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[Keymap] Dcompact for iris (#9406)

Co-authored-by: Dan Herrera <sonarius@shew.io>
Co-authored-by: Ryan <fauxpark@gmail.com>
Dan 5 years ago
parent
commit
78fdd40622

+ 21 - 0
keyboards/keebio/iris/keymaps/dcompact/config.h

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+/*
+Copyright 2017 Danny Nguyen <danny@keeb.io>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+// #define USE_I2C
+#define EE_HANDS

+ 231 - 0
keyboards/keebio/iris/keymaps/dcompact/keymap.c

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+#include QMK_KEYBOARD_H
+
+// Custom Keycodes and Combinations Used
+#define DEL_SHF SFT_T(KC_DEL)
+#define QUAKE LCTL(KC_GRV)
+
+#define WKSP_L LALT(LCTL(KC_LEFT))
+#define WKSP_D LALT(LCTL(KC_DOWN))
+#define WKSP_U LALT(LCTL(KC_UP))
+#define WKSP_R LALT(LCTL(KC_RGHT))
+
+enum custom_layers {
+  _BASE,
+  _LOWER,
+  _RAISE,
+  _FUNC,
+  _GAME,
+  _LNUM,
+  _LFUN,
+  _ADJUST
+};
+
+
+enum custom_keycodes {
+  BASE = SAFE_RANGE,
+  LOWER,
+  RAISE,
+  FUNC,
+  GAME,
+  EXT_GM,
+  LNUM,
+  LFUN,
+  ADJUST
+};
+
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+  [_BASE] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
+     KC_TAB,  KC_QUOT, KC_COMM, KC_DOT,  KC_P,    KC_Y,                               KC_F,    KC_G,    KC_C,    KC_R,    KC_L,    KC_SLSH,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     KC_ESC,  KC_A,    KC_O,    KC_E,    KC_U,    KC_I,                               KC_D,    KC_H,    KC_T,    KC_N,    KC_S,    KC_MINS,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     DEL_SHF, KC_SCLN, KC_Q,    KC_J,    KC_K,    KC_X,                               KC_B,    KC_M,    KC_W,    KC_V,    KC_Z,    KC_BSPC,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+     KC_LCTL, GAME,    KC_LGUI, KC_LALT, LOWER,   KC_LSFT, _______,          _______, KC_SPC,  RAISE,   KC_RALT, KC_RGUI, FUNC,    KC_ENT,
+  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+                                    KC_LALT, LOWER,   KC_LSFT,                   KC_SPC,  RAISE,   KC_RALT
+                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
+  ),
+
+  [_LOWER] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
+     XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,                            XXXXXXX, KC_HOME, KC_PGDN, KC_PGUP, KC_END,  XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     XXXXXXX, KC_PSCR, KC_MENU, XXXXXXX, XXXXXXX, XXXXXXX,                            XXXXXXX, KC_LEFT, KC_DOWN, KC_UP,   KC_RGHT, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     XXXXXXX, KC_CAPS, KC_LNUM, KC_INS,  XXXXXXX, XXXXXXX,                            XXXXXXX, WKSP_L,  WKSP_D,  WKSP_U,  WKSP_R,  XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, XXXXXXX, _______, _______, _______, _______, XXXXXXX,          XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+                                    _______, _______, _______,                   XXXXXXX, _______, XXXXXXX
+                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
+  ),
+
+  [_RAISE] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
+     QUAKE,   KC_GRV,  KC_TILD, KC_BSLS, KC_PIPE, KC_LPRN,                            KC_RPRN, KC_7,    KC_8,    KC_9,    KC_SLSH, KC_EQL,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     XXXXXXX, KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_LCBR,                            KC_RCBR, KC_4,    KC_5,    KC_6,    KC_ASTR, KC_PLUS,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     XXXXXXX, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LBRC,                            KC_RBRC, KC_1,    KC_2,    KC_3,    KC_MINS, KC_BSPC,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, XXXXXXX, _______, _______, _______, KC_LABK, XXXXXXX,          XXXXXXX, KC_RABK, _______, KC_0,    KC_DOT,  KC_COMM, XXXXXXX,
+  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+                                    _______, _______, KC_LABK,                   KC_RABK, _______, KC_0
+                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
+  ),
+
+  [_FUNC] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
+     XXXXXXX, KC_SLEP, KC_MPRV, KC_MPLY, KC_MNXT, XXXXXXX,                            XXXXXXX, KC_F9,   KC_F10,  KC_F11,  KC_F12,  XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     XXXXXXX, KC_WAKE, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX,                            XXXXXXX, KC_F5,   KC_F6,   KC_F7,   KC_F8,   XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     XXXXXXX, KC_PWR,  KC_MRWD, KC_MPLY, KC_MFFD, XXXXXXX,                            XXXXXXX, KC_F1,   KC_F2,   KC_F3,   KC_F4,   XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, _______, _______, _______, _______, _______, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX,
+  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+                                    XXXXXXX, XXXXXXX, XXXXXXX,                   XXXXXXX, XXXXXXX, XXXXXXX
+                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
+  ),
+
+  [_GAME] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
+     KC_TAB,  KC_Q,    KC_W,    KC_E,    KC_H,    KC_Z,                               XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     KC_LSFT, KC_A,    KC_S,    KC_D,    KC_U,    KC_X,                               XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     KC_LCTL, KC_F,    KC_G,    KC_R,    KC_M,    KC_C,                               XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+     KC_ESC,  KC_TILD, KC_LALT, KC_SPC,  XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, EXT_GM,
+  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+                                    KC_SPC,  LNUM,    LFUN,                      XXXXXXX, XXXXXXX, XXXXXXX
+                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
+  ),
+
+  [_LNUM] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
+     _______, KC_1,    KC_2,    KC_3,    KC_4,    XXXXXXX,                            XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, KC_5,    KC_6,    KC_7,    KC_8,    XXXXXXX,                            XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, KC_9,    KC_0,    KC_COMM, KC_DOT,  XXXXXXX,                            XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+                                    _______, _______, XXXXXXX,                   XXXXXXX, XXXXXXX, XXXXXXX
+                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
+  ),
+
+  [_LFUN] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
+     _______, KC_F1,   KC_F2,   KC_F3,   KC_F4,   XXXXXXX,                            XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, KC_F5,   KC_F6,   KC_F7,   KC_F8,   XXXXXXX,                            XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, KC_F9,   KC_F10,  KC_F11,  KC_F12,  XXXXXXX,                            XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, _______, _______, _______, XXXXXXX, XXXXXXX, XXXXXXX,          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,
+  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+                                    _______, _______, XXXXXXX,                   XXXXXXX, XXXXXXX, XXXXXXX
+                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
+  ),
+
+  [_ADJUST] = LAYOUT(
+  //┌────────┬────────┬────────┬────────┬────────┬────────┐                          ┌────────┬────────┬────────┬────────┬────────┬────────┐
+     _______, RESET,   _______, _______, _______, _______,                            _______, _______, _______, _______, _______, KC_DEL,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, _______, _______, _______, _______, BL_STEP,                            RGB_TOG, RGB_HUI, RGB_SAI, RGB_SAI, _______, _______,
+  //├────────┼────────┼────────┼────────┼────────┼────────┤                          ├────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, _______, _______, _______, _______, BL_BRTG,                            RGB_MOD, RGB_HUD, RGB_SAD, RGB_VAD, _______, _______,
+  //├────────┼────────┼────────┼────────┼────────┼────────┼────────┐        ┌────────┼────────┼────────┼────────┼────────┼────────┼────────┤
+     _______, _______, _______, _______, _______, _______, _______,          _______, _______, _______, _______, _______, _______, _______,
+  //└────────┴────────┴────────┴───┬────┴───┬────┴───┬────┴───┬────┘        └───┬────┴───┬────┴───┬────┴───┬────┴────────┴────────┴────────┘
+                                    _______, _______, _______,                   _______, _______, _______
+                                // └────────┴────────┴────────┘                 └────────┴────────┴────────┘
+  )
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+  switch (keycode) {
+    case LOWER:
+      if (record->event.pressed) {
+        layer_on(_LOWER);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      } else {
+        layer_off(_LOWER);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      }
+      return false;
+    case RAISE:
+      if (record->event.pressed) {
+        layer_on(_RAISE);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      } else {
+        layer_off(_RAISE);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      }
+      return false;
+    case FUNC:
+      if (record->event.pressed) {
+        layer_on(_FUNC);
+      } else {
+        layer_off(_FUNC);
+      }
+      return false;
+    case GAME:
+       if (!record->event.pressed) {
+         #ifdef AUDIO_ENABLE
+           stop_all_notes();
+           PLAY_SONG(plover_song);
+         #endif
+         rgblight_mode(RGBLIGHT_MODE_SNAKE);
+         layer_on(_GAME);
+       }
+       return false;
+     case EXT_GM:
+       if (record->event.pressed) {
+         #ifdef AUDIO_ENABLE
+           PLAY_SONG(plover_gb_song);
+         #endif
+         rgblight_mode(RGBLIGHT_MODE_RAINBOW_MOOD);
+         layer_off(_GAME);
+       }
+       return false;
+     case LNUM:
+       if (record->event.pressed) {
+         layer_on(_LNUM);
+       } else {
+         layer_off(_LNUM);
+       }
+       return false;
+     case LFUN:
+       if (record->event.pressed) {
+         layer_on(_LFUN);
+       } else {
+         layer_off(_LFUN);
+       }
+       return false;
+  }
+  return true;
+}
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+    if (index == 0) {
+        if (clockwise) {
+            tap_code(KC_VOLU);
+        } else {
+            tap_code(KC_VOLD);
+        }
+    }
+    else if (index == 1) {
+        if (clockwise) {
+            tap_code(KC_PGDN);
+        } else {
+            tap_code(KC_PGUP);
+        }
+    }
+}

+ 45 - 0
keyboards/keebio/iris/keymaps/dcompact/readme.md

@@ -0,0 +1,45 @@
+# DCompact Layout
+
+**Dvorak, Layered, Mouse-Enabled, Compact -- now with Game Mode~**
+
+_See [the layout source](keymap.c) for the actual layout_
+
+## Goals
+
+The following are the goals kept in mind when designing the DCompact
+layout:
+
+- Provide minimal travel distance when typing English or coding
+- Consistent muscle memory translation from standard QWERTY
+- Stateless typing experience
+- OS-agnostic features, macros, and key placement
+- Minimize dependence on mouse usage
+
+These are generally all met or balanced within reason. This layout is
+not intended at all to be a familiar layout for much of anyone (except
+maybe those who already type in Dvorak) -- this is meant to amplify the
+best parts of having limited, ortholinear keys with layering.
+
+## As Reference Material
+
+If you're reading this hoping to find reference material to implement
+your own layout, then please feel free to copy over this layout and
+make edits where you see fit. I removed a lot of the features I felt
+extraneous to my usage and simplified style where I felt needed. This
+would hopefully mean that my code should feel like a good base to
+develop from for those new to QMK.
+
+_Remember that settings defined in the layout directory override and
+merge with those in the keyboard folder_
+
+## Relevant Links
+
+- [Online Dvorak Layout Trainer](https://learn.dvorak.nl/)
+- [Dvorak Wikipedia Page](https://en.wikipedia.org/wiki/Dvorak_Simplified_Keyboard)
+- [QMK Docs](https://docs.qmk.fm/#/)
+- [QMK KeyCode Reference](https://docs.qmk.fm/#/keycodes)
+
+## Contact
+
+Maintainer: [Dan](https://github.com/loksonarius)
+