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@@ -0,0 +1,403 @@
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+// Copyright 2022 takashicompany (@takashicompany)
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+// SPDX-License-Identifier: GPL-2.0-or-later
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+
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+#include QMK_KEYBOARD_H
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+
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+
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+enum custom_keycodes {
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+ KC_MY_BTN1 = SAFE_RANGE,
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+ KC_MY_BTN2,
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+ KC_MY_BTN3,
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+ KC_MY_SCR,
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+};
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+
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+
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+enum click_state {
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+ NONE = 0,
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+ WAITING, // マウスレイヤーが有効になるのを待つ。 Wait for mouse layer to activate.
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+ CLICKABLE, // マウスレイヤー有効になりクリック入力が取れる。 Mouse layer is enabled to take click input.
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+ CLICKING, // クリック中。 Clicking.
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+ SCROLLING // スクロール中。 Scrolling.
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+};
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+
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+enum click_state state; // 現在のクリック入力受付の状態 Current click input reception status
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+uint16_t click_timer; // タイマー。状態に応じて時間で判定する。 Timer. Time to determine the state of the system.
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+
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+uint16_t to_clickable_time = 10; // この秒数(千分の一秒)、WAITING状態ならクリックレイヤーが有効になる。 For this number of seconds (milliseconds), if in WAITING state, the click layer is activated.
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+uint16_t to_reset_time = 1000; // この秒数(千分の一秒)、CLICKABLE状態ならクリックレイヤーが無効になる。 For this number of seconds (milliseconds), the click layer is disabled if in CLICKABLE state.
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+
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+uint16_t click_layer = 9; // マウス入力が可能になった際に有効になるレイヤー。Layers enabled when mouse input is enabled
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+
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+int16_t scroll_v_mouse_interval_counter; // 垂直スクロールの入力をカウントする。 Counting Vertical Scroll Inputs
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+int16_t scroll_h_mouse_interval_counter; // 水平スクロールの入力をカウントする。 Counts horizontal scrolling inputs.
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+
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+int16_t scroll_v_threshold = 30; // この閾値を超える度に垂直スクロールが実行される。 Vertical scrolling is performed each time this threshold is exceeded.
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+int16_t scroll_h_threshold = 30; // この閾値を超える度に水平スクロールが実行される。 Each time this threshold is exceeded, horizontal scrolling is performed.
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+
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+int16_t after_click_lock_movement = 0; // クリック入力後の移動量を測定する変数。 Variable that measures the amount of movement after a click input.
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+
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+int16_t mouse_record_threshold = 30; // ポインターの動きを一時的に記録するフレーム数。 Number of frames in which the pointer movement is temporarily recorded.
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+int16_t mouse_move_count_ratio = 5; // ポインターの動きを再生する際の移動フレームの係数。 The coefficient of the moving frame when replaying the pointer movement.
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+
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+int16_t mouse_record_x;
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+int16_t mouse_record_y;
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+int16_t mouse_record_count;
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+
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+int16_t mouse_move_remain_count;
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+
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+bool is_record_mouse;
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+
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+bool is_mouse_move_x_min;
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+int16_t mouse_move_x_sign;
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+int16_t mouse_move_y_sign;
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+
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+double mouse_interval_delta;
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+double mouse_interval_counter;
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+
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+
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+ LAYOUT(
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+ LT(7, KC_Q), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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+ KC_A, KC_S, LT(6, KC_D), KC_F, KC_G, KC_H, KC_J, LT(6, KC_K), KC_L, KC_ENT,
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+ LSFT_T(KC_Z), LGUI_T(KC_X), KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, LCTL_T(KC_DOT), KC_BSPC,
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+ KC_LCTL, KC_LGUI, LALT_T(KC_LANG2), LSFT_T(KC_TAB), LT(2, KC_SPC), LT(1, KC_LANG1), KC_PGUP, KC_PGDN
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+ ),
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+
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+ LAYOUT(
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+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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+ LCTL_T(KC_EQL), KC_LBRC, KC_SLSH, KC_MINS, KC_RO, KC_SCLN, KC_QUOT, KC_RBRC, KC_NUHS, KC_JYEN,
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+ LSFT_T(KC_PLUS), KC_LCBR, KC_QUES, KC_UNDS, LSFT(KC_RO), KC_COLN, KC_DQUO, KC_RCBR, LSFT(KC_NUHS), LSFT(KC_JYEN),
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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+ ),
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+
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+ LAYOUT(
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+ KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, LGUI(KC_JYEN),
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+ KC_PLUS, KC_LCBR, KC_QUES, KC_UNDS, LSFT(KC_RO), KC_COLN, KC_DQUO, KC_RCBR, LSFT(KC_NUHS), LSFT(KC_JYEN),
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+ KC_LSFT, KC_LGUI, KC_LALT, KC_LANG2, KC_LSFT, KC_SPC, KC_LANG1, KC_TRNS, KC_TRNS, KC_DEL,
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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+ ),
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+
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+ LAYOUT(
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+ LT(7, KC_Q), KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P,
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+ KC_A, KC_S, LT(6, KC_D), KC_F, KC_G, KC_H, KC_J, LT(6, KC_K), KC_L, KC_ENT,
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+ LSFT_T(KC_Z), LGUI_T(KC_X), KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, LCTL_T(KC_DOT), KC_BSPC,
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+ KC_LCTL, KC_LGUI, LALT_T(KC_LANG2), LSFT_T(KC_TAB), LT(5, KC_SPC), LT(4, KC_LANG1), KC_PGUP, KC_PGDN
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+ ),
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+
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+ LAYOUT(
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+ KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0,
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+ KC_CIRC, KC_AT, KC_SLSH, KC_MINS, KC_UNDS, KC_SCLN, KC_COLN, KC_LBRC, KC_RBRC, KC_JYEN,
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+ LT(5, KC_TILD), KC_GRV, KC_QUES, KC_EQL, KC_UNDS, KC_PLUS, KC_ASTR, KC_LCBR, KC_RCBR, KC_PIPE,
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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+ ),
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+
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+ LAYOUT(
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+ KC_EXLM, KC_DQUO, KC_HASH, KC_DLR, KC_PERC, KC_AMPR, KC_QUOT, KC_LPRN, KC_RPRN, KC_BSLS,
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+ KC_TILD, KC_GRV, KC_QUES, KC_EQL, KC_UNDS, KC_PLUS, KC_ASTR, KC_LCBR, KC_RCBR, KC_PIPE,
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+ KC_LSFT, KC_LGUI, KC_LALT, KC_LANG2, KC_LSFT, KC_SPC, KC_LANG1, KC_TRNS, KC_TRNS, KC_DEL,
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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+ ),
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+
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+ LAYOUT(
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+ KC_ESC, KC_TAB, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_UP, KC_NO, KC_NO,
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+ KC_LCTL, KC_TRNS, KC_QUES, KC_EXLM, KC_NO, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_NO,
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+ KC_LSFT, KC_LGUI, KC_LALT, KC_LANG2, KC_TRNS, KC_NO, KC_LANG1, KC_NO, KC_NO, KC_DEL,
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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+ ),
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+
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+ LAYOUT(
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+ KC_NO, KC_TAB, KC_NO, KC_NO, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6,
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+ KC_NO, KC_NO, KC_NO, KC_NO, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,
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+ KC_LSFT, KC_NO, KC_NO, KC_NO, KC_TRNS, KC_TRNS, KC_TRNS, KC_NO, MO(8), MO(9),
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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+ ),
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+
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+ LAYOUT(
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+ RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, KC_NO, KC_NO, KC_NO, DF(0), DF(3),
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+ RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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+ RGB_M_K, RGB_M_X, RGB_M_G, KC_NO, KC_NO, QK_BOOT, KC_NO, KC_NO, KC_NO, KC_NO,
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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+ ),
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+
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+ LAYOUT(
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MY_BTN1, KC_MY_SCR, KC_MY_BTN2, KC_MY_BTN3, KC_TRNS,
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+ KC_TRNS, KC_TRNS, KC_MY_SCR, KC_MY_BTN1, KC_TRNS, KC_MY_SCR, KC_MY_BTN2, KC_MY_BTN3, KC_TRNS, KC_TRNS,
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS
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+ )
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+};
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+
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+// クリック用のレイヤーを有効にする。 Enable layers for clicks
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+void enable_click_layer(void) {
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+ layer_on(click_layer);
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+ click_timer = timer_read();
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+ state = CLICKABLE;
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+}
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+
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+// クリック用のレイヤーを無効にする。 Disable layers for clicks.
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+void disable_click_layer(void) {
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+ state = NONE;
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+ layer_off(click_layer);
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+ scroll_v_mouse_interval_counter = 0;
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+ scroll_h_mouse_interval_counter = 0;
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+}
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+
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+// 自前の絶対数を返す関数。 Functions that return absolute numbers.
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+int16_t my_abs(int16_t num) {
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+ if (num < 0) {
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+ num = -num;
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+ }
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+
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+ return num;
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+}
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+
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+// 自前の符号を返す関数。 Function to return the sign.
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+int16_t mmouse_move_y_sign(int16_t num) {
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+ if (num < 0) {
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+ return -1;
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+ }
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+
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+ return 1;
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+}
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+
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+// 現在クリックが可能な状態か。 Is it currently clickable?
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+bool is_clickable_mode(void) {
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+ return state == CLICKABLE || state == CLICKING || state == SCROLLING;
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+}
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+
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+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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+
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+ switch (keycode) {
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+ case KC_MY_BTN1:
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+ case KC_MY_BTN2:
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+ case KC_MY_BTN3:
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+ {
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+ report_mouse_t currentReport = pointing_device_get_report();
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+
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+ // どこのビットを対象にするか。 Which bits are to be targeted?
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+ uint8_t btn = 1 << (keycode - KC_MY_BTN1);
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+
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+ if (record->event.pressed) {
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+ // ビットORは演算子の左辺と右辺の同じ位置にあるビットを比較して、両方のビットのどちらかが「1」の場合に「1」にします。
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+ // Bit OR compares bits in the same position on the left and right sides of the operator and sets them to "1" if either of both bits is "1".
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+ currentReport.buttons |= btn;
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+ state = CLICKING;
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+ after_click_lock_movement = 30;
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+ } else {
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+ // ビットANDは演算子の左辺と右辺の同じ位置にあるビットを比較して、両方のビットが共に「1」の場合だけ「1」にします。
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+ // Bit AND compares the bits in the same position on the left and right sides of the operator and sets them to "1" only if both bits are "1" together.
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+ currentReport.buttons &= ~btn;
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+ enable_click_layer();
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+ }
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+
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+ pointing_device_set_report(currentReport);
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+ pointing_device_send();
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+ return false;
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+ }
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+
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+ case KC_MY_SCR:
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+ if (record->event.pressed) {
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+ state = SCROLLING;
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+ } else {
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+ enable_click_layer(); // スクロールキーを離した時に再度クリックレイヤーを有効にする。 Enable click layer again when the scroll key is released.
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+ }
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+ return false;
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+
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+ default:
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+ if (record->event.pressed) {
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+ disable_click_layer();
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+ }
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+
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+ }
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+
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+ return true;
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+}
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+
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+
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+report_mouse_t pointing_device_task_user(report_mouse_t mouse_report) {
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+
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+ if (!is_record_mouse) {
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+ if (mouse_report.x != 0 || mouse_report.y != 0) {
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+ is_record_mouse = true;
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+ mouse_record_x = 0;
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+ mouse_record_y = 0;
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+ mouse_record_count = 0;
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+ }
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+ }
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+
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+ if (is_record_mouse) {
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+ mouse_record_x += mouse_report.x;
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+ mouse_record_y += mouse_report.y;
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+ mouse_record_count++;
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+
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+ if (mouse_record_count >= mouse_record_threshold) {
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+ mouse_interval_counter = 0;
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+ int16_t absX = my_abs(mouse_record_x);
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+ int16_t absY = my_abs(mouse_record_y);
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+ is_mouse_move_x_min = absX < absY;
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+
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+ mouse_move_remain_count = absY + absX;
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+ mouse_move_remain_count *= mouse_move_count_ratio;
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+
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+ mouse_move_x_sign = mmouse_move_y_sign(mouse_record_x);
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+ mouse_move_y_sign = mmouse_move_y_sign(mouse_record_y);
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+
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+ if (is_mouse_move_x_min) {
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+ if (mouse_record_x == 0) {
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+ mouse_interval_delta = 0;
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+ } else {
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+ mouse_interval_delta = (double)absX / (double)absY;
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+ }
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+ } else {
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+ if (mouse_record_y == 0) {
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+ mouse_interval_delta = 0;
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+ } else {
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+ mouse_interval_delta = (double)absY / (double)absX;
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+ }
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+ }
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+
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+ is_record_mouse = false;
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+ mouse_record_count = 0;
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+ }
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+ }
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+
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+ if (mouse_move_remain_count > 0) {
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+ mouse_interval_counter += mouse_interval_delta;
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+
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+ bool can_move_min = mouse_interval_counter >= 1;
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+
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+ if (can_move_min) {
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+ mouse_interval_counter -= 1;
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+ }
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+
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+ if (is_mouse_move_x_min) {
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+
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+ mouse_report.y = mouse_move_y_sign;
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+
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+ if (can_move_min) {
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+ mouse_report.x = mouse_move_x_sign;
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+ }
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+ } else {
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+
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+ mouse_report.x = mouse_move_x_sign;
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+
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+ if (can_move_min) {
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+ mouse_report.y = mouse_move_y_sign;
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+ }
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+ }
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+
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+ mouse_report.x *= 1 + mouse_move_remain_count / 10;
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+ mouse_report.y *= 1 + mouse_move_remain_count / 10;
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+
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+ mouse_move_remain_count--;
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+ } else {
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+ mouse_report.x = 0;
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+ mouse_report.y = 0;
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+ }
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+
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+ int16_t current_x = mouse_report.x;
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+ int16_t current_y = mouse_report.y;
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+ int16_t current_h = 0;
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+ int16_t current_v = 0;
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+
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+ if (current_x != 0 || current_y != 0) {
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+
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+ switch (state) {
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+ case CLICKABLE:
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+ click_timer = timer_read();
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+ break;
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+
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+ case CLICKING:
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+ after_click_lock_movement -= my_abs(current_x) + my_abs(current_y);
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+
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+ if (after_click_lock_movement > 0) {
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+ current_x = 0;
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|
|
+ current_y = 0;
|
|
|
+ }
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case SCROLLING:
|
|
|
+ {
|
|
|
+ int8_t rep_v = 0;
|
|
|
+ int8_t rep_h = 0;
|
|
|
+
|
|
|
+ // 垂直スクロールの方の感度を高める。 Increase sensitivity toward vertical scrolling.
|
|
|
+ if (my_abs(current_y) * 2 > my_abs(current_x)) {
|
|
|
+
|
|
|
+ scroll_v_mouse_interval_counter += current_y;
|
|
|
+ while (my_abs(scroll_v_mouse_interval_counter) > scroll_v_threshold) {
|
|
|
+ if (scroll_v_mouse_interval_counter < 0) {
|
|
|
+ scroll_v_mouse_interval_counter += scroll_v_threshold;
|
|
|
+ rep_v += scroll_v_threshold;
|
|
|
+ } else {
|
|
|
+ scroll_v_mouse_interval_counter -= scroll_v_threshold;
|
|
|
+ rep_v -= scroll_v_threshold;
|
|
|
+ }
|
|
|
+
|
|
|
+ }
|
|
|
+ } else {
|
|
|
+
|
|
|
+ scroll_h_mouse_interval_counter += current_x;
|
|
|
+
|
|
|
+ while (my_abs(scroll_h_mouse_interval_counter) > scroll_h_threshold) {
|
|
|
+ if (scroll_h_mouse_interval_counter < 0) {
|
|
|
+ scroll_h_mouse_interval_counter += scroll_h_threshold;
|
|
|
+ rep_h += scroll_h_threshold;
|
|
|
+ } else {
|
|
|
+ scroll_h_mouse_interval_counter -= scroll_h_threshold;
|
|
|
+ rep_h -= scroll_h_threshold;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ current_h = rep_h / scroll_h_threshold;
|
|
|
+ current_v = -rep_v / scroll_v_threshold;
|
|
|
+ current_x = 0;
|
|
|
+ current_y = 0;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case WAITING:
|
|
|
+ if (timer_elapsed(click_timer) > to_clickable_time) {
|
|
|
+ enable_click_layer();
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ click_timer = timer_read();
|
|
|
+ state = WAITING;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ else
|
|
|
+ {
|
|
|
+ switch (state) {
|
|
|
+ case CLICKING:
|
|
|
+ case SCROLLING:
|
|
|
+
|
|
|
+ break;
|
|
|
+
|
|
|
+ case CLICKABLE:
|
|
|
+ if (timer_elapsed(click_timer) > to_reset_time) {
|
|
|
+ disable_click_layer();
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ case WAITING:
|
|
|
+ if (timer_elapsed(click_timer) > 50) {
|
|
|
+ state = NONE;
|
|
|
+ }
|
|
|
+ break;
|
|
|
+
|
|
|
+ default:
|
|
|
+ state = NONE;
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ mouse_report.x = current_x;
|
|
|
+ mouse_report.y = current_y;
|
|
|
+ mouse_report.h = current_h;
|
|
|
+ mouse_report.v = current_v;
|
|
|
+
|
|
|
+ return mouse_report;
|
|
|
+}
|