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+/*
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+ * Copyright 2022 Gregory L. Dietsche <gregory.dietsche@cuw.edu>
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+ *
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+ * This program is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 2 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+ *
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+ * To build this layout run:
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+ * qmk compile -kb kinesis/kint41 -km farmergreg
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+ *
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+ * Layout Details:
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+ * PROGM + F9 to RESET and load new firmware.
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+ * Colemak (default / PROGM+C), Dvorak (PROGM + F4) and QWERTY (PROGM+F3) layouts are available for use
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+ * CAPS LOCK is ESC (for use in VIM). Double tap to activate CAPS Lock
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+ * UP and DOWN arrows are swapped to be more like VIM
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+ * [] and {} are swapped to make programming easier
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+ */
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+
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+#include QMK_KEYBOARD_H
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+
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+
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+enum {
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+ _COLEMAK,
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+ _DVORAK,
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+ _QWERTY,
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+ _QWERTY_GAME,
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+ _KEYPAD,
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+ _PROGM,
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+ _LAYER_COUNT,
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+};
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+
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+/*
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+ * Tap Dances
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+ */
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+enum tap_dances {
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+ TD_CAPS, // ESC on tap, CAPS on double tap
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+};
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+
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+qk_tap_dance_action_t tap_dance_actions[] = {
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+ [TD_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS),
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+};
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+
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+/*
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+ * Key Overrides
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+ */
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+const key_override_t lcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_LEFT_BRACKET, KC_LEFT_BRACKET);
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+const key_override_t rcurlytobracket = ko_make_basic(MOD_MASK_SHIFT, KC_RIGHT_BRACKET, KC_RIGHT_BRACKET);
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+const key_override_t lbrackettocurly = ko_make_basic(0, KC_LEFT_BRACKET, KC_LEFT_CURLY_BRACE);
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+const key_override_t rbrackettocurly = ko_make_basic(0, KC_RIGHT_BRACKET, KC_RIGHT_CURLY_BRACE);
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+
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+const key_override_t **key_overrides = (const key_override_t *[]){
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+ &lcurlytobracket,
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+ &rcurlytobracket,
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+ &lbrackettocurly,
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+ &rbrackettocurly,
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+ NULL
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+};
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+
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+/*
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+ * Key Maps
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+ */
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+const uint16_t PROGMEM keymaps[_LAYER_COUNT][MATRIX_ROWS][MATRIX_COLS] = {
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+[_COLEMAK] = LAYOUT(
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+ KC_ESC , KC_F1 ,KC_F2 ,KC_F3 ,KC_F4 ,KC_F5 ,KC_F6 ,KC_F7 ,KC_F8,
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+ KC_EQL , KC_1 ,KC_2 ,KC_3 ,KC_4 ,KC_5 ,
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+ KC_TAB , KC_Q ,KC_W ,KC_F ,KC_P ,KC_G ,
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+ TD(TD_CAPS), KC_A ,KC_R ,KC_S ,KC_T ,KC_D ,
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+ KC_LSFT ,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
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+ KC_GRV ,KC_BSLS,KC_LEFT,KC_RGHT,
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+
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+ KC_LCTL,KC_LALT,
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+ KC_HOME,
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+ KC_BSPC,KC_DEL ,KC_END,
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+
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+ KC_F9 ,KC_F10 ,KC_F11 ,KC_F12 ,KC_PSCR ,KC_SLCK ,KC_PAUS, TG(_KEYPAD), MO(_PROGM), // I would prefer OSL(_PROGM) but MO emulates what Kinesis does in their firmware.
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+ KC_6 ,KC_7 ,KC_8 ,KC_9 ,KC_0 ,KC_MINS,
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+ KC_J ,KC_L ,KC_U ,KC_Y ,KC_SCLN,KC_BSLS,
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+ KC_H ,KC_N ,KC_E ,KC_I ,KC_O ,KC_QUOT,
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+ KC_K ,KC_M ,KC_COMM,KC_DOT ,KC_SLSH,KC_RSFT,
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+ KC_DOWN,KC_UP ,KC_LBRC,KC_RBRC,
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+
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+ KC_RGUI,KC_RCTL,
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+ KC_PGUP,
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+ KC_PGDN,KC_ENT ,KC_SPC
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+ )
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+,[_DVORAK] = LAYOUT(
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+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,KC_QUOT,KC_COMM,KC_DOT ,KC_P ,KC_Y ,
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+ _______,KC_A ,KC_O ,KC_E ,KC_U ,KC_I ,
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+ _______,KC_SCLN,KC_Q ,KC_J ,KC_K ,KC_X ,
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+ _______,_______,_______,_______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,_______,
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+
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+ _______,_______,_______,_______,_______,_______,_______,_______, _______,
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+ _______,_______,_______,_______,_______,_______,
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+ KC_F ,KC_G ,KC_C ,KC_R ,KC_L ,KC_SLSH,
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+ KC_D ,KC_H ,KC_T ,KC_N ,KC_S ,KC_QUOT,
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+ KC_B ,KC_M ,KC_W ,KC_V ,KC_Z ,_______,
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+ _______,_______,_______,_______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,_______
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+ )
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+,[_QWERTY] = LAYOUT(
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+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,KC_Q ,KC_W ,KC_E ,KC_R ,KC_T ,
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+ _______,KC_A ,KC_S ,KC_D ,KC_F ,KC_G ,
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+ _______,KC_Z ,KC_X ,KC_C ,KC_V ,KC_B ,
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+ _______,_______,_______,_______,
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+ _______,_______,
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+ _______,
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+ _______,_______,_______,
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+
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+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ KC_Y ,KC_U ,KC_I ,KC_O ,KC_P ,_______,
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+ KC_H ,KC_J ,KC_K ,KC_L ,KC_SCLN,_______,
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+ KC_N ,KC_M ,_______,_______,_______,_______,
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+ _______,_______,_______,_______,
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+ _______,_______,
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+ _______,
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+ _______,_______,_______
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+ )
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+,[_QWERTY_GAME] = LAYOUT( // Shift WASD over to ESDF (QWERTY). Also move T and G
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+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,KC_T ,KC_Q , KC_W ,KC_E ,KC_R ,
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+ _______,KC_G ,KC_A , KC_S ,KC_D ,KC_F ,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,
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+
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+ _______,_______,
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+ _______,
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+ KC_SPC ,_______,_______, // BACKSPACE becomes SPACE
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+
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+ _______,_______,_______,_______,_______,_______,_______, _______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,KC_BSPC // SPACE becomes BACKSPACE
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+ )
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+,[_KEYPAD] = LAYOUT(
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+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,KC_INS ,_______,_______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,_______,
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+
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+ _______,_______,_______ ,_______,KC_MUTE,KC_VOLD,KC_VOLU,TG(_KEYPAD), _______,
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+ _______,KC_NUM ,KC_PEQL,KC_PSLS,KC_PAST,_______,
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+ _______,KC_P7 ,KC_P8 ,KC_P9 ,KC_PMNS,_______,
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+ _______,KC_P4 ,KC_P5 ,KC_P6 ,KC_PPLS,_______,
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+ _______,KC_P1 ,KC_P2 ,KC_P3 ,KC_PENT,_______,
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+ _______,_______ ,KC_PDOT,KC_PENT,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,KC_P0
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+ )
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+ ,[_PROGM] = LAYOUT(
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+ _______,_______,_______,DF(_QWERTY),DF(_DVORAK),_______ ,_______,_______,_______,
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+ _______,_______,_______,_______ ,_______ ,_______ ,
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+ _______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in Colemak
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+ _______,_______,_______,_______ ,_______ ,DF(_QWERTY_GAME), // The G in QWERTY
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+ _______,_______,_______,DF(_COLEMAK),_______ ,_______,
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+ _______,_______,_______ ,_______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,_______,
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+
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+ RESET ,_______,_______,_______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,_______
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+ )
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+/*
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+ ,[_TEMPLATE] = LAYOUT(
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+ _______,_______,_______,_______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,_______,
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+
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+ _______,_______,_______,_______,_______,_______,_______,_______, _______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,
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+
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+ _______,_______,
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+ _______,
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+ _______,_______,_______
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+ )
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+*/
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+};
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