|
@@ -33,6 +33,8 @@ float voice_envelope(float frequency) {
|
|
|
polyphony_rate = 0;
|
|
|
break;
|
|
|
|
|
|
+ #ifdef AUDIO_VOICES
|
|
|
+
|
|
|
case something:
|
|
|
glissando = false;
|
|
|
polyphony_rate = 0;
|
|
@@ -58,36 +60,87 @@ float voice_envelope(float frequency) {
|
|
|
case drums:
|
|
|
glissando = false;
|
|
|
polyphony_rate = 0;
|
|
|
- note_timbre = 0;
|
|
|
+ // switch (compensated_index) {
|
|
|
+ // case 0 ... 10:
|
|
|
+ // note_timbre = 0.5;
|
|
|
+ // break;
|
|
|
+ // case 11 ... 20:
|
|
|
+ // note_timbre = 0.5 * (21 - compensated_index) / 10;
|
|
|
+ // break;
|
|
|
+ // default:
|
|
|
+ // note_timbre = 0;
|
|
|
+ // break;
|
|
|
+ // }
|
|
|
+ // frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
|
|
|
+
|
|
|
+ if (frequency < 80.0) {
|
|
|
+
|
|
|
+ } else if (frequency < 160.0) {
|
|
|
+
|
|
|
+ // Bass drum: 60 - 100 Hz
|
|
|
+ frequency = (rand() % (int)(40)) + 60;
|
|
|
+ switch (envelope_index) {
|
|
|
+ case 0 ... 10:
|
|
|
+ note_timbre = 0.5;
|
|
|
+ break;
|
|
|
+ case 11 ... 20:
|
|
|
+ note_timbre = 0.5 * (21 - envelope_index) / 10;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ note_timbre = 0;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if (frequency < 320.0) {
|
|
|
+
|
|
|
+
|
|
|
+ // Snare drum: 1 - 2 KHz
|
|
|
+ frequency = (rand() % (int)(1000)) + 1000;
|
|
|
+ switch (envelope_index) {
|
|
|
+ case 0 ... 5:
|
|
|
+ note_timbre = 0.5;
|
|
|
+ break;
|
|
|
+ case 6 ... 20:
|
|
|
+ note_timbre = 0.5 * (21 - envelope_index) / 15;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ note_timbre = 0;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ } else if (frequency < 640.0) {
|
|
|
+
|
|
|
+ // Closed Hi-hat: 3 - 5 KHz
|
|
|
+ frequency = (rand() % (int)(2000)) + 3000;
|
|
|
switch (envelope_index) {
|
|
|
- case 0 ... 20:
|
|
|
+ case 0 ... 15:
|
|
|
note_timbre = 0.5;
|
|
|
+ break;
|
|
|
+ case 16 ... 20:
|
|
|
+ note_timbre = 0.5 * (21 - envelope_index) / 5;
|
|
|
+ break;
|
|
|
default:
|
|
|
- frequency = (rand() % (int)(frequency * 1.2 - frequency)) + (frequency * 0.8);
|
|
|
+ note_timbre = 0;
|
|
|
break;
|
|
|
}
|
|
|
- // if (frequency < 80.0) {
|
|
|
- // switch (envelope_index % 4) {
|
|
|
- // case 0:
|
|
|
- // frequency = 348.0;
|
|
|
- // case 1:
|
|
|
- // frequency = 53.0;
|
|
|
- // case 2:
|
|
|
- // frequency = 128.0;
|
|
|
- // case 3:
|
|
|
- // frequency = 934.0;
|
|
|
- // default:
|
|
|
- // break;
|
|
|
- // }
|
|
|
- // } else if (frequency < 160.0) {
|
|
|
-
|
|
|
- // } else if (frequency < 320.0) {
|
|
|
-
|
|
|
- // } else if (frequency < 640.0) {
|
|
|
-
|
|
|
- // } else if (frequency < 1280.0) {
|
|
|
-
|
|
|
- // }
|
|
|
+
|
|
|
+ } else if (frequency < 1280.0) {
|
|
|
+
|
|
|
+ // Open Hi-hat: 3 - 5 KHz
|
|
|
+ frequency = (rand() % (int)(2000)) + 3000;
|
|
|
+ switch (envelope_index) {
|
|
|
+ case 0 ... 35:
|
|
|
+ note_timbre = 0.5;
|
|
|
+ break;
|
|
|
+ case 36 ... 50:
|
|
|
+ note_timbre = 0.5 * (51 - envelope_index) / 15;
|
|
|
+ break;
|
|
|
+ default:
|
|
|
+ note_timbre = 0;
|
|
|
+ break;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
break;
|
|
|
case butts_fader:
|
|
|
glissando = true;
|
|
@@ -217,6 +270,8 @@ float voice_envelope(float frequency) {
|
|
|
// note_timbre = 0.25;
|
|
|
// break;
|
|
|
|
|
|
+ #endif
|
|
|
+
|
|
|
default:
|
|
|
break;
|
|
|
}
|