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Merge https://github.com/qmk/qmk_firmware

Fabian Topfstedt 7 年之前
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4ee571b257

+ 1 - 1
Makefile

@@ -419,7 +419,7 @@ define BUILD_TEST
     MAKE_TARGET := $2
     COMMAND := $1
     MAKE_CMD := $$(MAKE) -r -R -C $(ROOT_DIR) -f build_test.mk $$(MAKE_TARGET)
-    MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS=$$(FULL_TESTS)
+    MAKE_VARS := TEST=$$(TEST_NAME) FULL_TESTS="$$(FULL_TESTS)"
     MAKE_MSG := $$(MSG_MAKE_TEST)
     $$(eval $$(call BUILD))
     ifneq ($$(MAKE_TARGET),clean)

+ 2 - 1
build_full_test.mk

@@ -21,12 +21,13 @@ $(TEST)_SRC= \
 	$(TEST_PATH)/keymap.c \
 	$(TMK_COMMON_SRC) \
 	$(QUANTUM_SRC) \
+	$(SRC) \
 	tests/test_common/matrix.c \
 	tests/test_common/test_driver.cpp \
 	tests/test_common/keyboard_report_util.cpp \
 	tests/test_common/test_fixture.cpp
 $(TEST)_SRC += $(patsubst $(ROOTDIR)/%,%,$(wildcard $(TEST_PATH)/*.cpp))
 
-$(TEST)_DEFS=$(TMK_COMMON_DEFS)
+$(TEST)_DEFS=$(TMK_COMMON_DEFS) $(OPT_DEFS)
 $(TEST)_CONFIG=$(TEST_PATH)/config.h
 VPATH+=$(TOP_DIR)/tests/test_common

+ 1 - 1
docs/custom_quantum_functions.md

@@ -36,7 +36,7 @@ enum my_keycodes {
 
 ## Programming The Behavior Of Any Keycode
 
-When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()' and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
+When you want to override the behavior of an existing key, or define the behavior for a new key, you should use the `process_record_kb()` and `process_record_user()` functions. These are called by QMK during key processing before the actual key event is handled. If these functions return `true` QMK will process the keycodes as usual. That can be handy for extending the functionality of a key rather than replacing it. If these functions return `false` QMK will skip the normal key handling, and it will be up you to send any key up or down events that are required.
 
 These function are called every time a key is pressed or released.
 

+ 44 - 29
docs/modding_your_keyboard.md

@@ -1,52 +1,52 @@
 
 ## Audio output from a speaker
 
-Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
+Your keyboard can make sounds! If you've got a Planck, Preonic, or basically any AVR keyboard that allows access to the C6 or B5 port (`#define C6_AUDIO` and/or `#define B5_AUDIO`), you can hook up a simple speaker and make it beep. You can use those beeps to indicate layer transitions, modifiers, special keys, or just to play some funky 8bit tunes.
 
-The audio code lives in [quantum/audio/audio.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/audio.h) and in the other files in the audio directory. It's enabled by default on the Planck [stock keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/planck/keymaps/default/keymap.c). Here are the important bits:
+If you add `AUDIO_ENABLE = yes` to your `rules.mk`, there's a couple different sounds that will automatically be enabled without any other configuration:
 
 ```
-#include "audio.h"
+STARTUP_SONG // plays when the keyboard starts up (audio.c)
+GOODBYE_SONG // plays when you press the RESET key (quantum.c)
+AG_NORM_SONG // plays when you press AG_NORM (quantum.c)
+AG_SWAP_SONG // plays when you press AG_SWAP (quantum.c)
+MUSIC_ON_SONG // plays when music mode is activated (process_music.c)
+MUSIC_OFF_SONG // plays when music mode is deactivated (process_music.c)
+CHROMATIC_SONG // plays when the chromatic music mode is selected (process_music.c)
+GUITAR_SONG // plays when the guitar music mode is selected (process_music.c)
+VIOLIN_SONG // plays when the violin music mode is selected (process_music.c)
+MAJOR_SONG // plays when the major music mode is selected (process_music.c)
 ```
 
-Then, lower down the file:
+You can override the default songs by doing something like this in your `config.h`:
 
-```
-float tone_startup[][2] = {
-    ED_NOTE(_E7 ),
-    E__NOTE(_CS7),
-    E__NOTE(_E6 ),
-    E__NOTE(_A6 ),
-    M__NOTE(_CS7, 20)
-};
+```c
+#ifdef AUDIO_ENABLE
+  #define STARTUP_SONG SONG(STARTUP_SOUND)
+#endif
 ```
 
-This is how you write a song. Each of these lines is a note, so we have a little ditty composed of five notes here.
+A full list of sounds can be found in [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h) - feel free to add your own to this list! All available notes can be seen in [quantum/audio/musical_notes.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/musical_notes.h).
 
-Then, we have this chunk:
+To play a custom sound at a particular time, you can define a song like this (near the top of the file):
 
+```c
+float my_song[][2] = SONG(QWERTY_SOUND);
 ```
-float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
-float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
-float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
-float tone_plover[][2]     = SONG(PLOVER_SOUND);
-float tone_plover_gb[][2]  = SONG(PLOVER_GOODBYE_SOUND);
 
-float music_scale[][2] = SONG(MUSIC_SCALE_SOUND);
-float goodbye[][2] = SONG(GOODBYE_SOUND);
-```
+And then play your song like this:
 
-Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://github.com/qmk/qmk_firmware/blob/master/quantum/audio/song_list.h)) into named variables. This is one optimization that helps save on memory: These songs only take up memory when you reference them in your keymap, because they're essentially all preprocessor directives.
+```c
+PLAY_SONG(my_song);
+```
 
-So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
+Alternatively, you can play it in a loop like this:
 
+```c
+PLAY_LOOP(my_song);
 ```
-PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style
-```
-
-This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
 
-"Rest style" in the method signature above (the last parameter) specifies if there's a rest (a moment of silence) between the notes.
+It's advised that you wrap all audio features in `#ifdef AUDIO_ENABLE` / `#endif` to avoid causing problems when audio isn't built into the keyboard.
 
 ## Music mode
 
@@ -59,6 +59,11 @@ Keycodes available:
 * `MU_ON` - Turn music mode on
 * `MU_OFF` - Turn music mode off
 * `MU_TOG` - Toggle music mode
+* `MU_MOD` - Cycle through the music modes:
+  * `CHROMATIC_MODE` - Chromatic scale, row changes the octave
+  * `GUITAR_MODE` - Chromatic scale, but the row changes the string (+5 st)
+  * `VIOLIN_MODE` - Chromatic scale, but the row changes the string (+7 st)
+  * `MAJOR_MODE` - Major scale
 
 In music mode, the following keycodes work differently, and don't pass through:
 
@@ -68,6 +73,16 @@ In music mode, the following keycodes work differently, and don't pass through:
 * `KC_UP` - speed-up playback
 * `KC_DOWN` - slow-down playback
 
+By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less than `0xFF` are turned into notes, and don't output anything. You can change this by defining this in your `config.h` like this:
+
+    #define MUSIC_MASK keycode != KC_NO
+
+Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
+
+The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
+
+    #define PITCH_STANDARD_A 432.0f
+
 ## MIDI functionalty
 
 This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.

+ 0 - 3
keyboards/kc60/keymaps/workman-dead/keymap.c

@@ -6,9 +6,6 @@
 #define _FUN 3
 #define _MS 4
 
-#define _______ KC_NO
-#define XXXXXXX KC_TRNS
-
 #define _DK_ACT 0
 #define _DK_REL 1
 #define _KC_COMS 2

+ 13 - 0
keyboards/planck/keymaps/default/config.h

@@ -3,6 +3,18 @@
 
 #include "../../config.h"
 
+#ifdef AUDIO_ENABLE
+    #define STARTUP_SONG SONG(PLANCK_SOUND)
+    // #define STARTUP_SONG SONG(NO_SOUND)
+
+    #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
+                                  SONG(COLEMAK_SOUND), \
+                                  SONG(DVORAK_SOUND) \
+                                }
+#endif
+
+#define MUSIC_MASK (keycode != KC_NO)
+
 /*
  * MIDI options
  */
@@ -13,6 +25,7 @@
 /* enable basic MIDI features:
    - MIDI notes can be sent when in Music mode is on
 */
+                                
 #define MIDI_BASIC
 
 /* enable advanced MIDI features:

+ 24 - 80
keyboards/planck/keymaps/default/keymap.c

@@ -1,20 +1,24 @@
-// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
-// this is the style you want to emulate.
+/* Copyright 2015-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
 
 #include "planck.h"
 #include "action_layer.h"
-#ifdef AUDIO_ENABLE
-  #include "audio.h"
-#endif
-#include "eeconfig.h"
 
 extern keymap_config_t keymap_config;
 
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
-
 enum planck_layers {
   _QWERTY,
   _COLEMAK,
@@ -36,10 +40,6 @@ enum planck_keycodes {
   EXT_PLV
 };
 
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 
 /* Qwerty
@@ -164,7 +164,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  */
 [_ADJUST] = {
   {_______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
-  {_______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  PLOVER,  _______},
+  {_______, _______, MU_MOD,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  PLOVER,  _______},
   {_______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  MI_ON,   MI_OFF,  _______, _______, _______, _______, _______},
   {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
 }
@@ -173,50 +173,27 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 };
 
 #ifdef AUDIO_ENABLE
-
-float tone_startup[][2]    = SONG(STARTUP_SOUND);
-float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
-float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
-float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
-float tone_plover[][2]     = SONG(PLOVER_SOUND);
-float tone_plover_gb[][2]  = SONG(PLOVER_GOODBYE_SOUND);
-float music_scale[][2]     = SONG(MUSIC_SCALE_SOUND);
-
-float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
+  float plover_song[][2]     = SONG(PLOVER_SOUND);
+  float plover_gb_song[][2]  = SONG(PLOVER_GOODBYE_SOUND);
 #endif
 
-
-void persistent_default_layer_set(uint16_t default_layer) {
-  eeconfig_update_default_layer(default_layer);
-  default_layer_set(default_layer);
-}
-
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
   switch (keycode) {
     case QWERTY:
       if (record->event.pressed) {
-        #ifdef AUDIO_ENABLE
-          PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
-        #endif
-        persistent_default_layer_set(1UL<<_QWERTY);
+        set_single_persistent_default_layer(_QWERTY);
       }
       return false;
       break;
     case COLEMAK:
       if (record->event.pressed) {
-        #ifdef AUDIO_ENABLE
-          PLAY_NOTE_ARRAY(tone_colemak, false, 0);
-        #endif
-        persistent_default_layer_set(1UL<<_COLEMAK);
+        set_single_persistent_default_layer(_COLEMAK);
       }
       return false;
       break;
     case DVORAK:
       if (record->event.pressed) {
-        #ifdef AUDIO_ENABLE
-          PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
-        #endif
-        persistent_default_layer_set(1UL<<_DVORAK);
+        set_single_persistent_default_layer(_DVORAK);
       }
       return false;
       break;
@@ -255,7 +232,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
       if (record->event.pressed) {
         #ifdef AUDIO_ENABLE
           stop_all_notes();
-          PLAY_NOTE_ARRAY(tone_plover, false, 0);
+          PLAY_SONG(plover_song);
         #endif
         layer_off(_RAISE);
         layer_off(_LOWER);
@@ -273,7 +250,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
     case EXT_PLV:
       if (record->event.pressed) {
         #ifdef AUDIO_ENABLE
-          PLAY_NOTE_ARRAY(tone_plover_gb, false, 0);
+          PLAY_SONG(plover_gb_song);
         #endif
         layer_off(_PLOVER);
       }
@@ -281,37 +258,4 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
       break;
   }
   return true;
-}
-
-void matrix_init_user(void) {
-    #ifdef AUDIO_ENABLE
-        startup_user();
-    #endif
-}
-
-#ifdef AUDIO_ENABLE
-
-void startup_user()
-{
-    _delay_ms(20); // gets rid of tick
-    PLAY_NOTE_ARRAY(tone_startup, false, 0);
-}
-
-void shutdown_user()
-{
-    PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
-    _delay_ms(150);
-    stop_all_notes();
-}
-
-void music_on_user(void)
-{
-    music_scale_user();
-}
-
-void music_scale_user(void)
-{
-    PLAY_NOTE_ARRAY(music_scale, false, 0);
-}
-
-#endif
+}

+ 13 - 0
keyboards/preonic/keymaps/default/config.h

@@ -3,6 +3,18 @@
 
 #include "../../config.h"
 
+#ifdef AUDIO_ENABLE
+    #define STARTUP_SONG SONG(PLANCK_SOUND)
+    // #define STARTUP_SONG SONG(NO_SOUND)
+
+    #define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
+                                  SONG(COLEMAK_SOUND), \
+                                  SONG(DVORAK_SOUND) \
+                                }
+#endif
+
+#define MUSIC_MASK (keycode != KC_NO)
+
 /*
  * MIDI options
  */
@@ -13,6 +25,7 @@
 /* enable basic MIDI features:
    - MIDI notes can be sent when in Music mode is on
 */
+
 #define MIDI_BASIC
 
 /* enable advanced MIDI features:

+ 20 - 81
keyboards/preonic/keymaps/default/keymap.c

@@ -1,14 +1,21 @@
+/* Copyright 2015-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
 #include "preonic.h"
 #include "action_layer.h"
-#include "eeconfig.h"
-#ifdef AUDIO_ENABLE
-  #include "audio.h"
-#endif
-
-// Each layer gets a name for readability, which is then used in the keymap matrix below.
-// The underscores don't mean anything - you can have a layer called STUFF or any other name.
-// Layer names don't all need to be of the same length, obviously, and you can also skip them
-// entirely and just use numbers.
 
 enum preonic_layers {
   _QWERTY,
@@ -28,10 +35,6 @@ enum preonic_keycodes {
   BACKLIT
 };
 
-// Fillers to make layering more clear
-#define _______ KC_TRNS
-#define XXXXXXX KC_NO
-
 const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 
 /* Qwerty
@@ -155,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 [_ADJUST] = {
   {KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12},
   {_______, RESET,   _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
-  {_______, _______, _______, AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  _______, _______},
+  {_______, _______, MU_MOD,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, QWERTY,  COLEMAK, DVORAK,  _______, _______},
   {_______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  MI_ON,   MI_OFF,  _______, _______, _______, _______, _______},
   {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
 }
@@ -163,54 +166,23 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 
 };
 
-#ifdef AUDIO_ENABLE
-float tone_startup[][2] = {
-  {NOTE_B5, 20},
-  {NOTE_B6, 8},
-  {NOTE_DS6, 20},
-  {NOTE_B6, 8}
-};
-
-float tone_qwerty[][2]     = SONG(QWERTY_SOUND);
-float tone_dvorak[][2]     = SONG(DVORAK_SOUND);
-float tone_colemak[][2]    = SONG(COLEMAK_SOUND);
-
-float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
-
-float music_scale[][2]     = SONG(MUSIC_SCALE_SOUND);
-#endif
-
-void persistent_default_layer_set(uint16_t default_layer) {
-  eeconfig_update_default_layer(default_layer);
-  default_layer_set(default_layer);
-}
-
 bool process_record_user(uint16_t keycode, keyrecord_t *record) {
   switch (keycode) {
         case QWERTY:
           if (record->event.pressed) {
-            #ifdef AUDIO_ENABLE
-              PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
-            #endif
-            persistent_default_layer_set(1UL<<_QWERTY);
+            set_single_persistent_default_layer(_QWERTY);
           }
           return false;
           break;
         case COLEMAK:
           if (record->event.pressed) {
-            #ifdef AUDIO_ENABLE
-              PLAY_NOTE_ARRAY(tone_colemak, false, 0);
-            #endif
-            persistent_default_layer_set(1UL<<_COLEMAK);
+            set_single_persistent_default_layer(_COLEMAK);
           }
           return false;
           break;
         case DVORAK:
           if (record->event.pressed) {
-            #ifdef AUDIO_ENABLE
-              PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
-            #endif
-            persistent_default_layer_set(1UL<<_DVORAK);
+            set_single_persistent_default_layer(_DVORAK);
           }
           return false;
           break;
@@ -248,36 +220,3 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
       }
     return true;
 };
-
-void matrix_init_user(void) {
-    #ifdef AUDIO_ENABLE
-        startup_user();
-    #endif
-}
-
-#ifdef AUDIO_ENABLE
-
-void startup_user()
-{
-    _delay_ms(20); // gets rid of tick
-    PLAY_NOTE_ARRAY(tone_startup, false, 0);
-}
-
-void shutdown_user()
-{
-    PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
-    _delay_ms(150);
-    stop_all_notes();
-}
-
-void music_on_user(void)
-{
-    music_scale_user();
-}
-
-void music_scale_user(void)
-{
-    PLAY_NOTE_ARRAY(music_scale, false, 0);
-}
-
-#endif

+ 22 - 0
keyboards/roadkit/keymaps/singlesBrent/Makefile

@@ -0,0 +1,22 @@
+# Build Options
+#   change to "no" to disable the options, or define them in the Makefile in 
+#   the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = yes       # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
+CONSOLE_ENABLE = no         # Console for debug(+400)
+COMMAND_ENABLE = yes        # Commands for debug and configuration
+NKRO_ENABLE = yes           # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality
+MIDI_ENABLE = no            # MIDI controls
+AUDIO_ENABLE = no           # Audio output on port C6
+UNICODE_ENABLE = no         # Unicode
+BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.  Do not enable this with audio at the same time.
+SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend
+TAP_DANCE_ENABLE = yes      # Enable Tap Dance functionality
+
+ifndef QUANTUM_DIR
+	include ../../../../Makefile
+endif

+ 15 - 0
keyboards/roadkit/keymaps/singlesBrent/config.h

@@ -0,0 +1,15 @@
+#ifndef CONFIG_USER_H
+#define CONFIG_USER_H
+
+#include "../../config.h"
+
+// place overrides here
+#define TAPPING_TERM 175
+
+#ifdef BACKLIGHT_ENABLE
+    #define BACKLIGHT_PIN B5
+	#define BACKLIGHT_LEVELS 3
+    #define BACKLIGHT_ON_STATE 0
+#endif	
+	
+#endif

+ 242 - 0
keyboards/roadkit/keymaps/singlesBrent/keymap.c

@@ -0,0 +1,242 @@
+#include "roadkit.h"
+#include "action_layer.h"
+#include "eeconfig.h"
+
+extern keymap_config_t keymap_config;
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+
+#define _NP 0
+#define _L1 1
+#define _L2 2
+#define _L3 3
+
+// Macro name shortcuts
+#define NUMPAD M(_NP)
+#define LAYER1 M(_L1)
+#define LAYER2 M(_L2)
+#define LAYER3 M(_L3)
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+void matrix_init_user(void) {
+	backlight_level(4);
+}
+
+
+
+//Tap Dance Declarations
+
+enum {
+
+  TD_EQUAL_NP = 0,
+  TD_KP_PLUS_L1,
+  TD_DOT_L2,
+  TD_0_L3
+
+};
+
+//Tap Dance Definitions
+
+
+	//TD equal to turn on layer NP
+void _td_equal_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 1) {
+    register_code(KC_EQUAL);
+  } else if (state->count == 2) {
+    backlight_set(3);
+	layer_on(_NP);
+	layer_off(_L1);
+	layer_off(_L2);
+	layer_off(_L3);
+  }
+}
+
+void _td_equal_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 1) {
+    unregister_code(KC_EQUAL);
+  }
+}
+
+
+	//TD kp plus to toggle layer 1
+void _td_kp_plus_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 1) {
+    register_code(KC_KP_PLUS);
+  } else if (state->count == 2) {
+//    layer_invert(_L1);
+    backlight_set(2);
+	layer_on(_L1);
+	layer_off(_L2);
+	layer_off(_L3);
+  }
+}
+
+void _td_kp_plus_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 1) {
+    unregister_code(KC_KP_PLUS);
+  }
+}
+
+
+	//TD dot to toggle layer 2
+void _td_dot_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 1) {
+    register_code(KC_DOT);
+  } else if (state->count == 2) {
+    backlight_set(1);
+	layer_on(_L2);
+	layer_off(_L1);
+	layer_off(_L3);
+  }
+}
+
+void _td_dot_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 1) {
+    unregister_code(KC_DOT);
+  }
+}
+
+	//TD 0 to toggle layer 3
+void _td_0_tg_finished (qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 1) {
+    register_code(KC_0);
+  } else if (state->count == 2) {
+    backlight_set(0);
+	layer_on(_L3);
+	layer_off(_L1);
+	layer_off(_L2);
+  }
+}
+
+void _td_0_tg_reset (qk_tap_dance_state_t *state, void *user_data) {
+  if (state->count == 1) {
+    unregister_code(KC_0);
+  }
+}
+
+//TD Actions
+qk_tap_dance_action_t tap_dance_actions[] = {
+  [TD_EQUAL_NP] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_equal_tg_finished, _td_equal_tg_reset),
+  [TD_KP_PLUS_L1] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_kp_plus_tg_finished, _td_kp_plus_tg_reset),
+  [TD_DOT_L2] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_dot_tg_finished, _td_dot_tg_reset),
+  [TD_0_L3] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, _td_0_tg_finished, _td_0_tg_reset)
+};
+
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Numberpad
+ * ,-----------------------.
+ * |  7  |  8  |  9  |  /  |
+ * |-----`-----`-----`-----|
+ * |  4  |  5  |  6  |  *  |
+ * |-----`-----`-----`-----|
+ * |  1  |  2  |  3  |  -  |
+ * |-----`-----`-----`-----|
+ * |  0  |  .  |  +  |  =  |
+ * `-----`-----`-----`-----'
+ * Tapdances:
+ * | L3  | L2  | L1  | NP  |
+ * `-----`-----`-----`-----'
+ */
+  [_NP] = /* Numpad */
+    SINGLES_KEYMAP(KC_7,        KC_8,          KC_9,              KC_SLASH,  \
+                   KC_4,        KC_5,          KC_6,              KC_KP_ASTERISK, \
+                   KC_1,        KC_2,          KC_3,              KC_MINUS, \
+                   TD(TD_0_L3), TD(TD_DOT_L2), TD(TD_KP_PLUS_L1), TD(TD_EQUAL_NP)),
+
+/* L1
+ * ,-----------------------.
+ * | Esc |Bksp |Home |PgUp |
+ * |-----`-----`-----`-----|
+ * | Tab | Up  | End |PgDn |
+ * |-----`-----`-----`-----|
+ * |Left |Down |Right|Enter|
+ * |-----`-----`-----`-----|
+ * |  0  |  .  |  +  |  =  |
+ * `-----`-----`-----`-----'
+ */
+  [_L1] = /* LAYER 1 */
+    SINGLES_KEYMAP(KC_ESCAPE, KC_BSPACE, KC_HOME,  KC_PGUP, \
+                   KC_TAB,    KC_UP,     KC_END,   KC_PGDOWN, \
+                   KC_LEFT,   KC_DOWN,   KC_RIGHT, KC_KP_ENTER, \
+                   KC_TRNS,   KC_TRNS,   KC_TRNS,  KC_TRNS),
+
+/* L2
+ * ,-----------------------.
+ * |Sleep|LClik|RClik|VolUp|
+ * |-----`-----`-----`-----|
+ * |AltF4| F11 |WinTb|VolDn|
+ * |-----`-----`-----`-----|
+ * |PrvTk|Play |NxtTk|Mute |
+ * |-----`-----`-----`-----|
+ * |  0  |  .  |  +  |  =  |
+ * `-----`-----`-----`-----'
+ */				   
+  [_L2] = /* LAYER 2 */
+    SINGLES_KEYMAP(KC_SYSTEM_SLEEP,     KC_MS_BTN1,          KC_MS_BTN2,          KC_AUDIO_VOL_UP, \
+                   LALT(KC_F4),         KC_F11,              LGUI(KC_TAB),        KC_AUDIO_VOL_DOWN, \
+                   KC_MEDIA_PREV_TRACK, KC_MEDIA_PLAY_PAUSE, KC_MEDIA_NEXT_TRACK, KC_AUDIO_MUTE, \
+                   KC_TRNS,             KC_TRNS,             KC_TRNS,             KC_TRNS),
+
+				   
+/* L3 needs cut, copy, paste, undo, again (redo), find, calc, www back, www forward, F5
+ * ,-----------------------.
+ * |WBack|WHome|WFor | F5  |
+ * |-----`-----`-----`-----|
+ * |Calc |Undo |Redo |WSrch|
+ * |-----`-----`-----`-----|
+ * | Cut |Copy |Paste|Find |
+ * |-----`-----`-----`-----|
+ * |  0  |  .  |  +  |  =  |
+ * `-----`-----`-----`-----'
+ */	
+  [_L3] = /* LAYER 3 */
+    SINGLES_KEYMAP(KC_WWW_BACK,   KC_WWW_HOME, KC_WWW_FORWARD, KC_F5, \
+                   KC_CALCULATOR, LCTL(KC_Z),  LCTL(KC_Y),     KC_WWW_SEARCH, \
+                   LCTL(KC_X),    LCTL(KC_C),  LCTL(KC_V),     LCTL(KC_F), \
+                   KC_TRNS,       KC_TRNS,     KC_TRNS,        KC_TRNS),
+};
+
+const uint16_t PROGMEM fn_actions[] = {
+
+};
+
+void persistent_default_layer_set(uint16_t default_layer) {
+  eeconfig_update_default_layer(default_layer);
+  default_layer_set(default_layer);
+}
+
+const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
+{
+      switch(id) {
+        case _L3:
+          if (record->event.pressed) {
+            persistent_default_layer_set(1UL<<_L3);
+          }
+          break;
+		case _L2:
+          if (record->event.pressed) {
+            persistent_default_layer_set(1UL<<_L2);
+          }
+          break;
+        case _L1:
+          if (record->event.pressed) {
+            persistent_default_layer_set(1UL<<_L1);
+          }
+          break;
+        case _NP:
+          if (record->event.pressed) {
+            persistent_default_layer_set(1UL<<_NP);
+          }
+          break;
+      }
+    return MACRO_NONE;
+};

+ 3 - 0
keyboards/roadkit/keymaps/singlesBrent/readme.md

@@ -0,0 +1,3 @@
+# The singles keymap for roadkit
+
+This keymap has a base layer with numpad functionality, and then a second layer with some additional keys. The user is encouraged to develop their own keymap using this as a starting point.

+ 15 - 37
keyboards/tada68/keymaps/maartenwut/keymap.c

@@ -30,15 +30,6 @@
 #define LSHIFT OSM(MOD_LSFT)
 #define SPACE LT(_AR, KC_SPC)
 
-#define MACRO_BREATH_TOGGLE             13
-#define MACRO_BREATH_SPEED_INC          14
-#define MACRO_BREATH_SPEED_DEC          15
-#define MACRO_BREATH_DEFAULT            16
-#define M_BRTOG             M(MACRO_BREATH_TOGGLE)
-#define M_BSPDU             M(MACRO_BREATH_SPEED_INC)
-#define M_BSPDD             M(MACRO_BREATH_SPEED_DEC)
-#define M_BDFLT             M(MACRO_BREATH_DEFAULT)
-
 static uint16_t key_timer;
 
 enum emoticons {
@@ -76,7 +67,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    * |----------------------------------------------------------------|
    * |      |MsL|MsD|MsR|   |_GA|   |   |   |   |   |   |        |Hme |
    * |----------------------------------------------------------------|
-   * |    |   |BL-|BL+|BL |BR-|BR+|BR |   |VoU|VoD|Mut|      |MwU|End |
+   * |    |   |   |   |   |   |   |   |   |VoU|VoD|Mut|      |MwU|End |
    * |----------------------------------------------------------------|
    * |    |    |    |                       |   |   |    |MwL|MwD|MwR |  
    * `----------------------------------------------------------------'
@@ -84,13 +75,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
 [_FL] = KEYMAP_ANSI(
   KC_GRV,	KC_F1,		KC_F2,  	KC_F3,  	KC_F4,  	KC_F5,		KC_F6,		KC_F7, 		KC_F8,		KC_F9,		KC_F10,  	KC_F11,		KC_F12,		RESET,		KC_PSCR, \
   TRNS, 	KC_BTN1,	KC_MS_U,  	KC_BTN2, 	TRNS, 		TRNS, 		TRNS,		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS,		TRNS,		TRNS,		TO(_LO), \
-  TRNS, 	KC_MS_L,	KC_MS_D, 	KC_MS_R,	TRNS,		TG(_GA),		TRNS,		TRNS,		TRNS,		TRNS,		TRNS,		TRNS,					TRNS,		KC_HOME, \
-  TRNS, 	TRNS,		BL_DEC,		BL_INC,		BL_TOGG, 	M_BSPDD, 	M_BSPDU, 	M_BRTOG,	TRNS,		KC_VOLD,	KC_VOLU,	KC_MUTE,	TRNS,		KC_WH_U,	KC_END, \
+  TRNS, 	KC_MS_L,	KC_MS_D, 	KC_MS_R,	TRNS,		TG(_GA),	TRNS,		TRNS,		TRNS,		TRNS,		TRNS,		TRNS,					TRNS,		KC_HOME, \
+  TRNS, 	TRNS,		TRNS,		TRNS,		TRNS,	 	TRNS, 		TRNS, 		TRNS,		TRNS,		KC_VOLD,	KC_VOLU,	KC_MUTE,	TRNS,		KC_WH_U,	KC_END, \
   TRNS, 	TRNS, 		TRNS,								TRNS,											TRNS,		TRNS,		TRNS,   	KC_WH_L,	KC_WH_D, 	KC_WH_R),
 
   /* Keymap _AR: Arrow layer
    * ,----------------------------------------------------------------.
-   * |   |   |   |   |   |   |   |   |   |   |   |   |   |       |    |
+   * |~` | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|       |    |
    * |----------------------------------------------------------------|
    * |Lenny|   |   |   |   |   |   |   |   |   |   |   |   |     |    |
    * |----------------------------------------------------------------|
@@ -102,7 +93,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
    * `----------------------------------------------------------------'
    */
 [_AR] = KEYMAP_ANSI(
-  TRNS,		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS,		TRNS,		TRNS, \
+ KC_GRV,	KC_F1,		KC_F2,  	KC_F3,  	KC_F4,  	KC_F5,		KC_F6,		KC_F7, 		KC_F8,		KC_F9,		KC_F10,  	KC_F11,		KC_F12,		TRNS,		TRNS, \
   LENNY,	TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS,  		TRNS,  		TRNS, 		TRNS,		TRNS,		TRNS,		TRNS, \
   DWNHRT,	TRNS, 		TRNS,   	TRNS, 		TRNS, 		TRNS, 		KC_LEFT, 	KC_DOWN, 	KC_UP,  	KC_RGHT,  	TRNS, 		TRNS, 	 				TRNS,		TRNS, \
   SHRUG, 	TRNS,   	TRNS,		TRNS,		TRNS,		TRNS,	 	TRNS, 		TRNS, 		TRNS, 		TRNS, 		TRNS,		TRNS, 		TRNS,   	TRNS,		TRNS, \
@@ -408,29 +399,16 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
 				}
 			}
 			break;
-		case MACRO_BREATH_TOGGLE:
-			if (record->event.pressed) {
-				breathing_toggle();
-			}
-			break;
-
-		case MACRO_BREATH_SPEED_INC:
-			if (record->event.pressed) {
-				breathing_speed_inc(1);
-			}
-			break;
-
-		case MACRO_BREATH_SPEED_DEC:
-			if (record->event.pressed) {
-				breathing_speed_dec(1);
-			}
-			break;
-
-		case MACRO_BREATH_DEFAULT:
-			if (record->event.pressed) {
-				breathing_defaults();
-			}
-			break;
 	}
     return MACRO_NONE;
 };
+
+void led_set_user(uint8_t usb_led) {
+	if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
+        // Turn capslock on
+        PORTB |= (1<<6);
+    } else {
+        // Turn capslock off
+        PORTB &= ~(1<<6);
+    }
+}

+ 1 - 0
keyboards/tada68/tada68.c

@@ -27,4 +27,5 @@ void led_set_kb(uint8_t usb_led) {
         // Turn capslock off
         PORTB |= (1<<2);
     }
+	led_set_user(usb_led);
 }

+ 41 - 13
quantum/audio/audio.c

@@ -13,6 +13,7 @@
  * You should have received a copy of the GNU General Public License
  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
  */
+
 #include <stdio.h>
 #include <string.h>
 //#include <math.h>
@@ -98,7 +99,6 @@ uint16_t note_position = 0;
 float (* notes_pointer)[][2];
 uint16_t notes_count;
 bool     notes_repeat;
-float    notes_rest;
 bool     note_resting = false;
 
 uint8_t current_note = 0;
@@ -119,9 +119,17 @@ audio_config_t audio_config;
 uint16_t envelope_index = 0;
 bool glissando = true;
 
+#ifndef STARTUP_SONG
+    #define STARTUP_SONG SONG(STARTUP_SOUND)
+#endif
+float startup_song[][2] = STARTUP_SONG;
+
 void audio_init()
 {
 
+    if (audio_initialized)
+        return;
+
     // Check EEPROM
     if (!eeconfig_is_enabled())
     {
@@ -169,6 +177,11 @@ void audio_init()
     #endif
 
     audio_initialized = true;
+
+    if (audio_config.enable) {
+        PLAY_SONG(startup_song);
+    }
+
 }
 
 void stop_all_notes()
@@ -402,9 +415,12 @@ ISR(TIMER3_COMPA_vect)
         note_position++;
         bool end_of_note = false;
         if (TIMER_3_PERIOD > 0) {
-            end_of_note = (note_position >= (note_length / TIMER_3_PERIOD * 0xFFFF));
+            if (!note_resting) 
+                end_of_note = (note_position >= (note_length / TIMER_3_PERIOD * 0xFFFF - 1));
+            else
+                end_of_note = (note_position >= (note_length));
         } else {
-            end_of_note = (note_position >= (note_length * 0x7FF));
+            end_of_note = (note_position >= (note_length));
         }
 
         if (end_of_note) {
@@ -419,11 +435,16 @@ ISR(TIMER3_COMPA_vect)
                     return;
                 }
             }
-            if (!note_resting && (notes_rest > 0)) {
+            if (!note_resting) {
                 note_resting = true;
-                note_frequency = 0;
-                note_length = notes_rest;
                 current_note--;
+                if ((*notes_pointer)[current_note][0] == (*notes_pointer)[current_note + 1][0]) {
+                    note_frequency = 0;
+                    note_length = 1;
+                } else {
+                    note_frequency = (*notes_pointer)[current_note][0];
+                    note_length = 1;
+                }
             } else {
                 note_resting = false;
                 envelope_index = 0;
@@ -534,9 +555,12 @@ ISR(TIMER1_COMPA_vect)
         note_position++;
         bool end_of_note = false;
         if (TIMER_1_PERIOD > 0) {
-            end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF));
+            if (!note_resting) 
+                end_of_note = (note_position >= (note_length / TIMER_1_PERIOD * 0xFFFF - 1));
+            else
+                end_of_note = (note_position >= (note_length));
         } else {
-            end_of_note = (note_position >= (note_length * 0x7FF));
+            end_of_note = (note_position >= (note_length));
         }
 
         if (end_of_note) {
@@ -551,11 +575,16 @@ ISR(TIMER1_COMPA_vect)
                     return;
                 }
             }
-            if (!note_resting && (notes_rest > 0)) {
+            if (!note_resting) {
                 note_resting = true;
-                note_frequency = 0;
-                note_length = notes_rest;
                 current_note--;
+                if ((*notes_pointer)[current_note][0] == (*notes_pointer)[current_note + 1][0]) {
+                    note_frequency = 0;
+                    note_length = 1;
+                } else {
+                    note_frequency = (*notes_pointer)[current_note][0];
+                    note_length = 1;
+                }
             } else {
                 note_resting = false;
                 envelope_index = 0;
@@ -624,7 +653,7 @@ void play_note(float freq, int vol) {
 
 }
 
-void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
+void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat)
 {
 
     if (!audio_initialized) {
@@ -649,7 +678,6 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
         notes_pointer = np;
         notes_count = n_count;
         notes_repeat = n_repeat;
-        notes_rest = n_rest;
 
         place = 0;
         current_note = 0;

+ 5 - 3
quantum/audio/audio.h

@@ -86,7 +86,7 @@ void play_sample(uint8_t * s, uint16_t l, bool r);
 void play_note(float freq, int vol);
 void stop_note(float freq);
 void stop_all_notes(void);
-void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest);
+void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat);
 
 #define SCALE (int8_t []){ 0 + (12*0), 2 + (12*0), 4 + (12*0), 5 + (12*0), 7 + (12*0), 9 + (12*0), 11 + (12*0), \
                            0 + (12*1), 2 + (12*1), 4 + (12*1), 5 + (12*1), 7 + (12*1), 9 + (12*1), 11 + (12*1), \
@@ -98,8 +98,10 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat, float n_rest)
 // length. This works around the limitation of C's sizeof operation on pointers.
 // The global float array for the song must be used here.
 #define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
-#define PLAY_NOTE_ARRAY(note_array, note_repeat, note_rest_style) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat), (note_rest_style));
-
+#define PLAY_NOTE_ARRAY(note_array, note_repeat, deprecated_arg) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat)); \
+	_Pragma ("message \"'PLAY_NOTE_ARRAY' macro is deprecated\"")
+#define PLAY_SONG(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), false)
+#define PLAY_LOOP(note_array) play_notes(&note_array, NOTE_ARRAY_SIZE((note_array)), true)
 
 bool is_playing_notes(void);
 

+ 0 - 7
quantum/audio/musical_notes.h

@@ -51,12 +51,6 @@
 #define ED_NOTE(n)                     EIGHTH_DOT_NOTE(n)
 #define SD_NOTE(n)                     SIXTEENTH_DOT_NOTE(n)
 
-// Note Styles
-// Staccato makes sure there is a rest between each note. Think: TA TA TA
-// Legato makes notes flow together. Think: TAAA
-#define STACCATO 0.01
-#define LEGATO   0
-
 // Note Timbre
 // Changes how the notes sound
 #define TIMBRE_12       0.125
@@ -65,7 +59,6 @@
 #define TIMBRE_75       0.750
 #define TIMBRE_DEFAULT  TIMBRE_50
 
-
 // Notes - # = Octave
 
 #define NOTE_REST         0.00

+ 69 - 5
quantum/audio/song_list.h

@@ -18,9 +18,7 @@
 #ifndef SONG_LIST_H
 #define SONG_LIST_H
 
-#define COIN_SOUND \
-    E__NOTE(_A5  ),\
-    HD_NOTE(_E6  ),
+#define NO_SOUND
 
 #define ODE_TO_JOY                                          \
     Q__NOTE(_E4), Q__NOTE(_E4), Q__NOTE(_F4), Q__NOTE(_G4), \
@@ -55,18 +53,29 @@
     E__NOTE(_CS4), E__NOTE(_B4),  QD_NOTE(_AS4), \
     E__NOTE(_AS4), E__NOTE(_AS4), QD_NOTE(_B4),
 
+#define STARTUP_SOUND  \
+    E__NOTE(_E6),     \
+    E__NOTE(_A6),     \
+    ED_NOTE(_E7),
+
 #define GOODBYE_SOUND \
     E__NOTE(_E7),     \
     E__NOTE(_A6),     \
     ED_NOTE(_E6),
 
-#define STARTUP_SOUND  \
+#define PLANCK_SOUND  \
     ED_NOTE(_E7 ),     \
     E__NOTE(_CS7),     \
     E__NOTE(_E6 ),     \
     E__NOTE(_A6 ),     \
     M__NOTE(_CS7, 20),
 
+#define PREONIC_SOUND \
+    M__NOTE(_B5, 20),  \
+    E__NOTE(_B6),      \
+    M__NOTE(_DS6, 20), \
+    E__NOTE(_B6),
+
 #define QWERTY_SOUND \
     E__NOTE(_GS6 ),  \
     E__NOTE(_A6  ),  \
@@ -107,7 +116,8 @@
     S__NOTE(_REST),  \
     ED_NOTE(_E7  ),
 
-#define MUSIC_SCALE_SOUND \
+
+#define MUSIC_ON_SOUND \
     E__NOTE(_A5 ),        \
     E__NOTE(_B5 ),        \
     E__NOTE(_CS6),        \
@@ -117,6 +127,50 @@
     E__NOTE(_GS6),        \
     E__NOTE(_A6 ),
 
+#define MUSIC_SCALE_SOUND MUSIC_ON_SOUND
+
+#define MUSIC_OFF_SOUND \
+    E__NOTE(_A6 ),        \
+    E__NOTE(_GS6 ),        \
+    E__NOTE(_FS6),        \
+    E__NOTE(_E6 ),        \
+    E__NOTE(_D6 ),        \
+    E__NOTE(_CS6),        \
+    E__NOTE(_B5),        \
+    E__NOTE(_A5 ),
+
+#define VOICE_CHANGE_SOUND \
+    Q__NOTE(_A5 ),        \
+    Q__NOTE(_CS6),        \
+    Q__NOTE(_E6 ),        \
+    Q__NOTE(_A6 ),
+
+#define CHROMATIC_SOUND \
+    Q__NOTE(_A5 ),        \
+    Q__NOTE(_AS5 ),        \
+    Q__NOTE(_B5),        \
+    Q__NOTE(_C6 ),        \
+    Q__NOTE(_CS6 ),        
+
+#define MAJOR_SOUND \
+    Q__NOTE(_A5 ),        \
+    Q__NOTE(_B5 ),        \
+    Q__NOTE(_CS6),        \
+    Q__NOTE(_D6 ),        \
+    Q__NOTE(_E6 ),        
+
+#define GUITAR_SOUND \
+    Q__NOTE(_E5 ),        \
+    Q__NOTE(_A5),        \
+    Q__NOTE(_D6 ),        \
+    Q__NOTE(_G6 ),
+
+#define VIOLIN_SOUND \
+    Q__NOTE(_G5 ),        \
+    Q__NOTE(_D6),        \
+    Q__NOTE(_A6 ),        \
+    Q__NOTE(_E7 ),
+
 #define CAPS_LOCK_ON_SOUND \
     E__NOTE(_A3),          \
     E__NOTE(_B3),
@@ -141,6 +195,16 @@
     E__NOTE(_E5),          \
     E__NOTE(_D5),
 
+#define AG_NORM_SOUND \
+    E__NOTE(_A5),      \
+    E__NOTE(_A5),
+
+#define AG_SWAP_SOUND \
+    SD_NOTE(_B5),      \
+    SD_NOTE(_A5),      \
+    SD_NOTE(_B5),      \
+    SD_NOTE(_A5),
+
 #define UNICODE_WINDOWS \
     E__NOTE(_B5),       \
     S__NOTE(_E6),

+ 2 - 0
quantum/config_common.h

@@ -100,4 +100,6 @@
 
 #define API_SYSEX_MAX_SIZE 32
 
+#include "song_list.h"
+
 #endif

+ 14 - 8
quantum/process_keycode/process_audio.c

@@ -1,10 +1,19 @@
 #include "audio.h"
 #include "process_audio.h"
 
+#ifndef VOICE_CHANGE_SONG
+    #define VOICE_CHANGE_SONG SONG(VOICE_CHANGE_SOUND)
+#endif
+float voice_change_song[][2] = VOICE_CHANGE_SONG;
+
+#ifndef PITCH_STANDARD_A
+    #define PITCH_STANDARD_A 440.0f
+#endif
+
 static float compute_freq_for_midi_note(uint8_t note)
 {
     // https://en.wikipedia.org/wiki/MIDI_tuning_standard
-    return pow(2.0, (note - 69) / 12.0) * 440.0f;
+    return pow(2.0, (note - 69) / 12.0) * PITCH_STANDARD_A;
 }
 
 bool process_audio(uint16_t keycode, keyrecord_t *record) {
@@ -20,12 +29,9 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
     }
 
     if (keycode == AU_TOG && record->event.pressed) {
-        if (is_audio_on())
-        {
+        if (is_audio_on()) {
             audio_off();
-        }
-        else
-        {
+        } else {
             audio_on();
         }
         return false;
@@ -33,13 +39,13 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
 
     if (keycode == MUV_IN && record->event.pressed) {
         voice_iterate();
-        music_scale_user();
+        PLAY_SONG(voice_change_song);
         return false;
     }
 
     if (keycode == MUV_DE && record->event.pressed) {
         voice_deiterate();
-        music_scale_user();
+        PLAY_SONG(voice_change_song);
         return false;
     }
 

+ 101 - 52
quantum/process_keycode/process_music.c

@@ -27,6 +27,7 @@
 bool music_activated = false;
 uint8_t music_starting_note = 0x0C;
 int music_offset = 7;
+uint8_t music_mode = MUSIC_MODE_CHROMATIC;
 
 // music sequencer
 static bool music_sequence_recording = false;
@@ -39,6 +40,39 @@ static uint8_t music_sequence_position = 0;
 static uint16_t music_sequence_timer = 0;
 static uint16_t music_sequence_interval = 100;
 
+#ifdef AUDIO_ENABLE
+  #ifndef MUSIC_ON_SONG
+    #define MUSIC_ON_SONG SONG(MUSIC_ON_SOUND)
+  #endif
+  #ifndef MUSIC_OFF_SONG
+    #define MUSIC_OFF_SONG SONG(MUSIC_OFF_SOUND)
+  #endif
+  #ifndef CHROMATIC_SONG
+    #define CHROMATIC_SONG SONG(CHROMATIC_SOUND)
+  #endif
+  #ifndef GUITAR_SONG
+    #define GUITAR_SONG SONG(GUITAR_SOUND)
+  #endif
+  #ifndef VIOLIN_SONG
+    #define VIOLIN_SONG SONG(VIOLIN_SOUND)
+  #endif
+  #ifndef MAJOR_SONG
+    #define MAJOR_SONG SONG(MAJOR_SOUND)
+  #endif
+  float music_mode_songs[NUMBER_OF_MODES][5][2] = {
+    CHROMATIC_SONG,
+    GUITAR_SONG,
+    VIOLIN_SONG,
+    MAJOR_SONG
+  };
+  float music_on_song[][2] = MUSIC_ON_SONG;
+  float music_off_song[][2] = MUSIC_OFF_SONG;
+#endif
+
+#ifndef MUSIC_MASK
+  #define MUSIC_MASK keycode < 0xFF
+#endif
+
 static void music_noteon(uint8_t note) {
     #ifdef AUDIO_ENABLE
     process_audio_noteon(note);
@@ -79,70 +113,71 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
     }
 
     if (keycode == MU_TOG && record->event.pressed) {
-        if (music_activated)
-        {
+        if (music_activated) {
             music_off();
-        }
-        else
-        {
+        } else {
             music_on();
         }
         return false;
     }
 
-    if (music_activated) {
+    if (keycode == MU_MOD && record->event.pressed) {
+      music_mode_cycle();
+      return false;
+    }
 
-      if (keycode == KC_LCTL && record->event.pressed) { // Start recording
-        music_all_notes_off();
-        music_sequence_recording = true;
-        music_sequence_recorded = false;
-        music_sequence_playing = false;
-        music_sequence_count = 0;
-        return false;
-      }
+    if (music_activated) {
+      if (record->event.pressed) {
+        if (keycode == KC_LCTL) { // Start recording
+          music_all_notes_off();
+          music_sequence_recording = true;
+          music_sequence_recorded = false;
+          music_sequence_playing = false;
+          music_sequence_count = 0;
+          return false;
+        }
 
-      if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
-        music_all_notes_off();
-        if (music_sequence_recording) { // was recording
-          music_sequence_recorded = true;
+        if (keycode == KC_LALT) { // Stop recording/playing
+          music_all_notes_off();
+          if (music_sequence_recording) { // was recording
+            music_sequence_recorded = true;
+          }
+          music_sequence_recording = false;
+          music_sequence_playing = false;
+          return false;
         }
-        music_sequence_recording = false;
-        music_sequence_playing = false;
-        return false;
-      }
 
-      if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
-        music_all_notes_off();
-        music_sequence_recording = false;
-        music_sequence_playing = true;
-        music_sequence_position = 0;
-        music_sequence_timer = 0;
-        return false;
-      }
+        if (keycode == KC_LGUI && music_sequence_recorded) { // Start playing
+          music_all_notes_off();
+          music_sequence_recording = false;
+          music_sequence_playing = true;
+          music_sequence_position = 0;
+          music_sequence_timer = 0;
+          return false;
+        }
 
-      if (keycode == KC_UP) {
-        if (record->event.pressed)
-            music_sequence_interval-=10;
-        return false;
-      }
+        if (keycode == KC_UP) {
+          music_sequence_interval-=10;
+          return false;
+        }
 
-      if (keycode == KC_DOWN) {
-        if (record->event.pressed)
-            music_sequence_interval+=10;
-        return false;
+        if (keycode == KC_DOWN) {
+          music_sequence_interval+=10;
+          return false;
+        }
       }
 
-      #define MUSIC_MODE_GUITAR
-
-      #ifdef MUSIC_MODE_CHROMATIC
-      uint8_t note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
-      #elif defined(MUSIC_MODE_GUITAR)
-      uint8_t note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
-      #elif defined(MUSIC_MODE_VIOLIN)
-      uint8_t note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
-      #else
-      uint8_t note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
-      #endif
+      uint8_t note;
+      if (music_mode == MUSIC_MODE_CHROMATIC) 
+        note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
+      else if (music_mode == MUSIC_MODE_GUITAR)
+        note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
+      else if (music_mode == MUSIC_MODE_VIOLIN)
+        note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
+      else if (music_mode == MUSIC_MODE_MAJOR)
+        note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
+      else
+        note = music_starting_note;
 
       if (record->event.pressed) {
         music_noteon(note);
@@ -154,7 +189,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
         music_noteoff(note);
       }
 
-      if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
+      if (MUSIC_MASK)
         return false;
     }
 
@@ -175,12 +210,26 @@ void music_toggle(void) {
 
 void music_on(void) {
     music_activated = 1;
+    #ifdef AUDIO_ENABLE
+      PLAY_SONG(music_on_song);
+    #endif
     music_on_user();
 }
 
 void music_off(void) {
-    music_activated = 0;
     music_all_notes_off();
+    music_activated = 0;
+    #ifdef AUDIO_ENABLE
+      PLAY_SONG(music_off_song);
+    #endif
+}
+
+void music_mode_cycle(void) {
+  music_all_notes_off();
+  music_mode = (music_mode + 1) % NUMBER_OF_MODES;
+  #ifdef AUDIO_ENABLE
+    PLAY_SONG(music_mode_songs[music_mode]);
+  #endif
 }
 
 void matrix_scan_music(void) {

+ 9 - 0
quantum/process_keycode/process_music.h

@@ -21,6 +21,14 @@
 
 #if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
 
+enum music_modes {
+  MUSIC_MODE_CHROMATIC,
+  MUSIC_MODE_GUITAR,
+  MUSIC_MODE_VIOLIN,
+  MUSIC_MODE_MAJOR,
+  NUMBER_OF_MODES
+};
+
 bool process_music(uint16_t keycode, keyrecord_t *record);
 
 bool is_music_on(void);
@@ -31,6 +39,7 @@ void music_off(void);
 void music_on_user(void);
 void music_scale_user(void);
 void music_all_notes_off(void);
+void music_mode_cycle(void);
 
 void matrix_scan_music(void);
 

+ 43 - 1
quantum/quantum.c

@@ -30,6 +30,25 @@ extern backlight_config_t backlight_config;
 #include "fauxclicky.h"
 #endif
 
+#ifdef AUDIO_ENABLE
+  #ifndef GOODBYE_SONG
+    #define GOODBYE_SONG SONG(GOODBYE_SOUND)
+  #endif
+  #ifndef AG_NORM_SONG
+    #define AG_NORM_SONG SONG(AG_NORM_SOUND)
+  #endif
+  #ifndef AG_SWAP_SONG
+    #define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
+  #endif
+  #ifndef DEFAULT_LAYER_SONGS
+    #define DEFAULT_LAYER_SONGS { }
+  #endif
+  float goodbye_song[][2] = GOODBYE_SONG;
+  float ag_norm_song[][2] = AG_NORM_SONG;
+  float ag_swap_song[][2] = AG_SWAP_SONG;
+  float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
+#endif
+
 static void do_code16 (uint16_t code, void (*f) (uint8_t)) {
   switch (code) {
   case QK_MODS ... QK_MODS_MAX:
@@ -116,9 +135,15 @@ void reset_keyboard(void) {
   clear_keyboard();
 #if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_ENABLE_BASIC))
   music_all_notes_off();
+  uint16_t timer_start = timer_read();
+  PLAY_SONG(goodbye_song);
   shutdown_user();
-#endif
+  while(timer_elapsed(timer_start) < 250) 
+    wait_ms(1);
+  stop_all_notes();
+#else
   wait_ms(250);
+#endif
 #ifdef CATERINA_BOOTLOADER
   *(uint16_t *)0x0800 = 0x7777; // these two are a-star-specific
 #endif
@@ -351,6 +376,9 @@ bool process_record_quantum(keyrecord_t *record) {
           case MAGIC_SWAP_ALT_GUI:
             keymap_config.swap_lalt_lgui = true;
             keymap_config.swap_ralt_rgui = true;
+            #ifdef AUDIO_ENABLE
+              PLAY_SONG(ag_swap_song);
+            #endif
             break;
           case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
             keymap_config.swap_control_capslock = false;
@@ -379,6 +407,9 @@ bool process_record_quantum(keyrecord_t *record) {
           case MAGIC_UNSWAP_ALT_GUI:
             keymap_config.swap_lalt_lgui = false;
             keymap_config.swap_ralt_rgui = false;
+            #ifdef AUDIO_ENABLE
+              PLAY_SONG(ag_norm_song);
+            #endif
             break;
           case MAGIC_TOGGLE_NKRO:
             keymap_config.nkro = !keymap_config.nkro;
@@ -521,6 +552,14 @@ void send_string_with_delay(const char *str, uint8_t interval) {
     }
 }
 
+void set_single_persistent_default_layer(uint8_t default_layer) {
+  #ifdef AUDIO_ENABLE
+    PLAY_SONG(default_layer_songs[default_layer]);
+  #endif
+  eeconfig_update_default_layer(1U<<default_layer);
+  default_layer_set(1U<<default_layer);
+}
+
 void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
   if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
     layer_on(layer3);
@@ -571,6 +610,9 @@ void matrix_init_quantum() {
   #ifdef BACKLIGHT_ENABLE
     backlight_init_ports();
   #endif
+  #ifdef AUDIO_ENABLE
+    audio_init();
+  #endif
   matrix_init_kb();
 }
 

+ 3 - 0
quantum/quantum.h

@@ -56,6 +56,7 @@ extern uint32_t default_layer_state;
 #endif // MIDI_ENABLE
 
 #ifdef AUDIO_ENABLE
+	#include "audio.h"
  	#include "process_audio.h"
 #endif
 
@@ -103,6 +104,8 @@ void send_string_with_delay(const char *str, uint8_t interval);
 // For tri-layer
 void update_tri_layer(uint8_t layer1, uint8_t layer2, uint8_t layer3);
 
+void set_single_persistent_default_layer(uint8_t default_layer);
+
 void tap_random_base64(void);
 
 #define IS_LAYER_ON(layer)  (layer_state & (1UL << (layer)))

+ 7 - 0
quantum/quantum_keycodes.h

@@ -26,6 +26,10 @@
 #endif
 #endif
 
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
 enum quantum_keycodes {
     // Ranges used in shortucuts - not to be used directly
     QK_TMK                = 0x0000,
@@ -128,6 +132,9 @@ enum quantum_keycodes {
     MU_OFF,
     MU_TOG,
 
+    // Music mode cycle
+    MU_MOD,
+
     // Music voice iterate
     MUV_IN,
     MUV_DE,