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@@ -1,11 +1,5 @@
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-#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
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-#include "planck.h"
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-#ifdef BACKLIGHT_ENABLE
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-# include "backlight.h"
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-#endif
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-#include "timer.h"
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-#include <bootloader.h>
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+#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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@@ -27,90 +21,98 @@ enum planck_keycodes {
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KM_LW = SAFE_RANGE,
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KM_RS,
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KM_SHLK, /* ShiftLock */
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+ KM_HOLD, /* Any-key Lock */
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KM_RST, /* Reset */
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KM_NUM, /* Numeric layer */
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KM_SLP, /* Sleep 250 ms */
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- KM_PPLR, /* Pure Pro layer */
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+ KM_PP_GAME, /* Pure Pro Gaming layer */
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+ KM_PP_HOLD, /* Pure Pro / PP Gaming layer */
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DYNAMIC_MACRO_RANGE,
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};
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#include "dynamic_macro.h"
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-#define _______ KC_TRNS
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-#define XXXXXXX KC_NO
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-
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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-[_QW] = { /* Qwerty */
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- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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- {CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
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- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
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- {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
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-},
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-[_CM] = { /* Colemak */
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- {KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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- {CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_FN0 },
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- {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL}
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-},
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-[_PP] = { /* Pure Pro */
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- {KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
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- {KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT },
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- {KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_RSFT, KC_UP, KC_RCTL},
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- {KC_LCTL, MO(_DYN),KC_LGUI, KC_LALT, KM_LW, KC_SPC, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT}
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-},
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-[_PPG] = { /* Pure Pro: Gaming */
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- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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- {_______, _______, XXXXXXX, _______, KM_RS , _______, _______, KM_LW , _______, _______, _______, _______},
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-},
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-[_NM] = { /* Numeric */
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- {KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC},
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- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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- {KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, KC_FN0 },
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- {_______, _______, _______, _______, _______, KC_SPC, KC_SPC, _______, _______, _______, _______, _______}
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-},
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-[_LW]= { /* LOWER */
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- {KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC},
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- {KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
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- {_______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT },
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- {_______, BL_TOGG, _______, _______, _______, KC_BTN1, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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-},
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-[_RS]= { /* RAISE */
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- {KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
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- {KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
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- {_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PPLR, KM_RST, KC_ENT },
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- {_______, BL_STEP, _______, _______, _______, KC_BTN2, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______}
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-},
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-[_DL]= { /* DUAL */
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- {_______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______},
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- {_______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2},
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- {_______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______},
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- {_______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______, _______}
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-},
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-[_DYN]= { /* special */
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- {_______, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS},
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- {_______, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK},
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- {KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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- {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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-},
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-};
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-
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-#undef _______
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-
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-const uint16_t PROGMEM fn_actions[] = {
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- ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
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+ [_QW] = LAYOUT_planck_mit( /* Qwerty */
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+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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+ CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
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+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
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+ KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
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+ ),
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+ [_CM] = LAYOUT_planck_mit( /* Colemak */
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+ KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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+ CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, MT(MOD_RSFT, KC_ENT),
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+ KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_DOWN, KC_UP, KC_RCTL
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+ ),
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+ [_PP] = LAYOUT_planck_mit( /* Pure Pro */
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+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, MT(MOD_RSFT, KC_DOT), KC_UP, MT(MOD_RCTL, KC_SLSH),
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+ KC_LCTL, MO(_DYN), KC_LGUI, KC_LALT, KM_LW, KC_SPC, KM_RS, KC_RALT, KC_LEFT, KC_DOWN, KC_RGHT
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+ ),
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+ [_PPG] = LAYOUT_planck_mit( /* Pure Pro: Gaming */
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_RSFT, _______, KC_RCTL,
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+ _______, _______, KM_LW, _______, KM_RS, _______, KM_RS , _______, _______, _______, _______
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+ ),
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+ [_NM] = LAYOUT_planck_mit( /* Numeric */
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+ KC_TAB, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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+ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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+ KC_LSFT, _______, _______, _______, _______, _______, _______, _______, KC_COMM, KC_DOT, _______, MT(MOD_RSFT, KC_ENT),
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+ _______, _______, _______, _______, _______, KC_SPC, _______, _______, _______, _______, _______
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+ ),
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+ [_LW] = LAYOUT_planck_mit( /* LOWER */
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+ KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC,
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+ KC_ESC, LGUI(KC_1), LGUI(KC_2), LGUI(KC_3), LGUI(KC_4), LGUI(KC_5), KM_NUM, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE,
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+ _______, LGUI(KC_6), LGUI(KC_7), LGUI(KC_8), LGUI(KC_9), LGUI(KC_0), KM_SLP, KC_HOME, KC_PGDN, KC_PGUP, KC_END, KC_ENT,
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+ _______, BL_TOGG, _______, _______, _______, KC_BTN1, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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+ ),
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+ [_RS] = LAYOUT_planck_mit( /* RAISE */
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+ KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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+ KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS,
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+ _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, DF(_QW), DF(_CM), KM_PP_HOLD, KM_RST, KC_ENT,
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+ _______, BL_STEP, _______, _______, _______, KC_BTN2, _______, KC_MPLY, KC_VOLD, KC_VOLU, _______
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+ ),
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+ [_DL] = LAYOUT_planck_mit( /* DUAL */
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+ _______, _______, KC_WH_U, KC_MS_U, KC_WH_D, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, _______,
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+ _______, _______, KC_MS_L, KC_MS_D, KC_MS_R, _______, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, KC_ACL0, KC_ACL2,
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+ _______, _______, KC_BTN2, KC_BTN3, KC_BTN1, KC_WWW_BACK, KC_WWW_FORWARD, KC_MUTE, _______, _______, _______, _______,
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+ _______, _______, KC_LGUI, KC_LALT, _______, _______, _______, _______, _______, _______, _______
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+ ),
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+ [_DYN] = LAYOUT_planck_mit( /* special */
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+ KM_HOLD, DYN_REC_START1, DYN_MACRO_PLAY1, _______, _______, _______, _______, KC_APP, KC_INS, _______, KC_PSCR, KC_PAUS,
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+ KC_LOCK, DYN_REC_START2, DYN_MACRO_PLAY2, _______, _______, _______, _______, _______, _______, KC_CAPS, KC_SLCK, KC_NLCK,
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+ KM_SHLK, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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+ _______, _______, _______, _______, KM_PP_GAME, DF(_QW), DF(_PP), _______, _______, _______, _______
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+ ),
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};
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+/* It's a pseudo-layer composed of two real layers, we need a function for this. */
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+void enable_gaming_layer(void) {
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+ default_layer_set((1UL << _PP) | (1UL << _PPG));
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+#ifdef BACKLIGHT_ENABLE
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+ backlight_toggle();
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+ _delay_ms(100);
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+ backlight_toggle();
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+#endif
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+}
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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static uint16_t key_timer;
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+ static uint8_t ignore_up_events = 0;
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uint16_t macro_kc = (keycode == MO(_DYN) ? DYN_REC_STOP : keycode);
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if (!process_record_dynamic_macro(macro_kc, record)) {
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return false;
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}
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+ if (ignore_up_events > 0 && keycode != MO(_DYN) && keycode != KM_HOLD && !record->event.pressed) {
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+ ignore_up_events -= 1;
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+ return false;
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+ }
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+
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switch (keycode) {
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case KM_LW:
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if (record->event.pressed) {
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@@ -133,7 +135,30 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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case KM_SHLK:
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register_code(KC_LSFT);
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break;
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+ case KM_HOLD:
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+ if (!record->event.pressed) {
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+ ignore_up_events += 1;
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+ }
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+ break;
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case KM_RST:
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+ {
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+ /* Make slash available on the PP layer. */
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+ if ((1UL << _PP) & default_layer_state) {
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+ int32_t old_default_layer_state = default_layer_state;
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+ int32_t old_layer_state = layer_state;
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+
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+ layer_state = 0;
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+ default_layer_state = (1UL << _QW);
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+
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+ process_record(record);
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+
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+ layer_state = old_layer_state;
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+ default_layer_state = old_default_layer_state;
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+
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+ return false;
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+ }
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+ }
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+
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if (record->event.pressed) {
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key_timer = timer_read();
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} else {
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@@ -146,15 +171,17 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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}
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}
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break;
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- case KM_PPLR:
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+ case KM_PP_GAME:
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+ if (!record->event.pressed) {
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+ enable_gaming_layer();
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+ }
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+ break;
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+ case KM_PP_HOLD:
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if (record->event.pressed) {
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key_timer = timer_read();
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} else {
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if (timer_elapsed(key_timer) >= 250) {
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- default_layer_set((1UL << _PP) | (1UL << _PPG));
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- backlight_toggle();
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- _delay_ms(100);
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- backlight_toggle();
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+ enable_gaming_layer();
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} else {
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default_layer_set(1UL << _PP);
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}
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