If a macro play key is inadvertently recorded in a dynamic macro a loop is created and the macro will not terminate when played. This should be prevented.
@@ -274,6 +274,10 @@ bool process_record_dynamic_macro(uint16_t keycode, keyrecord_t *record)
macro_id = 0;
}
return false;
+ case DYN_MACRO_PLAY1:
+ case DYN_MACRO_PLAY2:
+ dprintln("dynamic macro: ignoring macro play key while recording");
+ return false;
default:
/* Store the key in the macro buffer and process it normally. */
switch (macro_id) {