Bladeren bron

Keymap: Personal XD75 keymap added. (#4045)

* Personal XD75 keymap added.

Nothing fancy, has emojisupport.

* Converted to spaces to follow guidelines

* Fixed requested changes.

Replacing include guards with pragma once.
Omitting unnecessary lines.
PR #4045
Bramver 6 jaren geleden
bovenliggende
commit
66b793730e

+ 43 - 0
keyboards/xd75/keymaps/bramver/README.md

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+# XD75 Layout
+
+Standard qwerty layout.  
+Limited emoji support and proper mouse settings.
+
+## Keymap
+
+```
+_BASE
+  |    GESC |    1    |    2    |    3    |    4    |    5    |    MPRV |    MPLY |    MNXT |    6    |    7    |    8    |    9    |    0    |    BSPC |
+  |    TAB  |    Q    |    W    |    E    |    R    |    T    |    MINS |    EQL  |    BSLS |    Y    |    U    |    I    |    O    |    P    |    ENT  |
+  |   MO(3) |    A    |    S    |    D    |    F    |    G    |    LBRC |    MUTE |    RBRC |    H    |    J    |    K    |    L    |    SCLN |    QUOT |
+  |    LSFT |    Z    |    X    |    C    |    V    |    B    |    HOME |    SLEP |    END  |    N    |    M    |    COMM |    DOT  |    SLSH |    RSFT |
+  |    LCTL | MO(4)   |    LALT |    LGUI |    SPC  |    SPC  |   MO(1) |    DEL  |   MO(2) |   SPC   |    LEFT |    DOWN |    UP   |    RGHT |    RGUI |
+
+_LOWER
+  | _______ | _______ | _______ | _______ | _______ | _______ | BL_TOGG | BL_DEC  | BL_INC  | _______ | _______ | _______ | _______ | _______ | _______ |
+  | _______ |    WH_L |    BTN1 |    MS_U |    BTN2 |    WH_U | BL_STEP | RGB_TOG | RGB_MOD | _______ | _______ | _______ | _______ | _______ | _______ |
+  | _______ |    WH_R |    MS_L |    MS_D |    MS_R |    WH_D | RGB_HUI | RGB_HUD | RGB_SAI | _______ |    LEFT |    DOWN |    UP   |    RGHT | _______ |
+  | _______ | _______ | _______ | _______ | _______ | _______ | RGB_SAD | RGB_VAI | RGB_VAD | _______ | _______ | _______ | _______ | _______ | _______ |
+  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
+
+_LINVERT
+  | _______ | _______ | _______ | _______ | _______ | _______ | BL_TOGG | BL_DEC  | BL_INC  | _______ | _______ | _______ | _______ | _______ | _______ |
+  | _______ | _______ | _______ | _______ | _______ | _______ | BL_STEP | RGB_TOG | RGB_MOD |    WH_U |    BTN1 |    MS_U |    BTN2 |    WH_L | _______ |
+  | _______ |    LEFT |    DOWN |    UP   |    RGHT | _______ | RGB_SAI | RGB_HUI | RGB_HUD |    WH_D |    MS_L |    MS_D |    MS_R |    WH_R | _______ |
+  | _______ | _______ | _______ | _______ | _______ | _______ | RGB_SAD | RGB_VAI | RGB_VAD | _______ | _______ | _______ | _______ | _______ | _______ |
+  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
+
+_RAISE
+  |    F1   |    F2   |    F3   |    F4   |    F5   |    F6   | _______ | _______ | _______ |    F7   |    F8   |    F9   |    F10  |   F11   |   F12   |
+  | _______ | _______ |    7    |    8    |    9    | _______ | _______ | _______ | _______ | _______ |    MUTE |    VOLD |    VOLU | _______ | _______ |
+  | _______ | _______ |    4    |    5    |    6    | _______ | _______ | _______ | _______ | _______ |    MPRV |    MPLY |    MNXT | _______ | _______ |
+  | _______ | _______ |    1    |    2    |    3    | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
+  | _______ | _______ | _______ |    0    | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
+
+_EMOJIFY
+  | TO(0)   | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | RESET   |
+  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
+  | _______ | X(CELE) | X(PRAY) | X(NAIL) | X(OK)   | X(THNK) | _______ | _______ | _______ | X(UNAM) | X(HEYE) | X(COOL) | X(EYES) | X(SMIR) | _______ |
+  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
+  | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ | _______ |
+```

+ 25 - 0
keyboards/xd75/keymaps/bramver/config.h

@@ -0,0 +1,25 @@
+/* Copyright 2018 darm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#define MOUSEKEY_DELAY             0
+#define MOUSEKEY_INTERVAL          16
+#define MOUSEKEY_MAX_SPEED         7
+#define MOUSEKEY_TIME_TO_MAX       60
+#define MOUSEKEY_WHEEL_MAX_SPEED   8
+#define MOUSEKEY_WHEEL_TIME_TO_MAX 40
+#define MOUSEKEY_WHEEL_DELAY 0

+ 115 - 0
keyboards/xd75/keymaps/bramver/keymap.c

@@ -0,0 +1,115 @@
+/* Copyright 2018 darm
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+#include QMK_KEYBOARD_H
+
+// Fillers to make layering more clear
+#define _______ KC_TRNS
+#define XXXXXXX KC_NO
+
+// Layer shorthand
+#define _BASE     0
+#define _LOWER    1
+#define _LINVERT  2
+#define _RAISE    3
+#define _EMOJIFY  4
+
+enum emoji_map {
+  UNAM, // unamused 😒
+  HEYE, // smiling face with heart shaped eyes 😍
+  OK, // ok hand sign 👌
+  SMIR, // smirk 😏
+  PRAY, // pray 🙏
+  CELE, // celebration 🙌
+  COOL, // smile with sunglasses 😎
+  EYES, // eyes
+  THNK, // BIG THONK
+  NAIL, // Nailcare 💅
+};
+
+const uint32_t PROGMEM unicode_map[] = {
+  [UNAM] = 0x1F612,
+  [HEYE] = 0x1f60d,
+  [OK]   = 0x1F44C,
+  [SMIR] = 0x1F60F,
+  [PRAY] = 0x1F64F,
+  [CELE] = 0x1F64C,
+  [COOL] = 0x1F60E,
+  [EYES] = 0x1F440,
+  [THNK] = 0x1F914,
+  [NAIL] = 0x1F485,
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+  [_BASE] = {
+    { KC_GESC , KC_1  , KC_2    , KC_3    , KC_4    , KC_5    , KC_MPRV , KC_MPLY , KC_MNXT , KC_6    , KC_7    , KC_8    , KC_9    , KC_0    , KC_BSPC },
+    { KC_TAB  , KC_Q  , KC_W    , KC_E    , KC_R    , KC_T    , KC_MINS , KC_EQL  , KC_BSLS , KC_Y    , KC_U    , KC_I    , KC_O    , KC_P    , KC_ENT  },
+    { MO(3)   , KC_A  , KC_S    , KC_D    , KC_F    , KC_G    , KC_LBRC , KC_MUTE , KC_RBRC , KC_H    , KC_J    , KC_K    , KC_L    , KC_SCLN , KC_QUOT },
+    { KC_LSFT , KC_Z  , KC_X    , KC_C    , KC_V    , KC_B    , KC_HOME , KC_SLEP , KC_END  , KC_N    , KC_M    , KC_COMM , KC_DOT  , KC_SLSH , KC_RSFT },
+    { KC_LCTL , MO(4) , KC_LALT , KC_LGUI , KC_SPC  , KC_SPC  , MO(1)   , KC_DEL  , MO(2)   , KC_SPC  , KC_LEFT , KC_DOWN , KC_UP   , KC_RGHT , KC_RGUI },
+  },
+
+  [_LOWER] = {
+    { _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC  , BL_INC  , _______ , _______ , _______ , _______ , _______ , _______ },
+    { _______ , KC_WH_L , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_U , BL_STEP , RGB_TOG , RGB_MOD , _______ , _______ , _______ , _______ , _______ , _______ },
+    { _______ , KC_WH_R , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_D , RGB_HUI , RGB_HUD , RGB_SAI , _______ , KC_LEFT , KC_DOWN , KC_UP   , KC_RGHT , _______ },
+    { _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ },
+    { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
+  },
+
+  [_LINVERT] = {
+    { _______ , _______ , _______ , _______ , _______ , _______ , BL_TOGG , BL_DEC  , BL_INC  , _______ , _______ , _______ , _______ , _______ , _______ },
+    { _______ , _______ , _______ , _______ , _______ , _______ , BL_STEP , RGB_TOG , RGB_MOD , KC_WH_U , KC_BTN1 , KC_MS_U , KC_BTN2 , KC_WH_L , _______ },
+    { _______ , KC_LEFT , KC_DOWN , KC_UP   , KC_RGHT , _______ , RGB_SAI , RGB_HUI , RGB_HUD , KC_WH_D , KC_MS_L , KC_MS_D , KC_MS_R , KC_WH_R , _______ },
+    { _______ , _______ , _______ , _______ , _______ , _______ , RGB_SAD , RGB_VAI , RGB_VAD , _______ , _______ , _______ , _______ , _______ , _______ },
+    { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
+  },
+
+  [_RAISE] = {
+    { KC_F1   , KC_F2   , KC_F3   , KC_F4   , KC_F5   , KC_F6   , _______ , _______ , _______ , KC_F7   , KC_F8   , KC_F9   , KC_F10  , KC_F11  , KC_F12  },
+    { _______ , _______ , KC_7    , KC_8    , KC_9    , _______ , _______ , _______ , _______ , _______ , KC_MUTE , KC_VOLD , KC_VOLU , _______ , _______ },
+    { _______ , _______ , KC_4    , KC_5    , KC_6    , _______ , _______ , _______ , _______ , _______ , KC_MPRV , KC_MPLY , KC_MNXT , _______ , _______ },
+    { _______ , _______ , KC_1    , KC_2    , KC_3    , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
+    { _______ , _______ , _______ , KC_0    , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
+  },
+
+  [_EMOJIFY] = {
+    { TO(0)   , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , RESET   },
+    { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
+    { _______ , X(CELE) , X(PRAY) , X(NAIL) , X(OK)   , X(THNK) , _______ , _______ , _______ , X(UNAM) , X(HEYE) , X(COOL) , X(EYES) , X(SMIR) , _______ },
+    { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
+    { _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ , _______ },
+  },
+
+};
+
+const uint16_t PROGMEM fn_actions[] = {};
+
+void matrix_init_user(void) {
+  _delay_ms(20); // Gets rid of tick
+  set_unicode_input_mode(UC_LNX);
+}
+
+/* Template for future layers
+ [_LAYER_NAME] = {
+  { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+  { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+  { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+  { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+  { _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+ }
+};
+*/

+ 7 - 0
keyboards/xd75/keymaps/bramver/rules.mk

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+# Build options
+BACKLIGHT_ENABLE = yes		# Switch LEDs
+MOUSEKEY_ENABLE = yes			# Emulates mouse key using keypresses
+RGBLIGHT_ENABLE = yes 		# LED strips
+EXTRAKEY_ENABLE = yes 		# Use system and audio control key codes
+TAP_DANCE_ENABLE = no 		# Use multi-tap features
+UNICODEMAP_ENABLE = yes  	# Emojify me pls