ
- * !   !├─Gui─┼─Alt─┼─Ctr─┼─Sft─┼─────┤             ├─────┼─Sft─┼─Ctr─┼─Alt!┼─Gui─┤    
- * äq Qå│«j J<│»ö Ö>│“v V │¢c C©│”ç Ç │             │ z Z │§s S │×b B │÷. :ȧ│·, ; │~w W 
- *      └─────┴AltGr┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴AltGr┴─────┘
- *                        │ Del │ Tab │Space│ │Enter│ Esc │BkSpc│
- *                        └─Med─┴─Nav─┴─Sym─┘ └─Num─┴─Fun─┴─Mou─┘
- * The thing about this layout is that these will fit most boards I have.
- */
-#define _BL1_5_ DV_QUOT,DV_COMM,DV_DOT, DV_P,   DV_Y
-#define _BR1_5_ DV_F,   DV_G,   DV_C,   DV_R,   DV_L
-#define _BL2_5_ GUI_A,  ALT_O,  CTRL_E, SHIFT_U,DV_I
-#define _BR2_5_ DV_D,   SHIFT_H,CTRL_T, ALT_N,  GUI_S
-#define _BL3_5_ DV_SCLN,ALTGR_Q,DV_J,   DV_K,   DV_X
-#define _BR3_5_ DV_B,   DV_M,   DV_W,   ALTGR_V,DV_Z
-#define _BL4_3_ MED_DEL,NAV_TAB,SYM_SPC
-#define _BR4_3_ NUM_ENT,FUN_ESC,MOU_BSP
-// The extra line for the 6th (or 0th) row
-#define _BL1_1_ DV_GRV
-#define _BR1_1_ KC_NUBS
-#define _BL2_1_ DV_BSLS
-#define _BR2_1_ DV_MINS
-#define _BL3_1_ DV_SLSH
-#define _BR3_1_ DV_EQL
-
-/* Extra characters layer
- * This is accessed using unicode; so IBus compatible apps only.
- * ┌─────┬─────┬─────┬─────┬─────┐             ┌─────┬─────┬─────┬─────┬─────┐
- * │TrFlg│Lenny│Table│  π  │  υ  │             │  φ  │  γ  │  χ  │  ρ  │  λ  │
- * ├─────┼─────┼─────┼─────┼─────┤             ├─────┼─────┼─────┼─────┼─────┤
- * │  α  │  ο  │  ε  │  ψ  │  ι  │             │  δ  │  η  │  τ  │  ν  │  σ  │
- * ├─────┼─────┼─────┼─────┼─────┤             ├─────┼─────┼─────┼─────┼─────┤
- * │  ₿  │  θ  │  ℏ  │  κ  │  ξ  │             │  β  │  μ  │  ω  │  Å  │  ζ  │
- * └─────┴─────┴─────┼─────┼─────┼─────┐ ┌─────┼─────┼─────┼─────┴─────┴─────┘
- *                   │ Shf │ ... │ GPG │ │     │     │ Shf │
- *                   └─────┴─────┴─────┘ └─────┴─────┴─────┘
- *
- */
-#define _CL1_5_ TR_FLAG,BB_LENY,BB_TABL,GR_PI,  GR_UPS
-#define _CR1_5_ GR_PHI, GR_GAM, GR_CHI, GR_RHO, GR_LAM
-#define _CL2_5_ GR_ALP, GR_OMI, GR_EPS, GR_PSI, GR_IOT
-#define _CR2_5_ GR_DEL, GR_ETA, GR_TAU, GR_NU,  GR_SIG
-#define _CL3_5_ BB_BITC,GR_THE, BB_PLNK,GR_KAP, GR_XI
-#define _CR3_5_ GR_BET, GR_MU,  GR_OME, BB_ANGS,GR_ZET
-#define _CL4_3_ KC_RSFT,BB_ELLI,BB_PGPK
-#define _CR4_3_ XXXXXXX,XXXXXXX,KC_LSFT
-
-/* Game layer
- * This layer turns off the tap-hold keys for the left half.
- *      ┌─────┬─────┬─────┬─────┬─────┐
- *      │  Q  │  W  │  E  │  R  │  T  │
- *      ├─────┼─────┼─────┼─────┼─────┤
- *  Tab │  A  │  S  │  D  │  F  │  G  │
- *      ├─────┼─────┼─────┼─────┼─────┤
- * Shift│  Z  │  X  │  C  │  V  │  B  │
- *      └─────┴─────┴─────┼─────┼─────┼─────┐
- *                        │ Esc │Enter│Space│
- *                        └─────┴─────┴─────┘
- */
-#define _GA1_5_ KC_Q,   KC_W,   KC_E,   KC_R,   KC_T
-#define _GA1_1_ _______
-#define _GA2_5_ KC_A,   KC_S,   KC_D,   KC_F,   KC_G
-#define _GA2_1_ KC_TAB
-#define _GA3_5_ KC_Z,   KC_X,   KC_C,   KC_V,   KC_B
-#define _GA3_1_ KC_LSFT
-#define _GA4_3_ KC_ESC, KC_ENT, KC_SPC
-
-/* Media layer
- *       ┌─────┬─────┬─────┬─────┬─────┐
- *       │Speed│ Mod │ Hue │ Sat │ Bri │ RGB light control
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │Togg.│Prev.│MuTog│MuStp│Next │ Media control
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │Sink │Vol -│ Mut │Eject│Vol +│ Volume control
- * ┌─────┼─────┼─────┼─────┴─────┴─────┘
- * │OledL│Veloc│Music│                   Feature control on keyboard
- * └─────┴─────┴─────┘
- */
-#define _ME1_5_ RGB_SPI,RGB_MOD,RGB_HUI,RGB_SAI,RGB_VAI
-#define _ME2_5_ RGB_TOG,KC_MPRV,KC_MPLY,KC_MSTP,KC_MNXT
-#define _ME3_5_ KC_F13, KC_VOLD,KC_MUTE,KC_EJCT,KC_VOLU
-#define _ME4_3_ BB_OLED,VLK_TOG,MU_TOG
-
-/* Navigation layer
- *       ┌─────┬─────┬─────┬─────┬─────┐
- *       │Redo │Paste│Yank │ Cut │PrScr│
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │Undo │  <  │  v  │  ^  │  >  │
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │ Ins │Home │PgDwn│PgUp │ End │
- * ┌─────┼─────┼─────┼─────┴─────┴─────┘
- * │Enter│ Esc │BkSpc│
- * └─────┴─────┴─────┘
- */
-#define _NA1_5_ BB_REDO,BB_PSTE,BB_YANK,BB_CUT, KC_PSCR
-#define _NA2_5_ BB_UNDO,KC_LEFT,KC_DOWN,KC_UP,  KC_RGHT
-#define _NA3_5_ KC_INS, KC_HOME,KC_PGDN,KC_PGUP,KC_END
-#define _NA4_3_ KC_ENT, KC_ESC, KC_BSPC
-
-/* Symbols layer
- *  This layer has the central columns shifted for convenience
- * DVORAK
- *       ┌─────┬─────┬─────┬─────┬─────┐
- *       │  `  │  {  │  }  │  /  │  =  │
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │  ~  │  [  │  ]  │  ?  │  +  │
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │CapsL│  (  │  )  │  \  │  |  │
- * ┌─────┼─────┼─────┼─────┴─────┴─────┘
- * │Enter│ Esc │BkSpc│
- * └─────┴─────┴─────┘
- * Turkish F
- * (AltGr is right on the central column, red. keys on main layer are omitted)
- *       ┌─────┬─────┬─────┬─────┬─────┐
- *       │ + ¬ │ / \ │ - | │     │     │ 
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │ * ± │ ? ¿ │  _  │     │     │
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │CapsL│     │     │     │     │
- * ┌─────┼─────┼─────┼─────┴─────┴─────┘
- * │Enter│ Esc │BkSpc│
- * └─────┴─────┴─────┘
- * QWERTY
- *       ┌─────┬─────┬─────┬─────┬─────┐
- *       │  `  │  -  │  =  │  {  │  }  │
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │  ~  │  _  │  +  │  [  │  ]  │
- *       ├─────┼─────┼─────┼─────┼─────┤
- *       │CapsL│  (  │  )  │  \  │  |  │
- * ┌─────┼─────┼─────┼─────┴─────┴─────┘
- * │Enter│ Esc │BkSpc│
- * └─────┴─────┴─────┘
- */
-#define _SY1_5_ DV_GRV, DV_LCBR,DV_RCBR,DV_SLSH,DV_EQL
-#define _SY2_5_ DV_TILD,DV_LBRC,DV_RBRC,DV_QUES,DV_PLUS
-#define _SY3_5_ KC_CAPS,DV_LPRN,DV_RPRN,DV_BSLS,DV_PIPE
-#define _SY4_3_ KC_ENT, KC_ESC, KC_BSPC
-
-/* Numbers layer
- *  This layer contains numbers and the associated symbols.
- * DVORAK
- * ┌─────┬─────┬─────┬─────┬─────┐
- * │  <  │ 7 & │ 8 * │ 9 ( │ 0 ) │
- * ├─────┼─────┼─────┼─────┼─────┤
- * │  _  │ 4 $ │ 5 % │ 6 ^ │  -  │
- * ├─────┼─────┼─────┼─────┼─────┤
- * │  >  │ 1 ! │ 2 @ │ 3 # │Char.│
- * └─────┴─────┴─────┼─────┼─────┼─────┐
- *                   │ Del │ Tab │Space│
- *                   └─────┴─────┴─────┘
- * Turkish F
- * ┌─────┬─────┬─────┬─────┬─────┐
- * │ < | │{7 ' │[8 ( │]9 )±│}0 =°│
- * ├─────┼─────┼─────┼─────┼─────┤
- * │     │¼4 $ │½5 %⅜│¾6 & │     │
- * ├─────┼─────┼─────┼─────┼─────┤
- * │ > ¦ │¹1 !¡│²2 " │#3 ^³│Char.│
- * └─────┴─────┴─────┼─────┼─────┼─────┐
- *                   │ Del │ Tab │Space│
- *                   └─────┴─────┴─────┘
- */
-#define _NU1_5_         KC_NUBS,KC_7,   KC_8,   KC_9,   KC_0
-#define _NU2_5_         DV_UNDS,KC_4,   KC_5,   KC_6,   DV_MINS
-#define _NU3_5_ LSFT(KC_NUBS),  KC_1,   KC_2,   KC_3,   BB_CHAR
-#define _NU4_3_ KC_DEL, KC_TAB, KC_SPC
-
-/* Function layer
- * ┌─────┬─────┬─────┬─────┬─────┐
- * │ F01 │ F02 │ F03 │ F04 │EEPRM│
- * ├─────┼─────┼─────┼─────┼─────┤
- * │ F05 │ F06 │ F07 │ F08 │EEPRM│
- * ├─────┼─────┼─────┼─────┼─────┤
- * │ F09 │ F10 │ F11 │ F12 │GameL│
- * └─────┴─────┴─────┼─────┼─────┼─────┐
- *                   │ Del │ Tab │Space│
- *                   └─────┴─────┴─────┘
- */
-#define _FU1_5_ KC_F1,  KC_F2,  KC_F3,  KC_F4,  RESET
-#define _FU2_5_ KC_F5,  KC_F6,  KC_F7,  KC_F8,  EE_CLR
-#define _FU3_5_ KC_F9,  KC_F10, KC_F11, KC_F12, BB_GAME
-#define _FU4_3_ KC_DEL, KC_TAB, KC_SPC
-
-/* Mouse layer
- * ┌─────┬─────┬─────┬─────┬─────┐
- * │Slow │Right│ Mid │ Lft │Fast │
- * ├─────┼─────┼─────┼─────┼─────┤
- * │ |<| │ |v| │ |^| │ |>| │ Bt4 │
- * ├─────┼─────┼─────┼─────┼─────┤
- * │ <<< │ vvv │ ^^^ │ >>> │ Bt5 │
- * └─────┴─────┴─────┼─────┼─────┼─────┐
- *                   │ Del │ Tab │Space│
- *                   └─────┴─────┴─────┘
- */
-#define _MO1_5_ KC_ACL0,KC_BTN1,KC_BTN2,KC_BTN3,KC_ACL2
-#define _MO2_5_ KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R,KC_BTN4
-#define _MO3_5_ KC_WH_L,KC_WH_D,KC_WH_U,KC_WH_R,KC_BTN5
-#define _MO4_3_ KC_DEL, KC_TAB, KC_SPC
-
-/* Music layer
- * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┐
- * │   │   │   │   │   │   │   │   │   │   │   │   │
- * ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- * │   │   │   │   │   │   │   │   │   │   │   │   │
- * ├───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┼───┤
- * │   │   │   │   │   │   │   │   │   │   │   │   │
- * └───┴───┴───┼───┼───┼───┼───┼───┼───┼───┴───┴───┘
- *             │Rec│Stp│Ply│Tmp│Mod│Off│
- *             └───┴───┴───┴───┴───┴───┘
- */
-#define _MUL_3_ MU_REC, MU_STOP,MU_PLAY
-#define _MUR_3_ MU_TEMP,MU_MOD, MU_TOG
-#define _MU_01_ MU_MASK
-#define _MU_02_ MU_MASK,MU_MASK
-#define _MU_03_ MU_MASK,MU_MASK,MU_MASK
-#define _MU_06_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
-#define _MU_08_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
-#define _MU_10_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
-#define _MU_12_ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK

+ 0 - 134
users/bbaserdem/config.h

@@ -1,134 +0,0 @@
-/* Copyright 2021 Batuhan Başerdem
- * <baserdem.batuhan@gmail.com> @bbaserdem
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program.  If not, see <http://www.gnu.org/licenses/>.
- */
-#pragma once
-
-/* CONFIG
- * Common hardware configuration accross my boards
- */
-// Space saving
-#ifdef LOCKING_SUPPORT_ENABLE
-#    undef LOCKING_SUPPORT_ENABLE
-#endif
-#ifdef LOCKING_RESYNC_ENABLE
-#    undef LOCKING_RESYNC_ENABLE
-#endif
-#ifndef NO_DEBUG
-#   define NO_DEBUG
-#endif
-
-#if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
-#   define NO_PRINT
-#endif
-
-// Some of my own settings
-# define HOUSEKEEPING_THROTTLE_INTERVAL_MS 250
-
-// Split transport settings
-#ifdef SPLIT_KEYBOARD
-#   define SPLIT_TRANSPORT_MIRROR
-#   define SPLIT_LAYER_STATE_ENABLE
-#   define SPLIT_MODS_ENABLE
-#   define SPLIT_TRANSACTION_IDS_USER RPC_ID_CONFIG_SYNC, RPC_ID_RUNTIME_SYNC, RPC_ID_KEYMAP_SYNC
-#   define SPLIT_LED_STATE_ENABLE
-#   ifdef WPM_ENABLE
-#       define SPLIT_WPM_ENABLE
-#   endif // WPM_ENABLE
-#   ifdef OLED_ENABLE
-#       define SPLIT_OLED_ENABLE
-#   endif // OLED_ENABLE
-#endif // SPLIT_KEYBOARD
-
-// Unicode entry mode
-#ifdef UNICODEMAP_ENABLE
-#   define UNICODE_SELECTED_MODES UC_LNX
-    // Adapt the unicode entry mode to dvorak
-#   ifdef UNICODE_KEY_LNX
-#   undef UNICODE_KEY_LNX
-#   endif
-#   define UNICODE_KEY_LNX LCTL(LSFT(KC_F))
-#endif // UNICODEMAP_ENABLE
-
-// Mousekey mode
-#ifdef MOUSEKEY_ENABLE
-#   define MK_COMBINED
-#endif // MOUSEKEY_ENABLE
-
-// Tap-hold settings
-#define TAPPING_TERM 200
-#define TAP_CODE_DELAY 20
-#define IGNORE_MOD_TAP_INTERRUPT
-#define PERMISSIVE_HOLD
-#define TAPPING_FORCE_HOLD
-
-// Backlight settings
-#ifdef BACKLIGHT_ENABLE
-#   define BACKLIGHT_BREATHING
-#   define BREATHING_PERIOD 5
-#endif // BACKLIGHT_ENABLE
-
-// Audio definitions
-#ifdef AUDIO_ENABLE
-//#   define AUDIO_ENABLE_TONE_MULTIPLEXING
-    // Make findable songs as defaults
-#   ifdef HOROLOGY
-#   define STARTUP_SONG    SONG(HOROLOGY)
-#   endif
-#   ifdef PEOPLE_VULTURES
-#   define GOODBYE_SONG    SONG(PEOPLE_VULTURES)
-#   endif
-#   ifdef NONAGON_INFINITY
-#   define MUSIC_ON_SONG   SONG(NONAGON_INFINITY)
-#   endif
-#   ifdef WAH_WAH
-#   define MUSIC_OFF_SONG  SONG(WAH_WAH)
-#   endif
-    // Audio code expects these to be defined
-#   ifdef BIG_FIG_WASP
-#   define GAME_ON_SONG    SONG(BIG_FIG_WASP)
-#   else
-#   define GAME_ON_SONG    SONG(USSR_ANTHEM)
-#   endif
-#   ifdef POLYGONDWANALAND
-#   define GAME_OFF_SONG   SONG(POLYGONDWANALAND)
-#   else
-#   define GAME_OFF_SONG   SONG(NOCTURNE_OP_9_NO_1)
-#   endif
-#endif // AUDIO_ENABLE
-
-// OLED definitions
-#ifdef OLED_ENABLE
-    // Timeout does not work for split secondary board; i implemented it myself
-#   define OLED_TIMEOUT 30000
-    // Fade out the screen when timing out
-#   define OLED_FADE_OUT
-#   define OLED_FADE_OUT_INTERVAL 15
-#endif // OLED_ENABLE
-
-// For perkey leds
-#ifdef RGB_MATRIX_ENABLE
-// This is not working
-//#   define RGB_MATRIX_TIMEOUT 1800000
-#   define RGB_DISABLE_WHEN_USB_SUSPENDED true
-    // Start using this mode
-#   define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_RAINBOW_BEACON
-#   define RGB_MATRIX_STARTUP_HUE 100
-#   define RGB_MATRIX_STARTUP_SAT 255
-#   define RGB_MATRIX_STARTUP_VAL RGB_MATRIX_MAXIMUM_BRIGHTNESS
-    // Some config options
-#   define RGB_MATRIX_KEYRELEASES
-#   define RGB_MATRIX_FRAMEBUFFER_EFFECTS      // Enable framebuffer effects
-#endif // RGB_MATRIX_ENABLE

+ 0 - 4
users/bbaserdem/keymap-bitmaps/.gitignore

@@ -1,4 +0,0 @@
-*.bmp
-splitImages
-templates
-!.gitignore

+ 0 - 38
users/bbaserdem/keymap-bitmaps/cropBmp

@@ -1,38 +0,0 @@
-#!/bin/bash
-
-# Copyright 2021 Batuhan Başerdem
-# <baserdem.batuhan@gmail.com> @bbaserdem
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-# Goes through all the files and turns them into strips in their respective folder
-if [ -z "${1}" ] ; then
-  echo 'No argument; defaulting to script directory.'
-  target_dir="$(dirname "${0}")"
-elif [ -d "${1}" ] ; then
-  echo "Targeting files in '${1}'."
-  target_dir="${1}"
-else
-  echo 'Argument is not directory.'
-  exit 1
-fi
-
-output_dir="${target_dir}/splitImages"
-mkdir -p "${output_dir}"
-
-for this_image in "${target_dir}/"*.bmp ; do
-  echo "Found '${this_image}'."
-  this_name="$(basename "${this_image%%.bmp}")"
-  convert "${this_image}" -crop 'x8' "${output_dir}/${this_name}"_%d.bmp
-done

+ 0 - 131
users/bbaserdem/readme.md

@@ -1,131 +0,0 @@
-# BBASERDEM userspace code for qmk
-
-My userspace code for my various keyboards; available here.
-
-## Builds
-
-These are my keyboard builds and info, it allows me to plan out my builds. 
-
-### Planck SERVER
-
-* Board: `kprepublic/jj40`
-* Microcontroller: Embedded
-* Layout: `ortho_4x12`
-* Functionality: Underglow RGB Lighting, LED diode lighting.
-* Case: Clear Acrylic Top and Bottow, with Frosted Acrylic Diffuser (Smashing Acrylics)
-* Switches: BOX Navy
-* Keycaps: Datamancer Tall Deco Typewriter Keycaps
-
-Just a decorative planck replacement (for my rev4 PCB that died.)
-
-### Planck Light
-
-* Board: `planck/light`
-* Microcontroller: Embedded
-* Layout: `ortho_4x12`
-* Functionality: Per-key RGB Lighting, Audio.
-* Case: Clear Acrylic Top and Bottow, with Frosted Acrylic Diffuser (Smashing Acrylics)
-* Switches: BOX Navy
-* Keycaps: Datamancer Tall Deco Typewriter Keycaps
-
-Just a decorative planck replacement (for my rev4 PCB that died.)
-
-### Corne ARM
-
-* Board: `crkbd/rev1`
-* Microcontroller: Proton C (x2)
-* Layout: `split_3x6_3`
-* Functionality: OLED, Audio, Per-key RGB Lighting, Rotary Encoder (x2)
-* Case: IMK Corne Case v2 Polycarbonate
-* Switches: Healios V2
-* Keycaps: POM Jelly
-
-PCB is actually [Proton-C Compatible crkbd PCB](https://github.com/ItsWaffIe/waffle_corne).
-
-### Corne Lite
-
-* Board: `crkbd/rev1`
-* Microcontroller: Pro Micro (x2)
-* Layout: `split_3x5_3`
-* Functionality: Per-key RGB Lighting, OLED (No firmware space)
-* Case: Custom
-* Switches: Choc Low Burnt Orange
-* Keycaps: [Scooped Choc Keycaps](https://mkultra.click/collections/keycaps/products/scooped-choc-keycaps?variant=31223543365730)
-
-Maybe try adding a trackpad for this, as detailed
-[here](https://github.com/manna-harbour/crkbd/blob/master/trackpoint/readme.org).
-
-### Kyria
-
-* Board: `splitkb/kyria/rev1`
-* Microcontroller: Pro Micro (x2)
-* Layout: `split_3x6_6`
-* Functionality: OLED, Underglow RGB Lighting (No firmware space), Rotary Encoder (x2)
-* Case: Matte Black Acrylic High-Profile case
-* Switches: Gateron Ink Silent Black
-* Keycaps: Oblotzky SA Oblivion
-
-Main driver at work currently; love the switches and the board layout.
-
-# Firmware building
-
-## Archlinux
-
-On archlinux, the package *arm-none-eabi-gcc* is too new.
-To fix; add to the environment `CFLAGS="-Wno-error=deprecated"` to compilation commands.
-Also; says to run `avr-gcc` version `8.4.0` for smaller firmware,
-but I find that it only saves a few bytes.
-
-## Bootloader
-
-Needed to type this out from the QMK website.
-If I want to flash a new bootloader for a machine; here are steps;
-
-1. Flash the util/pro_micro_ISP_B6_10.hex to a spare promicro using;
-`avrdude -p atmega32u4 -P "$(ls /dev/ttyACM*)" -c avr109 -D -U flash:w:pro_micro_ISP_B6_10.hex`
-2. Wire the pins; (first is the ISP pro micro; second is the target)
-```
-Pro Micro 10 (B6)  <-> Keyboard RESET
-Pro Micro 15 (B1)  <-> Keyboard B1 (SCLK)
-Pro Micro 16 (B2)  <-> Keyboard B2 (MOSI)
-Pro Micro 14 (B3)  <-> Keyboard B3 (MISO)
-Pro Micro VCC      <-> Keyboard VCC
-Pro Micro GND      <-> Keyboard GND
-```
-I do have this on hand I believe; from massdrop's planck light firmware updater.
-3. Connect the flashed pro micro to my computer and run
-`avrdude -c avrisp -P "$(ls /dev/ttyACM*)" -p atmega32u4 -U flash:w:bootloader_atmega32u4_1.0.0.hex:i -U lfuse:w:0x5E:m -U hfuse:w:0xD9:m -U efuse:w:0xC3:m`
-
-The avrisp here refers to the firmware on the ISP flasher pro micro.
-The `atmega32u4` refers to the CPU used in the respective breakout boards.
-The `avrdude` command interacts with catalina bootloader.
-The shell call after the `-P` flag auto finds the port that the pro micro connects to.
-The last few arguments are some jumpers apparently.
-
-# Features
-
-My userspace has a lot of shared code between different keyboards.
-These files are prefixed with `sbp-` to remove any naming clash.
-
-* [bb-audio](bb-audio.c): Code dealing with audio playback using onboard sound.
-* [bb-encoder](bb-encoder.c): Rotary encoder sutff.
-* [bb-macro](bb-macro.c): My custom keycodes; macros, tap dances, etc.
-* [bb-oled](bb-oled.c): Controls OLED displays. For higher memory; there is also [bb-oled-extra](bb-oled-extra.c).
-* [bb-rgb](bb-rgb.c): Controls per-key RGB LED matrix stuff, and layer indication. Uses `RGB_MATRIX`.
-* [bb-underglaw](bb-underglow.c): Controls RGB LED strip, and layer indication. Uses `RGBLIGHT`.
-
-# Layout
-
-My personal layout is mostly inspired by the
-[Miryoku layout](../manna-harbour_miryoku/miryoku.org).
-There are some changes to make it friendlier to international keyboards.
-My board is compatible with software implementation of Dvorak and Turkish F.
-
-## Base
-
-Base layer uses tap-hold functionality to have access to modifiers.
-The modifiers are mirrored on each half of the layout;
-as to make those modifiers accessible to the keys that overlap them.
-Besides the Alt key; each side has the proper L/R version of the modifier.
-Since Right Alt key functions as AltGr key;
-both the L and R versions are available on each side.

+ 0 - 87
users/bbaserdem/rules.mk

@@ -1,87 +0,0 @@
-# Copyright 2021 Batuhan Başerdem
-# <baserdem.batuhan@gmail.com> @bbaserdem
-#
-# This program is free software: you can redistribute it and/or modify
-# it under the terms of the GNU General Public License as published by
-# the Free Software Foundation, either version 2 of the License, or
-# (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program.  If not, see <http://www.gnu.org/licenses/>.
-
-# Common compilation flags
-LTO_ENABLE = yes
-
-# These should be enabled in all boards
-MOUSEKEY_ENABLE = yes   # Mouse emulation keys
-EXTRAKEY_ENABLE = yes   # OS signals like volume control
-UNICODEMAP_ENABLE = yes # Used for unicode character emulation
-
-# These should be disabled in all boards
-BOOTMAGIC_ENABLE = no   # Access to EEPROM settings, not needed
-CONSOLE_ENABLE = no     # Allows console output with a command
-COMMAND_ENABLE = no     # Some bootmagic thing i dont use
-SLEEP_LED_ENABLE = no   # Breathes LED's when computer is asleep. Untested.
-MIDI_ENABLE = no        # Midi driver (untested)
-UNICODE_ENABLE = no 	# We use unicodemap, not unicode
-UCIS_ENABLE = no 	# We use unicodemap, not ucis
-VARIABLE_TRACE = no     # Allows debugging variables
-KEY_LOCK_ENABLE = no    # Allows locking any key. Not used in general
-RGBLIGHT_ENABLE = no    # LED strip, but there is RGB_MATRIX instead
-TAP_DANCE_ENABLE = no   # Tap dance keys; i don't use tap dance
-
-# These features can be disabled at whim
-NKRO_ENABLE ?= yes      # Default is 6KRO
-VELOCIKEY_ENABLE ?= yes # Speed effects change with typing speed
-WPM_ENABLE ?= yes       # Get WPM reports as you type
-
-# Manually configure these on each keyboard individually
-# AUDIO_ENABLE            # Audio stuff
-# BACKLIGHT_ENABLE        # Switch LEDs
-# ENCODER_ENABLE          # Rotary encoder
-# RGB_MATRIX_ENABLE       # RGB LEDs
-# OLED_ENABLE  	          # For OLED
-
-# Userspace code
-SRC += bbaserdem.c
-
-# Macros
-SRC += bb-macro.c
-
-# Audio code
-ifeq ($(strip $(AUDIO_ENABLE)), yes)
-SRC += bb-audio.c
-endif
-
-# Rotary encoder stuff
-ifeq ($(strip $(ENCODER_ENABLE)), yes)
-SRC += bb-encoder.c
-endif
-
-# RGB LED (Underglow) code
-ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
-SRC += bb-underglow.c
-endif
-
-# RGB LED (Perkey) code
-ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
-SRC += bb-rgb.c
-endif
-
-# Backlight code
-ifeq ($(strip $(BACKLIGHT_ENABLE)), yes)
-SRC += bb-backlight.c
-endif
-
-# OLED code
-ifeq ($(strip $(OLED_ENABLE)), yes)
-    SRC += bb-oled.c
-    ifeq ($(strip $(CTPC)), yes)
-        SRC += bb-oled-extra.c
-    endif
-endif