|
@@ -0,0 +1,115 @@
|
|
|
+#pragma once
|
|
|
+#include "quantum.h"
|
|
|
+
|
|
|
+/*
|
|
|
+ * LAYOUT_bonfire Row Keys
|
|
|
+ * ┌───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───┬───────┐
|
|
|
+ * │00 │01 │02 │03 │04 │05 │06 │07 │08 │09 │0a │0b │0c │ 0e │ 14
|
|
|
+ * ├───┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─────┤
|
|
|
+ * │10 │12 │13 │14 │15 │16 │17 │18 │19 │1a │1b │1c │1d │1e │ 14
|
|
|
+ * ├─────┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴┬──┴─────┤
|
|
|
+ * │20 │22 │23 │24 │25 │26 │27 │28 │29 │2a │2b │2c │2d │ 13
|
|
|
+ * ├──────┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴─┬─┴────┬───┤
|
|
|
+ * │30 │32 │33 │34 │35 │36 │37 │38 │39 │3a │3b │3d │3e │ 13
|
|
|
+ * ├────┬───┴┬──┴─┬─┴───┴───┴───┴───┴───┴──┬┴───┼───┴┬────┬┴───┤
|
|
|
+ * │40 │41 │43 │ 46 │4a │4b │4d │4e │ 8
|
|
|
+ * └────┴────┴────┴────────────────────────┴────┴────┴────┴────┘
|
|
|
+ *
|
|
|
+*/
|
|
|
+#define LAYOUT_bonfire( \
|
|
|
+ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0e, \
|
|
|
+ k10, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
|
|
|
+ k20, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \
|
|
|
+ k30, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3d, k3e, \
|
|
|
+ k40, k41, k43, k46, k4a, k4b, k4d, k4e \
|
|
|
+) { \
|
|
|
+ { k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, KC_NO, k0e }, \
|
|
|
+ { k10, KC_NO, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e }, \
|
|
|
+ { k20, KC_NO, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, KC_NO }, \
|
|
|
+ { k30, KC_NO, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, KC_NO, k3d, k3e }, \
|
|
|
+ { k40, k41, KC_NO, k43, KC_NO, KC_NO, k46, KC_NO, KC_NO, KC_NO, k4a, k4b, KC_NO, k4d, k4e } \
|
|
|
+}
|
|
|
+
|
|
|
+/**
|
|
|
+ * XXXXXXX = Key does nothing.
|
|
|
+ * _______ = Key that allows the uppermost exposed key in a layer below it.
|
|
|
+ *
|
|
|
+ */
|
|
|
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Layer 0
|
|
|
+ *
|
|
|
+ * QWERTY and basic modifiers.
|
|
|
+ * Upper layers are toggled or accessed through the "HACK" key: last key on fourth row.
|
|
|
+ */
|
|
|
+ [BASE] = LAYOUT_bonfire(
|
|
|
+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
|
|
|
+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
|
|
|
+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
|
|
+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MOD_UP, MO(FCTN),
|
|
|
+ KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MOD_LT, MOD_DN, MOD_RT
|
|
|
+ ),
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Layer 1
|
|
|
+ *
|
|
|
+ * NORMAN Key layout.
|
|
|
+ * All that's changed is the position of A-Z and a few punctuation keys.
|
|
|
+ */
|
|
|
+ [NRMN] = LAYOUT_bonfire(
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
+ _______, KC_Q, KC_W, KC_D, KC_F, KC_K, KC_J, KC_U, KC_R, KC_L, KC_SCLN, _______, _______, _______,
|
|
|
+ _______, KC_A, KC_S, KC_E, KC_T, KC_G, KC_Y, KC_N, KC_I, KC_O, KC_H, _______, _______,
|
|
|
+ _______, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_P, KC_M, _______, _______, _______, _______, _______,
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______
|
|
|
+ ),
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Layer 2
|
|
|
+ *
|
|
|
+ * Moves the escape key from the left to the right side of the keyboard for gaming.
|
|
|
+ */
|
|
|
+ [GAME] = LAYOUT_bonfire(
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
+ HLD_ESC, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
|
|
+ _______, _______, _______, _______, _______, _______, _______, _______
|
|
|
+ ),
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Layer 3
|
|
|
+ *
|
|
|
+ * Function layer.
|
|
|
+ * This layer is accessed when "HACK" is held down.
|
|
|
+ * Modifiers and such to basic keys, but with basic key functions.
|
|
|
+ */
|
|
|
+ [FCTN] = LAYOUT_bonfire(
|
|
|
+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
|
|
|
+ _______, KC_MUTE, KC_VOLD, KC_VOLU, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_PAUS, _______,
|
|
|
+ KC_CAPS, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, _______, _______, _______, KC_INS, KC_HOME, KC_PGUP, _______,
|
|
|
+ _______, KC_SLEP, KC_WAKE, _______, _______, _______, _______, _______, KC_DEL, KC_END, KC_PGDN, _______, _______,
|
|
|
+ _______, _______, _______, _______, _______, MO(KEYB), _______, _______
|
|
|
+ ),
|
|
|
+
|
|
|
+ /**
|
|
|
+ * Layer 4
|
|
|
+ *
|
|
|
+ * This is the KEYB/System layer.
|
|
|
+ * Other keymaps call this a NAV layer, but it's more than just NAV-ing the board's layers.
|
|
|
+ * This Layer currently handles RGB and puts the board into RESET for flashing.
|
|
|
+ *
|
|
|
+ * ~ key resets board to [BASE].
|
|
|
+ * 1 key toggles [NRMN].
|
|
|
+ * 2 key toggles [GAME].
|
|
|
+ * BACKSPACE puts board into reset.
|
|
|
+ */
|
|
|
+ [KEYB] = LAYOUT_bonfire(
|
|
|
+ TO(BASE), TG(NRMN), TO(GAME), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, RESET,
|
|
|
+ XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
|
+ XXXXXXX, BL_DEC, BL_TOGG, BL_INC, BL_STEP, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
|
|
|
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______,
|
|
|
+ XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX
|
|
|
+ )
|
|
|
+};
|