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@@ -0,0 +1,74 @@
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+#include "keymap_common.h"
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+
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+
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+ * BUILD:
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+ * Simply run the command below in the keyboard/planck directory
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+ * to build against this keymap
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+ *
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+ * make KEYMAP=reed COMMON_KEYMAP=true
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+ *
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+ *
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+ * DETAILS:
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+ *
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+ * This layout works off of Jack's layout, making some changes that I
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+ * feel significantly improve the function of the keyboard. Major changes
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+ * include adding a "gaming mode" that will allow users to still access
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+ * the number keys 1 through 4 easily for games that require it. Also
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+ * included is the ability to use the tap/hold function for easy use of
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+ * right shift and thumb shift with their tapped companions.
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+ *
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+ */
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+const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+[0] = KEYMAP_GRID(
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+ ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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+ TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
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+ LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
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+ LCTL, CAPS, LALT, LGUI, FN2, FN7, SPC, FN1, LEFT, DOWN, UP, RGHT),
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+
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+[1] = KEYMAP_GRID(
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+ ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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+ TAB, A, S, D, F, G, H, J, K, L, SCLN, QUOT,
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+ LSFT, Z, X, C, V, B, N, M, COMM, DOT, SLSH, FN5,
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+ LCTL, 1, 2, 3, 4, SPC, FN2, FN1, LEFT, DOWN, UP, RGHT),
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+
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+[2] = KEYMAP_GRID(
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+ GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,
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+ TRNS, FN3, FN4, PAUSE, TRNS, TRNS, TRNS, MINS, EQL, LBRC, RBRC, BSLS,
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+ TRNS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, TRNS,
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+ TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, FN1, MNXT, VOLD, VOLU, MPLY),
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+
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+[3] = KEYMAP_GRID(
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+ TRNS , FN10, FN11, FN12, FN13, FN14, FN15, FN16, FN17, FN18, FN19, DEL,
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+ TRNS, TRNS, TRNS, PAUSE, TRNS, TRNS, TRNS, FN20, FN21, FN23, FN24, FN28,
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+ TRNS, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, TRNS,
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+ TRNS, TRNS, TRNS, TRNS, FN2, TRNS, TRNS, TRNS, MNXT, VOLD, VOLU, MPLY),
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+};
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+const uint16_t PROGMEM fn_actions[] = {
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+ [1] = ACTION_LAYER_MOMENTARY(2),
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+ [2] = ACTION_LAYER_MOMENTARY(3),
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+
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+ [3] = ACTION_DEFAULT_LAYER_SET(0),
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+ [4] = ACTION_DEFAULT_LAYER_SET(1),
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+
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+ [5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_ENT),
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+ [7] = ACTION_MODS_TAP_KEY(MOD_LSFT, KC_BSPC),
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+
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+ [10] = ACTION_MODS_KEY(MOD_LSFT, KC_1),
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+ [11] = ACTION_MODS_KEY(MOD_LSFT, KC_2),
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+ [12] = ACTION_MODS_KEY(MOD_LSFT, KC_3),
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+ [13] = ACTION_MODS_KEY(MOD_LSFT, KC_4),
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+ [14] = ACTION_MODS_KEY(MOD_LSFT, KC_5),
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+ [15] = ACTION_MODS_KEY(MOD_LSFT, KC_6),
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+ [16] = ACTION_MODS_KEY(MOD_LSFT, KC_7),
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+ [17] = ACTION_MODS_KEY(MOD_LSFT, KC_8),
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+ [18] = ACTION_MODS_KEY(MOD_LSFT, KC_9),
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+ [19] = ACTION_MODS_KEY(MOD_LSFT, KC_0),
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+ [20] = ACTION_MODS_KEY(MOD_LSFT, KC_MINS),
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+ [21] = ACTION_MODS_KEY(MOD_LSFT, KC_EQL),
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+ [22] = ACTION_MODS_KEY(MOD_LSFT, KC_GRV),
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+ [23] = ACTION_MODS_KEY(MOD_LSFT, KC_LBRC),
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+ [24] = ACTION_MODS_KEY(MOD_LSFT, KC_RBRC),
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+ [28] = ACTION_MODS_KEY(MOD_LSFT, KC_BSLS),
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+
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+ [29] = ACTION_MODS_KEY(MOD_LSFT | MOD_RSFT, KC_PAUSE),
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+};
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