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@@ -1,18 +1,18 @@
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/* Copyright 2021 Dane Evans
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- *
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- * This program is free software: you can redistribute it and/or modify
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- * it under the terms of the GNU General Public License as published by
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- * the Free Software Foundation, either version 2 of the License, or
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- * (at your option) any later version.
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- *
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- * This program is distributed in the hope that it will be useful,
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- * but WITHOUT ANY WARRANTY; without even the implied warranty of
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- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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- * GNU General Public License for more details.
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- *
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- * You should have received a copy of the GNU General Public License
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- * along with this program. If not, see <http://www.gnu.org/licenses/>.
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-*/
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+ *
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+ * This program is free software: you can redistribute it and/or modify
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+ * it under the terms of the GNU General Public License as published by
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+ * the Free Software Foundation, either version 2 of the License, or
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+ * (at your option) any later version.
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+ *
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+ * This program is distributed in the hope that it will be useful,
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+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
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+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+ * GNU General Public License for more details.
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+ *
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+ * You should have received a copy of the GNU General Public License
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+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
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+*/
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#pragma once
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@@ -29,7 +29,7 @@
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#define CUSTOM_FONT
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-#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
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+#define CUSTOM_LAYER_READ //if you remove this it causes issues - needs better guarding
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#define TAPPING_FORCE_HOLD
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@@ -56,7 +56,7 @@
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#ifdef RGBLIGHT_ENABLE
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#undef RGBLED_NUM
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-
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+
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//#define RGBLIGHT_ANIMATIONS
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//#define RGBLIGHT_EFFECT_BREATHING
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#define RGBLIGHT_EFFECT_RAINBOW_MOOD
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@@ -68,11 +68,11 @@
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//#define RGBLIGHT_EFFECT_RGB_TEST
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//#define RGBLIGHT_EFFECT_ALTERNATING
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//#define RGBLIGHT_EFFECT_TWINKLE
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-
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+
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#define RGBLED_NUM 70
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//#define RGBLED_SPLIT
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- #define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
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-
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+ #define RGBLED_SPLIT { 35, 35 } // haven't figured out how to use this yet
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+
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//#define RGBLED_NUM 30
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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@@ -84,11 +84,11 @@
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# define RGB_MATRIX_KEYPRESSES // reacts to keypresses
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// # define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (instead of keypresses)
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// # define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
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-# define RGB_DISABLE_WHEN_USB_SUSPENDED true // turn off effects when suspended
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+# define RGB_DISABLE_WHEN_USB_SUSPENDED // turn off effects when suspended
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# define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// # define RGB_MATRIX_LED_PROCESS_LIMIT (DRIVER_LED_TOTAL + 4) / 5 // limits the number of LEDs to process in an animation per task run (increases keyboard responsiveness)
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// # define RGB_MATRIX_LED_FLUSH_LIMIT 16 // limits in milliseconds how frequently an animation will update the LEDs. 16 (16ms) is equivalent to limiting to 60fps (increases keyboard responsiveness)
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-# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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+# define RGB_MATRIX_MAXIMUM_BRIGHTNESS 150 // limits maximum brightness of LEDs to 150 out of 255. Higher may cause the controller to crash.
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#define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_GRADIENT_LEFT_RIGHT
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@@ -127,4 +127,4 @@
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// # define DISABLE_RGB_MATRIX_MULTISPLASH
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// # define DISABLE_RGB_MATRIX_SOLID_SPLASH
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// # define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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-#endif
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+#endif
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