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@@ -0,0 +1,161 @@
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+#include QMK_KEYBOARD_H
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+#include "rgblight.h"
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+
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+enum layer_names {
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+ _BL,
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+ _FL
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+};
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+
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+/**
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+ * HHKB style.
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+ * Esc on capslock, space-hold is fn.
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+ * Fn layer has hjkl arrows, home on backspace, rgb stuff.
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+ */
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+ [_BL] = LAYOUT_60_ansi(
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+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
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+ _______, KC_LCTL, KC_LALT, LT(_FL,KC_SPC), KC_LGUI, KC_RALT, KC_RCTL, _______
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+ ),
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+
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+ [_FL] = LAYOUT_60_ansi(
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+ RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME,
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+ RGB_MOD, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC, BL_INC, BL_TOGG,
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+ _______, _______, _______, _______, _______, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______, _______, _______,
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+ _______, RGB_TOG, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______, _______
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+ )
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+};
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+
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+/**
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+ * Terminal Prompt
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+ * Mimicks a terminal prompt. On keystrokes, the led bar is filled. Backspace
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+ * removes from bar. Enter clears bar. After some timeout, the bar is also cleared.
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+ * A blinking cursor is displayed at the right of the bar.
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+ * This can't be defined as an animation, because animations only are called on an
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+ * interval, not on keypress. In the future all animations could be enhanced to
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+ * react to keystrokes in QMK.
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+ */
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+
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+uint8_t cursor_pos;
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+
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+uint16_t interval_time = 10; // maybe too short...
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+uint16_t reset_time = 10000;
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+uint16_t last_timer = 0;
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+uint16_t timer_pos = 0;
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+uint16_t reset_timer = 0;
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+
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+void reset_chars(void);
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+void add_char(bool space);
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+void remove_char(void);
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+void animate_cursor(uint16_t);
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+
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+// animate, like the built-in animations, with timer_* functions
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+void matrix_scan_user(void) {
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+ if (timer_elapsed(reset_timer) > reset_time) {
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+ reset_chars();
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+ reset_timer = timer_read();
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+ return;
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+ }
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+ if (timer_elapsed(last_timer) < interval_time) {
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+ return;
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+ }
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+ last_timer += interval_time;
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+ timer_pos += 4;
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+ if (timer_pos >= 255) {
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+ timer_pos = 0;
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+ last_timer = timer_read();
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+ }
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+ animate_cursor(timer_pos);
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+}
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+
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+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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+ if ((keycode >= QK_MOD_TAP && keycode <= QK_MOD_TAP_MAX) || (keycode >= QK_LAYER_TAP && keycode <= QK_LAYER_TAP_MAX)) {
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+ keycode = keycode & 0xFF;
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+ }
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+ switch (keycode) {
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+ case KC_A ... KC_Z:
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+ case KC_1 ... KC_0:
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+ case KC_LBRC:
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+ case KC_RBRC:
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+ case KC_SCLN:
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+ case KC_QUOT:
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+ case KC_COMM:
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+ case KC_DOT:
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+ case KC_SLSH:
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+ case KC_BSLS:
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+ if (record->event.pressed) {
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+ add_char(false);
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+ }
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+ break;
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+ case KC_ENTER:
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+ case KC_ESC:
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+ if (record->event.pressed) {
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+ reset_chars();
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+ }
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+ break;
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+ case KC_BSPC:
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+ if (record->event.pressed) {
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+ remove_char();
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+ }
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+ break;
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+ case KC_SPACE:
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+ if (!record->event.pressed) {
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+ add_char(true);
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+ }
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+ break;
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+ }
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+ reset_timer = timer_read();
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+ return true;
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+}
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+
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+void keyboard_post_init_user(void) {
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+ // reset the bar and animation
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+ rgblight_mode(RGBLIGHT_MODE_STATIC_LIGHT);
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+ cursor_pos = 0;
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+ reset_chars();
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+ reset_timer = last_timer = timer_read();
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+}
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+
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+
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+void reset_chars(void) {
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+ // flush the whole thing, gets rid of previous animations
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+ for (uint8_t i = 0; i < RGBLED_NUM; i++) {
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+ // don't flicker the cursor if bar was empty on reset_timer
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+ if (i == 0 && cursor_pos == 0) {
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+ continue;
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+ }
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+ rgblight_sethsv_at(0, 0, 0, i);
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+ }
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+ cursor_pos = 0;
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+}
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+
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+void add_char(bool space) {
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+ if (cursor_pos == RGBLED_NUM - 1) {
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+ cursor_pos = 0;
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+ reset_chars();
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+ return;
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+ }
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+
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+ if (space) {
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+ rgblight_sethsv_at(0, 0, 0, cursor_pos);
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+ } else {
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+ rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), rgblight_get_val(), cursor_pos);
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+ }
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+ cursor_pos += 1;
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+}
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+
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+void remove_char(void) {
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+ if (cursor_pos == 0) return;
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+
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+ rgblight_sethsv_at(0, 0, 0, cursor_pos);
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+ rgblight_sethsv_at(0, 0, 0, cursor_pos - 1);
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+ cursor_pos -= 1;
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+}
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+
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+void animate_cursor(uint16_t pos) {
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+ uint16_t value = pos < 196 ? fmin(255, pos * 16) : (255 - (pos * 2));
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+ rgblight_sethsv_at(rgblight_get_hue(), rgblight_get_sat(), value, cursor_pos);
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+}
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