Jelajahi Sumber

Tap dancing emoji support 😩😩

Nick Choi 8 tahun lalu
induk
melakukan
6536b1ce2a
1 mengubah file dengan 64 tambahan dan 11 penghapusan
  1. 64 11
      keyboards/frosty_flake/keymaps/nikchi/keymap.c

+ 64 - 11
keyboards/frosty_flake/keymaps/nikchi/keymap.c

@@ -2,10 +2,16 @@
 #include "action_layer.h"
 #include "eeconfig.h"
 #include "process_unicode.h"
+#include "process_unicodemap.h"
 #include "quantum.h"
 
 #define _______ KC_TRNS
 
+void register_hex32(uint32_t hex);
+void cycleEmojis(qk_tap_dance_state_t *state, void *user_data);
+void cycleAnimals(qk_tap_dance_state_t *state, void *user_data);
+void resetEmojis(qk_tap_dance_state_t *state, void *user_data);
+
 void tap(uint16_t keycode){
     register_code(keycode);
     unregister_code(keycode);
@@ -13,22 +19,32 @@ void tap(uint16_t keycode){
 
 //Tap Dance Declarations
 enum taps{
-  TD_CTCPS = 0
+  TD_CTCPS = 0,
+  EMOJIS,
+  ANIMAL
 };
 
 enum unicode_name {
-  THINK, // thinking face 🤔
+  THINK = 1, // thinking face 🤔
   GRIN, // grinning face 😊
+  SMRK, // smirk 😏
+  WEARY, // good shit 😩
+  UNAMU, // unamused 😒
+
+  SNEK, // snke 🐍
+  PENGUIN, // 🐧
+  DRAGON, // 🐉
+  MONKEY, // 🐒
+  CHICK, // 🐥
+
   BBB, // dat B 🅱
   POO, // poop 💩
   HUNDR, // 100 💯
-  SMRK, // smirk 😏
-  WEARY, // good shit 😩
   EGGPL, // EGGPLANT 🍆
   WATER, // wet 💦
-  LIT, // fire 🔥
-  UNAMU, // unamused 😒
-  SNEK // snke 🐍
+
+  LIT // fire 🔥
+
 };
 
 enum my_macros {
@@ -37,7 +53,6 @@ enum my_macros {
   RIGHTDESK,
   CLOSEDESK
 };
-
 enum quick {
   DISFACE = 0,
   TFLIP,
@@ -50,7 +65,9 @@ enum quick {
 // Tap Dance Definitions
 qk_tap_dance_action_t tap_dance_actions[] = {
   // Tap once for CTRL, twice for Caps Lock
-  [TD_CTCPS]  = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS)
+  [TD_CTCPS]  = ACTION_TAP_DANCE_DOUBLE(KC_LCTL, KC_CAPS),
+  [EMOJIS] = ACTION_TAP_DANCE_FN_ADVANCED(cycleEmojis, NULL, resetEmojis),
+  [ANIMAL] = ACTION_TAP_DANCE_FN_ADVANCED(cycleAnimals, NULL, resetEmojis)
 // Other declarations would go here, separated by commas, if you have them
 };
 
@@ -94,7 +111,11 @@ const uint32_t PROGMEM unicode_map[] = {
   [WATER] = 0x1F4A6,
   [LIT] = 0x1F525,
   [UNAMU] = 0x1F612,
-  [SNEK] = 0x1F40D
+  [SNEK] = 0x1F40D,
+  [PENGUIN]   = 0x1F427,
+  [MONKEY]    = 0x1F412,
+  [CHICK]     = 0x1F425,
+  [DRAGON]    = 0x1F409
  };
 
 // Layouts
@@ -108,7 +129,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
  TD(TD_CTCPS),KC_LGUI,KC_LALT,                 KC_SPC,                                KC_LEAD,KC_RGUI, KC_APP,MO(1)  ,  KC_LEFT,KC_DOWN,KC_RGHT,    KC_P0,KC_PDOT),
 [1] = KEYMAP(\
       KC_ESC,  KC_F1,  KC_F2,  KC_F3,  KC_F4,  KC_F5,  KC_F6,  KC_F7,  KC_F8,  KC_F9, KC_F10, KC_F11, KC_F12,           KC_PSCR,KC_SLCK,KC_PAUS,                        \
-      KC_GRV, X(GRIN),X(THINK),X(SMRK),X(WEARY),X(UNAMU),   KC_6,   KC_7,   KC_8,   KC_9,   KC_0, KC_MINS, KC_EQL,KC_BSPC,   KC_MPRV,KC_MPLY,KC_MNXT,  KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
+   TD(EMOJIS),TD(ANIMAL),X(THINK),X(SMRK),X(WEARY),X(UNAMU),   KC_6,   KC_7,   KC_8,   KC_9,   KC_0, KC_MINS, KC_EQL,KC_BSPC,   KC_MPRV,KC_MPLY,KC_MNXT,  KC_NLCK,KC_PSLS,KC_PAST,KC_PMNS, \
       KC_TAB,   KC_Q,   M(0),   KC_E,   KC_R,X(EGGPL),X(WATER),   KC_U,   KC_I,   KC_O,   KC_P, KC_UP  ,KC_RBRC,KC_BSLS,   KC_MUTE,KC_VOLD,KC_VOLU,    KC_P7,  KC_P8,  KC_P9,KC_PPLS, \
       KC_LCTL,   M(1),   M(3),   M(2),   KC_F,   X(LIT), X(SNEK),   KC_J,   KC_K,   KC_L,KC_LEFT,KC_RGHT,         KC_ENT,                              KC_P4,  KC_P5,  KC_P6,      \
       KC_LSFT,KC_NUBS,   KC_Z,   KC_X,   KC_C, X(HUNDR), X(BBB),  X(POO),   KC_M,KC_COMM, KC_DOT,KC_DOWN,        KC_RSFT,          KC_MS_U,            KC_P1,  KC_P2,  KC_P3,KC_PENT, \
@@ -145,3 +166,35 @@ void matrix_init_user(void) {
 };
 
 
+void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
+  if(state->count == 1) {
+    unicode_input_start();
+    register_hex32(pgm_read_dword(&unicode_map[state->count]));
+    unicode_input_finish();
+  }
+  else if(state->count <= 5) {
+    tap(KC_BSPC);
+    unicode_input_start();
+    register_hex32(pgm_read_dword(&unicode_map[state->count]));
+    unicode_input_finish();
+  }
+};
+
+void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
+  if(state->count == 1) {
+    unicode_input_start();
+    register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
+    unicode_input_finish();
+  }
+  else if(state->count <= 5) {
+    tap(KC_BSPC);
+    unicode_input_start();
+    register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
+    unicode_input_finish();
+  }
+};
+
+void resetEmojis(qk_tap_dance_state_t *state, void *user_data) {
+
+};
+