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[Keymap] csc027/keymap-updates (#9420)

csc027 5 年之前
父節點
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7576f6162e

+ 6 - 6
keyboards/keebio/iris/keymaps/csc027/keymap.c

@@ -52,12 +52,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
                                    _______,  _______,  _______,                   _______,  _______,  _______
     ),
 
-    [_GW] = LAYOUT(
-        KC_Y,    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_5,                              KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
-        KC_B,    KC_TAB,  KC_T,    KC_W,    KC_4,    KC_R,                              KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
-        KC_M,    MC_LSEC, KC_A,    KC_S,    KC_D,    KC_F,                              KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_ENT,
-        KC_I,    KC_LCTL, KC_Z,    KC_LALT, KC_V,    KC_SPC,  KC_SPC,          _______, KC_N,    KC_M,    KC_COMM, KC_DOT,  TO(_CS), TO(_QW),
-                                   KC_X,     KC_C,     KC_SPC,                    _______,  KC_M,     KC_B
+    [_GG] = LAYOUT(
+        KC_5,    KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,                              KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
+        KC_T,    KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,                              KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
+        KC_G,    MC_LSEC, KC_A,    KC_S,    KC_D,    KC_F,                              KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_ENT,
+        KC_B,    KC_LCTL, KC_Z,    KC_X,    KC_C,    KC_SPC,  KC_SPC,          _______, KC_N,    KC_M,    KC_COMM, KC_DOT,  TO(_CS), TO(_QW),
+                                   KC_LALT,  KC_V,     KC_SPC,                    _______,  KC_M,     KC_B
     ),
 
     [_CS] = LAYOUT(

+ 10 - 36
keyboards/planck/keymaps/csc027/keymap.c

@@ -46,43 +46,17 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
         ___________________CONVENIENCE_L4__________________, ___________________CONVENIENCE_R4__________________
     ),
 
-    /* Guild Wars 2 Layer
-     *
-     * ,-----------------------------------------------------------------------.
-     * |  `  |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |BkSpc|
-     * |-----------------------------------------------------------------------|
-     * | Tab |  Q  |  W  |  E  |  R  |  T  |  Y  |  U  |  I  |  O  |  P  |  \  |
-     * |-----------------------------------------------------------------------|
-     * |Sf/Ec|  A  |  S  |  D  |  F  |  G  |  H  |  J  |  K  |  L  |  ;  |Enter|
-     * |-----------------------------------------------------------------------|
-     * | Ctl |  Z  | Alt |  X  |  C  |Space|Space|  M  |  B  |  .  |Nxt L|Rst L|
-     * `-----------------------------------------------------------------------'
-     */
-
-    [_GW] = LAYOUT_ortho_4x12(
-        KC_GRV,  KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSPC,
-        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_U,    KC_I,    KC_O,    KC_P,    KC_BSLS,
-        MC_LSEC, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_J,    KC_K,    KC_L,    KC_SCLN, KC_ENT ,
-        KC_LCTL, KC_Z,    KC_LALT, KC_X,    KC_C,    KC_SPC,  KC_SPC,  KC_M,    KC_B,    KC_DOT,  TO(_CS), TO(_QW)
+    [_GG] = LAYOUT_wrapper(
+        ________________General_Game_4x12_L1_______________, ________________General_Game_4x12_R1_______________,
+        ________________General_Game_4x12_L2_______________, ________________General_Game_4x12_R2_______________,
+        ________________General_Game_4x12_L3_______________, ________________General_Game_4x12_R3_______________,
+        ________________General_Game_4x12_L4_______________, ________________General_Game_4x12_R4_______________
     ),
 
-    /* CS:GO Layer
-     *
-     * ,-----------------------------------------------------------------------.
-     * |     |  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |BkSpc|
-     * |-----------------------------------------------------------------------|
-     * | Tab |  Q  |  W  |  E  |  R  |  T  |  Y  |  4  |  5  |  6  |     |NmLck|
-     * |-----------------------------------------------------------------------|
-     * |Shift|  A  |  S  |  D  |  F  |  G  |  H  |  1  |  2  |  3  |Enter| Esc |
-     * |-----------------------------------------------------------------------|
-     * | Ctl |  Z  | Alt |  X  |  B  |Space|Space|  0  |  0  |  .  |Nxt L|Rst L|
-     * `-----------------------------------------------------------------------'
-     */
-
-    [_CS] = LAYOUT_ortho_4x12(
-        XXXXXXX, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_P7,   KC_P8,   KC_P9,   KC_0,    KC_BSPC,
-        KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_R,    KC_T,    KC_Y,    KC_P4,   KC_P5,   KC_P6,   XXXXXXX, KC_NLCK,
-        KC_LSFT, KC_A,    KC_S,    KC_D,    KC_F,    KC_G,    KC_H,    KC_P1,   KC_P2,   KC_P3,   KC_PENT, KC_ESC ,
-        KC_LCTL, KC_Z,    KC_LALT, KC_X,    KC_B,    KC_SPC,  KC_SPC,  KC_P0,   KC_P0,   KC_PDOT, TO(_QW), TO(_QW)
+    [_CS] = LAYOUT_wrapper(
+        ___________________CSGO_4x12_L1____________________, ___________________CSGO_4x12_R1____________________,
+        ___________________CSGO_4x12_L2____________________, ___________________CSGO_4x12_R2____________________,
+        ___________________CSGO_4x12_L3____________________, ___________________CSGO_4x12_R3____________________,
+        ___________________CSGO_4x12_L4____________________, ___________________CSGO_4x12_R4____________________
     )
 };

+ 1 - 1
keyboards/planck/keymaps/csc027/rules.mk

@@ -2,5 +2,5 @@ BOOTMAGIC_ENABLE = no
 COMMAND_ENABLE = no
 CONSOLE_ENABLE = no
 EXTRAKEY_ENABLE = no
-LTO_ENABLE = yes
+LTO_ENABLE = no
 RGBLIGHT_ENABLE = no

+ 1 - 1
users/csc027/csc027.h

@@ -24,6 +24,6 @@ enum custom_layers {
     _MS,     // Mouse
     _GT,     // Git
     _CN,     // Convenience
-    _GW,     // Guild Wars 2
+    _GG,     // General Gaming
     _CS      // Counter-Strike: Global Offensive
 };

+ 47 - 5
users/csc027/defines.h

@@ -20,10 +20,6 @@
  *    QWERTY layer.
  *  - The "Git" one shot function goes to the macro layer which has Git
  *    commands implemented.
- *  - The "Convc" momentary function goes to the Convenience layer which has a
- *    tenkey.  Note: The tenkey will operate using the secondary functions if
- *    the Number Lock is not enabled (e.g., Left and Right instead of 4 and
- *    6).
  *  - The Right Shift key also doubles as an Enter key if it is tapped rather
  *    than held.
  *
@@ -46,7 +42,7 @@
 #define _____________________QWERTY_R1_____________________  KC_Y,     KC_U,     KC_I,     KC_O,      KC_P,     KC_BSPC
 #define _____________________QWERTY_R2_____________________  KC_H,     KC_J,     KC_K,     KC_L,      KC_SCLN,  KC_QUOT
 #define _____________________QWERTY_R3_____________________  KC_N,     KC_M,     KC_COMM,  KC_DOT,    KC_SLSH,  MC_RSFE
-#define _____________________QWERTY_R4_____________________  KC_SPC,   RAISE,    KC_BSLS,  OSL(_GT),  TO(_GW),  XXXXXXX
+#define _____________________QWERTY_R4_____________________  KC_SPC,   RAISE,    KC_BSLS,  OSL(_GT),  TO(_GG),  XXXXXXX
 
 /* Raise Layer
  *
@@ -213,6 +209,52 @@
 #define ___________________CONVENIENCE_R3__________________  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  _______
 #define ___________________CONVENIENCE_R4__________________  _______,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX,  XXXXXXX
 
+/* General Game Layer
+ *
+ * ,-----------------------------------.  ,-----------------------------------.
+ * |  `  |  1  |  2  |  3  |  4  |  5  |  |  6  |  7  |  8  |  9  |  0  |BkSpc|
+ * |-----------------------------------|  |-----------------------------------|
+ * | Tab |  Q  |  W  |  E  |  R  |  T  |  |  Y  |  U  |  I  |  O  |  P  |  \  |
+ * |-----------------------------------|  |-----------------------------------|
+ * |Sf/Ec|  A  |  S  |  D  |  F  |  G  |  |  H  |  J  |  K  |  L  |  ;  |Enter|
+ * |-----------------------------------|  |-----------------------------------|
+ * | Ctl |  Z  | Alt |  X  |  C  |Space|  |Space|  M  |  B  |  .  |Nxt L|Rst L|
+ * `-----------------------------------'  `-----------------------------------'
+ */
+
+#define ________________General_Game_4x12_L1_______________  KC_GRV,   KC_1,  KC_2,     KC_3,    KC_4,     KC_5
+#define ________________General_Game_4x12_L2_______________  KC_TAB,   KC_Q,  KC_W,     KC_E,    KC_R,     KC_T
+#define ________________General_Game_4x12_L3_______________  MC_LSEC,  KC_A,  KC_S,     KC_D,    KC_F,     KC_G
+#define ________________General_Game_4x12_L4_______________  KC_LCTL,  KC_Z,  KC_LALT,  KC_X,    KC_C,     KC_SPC
+
+#define ________________General_Game_4x12_R1_______________  KC_6,     KC_7,  KC_8,     KC_9,    KC_0,     KC_BSPC
+#define ________________General_Game_4x12_R2_______________  KC_Y,     KC_U,  KC_I,     KC_O,    KC_P,     KC_BSLS
+#define ________________General_Game_4x12_R3_______________  KC_H,     KC_J,  KC_K,     KC_L,    KC_SCLN,  KC_ENT
+#define ________________General_Game_4x12_R4_______________  KC_SPC,   KC_M,  KC_B,     KC_DOT,  TO(_CS),  TO(_QW)
+
+/* CS:GO Layer
+ *
+ * ,-----------------------------------.  ,-----------------------------------.
+ * |     |  1  |  2  |  3  |  4  |  5  |  |  6  |  7  |  8  |  9  |  0  |BkSpc|
+ * |-----------------------------------|  |-----------------------------------|
+ * | Tab |  Q  |  W  |  E  |  R  |  T  |  |  Y  |  4  |  5  |  6  |     |NmLck|
+ * |-----------------------------------|  |-----------------------------------|
+ * |Shift|  A  |  S  |  D  |  F  |  G  |  |  H  |  1  |  2  |  3  |Enter| Esc |
+ * |-----------------------------------|  |-----------------------------------|
+ * | Ctl |  Z  | Alt |  X  |  B  |Space|  |Space|  0  |  0  |  .  |Nxt L|Rst L|
+ * `-----------------------------------'  `-----------------------------------'
+ */
+
+#define ___________________CSGO_4x12_L1____________________  XXXXXXX, KC_1,   KC_2,     KC_3,     KC_4,     KC_5
+#define ___________________CSGO_4x12_L2____________________  KC_TAB,  KC_Q,   KC_W,     KC_E,     KC_R,     KC_T
+#define ___________________CSGO_4x12_L3____________________  KC_LSFT, KC_A,   KC_S,     KC_D,     KC_F,     KC_G
+#define ___________________CSGO_4x12_L4____________________  KC_LCTL, KC_Z,   KC_LALT,  KC_X,     KC_B,     KC_SPC
+
+#define ___________________CSGO_4x12_R1____________________  KC_6,    KC_P7,  KC_P8,    KC_P9,    KC_0,     KC_BSPC
+#define ___________________CSGO_4x12_R2____________________  KC_Y,    KC_P4,  KC_P5,    KC_P6,    XXXXXXX,  KC_NLCK
+#define ___________________CSGO_4x12_R3____________________  KC_H,    KC_P1,  KC_P2,    KC_P3,    KC_PENT,  KC_ESC
+#define ___________________CSGO_4x12_R4____________________  KC_SPC,  KC_P0,  KC_P0,    KC_PDOT,  TO(_QW),  TO(_QW)
+
 /* Convenience macros
  *
  * These are accelerator macros for simplifying declaration of PROGMEM strings

+ 9 - 9
users/csc027/usb_led.c

@@ -10,21 +10,21 @@
 
 #if defined(AUDIO_ENABLE) || defined(RGBLIGHT_ENABLE)
 
-bool led_update_user(led_t usb_led) {
-    static led_t old_usb_led = {
+bool led_update_user(led_t new_led) {
+    static led_t old_led = {
         .num_lock = false,
         .caps_lock = false,
         .scroll_lock = false
     };
 
-    if(old_usb_led.caps_lock != usb_led.caps_lock) {
-        usb_led.caps_lock ? on_usb_led_on() : on_usb_led_off();
-    } else if(old_usb_led.num_lock != usb_led.num_lock) {
-        usb_led.num_lock ? on_usb_led_on() : on_usb_led_off();
-    } else if(old_usb_led.scroll_lock != usb_led.scroll_lock) {
-        usb_led.scroll_lock ? on_usb_led_on() : on_usb_led_off();
+    if(old_led.caps_lock != new_led.caps_lock) {
+        new_led.caps_lock ? on_usb_led_on() : on_usb_led_off();
+    } else if(old_led.num_lock != new_led.num_lock) {
+        new_led.num_lock ? on_usb_led_on() : on_usb_led_off();
+    } else if(old_led.scroll_lock != new_led.scroll_lock) {
+        new_led.scroll_lock ? on_usb_led_on() : on_usb_led_off();
     }
-    old_usb_led = usb_led;
+    old_led = new_led;
 
     return true;
 }