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@@ -15,75 +15,14 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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*/
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-// Currently we are assuming that both the backlight and LCD are enabled
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-// But it's entirely possible to write a custom visualizer that use only
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-// one of them
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-#ifndef LCD_BACKLIGHT_ENABLE
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-#error This visualizer needs that LCD backlight is enabled
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-#endif
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-
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-#ifndef LCD_ENABLE
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-#error This visualizer needs that LCD is enabled
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-#endif
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-
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-#include "visualizer.h"
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-#include "visualizer_keyframes.h"
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-#include "lcd_keyframes.h"
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-#include "lcd_backlight_keyframes.h"
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-#include "system/serial_link.h"
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-#include "led.h"
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-#include "animations.h"
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-
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-static const uint32_t logo_background_color = LCD_COLOR(0x00, 0x00, 0xFF);
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-static const uint32_t initial_color = LCD_COLOR(0, 0, 0);
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-
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-typedef enum {
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- LCD_STATE_INITIAL,
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- LCD_STATE_LAYER_BITMAP,
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- LCD_STATE_BITMAP_AND_LEDS,
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-} lcd_state_t;
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-
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-static lcd_state_t lcd_state = LCD_STATE_INITIAL;
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-
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-// Feel free to modify the animations below, or even add new ones if needed
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-
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-static keyframe_animation_t lcd_layer_display = {
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- .num_frames = 1,
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- .loop = false,
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- .frame_lengths = {gfxMillisecondsToTicks(0)},
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- .frame_functions = {lcd_keyframe_display_layer_and_led_states}
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-};
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-
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-// The color animation animates the LCD color when you change layers
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-static keyframe_animation_t color_animation = {
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- .num_frames = 2,
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- .loop = false,
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- // Note that there's a 200 ms no-operation frame,
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- // this prevents the color from changing when activating the layer
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- // momentarily
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- .frame_lengths = {gfxMillisecondsToTicks(200), gfxMillisecondsToTicks(500)},
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- .frame_functions = {keyframe_no_operation, backlight_keyframe_animate_color},
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-};
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-
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-void initialize_user_visualizer(visualizer_state_t* state) {
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- // The brightness will be dynamically adjustable in the future
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- // But for now, change it here.
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- lcd_backlight_brightness(130);
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- state->current_lcd_color = initial_color;
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- state->target_lcd_color = logo_background_color;
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- lcd_state = LCD_STATE_INITIAL;
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- start_keyframe_animation(&default_startup_animation);
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-}
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-
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-void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard_status_t* prev_status) {
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- // Add more tests, change the colors and layer texts here
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- // Usually you want to check the high bits (higher layers first)
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- // because that's the order layers are processed for keypresses
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- // You can for check for example:
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- // state->status.layer
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- // state->status.default_layer
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- // state->status.leds (see led.h for available statuses)
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-
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+#include "simple_visualizer.h"
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+
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+// This function should be implemented by the keymap visualizer
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+// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
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+// that the simple_visualizer assumes that you are updating
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+// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
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+// stopped. This can be done by either double buffering it or by using constant strings
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+static void get_visualizer_layer_and_color(visualizer_state_t* state) {
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uint8_t saturation = 60;
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uint8_t saturation = 60;
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if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
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saturation = 255;
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saturation = 255;
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@@ -100,31 +39,4 @@ void update_user_visualizer_state(visualizer_state_t* state, visualizer_keyboard
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state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
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state->layer_text = "Default";
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state->layer_text = "Default";
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}
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}
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-
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- if (lcd_state == LCD_STATE_INITIAL ||
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- state->status.layer != prev_status->layer ||
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- state->status.default_layer != prev_status->default_layer ||
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- state->status.leds != prev_status->leds) {
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- start_keyframe_animation(&color_animation);
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- start_keyframe_animation(&lcd_layer_display);
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- }
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-
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- // You can also stop existing animations, and start your custom ones here
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- // remember that you should normally have only one animation for the LCD
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- // and one for the background. But you can also combine them if you want.
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-}
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-
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-void user_visualizer_suspend(visualizer_state_t* state) {
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- state->layer_text = "Suspending...";
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- uint8_t hue = LCD_HUE(state->current_lcd_color);
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- uint8_t sat = LCD_SAT(state->current_lcd_color);
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- state->target_lcd_color = LCD_COLOR(hue, sat, 0);
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- start_keyframe_animation(&default_suspend_animation);
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-}
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-
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-void user_visualizer_resume(visualizer_state_t* state) {
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- state->current_lcd_color = initial_color;
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- state->target_lcd_color = logo_background_color;
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- lcd_state = LCD_STATE_INITIAL;
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- start_keyframe_animation(&default_startup_animation);
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}
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}
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