Browse Source

Merge remote-tracking branch 'upstream/master' into develop

Nick Brassel 3 years ago
parent
commit
4ec8764c70

+ 16 - 0
keyboards/clueboard/66_hotswap/keymaps/66_ansi/keymap.c → keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/keymap.c

@@ -1,3 +1,19 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
 #include QMK_KEYBOARD_H
 
 // Each layer gets a name for readability, which is then used in the keymap matrix below.

+ 0 - 0
keyboards/clueboard/66_hotswap/keymaps/66_ansi/readme.md → keyboards/clueboard/66_hotswap/gen1/keymaps/66_ansi/readme.md


+ 16 - 0
keyboards/clueboard/66_hotswap/keymaps/default/keymap.c → keyboards/clueboard/66_hotswap/gen1/keymaps/default/keymap.c

@@ -1,3 +1,19 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
 #include QMK_KEYBOARD_H
 
 // Each layer gets a name for readability, which is then used in the keymap matrix below.

+ 0 - 0
keyboards/clueboard/66_hotswap/keymaps/default/readme.md → keyboards/clueboard/66_hotswap/gen1/keymaps/default/readme.md


+ 0 - 0
keyboards/clueboard/66_hotswap/keymaps/json/keymap.json → keyboards/clueboard/66_hotswap/gen1/keymaps/json/keymap.json


+ 52 - 0
keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/keymap.c

@@ -0,0 +1,52 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  /* Keymap _BL: Base Layer (Default Layer)
+   */
+[_BL] = LAYOUT_66_ansi(
+  KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
+  KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
+  KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
+  KC_LSFT,        KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH,          KC_RSFT,        KC_UP,           \
+  KC_LCTL,KC_LGUI,KC_LALT,                        KC_SPC,                                 KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+  /* Keymap _FL: Function Layer
+   */
+[_FL] = LAYOUT_66_ansi(
+  KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        KC_PGUP,         \
+  _______,_______,_______,                        _______,                                _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+  /* Keymap _CL: Control layer
+   */
+[_CL] = LAYOUT_66_ansi(
+  BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   RGB_TOG,           RGB_VAI, \
+  _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                RGB_VAD, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,        _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        _______,        RGB_SAI,         \
+  _______,_______,_______,                        RGB_MOD,                                _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};

+ 11 - 0
keyboards/clueboard/66_hotswap/prototype/keymaps/66_ansi/readme.md

@@ -0,0 +1,11 @@
+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Basic Clueboard 66% Hotswap Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is 
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.
+
+This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community 
+layout.

+ 139 - 0
keyboards/clueboard/66_hotswap/prototype/keymaps/default/keymap.c

@@ -0,0 +1,139 @@
+/* Copyright 2017 Zach White <skullydazed@gmail.com>
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include QMK_KEYBOARD_H
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+#define _BL 0
+#define _FL 1
+#define _CL 2
+
+enum custom_keycodes {
+    S_BSKTC = SAFE_RANGE,
+    S_ODEJY,
+    S_RCKBY,
+    S_DOEDR,
+    S_SCALE,
+    S_ONEUP,
+    S_COIN,
+    S_SONIC,
+    S_ZELDA
+};
+
+#ifdef AUDIO_ENABLE
+  float song_basketcase[][2] = SONG(BASKET_CASE);
+  float song_ode_to_joy[][2]  = SONG(ODE_TO_JOY);
+  float song_rock_a_bye_baby[][2]  = SONG(ROCK_A_BYE_BABY);
+  float song_doe_a_deer[][2]  = SONG(DOE_A_DEER);
+  float song_scale[][2]  = SONG(MUSIC_SCALE_SOUND);
+  float song_coin[][2]  = SONG(COIN_SOUND);
+  float song_one_up[][2]  = SONG(ONE_UP_SOUND);
+  float song_sonic_ring[][2]  = SONG(SONIC_RING);
+  float song_zelda_puzzle[][2]  = SONG(ZELDA_PUZZLE);
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+  /* Keymap _BL: Base Layer (Default Layer)
+   */
+[_BL] = LAYOUT(
+  KC_GESC,KC_1,   KC_2,   KC_3,   KC_4,   KC_5,   KC_6,   KC_7,   KC_8,   KC_9,   KC_0,   KC_MINS,KC_EQL,      KC_BSPC,           KC_PGUP, \
+  KC_TAB, KC_Q,   KC_W,   KC_E,   KC_R,   KC_T,   KC_Y,   KC_U,   KC_I,   KC_O,   KC_P,   KC_LBRC,KC_RBRC,KC_BSLS,                KC_PGDN, \
+  KC_CAPS,KC_A,   KC_S,   KC_D,   KC_F,   KC_G,   KC_H,   KC_J,   KC_K,   KC_L,   KC_SCLN,KC_QUOT,      KC_ENT,                            \
+  KC_LSFT, KC_NUHS,KC_Z,   KC_X,   KC_C,   KC_V,   KC_B,   KC_N,   KC_M,   KC_COMM,KC_DOT, KC_SLSH, KC_NUBS,KC_RSFT,        KC_UP,           \
+  KC_LCTL,KC_LGUI,KC_LALT,                KC_SPC, KC_SPC,                         KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
+
+  /* Keymap _FL: Function Layer
+   */
+[_FL] = LAYOUT(
+  KC_GRV, KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9,  KC_F10, KC_F11, KC_F12,      KC_DEL,            KC_VOLU, \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE,                KC_VOLD, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,       KC_PGUP,         \
+  _______,_______,_______,                _______,_______,                        _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
+
+  /* Keymap _CL: Control layer
+   */
+[_CL] = LAYOUT(
+  BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______,   BL_TOGG,           BL_INC, \
+  _______,_______,_______,_______,RESET,  _______,_______,_______,_______,_______,_______,_______,_______,_______,                BL_DEC, \
+  _______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______,    _______,                             \
+  _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,        RGB_SAI,         \
+  _______,_______,_______,                BL_BRTG,BL_BRTG,                        _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
+};
+
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+    switch (keycode) {
+        #ifdef AUDIO_ENABLE
+            case S_BSKTC:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_basketcase);
+                }
+                return false;
+            case S_ODEJY:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_ode_to_joy);
+                }
+                return false;
+            case S_RCKBY:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_rock_a_bye_baby);
+                }
+                return false;
+            case S_DOEDR:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_doe_a_deer);
+                }
+                return false;
+            case S_SCALE:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_scale);
+                }
+                return false;
+            case S_ONEUP:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_one_up);
+                }
+                return false;
+            case S_COIN:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_coin);
+                }
+                return false;
+            case S_SONIC:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_sonic_ring);
+                }
+                return false;
+            case S_ZELDA:
+                if (record->event.pressed) {
+                    stop_all_notes();
+                    PLAY_SONG(song_zelda_puzzle);
+                }
+                return false;
+        #endif
+    }
+    return true;
+}

+ 8 - 0
keyboards/clueboard/66_hotswap/prototype/keymaps/default/readme.md

@@ -0,0 +1,8 @@
+![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
+
+# Default Clueboard 66% Hotswap Layout
+
+This is the default layout that comes flashed on every Clueboard. For the most
+part it's a straightforward and easy to follow layout. The only unusual key is 
+the key in the upper left, which sends Escape normally, but Grave when any of
+the Ctrl, Alt, or GUI modifiers are held down.

+ 2 - 8
quantum/audio/luts.h

@@ -16,14 +16,8 @@
 
 #pragma once
 
-#if defined(__AVR__)
-#    include <avr/io.h>
-#    include <avr/interrupt.h>
-#    include <avr/pgmspace.h>
-#else
-#    include <ch.h>
-#    include <hal.h>
-#endif
+#include <float.h>
+#include <stdint.h>
 
 #define VIBRATO_LUT_LENGTH 20
 

+ 0 - 3
quantum/audio/voices.h

@@ -18,9 +18,6 @@
 
 #include <stdint.h>
 #include <stdbool.h>
-#if defined(__AVR__)
-#    include <avr/io.h>
-#endif
 #include "wait.h"
 #include "luts.h"
 

+ 0 - 4
quantum/keymap_common.c

@@ -19,10 +19,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #include "report.h"
 #include "keycode.h"
 #include "action_layer.h"
-#if defined(__AVR__)
-#    include <util/delay.h>
-#    include <stdio.h>
-#endif
 #include "action.h"
 #include "action_macro.h"
 #include "debug.h"

+ 1 - 10
quantum/quantum.h

@@ -15,16 +15,7 @@
  */
 #pragma once
 
-#if defined(__AVR__)
-#    include <avr/pgmspace.h>
-#    include <avr/io.h>
-#    include <avr/interrupt.h>
-#endif
-#if defined(PROTOCOL_CHIBIOS)
-#    include <hal.h>
-#    include "chibios_config.h"
-#endif
-
+#include "platform.h"
 #include "wait.h"
 #include "matrix.h"
 #include "keymap.h"

+ 3 - 11
quantum/rgblight/rgblight.c

@@ -16,17 +16,6 @@
 #include <math.h>
 #include <string.h>
 #include <stdlib.h>
-#ifdef __AVR__
-#    include <avr/eeprom.h>
-#    include <avr/interrupt.h>
-#endif
-#ifdef EEPROM_ENABLE
-#    include "eeprom.h"
-#endif
-#ifdef STM32_EEPROM_ENABLE
-#    include <hal.h>
-#    include "eeprom_stm32.h"
-#endif
 #include "wait.h"
 #include "progmem.h"
 #include "sync_timer.h"
@@ -35,6 +24,9 @@
 #include "debug.h"
 #include "led_tables.h"
 #include <lib/lib8tion/lib8tion.h>
+#ifdef EEPROM_ENABLE
+#    include "eeprom.h"
+#endif
 #ifdef VELOCIKEY_ENABLE
 #    include "velocikey.h"
 #endif

+ 1 - 4
quantum/rgblight/rgblight.h

@@ -169,15 +169,12 @@ enum RGBLIGHT_EFFECT_MODE {
 
 #include <stdint.h>
 #include <stdbool.h>
+#include "progmem.h"
 #include "eeconfig.h"
 #include "ws2812.h"
 #include "color.h"
 #include "rgblight_list.h"
 
-#if defined(__AVR__)
-#    include <avr/pgmspace.h>
-#endif
-
 #ifdef RGBLIGHT_LAYERS
 typedef struct {
     uint8_t index;  // The first LED to light

+ 18 - 0
tmk_core/common/arm_atsam/platform.h

@@ -0,0 +1,18 @@
+/* Copyright 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+// here just to please the build

+ 20 - 0
tmk_core/common/avr/platform.h

@@ -0,0 +1,20 @@
+/* Copyright 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+#include <avr/pgmspace.h>
+#include <avr/io.h>
+#include <avr/interrupt.h>

+ 19 - 0
tmk_core/common/chibios/platform.h

@@ -0,0 +1,19 @@
+/* Copyright 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#pragma once
+
+#include <hal.h>
+#include "chibios_config.h"

+ 1 - 1
tmk_core/common/print.h

@@ -47,7 +47,7 @@ void print_set_sendchar(sendchar_func_t func);
 #        define uprintln(s) printf(s "\r\n")
 #        define uprintf printf
 
-#    endif /* __AVR__ / PROTOCOL_CHIBIOS / PROTOCOL_ARM_ATSAM */
+#    endif /* __has_include_next("_print.h") */
 #else      /* NO_PRINT */
 #    undef xprintf
 // Remove print defines

+ 0 - 1
tmk_core/common/timer.h

@@ -23,7 +23,6 @@ along with this program.  If not, see <http://www.gnu.org/licenses/>.
 #endif
 
 #include <stdint.h>
-#include <stdbool.h>
 
 #define TIMER_DIFF(a, b, max) ((max == UINT8_MAX) ? ((uint8_t)((a) - (b))) : ((max == UINT16_MAX) ? ((uint16_t)((a) - (b))) : ((max == UINT32_MAX) ? ((uint32_t)((a) - (b))) : ((a) >= (b) ? (a) - (b) : (max) + 1 - (b) + (a)))))
 #define TIMER_DIFF_8(a, b) TIMER_DIFF(a, b, UINT8_MAX)