ソースを参照

[Keyboard] Stelo65 (#15102)

* [Keyboard] add new keyboard Stelo

* [Keyboard] Stelo encoder action

* Update keyboards/wekey/stelo/readme.md

* Update keyboards/wekey/stelo/rules.mk

* [Keyboard] change name Stelo to Stelo65
Uy Bui 3 年 前
コミット
50d81b63e9

+ 150 - 0
keyboards/wekey/stelo65/config.h

@@ -0,0 +1,150 @@
+// Copyright 2021 @wekey (@@wekey)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID    0x5559
+#define PRODUCT_ID   0x0003
+#define DEVICE_VER   0x0001
+#define MANUFACTURER @wekey
+#define PRODUCT      Stelo65
+
+/* key matrix size */
+#define MATRIX_ROWS 10
+#define MATRIX_COLS 8
+
+/*
+ * Keyboard Matrix Assignments
+ *
+ * Change this to how you wired your keyboard
+ * COLS: AVR pins used for columns, left to right
+ * ROWS: AVR pins used for rows, top to bottom
+ * DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
+ *                  ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
+ *
+ */
+#define MATRIX_ROW_PINS { F0, E6, D0, D1, C6, F7, F6, F5, F4, F1 }
+#define MATRIX_COL_PINS { C7, B6, B5, B4, D7, D6, D4, D5 }
+#define UNUSED_PINS
+
+/* COL2ROW, ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+#ifdef ENCODER_ENABLE
+#define ENCODERS_PAD_A { D3 }
+#define ENCODERS_PAD_B { D2 } 
+#define ENCODER_RESOLUTION 2
+
+#define ENCODERS 1
+#define ENCODERS_CW_KEY  { { 4, 7 } }
+#define ENCODERS_CCW_KEY { { 4, 6 } }
+#endif
+
+#define LED_CAPS_LOCK_PIN B3
+
+/*
+ * Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
+ */
+// #define SOFT_SERIAL_PIN D0  // or D1, D2, D3, E6
+
+//#define LED_NUM_LOCK_PIN B0
+//#define LED_CAPS_LOCK_PIN B1
+//#define LED_SCROLL_LOCK_PIN B2
+//#define LED_COMPOSE_PIN B3
+//#define LED_KANA_PIN B4
+
+//#define BACKLIGHT_PIN B7
+//#define BACKLIGHT_LEVELS 3
+//#define BACKLIGHT_BREATHING
+
+//#define RGB_DI_PIN E2
+//#ifdef RGB_DI_PIN
+//#    define RGBLED_NUM 16
+//#    define RGBLIGHT_HUE_STEP 8
+//#    define RGBLIGHT_SAT_STEP 8
+//#    define RGBLIGHT_VAL_STEP 8
+//#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+//#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+/*== all animations enable ==*/
+//#    define RGBLIGHT_ANIMATIONS
+/*== or choose animations ==*/
+//#    define RGBLIGHT_EFFECT_BREATHING
+//#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
+//#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+//#    define RGBLIGHT_EFFECT_SNAKE
+//#    define RGBLIGHT_EFFECT_KNIGHT
+//#    define RGBLIGHT_EFFECT_CHRISTMAS
+//#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
+//#    define RGBLIGHT_EFFECT_RGB_TEST
+//#    define RGBLIGHT_EFFECT_ALTERNATING
+/*== customize breathing effect ==*/
+/*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+//#    define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
+/*==== use exp() and sin() ====*/
+//#    define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
+//#    define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
+//#endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+//#define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Feature disable options
+ *  These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* disable these deprecated features by default */
+#define NO_ACTION_MACRO
+#define NO_ACTION_FUNCTION
+
+/* Bootmagic Lite key configuration */
+//#define BOOTMAGIC_LITE_ROW 0
+//#define BOOTMAGIC_LITE_COLUMN 0

+ 57 - 0
keyboards/wekey/stelo65/encoder_actions.c

@@ -0,0 +1,57 @@
+/* Copyright 2020 Neil Brian Ramirez
+ * Copyright 2021 drashna jael're (@drashna)
+ * Copyright 2021 uybv
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "encoder_actions.h"
+
+#ifdef ENCODER_ENABLE
+
+#    ifdef ENCODERS
+static uint8_t  encoder_state[ENCODERS] = {0};
+static keypos_t encoder_cw[ENCODERS]    = ENCODERS_CW_KEY;
+static keypos_t encoder_ccw[ENCODERS]   = ENCODERS_CCW_KEY;
+#    endif
+
+void encoder_action_unregister(void) {
+#    ifdef ENCODERS
+    for (int index = 0; index < ENCODERS; ++index) {
+        if (encoder_state[index]) {
+            keyevent_t encoder_event = (keyevent_t) {
+                .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
+                .pressed = false,
+                .time = (timer_read() | 1)
+            };
+            encoder_state[index] = 0;
+            action_exec(encoder_event);
+        }
+    }
+#    endif
+}
+
+void encoder_action_register(uint8_t index, bool clockwise) {
+#    ifdef ENCODERS
+    keyevent_t encoder_event = (keyevent_t) {
+        .key = clockwise ? encoder_cw[index] : encoder_ccw[index],
+        .pressed = true,
+        .time = (timer_read() | 1)
+    };
+    encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
+    action_exec(encoder_event);
+#    endif
+}
+
+#endif

+ 21 - 0
keyboards/wekey/stelo65/encoder_actions.h

@@ -0,0 +1,21 @@
+/* Copyright 2020 Neil Brian Ramirez
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "quantum.h"
+
+void encoder_action_unregister(void);
+
+void encoder_action_register(uint8_t index, bool clockwise);

ファイルの差分が大きいため隠しています
+ 6 - 0
keyboards/wekey/stelo65/info.json


+ 29 - 0
keyboards/wekey/stelo65/keymaps/default/keymap.c

@@ -0,0 +1,29 @@
+// Copyright 2021 @wekey (@@wekey)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+    _BASE,
+    _FN
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+	[_BASE] = LAYOUT_all(
+		KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, KC_DEL,  KC_HOME, KC_VOLD, KC_VOLU,
+		KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,          KC_BSLS, KC_END,  
+		MO(1),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGUP, 
+		KC_LSFT, KC_BSLS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_PGDN, 
+		KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, KC_RCTL,          KC_LEFT, KC_DOWN, KC_RGHT 
+    ),
+
+    [_FN] = LAYOUT_all(
+		RESET,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, _______, _______, _______, _______, 
+		_______, _______, _______, KC_PGUP, _______, _______, _______, _______, KC_UP,   _______, _______, _______, _______,          _______, _______, 
+		_______, _______, KC_HOME, KC_PGDN, KC_END,  _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,          _______,          _______, 
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_PGUP, _______, 
+		_______, _______, _______,                            _______,                            _______, _______,          KC_HOME, KC_PGDN, KC_END 
+    )
+
+};

+ 1 - 0
keyboards/wekey/stelo65/keymaps/default/readme.md

@@ -0,0 +1 @@
+# The default keymap for stelo65

+ 47 - 0
keyboards/wekey/stelo65/keymaps/via/keymap.c

@@ -0,0 +1,47 @@
+// Copyright 2021 @wekey (@@wekey)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+    _BASE,
+    _FN1,
+    _FN2,
+    _FN3
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+	[_BASE] = LAYOUT_all(
+		KC_ESC,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_MINS, KC_EQL,  KC_BSPC, KC_DEL,  KC_HOME, KC_VOLD, KC_VOLU,
+		KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_LBRC, KC_RBRC,          KC_BSLS, KC_END,  
+		MO(1),   KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_QUOT,          KC_ENT,           KC_PGUP, 
+		KC_LSFT, KC_BSLS, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_N,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH,          KC_RSFT, KC_UP,   KC_PGDN, 
+		KC_LCTL, KC_LGUI, KC_LALT,                            KC_SPC,                             KC_RALT, KC_RCTL,          KC_LEFT, KC_DOWN, KC_RGHT 
+	),
+
+	[_FN1] = LAYOUT_all(
+		RESET,   KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______, _______, _______, _______, _______, 
+		_______, _______, _______, KC_PGUP, _______, _______, _______, _______, KC_UP,   _______, _______, _______, _______,          _______, _______, 
+		_______, _______, KC_HOME, KC_PGDN, KC_END,  _______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,          _______,          _______, 
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, KC_PGUP, _______, 
+		_______, _______, _______,                            _______,                            _______, _______,          KC_HOME, KC_PGDN, KC_END 
+	),
+
+	[_FN2] = LAYOUT_all(
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, 
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______, 
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, 
+		_______, _______, _______,                            _______,                            _______, _______,          _______, _______, _______  
+	),
+
+	[_FN3] = LAYOUT_all(
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, 
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, 
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______,          _______, 
+		_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, 
+		_______, _______, _______,                            _______,                            _______, _______,          _______, _______, _______  
+	),
+
+};

+ 2 - 0
keyboards/wekey/stelo65/keymaps/via/rules.mk

@@ -0,0 +1,2 @@
+VIA_ENABLE = yes
+

+ 27 - 0
keyboards/wekey/stelo65/readme.md

@@ -0,0 +1,27 @@
+# stelo65
+
+![stelo65](https://i.imgur.com/dvzVYH1h.png)
+
+65% keyboard with encoder.
+
+* Keyboard Maintainer: [@wekey](https://github.com/wekey-dev)
+* Hardware Supported: Stelo65 case, ATMEGA32U4
+* Hardware Availability: Group buy
+
+Make example for this keyboard (after setting up your build environment):
+
+    make stelo65:default
+
+Flashing example for this keyboard:
+
+    make stelo65:default:flash
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## Bootloader
+
+Enter the bootloader in 3 ways:
+
+* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
+* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
+* **Keycode in layout**: Press the key mapped to `RESET` if it is available

+ 22 - 0
keyboards/wekey/stelo65/rules.mk

@@ -0,0 +1,22 @@
+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+BOOTLOADER = atmel-dfu
+
+# Build Options
+#   change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = yes       # Mouse keys
+EXTRAKEY_ENABLE = yes       # Audio control and System control
+CONSOLE_ENABLE = no         # Console for debug
+COMMAND_ENABLE = no         # Commands for debug and configuration
+NKRO_ENABLE = yes           # Enable N-Key Rollover
+BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = no        # Enable keyboard RGB underglow
+AUDIO_ENABLE = no           # Audio output
+ENCODER_ENABLE = yes
+DEBOUNCE_TYPE	  = sym_defer_pk
+
+SRC += encoder_actions.c

+ 16 - 0
keyboards/wekey/stelo65/stelo65.c

@@ -0,0 +1,16 @@
+// Copyright 2021 @wekey (@@wekey)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "stelo65.h"
+#include "encoder_actions.h"
+
+void matrix_scan_kb(void) {
+    encoder_action_unregister();
+    matrix_scan_user();
+}
+
+bool encoder_update_kb(uint8_t index, bool clockwise) {
+    if (!encoder_update_user(index, clockwise)) { return false; }
+    encoder_action_register(index, clockwise);
+    return true;
+};

+ 35 - 0
keyboards/wekey/stelo65/stelo65.h

@@ -0,0 +1,35 @@
+// Copyright 2021 @wekey (@@wekey)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "quantum.h"
+
+#define ___ KC_NO
+
+/* This is a shortcut to help you visually see your layout.
+ *
+ * The first section contains all of the arguments representing the physical
+ * layout of the board and position of the keys.
+ *
+ * The second converts the arguments into a two-dimensional array which
+ * represents the switch matrix.
+ */
+#define LAYOUT_all( \
+	K00, K10, K01, K11, K02, K12, K03, K13, K04, K14, K05, K15, K06, K16, K07, K17, K46, K47, \
+	K20, K30, K21, K31, K22, K32, K23, K33, K24, K34, K25, K35, K26, K36,      K37, \
+	K40, K50, K41, K51, K42, K52, K43, K53, K44, K54, K45, K55,      K56,      K57, \
+	K60, K70, K61, K71, K62, K72, K63, K73, K64, K74, K65, K75, K66, K76,      K77, \
+	K80, K90, K81,                K83,           K94,      K95, K86, K96,      K97  \
+) { \
+	{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
+    { K10, K11, K12, K13, K14, K15, K16, K17 }, \
+    { K20, K21, K22, K23, K24, K25, K26, ___ }, \
+    { K30, K31, K32, K33, K34, K35, K36, K37 }, \
+    { K40, K41, K42, K43, K44, K45, K46, K47 }, \
+    { K50, K51, K52, K53, K54, K55, K56, K57 }, \
+    { K60, K61, K62, K63, K64, K65, K66, ___ }, \
+    { K70, K71, K72, K73, K74, K75, K76, K77 }, \
+    { K80, K81, ___, K83, ___, ___, K86, ___ }, \
+    { K90, ___, ___, ___, K94, K95, K96, K97 } \
+}

この差分においてかなりの量のファイルが変更されているため、一部のファイルを表示していません