|
@@ -0,0 +1,272 @@
|
|
|
+// This is a modified version of Let's Split keyboard from bbaserdem
|
|
|
+
|
|
|
+#pragma once
|
|
|
+
|
|
|
+#include "quantum.h"
|
|
|
+
|
|
|
+// Use 7 wide characters for keymaps
|
|
|
+#define _______ KC_TRNS
|
|
|
+#define XXX KC_NO
|
|
|
+
|
|
|
+// Layers
|
|
|
+#define _DV 0 // Base layer
|
|
|
+#define _AL 1 // Alt char overlay
|
|
|
+#define _GA 2 // Game layer
|
|
|
+#define _NU 3 // Numbers layer
|
|
|
+#define _SE 4 // Settings layer
|
|
|
+#define _MO 5 // Mouse emulation
|
|
|
+#define _MU 6 // Music mode
|
|
|
+
|
|
|
+// Define short macros
|
|
|
+#define UNDO LCTL(KC_Z)
|
|
|
+#define REDO LCTL(KC_Y)
|
|
|
+#define COPY LCTL(KC_C)
|
|
|
+#define CUT LCTL(KC_X)
|
|
|
+#define PASTE LCTL(KC_V)
|
|
|
+#define EXIT LALT(KC_F4)
|
|
|
+#define CAPS SFT_T(KC_CAPS)
|
|
|
+
|
|
|
+
|
|
|
+// Rename mouse keys with 7 letters
|
|
|
+#ifdef MOUSEKEY_ENABLE
|
|
|
+#define MO_S_N KC_MS_WH_UP
|
|
|
+#define MO_S_S KC_MS_WH_DOWN
|
|
|
+#define MO_S_E KC_MS_WH_RIGHT
|
|
|
+#define MO_S_W KC_MS_WH_LEFT
|
|
|
+#define MO_N KC_MS_UP
|
|
|
+#define MO_S KC_MS_DOWN
|
|
|
+#define MO_E KC_MS_RIGHT
|
|
|
+#define MO_W KC_MS_LEFT
|
|
|
+#define MO_CL_L KC_MS_BTN1
|
|
|
+#define MO_CL_R KC_MS_BTN2
|
|
|
+#define MO_CL_M KC_MS_BTN3
|
|
|
+#define MO_CL_4 KC_MS_BTN4
|
|
|
+#define MO_CL_5 KC_MS_BTN5
|
|
|
+#define MO_AC_0 KC_MS_ACCEL0
|
|
|
+#define MO_AC_1 KC_MS_ACCEL1
|
|
|
+#define MO_AC_2 KC_MS_ACCEL2
|
|
|
+#else
|
|
|
+#define MO_S_N KC_NO
|
|
|
+#define MO_S_S KC_NO
|
|
|
+#define MO_S_E KC_NO
|
|
|
+#define MO_S_W KC_NO
|
|
|
+#define MO_N KC_NO
|
|
|
+#define MO_S KC_NO
|
|
|
+#define MO_E KC_NO
|
|
|
+#define MO_W KC_NO
|
|
|
+#define MO_CL_L KC_NO
|
|
|
+#define MO_CL_R KC_NO
|
|
|
+#define MO_CL_M KC_NO
|
|
|
+#define MO_CL_1 KC_NO
|
|
|
+#define MO_CL_2 KC_NO
|
|
|
+#define MO_AC_0 KC_NO
|
|
|
+#define MO_AC_1 KC_NO
|
|
|
+#define MO_AC_2 KC_NO
|
|
|
+#endif
|
|
|
+
|
|
|
+// Rename music keys with <8 letters
|
|
|
+#ifdef AUDIO_ENABLE
|
|
|
+#define MU_REC KC_LCTL
|
|
|
+#define MU_STOP KC_LALT
|
|
|
+#define MU_PLAY KC_LGUI
|
|
|
+#define MU_PLAY KC_LGUI
|
|
|
+#define MU_FAST KC_UP
|
|
|
+#define MU_SLOW KC_DOWN
|
|
|
+#define MU_MASK KC_A
|
|
|
+#else
|
|
|
+#define MU_REC KC_NO
|
|
|
+#define MU_STOP KC_NO
|
|
|
+#define MU_PLAY KC_NO
|
|
|
+#define MU_PLAY KC_NO
|
|
|
+#define MU_FAST KC_NO
|
|
|
+#define MU_SLOW KC_NO
|
|
|
+#define MU_MASK KC_NO
|
|
|
+#endif
|
|
|
+
|
|
|
+// Define non-capitalized UTF shortcuts here
|
|
|
+#ifdef UNICODE_ENABLE
|
|
|
+#define PHY_HBR UC(0x0127)
|
|
|
+#define PHY_DEG UC(0x00b0)
|
|
|
+#define CUR_LIR UC(0x20ba)
|
|
|
+#define CUR_BIT UC(0x20bf)
|
|
|
+#define CUR_EUR UC(0x20ac)
|
|
|
+#define CUR_BPN UC(0x00a3)
|
|
|
+#define CUR_YEN UC(0x00a5)
|
|
|
+#else
|
|
|
+#define PHY_HBR KC_NO
|
|
|
+#define PHY_DEG KC_NO
|
|
|
+#define CUR_LIR KC_NO
|
|
|
+#define CUR_BIT KC_NO
|
|
|
+#define CUR_EUR KC_NO
|
|
|
+#define CUR_BPN KC_NO
|
|
|
+#define CUR_YEN KC_NO
|
|
|
+#endif
|
|
|
+
|
|
|
+// Custom keycodes
|
|
|
+enum userspace_custom_keycodes {
|
|
|
+ // Turkish letters, with shifting
|
|
|
+ TUR_A = SAFE_RANGE,
|
|
|
+ TUR_C,
|
|
|
+ TUR_G,
|
|
|
+ TUR_I,
|
|
|
+ TUR_O,
|
|
|
+ TUR_S,
|
|
|
+ TUR_U,
|
|
|
+ // Unicode mode switch
|
|
|
+ UNI_LI,
|
|
|
+ UNI_WN,
|
|
|
+ // Double keys
|
|
|
+ DBL_SPC,
|
|
|
+ DBL_ANG,
|
|
|
+ DBL_PAR,
|
|
|
+ DBL_SQR,
|
|
|
+ DBL_BRC,
|
|
|
+ DBL_QUO,
|
|
|
+ DBL_DQT,
|
|
|
+ DBL_GRV,
|
|
|
+ // Diagonal mouse movements
|
|
|
+ MO_NE,
|
|
|
+ MO_NW,
|
|
|
+ MO_SE,
|
|
|
+ MO_SW,
|
|
|
+ MO_S_NE,
|
|
|
+ MO_S_NW,
|
|
|
+ MO_S_SE,
|
|
|
+ MO_S_SW,
|
|
|
+ // Layer switches and lock functionality
|
|
|
+ K_MOUSE,
|
|
|
+ K_NUMBR,
|
|
|
+ K_LOCK,
|
|
|
+ K_GAMES,
|
|
|
+ // Secret macros
|
|
|
+ SECRET1,
|
|
|
+ SECRET2,
|
|
|
+ SECRET3
|
|
|
+};
|
|
|
+
|
|
|
+// Do tap dancable semicolon key if available
|
|
|
+#ifdef TAP_DANCE_ENABLE
|
|
|
+enum {
|
|
|
+ SCL = 0
|
|
|
+};
|
|
|
+#define MY_SCL TD(SCL)
|
|
|
+#else
|
|
|
+#define MY_SCL KC_SCLN
|
|
|
+#endif
|
|
|
+
|
|
|
+// Shared keymaps
|
|
|
+#define LAYOUT_planck_wrapper(...) LAYOUT_planck_grid(__VA_ARGS__)
|
|
|
+#define LAYOUT_letssplit_wrapper(...) LAYOUT_ortho_4x12(__VA_ARGS__)
|
|
|
+
|
|
|
+/* Dvorak
|
|
|
+ * ,------------------------------------------------------------------------.
|
|
|
+ * | ' " | , | . | P | Y | Esc || Del | F | G | C | R | L |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | A | O | E | U | I | Bkp || Ent | D | H | T | N | S |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | ; : | Q | J | K | X | Spc || SET | B | M | W | V | Z |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | Ctrl| OS | Alt | Tab | Cps | ACH || SYM | Spc | Lft | Up | Dwn | Rght|
|
|
|
+ * `------------------------------------------------------------------------' */
|
|
|
+#define DVORAK \
|
|
|
+ KC_QUOT,KC_COMM,KC_DOT, KC_P, KC_Y, KC_ESC, KC_DEL, KC_F, KC_G, KC_C, KC_R, KC_L, \
|
|
|
+ KC_A, KC_O, KC_E, KC_U, KC_I, KC_BSPC,KC_ENT, KC_D, KC_H, KC_T, KC_N, KC_S, \
|
|
|
+ MY_SCL, KC_Q, KC_J, KC_K, KC_X, KC_SPC, MO(_SE),KC_B, KC_M, KC_W, KC_V, KC_Z, \
|
|
|
+ KC_LCTL,KC_LGUI,KC_LALT,KC_TAB, CAPS, MO(_AL),K_NUMBR,KC_SPC, KC_LEFT,KC_UP, KC_DOWN,KC_RGHT
|
|
|
+
|
|
|
+/* Alternative character overlay
|
|
|
+ * ,------------------------------------------------------------------------.
|
|
|
+ * | ` ~ | ' ' | " " | Euro|Pound| || Del | Home| PgUp| Prn | \ | | / ? |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | Redo| < > | ( ) | [ ] | { } | Alt || Ins | End |PgDwn| Scl | BTC | - _ |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | Undo| Cut | Copy|Paste| EXIT| Shf || | | | | Yen | = + |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | | | | | | || | | | | | |
|
|
|
+ * `------------------------------------------------------------------------' */
|
|
|
+#define ALTCHAR \
|
|
|
+ KC_GRV, DBL_QUO,DBL_DQT,CUR_EUR,CUR_BPN,_______,_______,KC_HOME,KC_PGUP,KC_PSCREEN, KC_BSLASH, KC_SLSH, \
|
|
|
+ REDO, DBL_ANG,DBL_PAR,DBL_SQR,DBL_BRC,KC_LALT,KC_INS, KC_END, KC_PGDN,KC_SCROLLLOCK, CUR_BIT, KC_MINUS, \
|
|
|
+ UNDO, CUT, COPY, PASTE, EXIT, KC_LSFT,_______,_______,_______,_______, CUR_YEN, KC_EQUAL, \
|
|
|
+ _______,_______,_______,_______,_______,_______,_______,DBL_SPC,_______,_______, _______, _______
|
|
|
+
|
|
|
+/* Game layer
|
|
|
+ * ,------------------------------------------------------------------------.
|
|
|
+ * | OFF | Q | W | E | R | T || Esc | 7 | 8 | 9 |NumLk|Bkspc|
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | Tab | A | S | D | F | G || F1 | 4 | 5 | 6 | \ | Ent |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | Shf | Z | X | C | V | B || F2 | 1 | 2 | 3 | ^ | MSE |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | Ctrl| Alt | / | ` | SYM | Spc || F5 | Ent | 0 | < | v | > |
|
|
|
+ * `------------------------------------------------------------------------' */
|
|
|
+#define GAME \
|
|
|
+ K_GAMES,KC_Q, KC_W, KC_E, KC_R, KC_T, KC_ESC, KC_P7, KC_P8, KC_P9, KC_NLCK,KC_BSPC, \
|
|
|
+ KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F1, KC_P4, KC_P5, KC_P6, KC_BSLS,KC_ENT , \
|
|
|
+ KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F2, KC_P1, KC_P2, KC_P3, KC_UP,K_MOUSE, \
|
|
|
+ KC_LCTL,KC_LALT,KC_SLSH,KC_GRV, K_NUMBR,KC_SPC, KC_F5, KC_ENT, KC_P0, KC_LEFT,KC_DOWN,KC_RGHT
|
|
|
+
|
|
|
+/* Symbols layer
|
|
|
+ * ,------------------------------------------------------------------------.
|
|
|
+ * | OFF | ` | ~ | \ | [ | { || } | ] | - | _ | = | + |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | 1 | 2 | 3 | 4 | 5 | || LCK | 6 | 7 | 8 | 9 | 0 |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | ! | @ | # | $ | % | ||Vol +| ^ | & | * | ( | ) |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | | | | | | | || | | | | | |
|
|
|
+ * `------------------------------------------------------------------------' */
|
|
|
+#define NUMBERS \
|
|
|
+ K_NUMBR,KC_GRV, KC_TILD,KC_BSLS,KC_LBRC,KC_LCBR,KC_RCBR,KC_RBRC,KC_MINS,KC_UNDS,KC_EQL, KC_PLUS, \
|
|
|
+ KC_1, KC_2, KC_3, KC_4, KC_5, _______,K_LOCK, KC_6, KC_7, KC_8, KC_9, KC_0, \
|
|
|
+ KC_EXLM,KC_AT, KC_HASH,KC_DLR, KC_PERC,_______,KC_VOLU,KC_CIRC,KC_AMPR,KC_ASTR,KC_LPRN,KC_RPRN, \
|
|
|
+ KC_PIPE,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______
|
|
|
+
|
|
|
+/* Settings layer
|
|
|
+ * ,------------------------------------------------------------------------.
|
|
|
+ * |BLLed| F1 | F2 | F3 | F4 | Lin || Win | Wake| |Hue -|Hue +|Reset|
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | | F5 | F6 | F7 | F8 | ||Vol 0| |RGBto|Sat -|Sat +| |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | Game| F9 | F10 | F11 | F12 |Vol 0|| |PrtSc|RGBan|Bri -|Bri +| |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * |Musir| | | | |Vol +||Vol -| Prev| Stop|TogMu| Next| |
|
|
|
+ * `------------------------------------------------------------------------' */
|
|
|
+#define SETTINGS \
|
|
|
+ BL_STEP,KC_F1, KC_F2, KC_F3, KC_F4, UNI_LI, UNI_WN, KC_WAKE,_______,RGB_HUD,RGB_HUI,RESET , \
|
|
|
+ _______,KC_F5, KC_F6, KC_F7, KC_F8, _______,KC_MUTE,_______,RGB_TOG,RGB_SAD,RGB_SAI,_______, \
|
|
|
+ K_GAMES,KC_F9, KC_F10, KC_F11, KC_F12, KC_MUTE,_______,KC_PSCR,RGB_MOD,RGB_VAD,RGB_VAI,_______, \
|
|
|
+ MU_TOG, _______,_______,_______,_______,KC_VOLU,KC_VOLD,KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT,_______
|
|
|
+
|
|
|
+/* Mouse layer
|
|
|
+ * ,------------------------------------------------------------------------.
|
|
|
+ * |Ulock| \ | ^ | / |.....|.....||.....|.....| |\|.| |^| | |/|.| |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | | < | Mid | > |Btn 4|.....||.....|Btn 5| <-- | Mid | --> | |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | | / | v | \ |.....|.....||.....|.....| |/| | |v| | |\| | LCK |
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | | | | | | Left||Right| | |Accl0|Accl1|Accl2|
|
|
|
+ * `------------------------------------------------------------------------' */
|
|
|
+#define MOUSE \
|
|
|
+ K_MOUSE,MO_NW, MO_N, MO_NE, XXX, XXX ,XXX, XXX, MO_S_NW,MO_S_N, MO_S_NE,_______, \
|
|
|
+ _______,MO_W, MO_CL_M,MO_E, MO_CL_4,XXX ,XXX, MO_CL_5,MO_S_W, MO_CL_M,MO_S_E, _______, \
|
|
|
+ _______,MO_SW, MO_S, MO_SE, XXX, XXX ,XXX, XXX, MO_S_SW,MO_S_S, MO_S_SE,K_LOCK , \
|
|
|
+ _______,_______,_______,_______,_______,MO_CL_L,MO_CL_R,_______,MO_AC_0,MO_AC_1,MO_AC_2,_______
|
|
|
+
|
|
|
+/* Music layer
|
|
|
+ * ,------------------------------------------------------------------------.
|
|
|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * |.....|.....|.....|.....|.....|.....||.....|.....|.....|.....|.....|.....|
|
|
|
+ * |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
|
|
|
+ * | togg| rec | stop| play| slow| fast||modes|.....|.....|.....|.....|.....|
|
|
|
+ * `------------------------------------------------------------------------'
|
|
|
+ */
|
|
|
+#define MUSIC \
|
|
|
+ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
|
|
+ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
|
|
+ MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK, \
|
|
|
+ MU_TOG, MU_REC, MU_STOP,MU_PLAY,MU_SLOW,MU_FAST,MU_MOD, MU_MASK,MU_MASK,MU_MASK,MU_MASK,MU_MASK
|