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Rgb matrix/enable modes explicitly (#13758)

* Change animations to require explicet activation

* Add support for legacy config

* Make default for now

* Add LED Matrix support

* change LED Matrix docs
Drashna Jaelre 3 年之前
父节点
当前提交
7da97c293d
共有 51 个文件被更改,包括 359 次插入122 次删除
  1. 20 20
      docs/feature_led_matrix.md
  2. 40 40
      docs/feature_rgb_matrix.md
  3. 1 1
      quantum/led_matrix/animations/alpha_mods_anim.h
  4. 1 1
      quantum/led_matrix/animations/band_anim.h
  5. 1 1
      quantum/led_matrix/animations/band_pinwheel_anim.h
  6. 1 1
      quantum/led_matrix/animations/band_spiral_anim.h
  7. 1 1
      quantum/led_matrix/animations/breathing_anim.h
  8. 1 1
      quantum/led_matrix/animations/cycle_left_right_anim.h
  9. 1 1
      quantum/led_matrix/animations/cycle_out_in_anim.h
  10. 1 1
      quantum/led_matrix/animations/cycle_up_down_anim.h
  11. 1 1
      quantum/led_matrix/animations/dual_beacon_anim.h
  12. 4 4
      quantum/led_matrix/animations/solid_reactive_cross.h
  13. 5 5
      quantum/led_matrix/animations/solid_reactive_nexus.h
  14. 1 1
      quantum/led_matrix/animations/solid_reactive_simple_anim.h
  15. 4 4
      quantum/led_matrix/animations/solid_reactive_wide.h
  16. 4 4
      quantum/led_matrix/animations/solid_splash_anim.h
  17. 1 1
      quantum/led_matrix/animations/wave_left_right_anim.h
  18. 1 1
      quantum/led_matrix/animations/wave_up_down_anim.h
  19. 1 0
      quantum/led_matrix/led_matrix.h
  20. 82 0
      quantum/led_matrix/led_matrix_legacy_enables.h
  21. 3 3
      quantum/process_keycode/process_rgb.c
  22. 1 1
      quantum/rgb_matrix/animations/alpha_mods_anim.h
  23. 1 1
      quantum/rgb_matrix/animations/breathing_anim.h
  24. 1 1
      quantum/rgb_matrix/animations/colorband_pinwheel_sat_anim.h
  25. 1 1
      quantum/rgb_matrix/animations/colorband_pinwheel_val_anim.h
  26. 1 1
      quantum/rgb_matrix/animations/colorband_sat_anim.h
  27. 1 1
      quantum/rgb_matrix/animations/colorband_spiral_sat_anim.h
  28. 1 1
      quantum/rgb_matrix/animations/colorband_spiral_val_anim.h
  29. 1 1
      quantum/rgb_matrix/animations/colorband_val_anim.h
  30. 1 1
      quantum/rgb_matrix/animations/cycle_all_anim.h
  31. 1 1
      quantum/rgb_matrix/animations/cycle_left_right_anim.h
  32. 1 1
      quantum/rgb_matrix/animations/cycle_out_in_anim.h
  33. 1 1
      quantum/rgb_matrix/animations/cycle_out_in_dual_anim.h
  34. 1 1
      quantum/rgb_matrix/animations/cycle_pinwheel_anim.h
  35. 1 1
      quantum/rgb_matrix/animations/cycle_spiral_anim.h
  36. 1 1
      quantum/rgb_matrix/animations/cycle_up_down_anim.h
  37. 1 1
      quantum/rgb_matrix/animations/dual_beacon_anim.h
  38. 1 1
      quantum/rgb_matrix/animations/gradient_left_right_anim.h
  39. 1 1
      quantum/rgb_matrix/animations/gradient_up_down_anim.h
  40. 1 1
      quantum/rgb_matrix/animations/hue_breathing_anim.h
  41. 1 1
      quantum/rgb_matrix/animations/hue_pendulum_anim.h
  42. 1 1
      quantum/rgb_matrix/animations/hue_wave_anim.h
  43. 1 1
      quantum/rgb_matrix/animations/jellybean_raindrops_anim.h
  44. 1 1
      quantum/rgb_matrix/animations/rainbow_beacon_anim.h
  45. 1 1
      quantum/rgb_matrix/animations/rainbow_moving_chevron_anim.h
  46. 1 1
      quantum/rgb_matrix/animations/rainbow_pinwheels_anim.h
  47. 1 1
      quantum/rgb_matrix/animations/raindrops_anim.h
  48. 1 1
      quantum/rgb_matrix/animations/typing_heatmap_anim.h
  49. 3 3
      quantum/rgb_matrix/rgb_matrix.c
  50. 1 0
      quantum/rgb_matrix/rgb_matrix.h
  51. 153 0
      quantum/rgb_matrix/rgb_matrix_legacy_enables.h

+ 20 - 20
docs/feature_led_matrix.md

@@ -164,26 +164,26 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
 
 |Define                                                 |Description                                    |
 |-------------------------------------------------------|-----------------------------------------------|
-|`#define DISABLE_LED_MATRIX_ALPHAS_MODS`               |Disables `LED_MATRIX_ALPHAS_MODS`              |
-|`#define DISABLE_LED_MATRIX_BREATHING`                 |Disables `LED_MATRIX_BREATHING`                |
-|`#define DISABLE_LED_MATRIX_BAND`                      |Disables `LED_MATRIX_BAND`                     |
-|`#define DISABLE_LED_MATRIX_BAND_PINWHEEL`             |Disables `LED_MATRIX_BAND_PINWHEEL`            |
-|`#define DISABLE_LED_MATRIX_BAND_SPIRAL`               |Disables `LED_MATRIX_BAND_SPIRAL`              |
-|`#define DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT`          |Disables `LED_MATRIX_CYCLE_LEFT_RIGHT`         |
-|`#define DISABLE_LED_MATRIX_CYCLE_UP_DOWN`             |Disables `LED_MATRIX_CYCLE_UP_DOWN`            |
-|`#define DISABLE_LED_MATRIX_CYCLE_OUT_IN`              |Disables `LED_MATRIX_CYCLE_OUT_IN`             |
-|`#define DISABLE_LED_MATRIX_DUAL_BEACON`               |Disables `LED_MATRIX_DUAL_BEACON`              |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `LED_MATRIX_SOLID_REACTIVE_SIMPLE`    |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE`       |Disables `LED_MATRIX_SOLID_REACTIVE_WIDE`      |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE`  |Disables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS`      |Disables `LED_MATRIX_SOLID_REACTIVE_CROSS`     |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`|
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS`      |Disables `LED_MATRIX_SOLID_REACTIVE_NEXUS`     |
-|`#define DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
-|`#define DISABLE_LED_MATRIX_SOLID_SPLASH`              |Disables `LED_MATRIX_SOLID_SPLASH`             |
-|`#define DISABLE_LED_MATRIX_SOLID_MULTISPLASH`         |Disables `LED_MATRIX_SOLID_MULTISPLASH`        |
-|`#define DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT`           |Disables `LED_MATRIX_WAVE_LEFT_RIGHT`          |
-|`#define DISABLE_LED_MATRIX_WAVE_UP_DOWN`              |Disables `LED_MATRIX_WAVE_UP_DOWN`             |
+|`#define ENABLE_LED_MATRIX_ALPHAS_MODS`                |Enables `LED_MATRIX_ALPHAS_MODS`              |
+|`#define ENABLE_LED_MATRIX_BREATHING`                  |Enables `LED_MATRIX_BREATHING`                |
+|`#define ENABLE_LED_MATRIX_BAND`                       |Enables `LED_MATRIX_BAND`                     |
+|`#define ENABLE_LED_MATRIX_BAND_PINWHEEL`              |Enables `LED_MATRIX_BAND_PINWHEEL`            |
+|`#define ENABLE_LED_MATRIX_BAND_SPIRAL`                |Enables `LED_MATRIX_BAND_SPIRAL`              |
+|`#define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT`           |Enables `LED_MATRIX_CYCLE_LEFT_RIGHT`         |
+|`#define ENABLE_LED_MATRIX_CYCLE_UP_DOWN`              |Enables `LED_MATRIX_CYCLE_UP_DOWN`            |
+|`#define ENABLE_LED_MATRIX_CYCLE_OUT_IN`               |Enables `LED_MATRIX_CYCLE_OUT_IN`             |
+|`#define ENABLE_LED_MATRIX_DUAL_BEACON`                |Enables `LED_MATRIX_DUAL_BEACON`              |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE`      |Enables `LED_MATRIX_SOLID_REACTIVE_SIMPLE`    |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE`        |Enables `LED_MATRIX_SOLID_REACTIVE_WIDE`      |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE`   |Enables `LED_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS`       |Enables `LED_MATRIX_SOLID_REACTIVE_CROSS`     |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS`  |Enables `LED_MATRIX_SOLID_REACTIVE_MULTICROSS`|
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS`       |Enables `LED_MATRIX_SOLID_REACTIVE_NEXUS`     |
+|`#define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`  |Enables `LED_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
+|`#define ENABLE_LED_MATRIX_SOLID_SPLASH`               |Enables `LED_MATRIX_SOLID_SPLASH`             |
+|`#define ENABLE_LED_MATRIX_SOLID_MULTISPLASH`          |Enables `LED_MATRIX_SOLID_MULTISPLASH`        |
+|`#define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT`            |Enables `LED_MATRIX_WAVE_LEFT_RIGHT`          |
+|`#define ENABLE_LED_MATRIX_WAVE_UP_DOWN`               |Enables `LED_MATRIX_WAVE_UP_DOWN`             |
 
 ## Custom LED Matrix Effects :id=custom-led-matrix-effects
 

+ 40 - 40
docs/feature_rgb_matrix.md

@@ -448,46 +448,46 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
 
 |Define                                                 |Description                                    |
 |-------------------------------------------------------|-----------------------------------------------|
-|`#define DISABLE_RGB_MATRIX_ALPHAS_MODS`               |Disables `RGB_MATRIX_ALPHAS_MODS`              |
-|`#define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN`          |Disables `RGB_MATRIX_GRADIENT_UP_DOWN`         |
-|`#define DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT`       |Disables `MATRIX_GRADIENT_LEFT_RIGHT`          |
-|`#define DISABLE_RGB_MATRIX_BREATHING`                 |Disables `RGB_MATRIX_BREATHING`                |
-|`#define DISABLE_RGB_MATRIX_BAND_SAT`                  |Disables `RGB_MATRIX_BAND_SAT`                 |
-|`#define DISABLE_RGB_MATRIX_BAND_VAL`                  |Disables `RGB_MATRIX_BAND_VAL`                 |
-|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT`         |Disables `RGB_MATRIX_BAND_PINWHEEL_SAT`        |
-|`#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL`         |Disables `RGB_MATRIX_BAND_PINWHEEL_VAL`        |
-|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT`           |Disables `RGB_MATRIX_BAND_SPIRAL_SAT`          |
-|`#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL`           |Disables `RGB_MATRIX_BAND_SPIRAL_VAL`          |
-|`#define DISABLE_RGB_MATRIX_CYCLE_ALL`                 |Disables `RGB_MATRIX_CYCLE_ALL`                |
-|`#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`          |Disables `RGB_MATRIX_CYCLE_LEFT_RIGHT`         |
-|`#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN`             |Disables `RGB_MATRIX_CYCLE_UP_DOWN`            |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`    |Disables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`   |
-|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN`              |Disables `RGB_MATRIX_CYCLE_OUT_IN`             |
-|`#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL`         |Disables `RGB_MATRIX_CYCLE_OUT_IN_DUAL`        |
-|`#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL`            |Disables `RGB_MATRIX_CYCLE_PINWHEEL`           |
-|`#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL`              |Disables `RGB_MATRIX_CYCLE_SPIRAL`             |
-|`#define DISABLE_RGB_MATRIX_DUAL_BEACON`               |Disables `RGB_MATRIX_DUAL_BEACON`              |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_BEACON`            |Disables `RGB_MATRIX_RAINBOW_BEACON`           |
-|`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        |
-|`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                |
-|`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      |
-|`#define DISABLE_RGB_MATRIX_HUE_BREATHING`             |Disables `RGB_MATRIX_HUE_BREATHING`            |
-|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM`              |Disables `RGB_MATRIX_HUE_PENDULUM`             |
-|`#define DISABLE_RGB_MATRIX_HUE_WAVE `                 |Disables `RGB_MATRIX_HUE_WAVE `                |
-|`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP`            |Disables `RGB_MATRIX_TYPING_HEATMAP`           |
-|`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE`            |Disables `RGB_MATRIX_SOLID_REACTIVE`           |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE`       |Disables `RGB_MATRIX_SOLID_REACTIVE_WIDE`      |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE`  |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS`      |Disables `RGB_MATRIX_SOLID_REACTIVE_CROSS`     |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS`      |Disables `RGB_MATRIX_SOLID_REACTIVE_NEXUS`     |
-|`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Disables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
-|`#define DISABLE_RGB_MATRIX_SPLASH`                    |Disables `RGB_MATRIX_SPLASH`                   |
-|`#define DISABLE_RGB_MATRIX_MULTISPLASH`               |Disables `RGB_MATRIX_MULTISPLASH`              |
-|`#define DISABLE_RGB_MATRIX_SOLID_SPLASH`              |Disables `RGB_MATRIX_SOLID_SPLASH`             |
-|`#define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH`         |Disables `RGB_MATRIX_SOLID_MULTISPLASH`        |
+|`#define ENABLE_RGB_MATRIX_ALPHAS_MODS`               |Enables `RGB_MATRIX_ALPHAS_MODS`              |
+|`#define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN`          |Enables `RGB_MATRIX_GRADIENT_UP_DOWN`         |
+|`#define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT`       |Enables `MATRIX_GRADIENT_LEFT_RIGHT`          |
+|`#define ENABLE_RGB_MATRIX_BREATHING`                 |Enables `RGB_MATRIX_BREATHING`                |
+|`#define ENABLE_RGB_MATRIX_BAND_SAT`                  |Enables `RGB_MATRIX_BAND_SAT`                 |
+|`#define ENABLE_RGB_MATRIX_BAND_VAL`                  |Enables `RGB_MATRIX_BAND_VAL`                 |
+|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT`         |Enables `RGB_MATRIX_BAND_PINWHEEL_SAT`        |
+|`#define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL`         |Enables `RGB_MATRIX_BAND_PINWHEEL_VAL`        |
+|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT`           |Enables `RGB_MATRIX_BAND_SPIRAL_SAT`          |
+|`#define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL`           |Enables `RGB_MATRIX_BAND_SPIRAL_VAL`          |
+|`#define ENABLE_RGB_MATRIX_CYCLE_ALL`                 |Enables `RGB_MATRIX_CYCLE_ALL`                |
+|`#define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT`          |Enables `RGB_MATRIX_CYCLE_LEFT_RIGHT`         |
+|`#define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN`             |Enables `RGB_MATRIX_CYCLE_UP_DOWN`            |
+|`#define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON`    |Enables `RGB_MATRIX_RAINBOW_MOVING_CHEVRON`   |
+|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN`              |Enables `RGB_MATRIX_CYCLE_OUT_IN`             |
+|`#define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL`         |Enables `RGB_MATRIX_CYCLE_OUT_IN_DUAL`        |
+|`#define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL`            |Enables `RGB_MATRIX_CYCLE_PINWHEEL`           |
+|`#define ENABLE_RGB_MATRIX_CYCLE_SPIRAL`              |Enables `RGB_MATRIX_CYCLE_SPIRAL`             |
+|`#define ENABLE_RGB_MATRIX_DUAL_BEACON`               |Enables `RGB_MATRIX_DUAL_BEACON`              |
+|`#define ENABLE_RGB_MATRIX_RAINBOW_BEACON`            |Enables `RGB_MATRIX_RAINBOW_BEACON`           |
+|`#define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Enables `RGB_MATRIX_RAINBOW_PINWHEELS`        |
+|`#define ENABLE_RGB_MATRIX_RAINDROPS`                 |Enables `RGB_MATRIX_RAINDROPS`                |
+|`#define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Enables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      |
+|`#define ENABLE_RGB_MATRIX_HUE_BREATHING`             |Enables `RGB_MATRIX_HUE_BREATHING`            |
+|`#define ENABLE_RGB_MATRIX_HUE_PENDULUM`              |Enables `RGB_MATRIX_HUE_PENDULUM`             |
+|`#define ENABLE_RGB_MATRIX_HUE_WAVE `                 |Enables `RGB_MATRIX_HUE_WAVE `                |
+|`#define ENABLE_RGB_MATRIX_TYPING_HEATMAP`            |Enables `RGB_MATRIX_TYPING_HEATMAP`           |
+|`#define ENABLE_RGB_MATRIX_DIGITAL_RAIN`              |Enables `RGB_MATRIX_DIGITAL_RAIN`             |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Enables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE`            |Enables `RGB_MATRIX_SOLID_REACTIVE`           |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE`       |Enables `RGB_MATRIX_SOLID_REACTIVE_WIDE`      |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE`  |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE` |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS`      |Enables `RGB_MATRIX_SOLID_REACTIVE_CROSS`     |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTICROSS`|
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS`      |Enables `RGB_MATRIX_SOLID_REACTIVE_NEXUS`     |
+|`#define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS` |Enables `RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS`|
+|`#define ENABLE_RGB_MATRIX_SPLASH`                    |Enables `RGB_MATRIX_SPLASH`                   |
+|`#define ENABLE_RGB_MATRIX_MULTISPLASH`               |Enables `RGB_MATRIX_MULTISPLASH`              |
+|`#define ENABLE_RGB_MATRIX_SOLID_SPLASH`              |Enables `RGB_MATRIX_SOLID_SPLASH`             |
+|`#define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH`         |Enables `RGB_MATRIX_SOLID_MULTISPLASH`        |
 
 ### RGB Matrix Effect Typing Heatmap :id=rgb-matrix-effect-typing-heatmap
 

+ 1 - 1
quantum/led_matrix/animations/alpha_mods_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS
+#ifdef ENABLE_LED_MATRIX_ALPHAS_MODS
 LED_MATRIX_EFFECT(ALPHAS_MODS)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/led_matrix/animations/band_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_BAND
+#ifdef ENABLE_LED_MATRIX_BAND
 LED_MATRIX_EFFECT(BAND)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/led_matrix/animations/band_pinwheel_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL
+#ifdef ENABLE_LED_MATRIX_BAND_PINWHEEL
 LED_MATRIX_EFFECT(BAND_PINWHEEL)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/led_matrix/animations/band_spiral_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
+#ifdef ENABLE_LED_MATRIX_BAND_SPIRAL
 LED_MATRIX_EFFECT(BAND_SPIRAL)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/led_matrix/animations/breathing_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_BREATHING
+#ifdef ENABLE_LED_MATRIX_BREATHING
 LED_MATRIX_EFFECT(BREATHING)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/led_matrix/animations/cycle_left_right_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
+#ifdef ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
 LED_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/led_matrix/animations/cycle_out_in_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN
+#ifdef ENABLE_LED_MATRIX_CYCLE_OUT_IN
 LED_MATRIX_EFFECT(CYCLE_OUT_IN)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/led_matrix/animations/cycle_up_down_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN
+#ifdef ENABLE_LED_MATRIX_CYCLE_UP_DOWN
 LED_MATRIX_EFFECT(CYCLE_UP_DOWN)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/led_matrix/animations/dual_beacon_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_DUAL_BEACON
+#ifdef ENABLE_LED_MATRIX_DUAL_BEACON
 LED_MATRIX_EFFECT(DUAL_BEACON)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 4 - 4
quantum/led_matrix/animations/solid_reactive_cross.h

@@ -1,11 +1,11 @@
 #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
 #    if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS)
 
-#        ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+#        ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
 LED_MATRIX_EFFECT(SOLID_REACTIVE_CROSS)
 #        endif
 
-#        ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+#        ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
 LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTICROSS)
 #        endif
 
@@ -22,11 +22,11 @@ static uint8_t SOLID_REACTIVE_CROSS_math(uint8_t val, int16_t dx, int16_t dy, ui
     return qadd8(val, 255 - effect);
 }
 
-#            ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+#            ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
 bool SOLID_REACTIVE_CROSS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_CROSS_math); }
 #            endif
 
-#            ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+#            ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
 bool SOLID_REACTIVE_MULTICROSS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_CROSS_math); }
 #            endif
 

+ 5 - 5
quantum/led_matrix/animations/solid_reactive_nexus.h

@@ -1,11 +1,11 @@
 #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
-#    if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
+#    if defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS) || defined(ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS)
 
-#        ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+#        ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
 LED_MATRIX_EFFECT(SOLID_REACTIVE_NEXUS)
 #        endif
 
-#        ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#        ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
 LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTINEXUS)
 #        endif
 
@@ -19,11 +19,11 @@ static uint8_t SOLID_REACTIVE_NEXUS_math(uint8_t val, int16_t dx, int16_t dy, ui
     return qadd8(val, 255 - effect);
 }
 
-#            ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+#            ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
 bool SOLID_REACTIVE_NEXUS(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_NEXUS_math); }
 #            endif
 
-#            ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#            ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
 bool SOLID_REACTIVE_MULTINEXUS(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_NEXUS_math); }
 #            endif
 

+ 1 - 1
quantum/led_matrix/animations/solid_reactive_simple_anim.h

@@ -1,5 +1,5 @@
 #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
-#    ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
+#    ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
 LED_MATRIX_EFFECT(SOLID_REACTIVE_SIMPLE)
 #        ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 4 - 4
quantum/led_matrix/animations/solid_reactive_wide.h

@@ -1,11 +1,11 @@
 #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
 #    if !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE) || !defined(DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE)
 
-#        ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+#        ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
 LED_MATRIX_EFFECT(SOLID_REACTIVE_WIDE)
 #        endif
 
-#        ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#        ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
 LED_MATRIX_EFFECT(SOLID_REACTIVE_MULTIWIDE)
 #        endif
 
@@ -17,11 +17,11 @@ static uint8_t SOLID_REACTIVE_WIDE_math(uint8_t val, int16_t dx, int16_t dy, uin
     return qadd8(val, 255 - effect);
 }
 
-#            ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+#            ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
 bool SOLID_REACTIVE_WIDE(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_REACTIVE_WIDE_math); }
 #            endif
 
-#            ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#            ifdef ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
 bool SOLID_REACTIVE_MULTIWIDE(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_REACTIVE_WIDE_math); }
 #            endif
 

+ 4 - 4
quantum/led_matrix/animations/solid_splash_anim.h

@@ -1,11 +1,11 @@
 #ifdef LED_MATRIX_KEYREACTIVE_ENABLED
 #    if !defined(DISABLE_LED_MATRIX_SOLID_SPLASH) || !defined(DISABLE_LED_MATRIX_SOLID_MULTISPLASH)
 
-#        ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
+#        ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
 LED_MATRIX_EFFECT(SOLID_SPLASH)
 #        endif
 
-#        ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
+#        ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
 LED_MATRIX_EFFECT(SOLID_MULTISPLASH)
 #        endif
 
@@ -17,11 +17,11 @@ uint8_t SOLID_SPLASH_math(uint8_t val, int16_t dx, int16_t dy, uint8_t dist, uin
     return qadd8(val, 255 - effect);
 }
 
-#            ifndef DISABLE_LED_MATRIX_SOLID_SPLASH
+#            ifdef ENABLE_LED_MATRIX_SOLID_SPLASH
 bool SOLID_SPLASH(effect_params_t* params) { return effect_runner_reactive_splash(qsub8(g_last_hit_tracker.count, 1), params, &SOLID_SPLASH_math); }
 #            endif
 
-#            ifndef DISABLE_LED_MATRIX_SOLID_MULTISPLASH
+#            ifdef ENABLE_LED_MATRIX_SOLID_MULTISPLASH
 bool SOLID_MULTISPLASH(effect_params_t* params) { return effect_runner_reactive_splash(0, params, &SOLID_SPLASH_math); }
 #            endif
 

+ 1 - 1
quantum/led_matrix/animations/wave_left_right_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
+#ifdef ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
 LED_MATRIX_EFFECT(WAVE_LEFT_RIGHT)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/led_matrix/animations/wave_up_down_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN
+#ifdef ENABLE_LED_MATRIX_WAVE_UP_DOWN
 LED_MATRIX_EFFECT(WAVE_UP_DOWN)
 #    ifdef LED_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 0
quantum/led_matrix/led_matrix.h

@@ -23,6 +23,7 @@
 #include <stdbool.h>
 #include "led_matrix_types.h"
 #include "quantum.h"
+#include "led_matrix_legacy_enables.h"
 
 #ifdef IS31FL3731
 #    include "is31fl3731-simple.h"

+ 82 - 0
quantum/led_matrix/led_matrix_legacy_enables.h

@@ -0,0 +1,82 @@
+/* Copyright 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// to-do: remove this
+
+#pragma once
+
+#ifndef DISABLE_LED_MATRIX_ALPHAS_MODS
+#    define ENABLE_LED_MATRIX_ALPHAS_MODS
+#endif
+#ifndef DISABLE_LED_MATRIX_BREATHING
+#    define ENABLE_LED_MATRIX_BREATHING
+#endif
+#ifndef DISABLE_LED_MATRIX_BAND
+#    define ENABLE_LED_MATRIX_BAND
+#endif
+#ifndef DISABLE_LED_MATRIX_BAND_PINWHEEL
+#    define ENABLE_LED_MATRIX_BAND_PINWHEEL
+#endif
+#ifndef DISABLE_LED_MATRIX_BAND_SPIRAL
+#    define ENABLE_LED_MATRIX_BAND_SPIRAL
+#endif
+#ifndef DISABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
+#    define ENABLE_LED_MATRIX_CYCLE_LEFT_RIGHT
+#endif
+#ifndef DISABLE_LED_MATRIX_CYCLE_UP_DOWN
+#    define ENABLE_LED_MATRIX_CYCLE_UP_DOWN
+#endif
+#ifndef DISABLE_LED_MATRIX_CYCLE_OUT_IN
+#    define ENABLE_LED_MATRIX_CYCLE_OUT_IN
+#endif
+#ifndef DISABLE_LED_MATRIX_DUAL_BEACON
+#    define ENABLE_LED_MATRIX_DUAL_BEACON
+#endif
+#if defined(LED_MATRIX_KEYREACTIVE_ENABLED)
+#    ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
+#        define ENABLE_LED_MATRIX_SOLID_REACTIVE_SIMPLE
+#    endif
+#    ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+#        define ENABLE_LED_MATRIX_SOLID_REACTIVE_WIDE
+#    endif
+#    ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#        define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#    endif
+#    ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+#        define ENABLE_LED_MATRIX_SOLID_REACTIVE_CROSS
+#    endif
+#    ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+#        define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTICROSS
+#    endif
+#    ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+#        define ENABLE_LED_MATRIX_SOLID_REACTIVE_NEXUS
+#    endif
+#    ifndef DISABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#        define ENABLE_LED_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#    endif
+#    ifndef DISABLE_LED_MATRIX_SPLASH
+#        define ENABLE_LED_MATRIX_SPLASH
+#    endif
+#    ifndef DISABLE_LED_MATRIX_MULTISPLASH
+#        define ENABLE_LED_MATRIX_MULTISPLASH
+#    endif
+#endif
+#ifndef DISABLE_LED_MATRIX_WAVE_LEFT_RIGHT
+#    define ENABLE_LED_MATRIX_WAVE_LEFT_RIGHT
+#endif
+#ifndef DISABLE_LED_MATRIX_WAVE_UP_DOWN
+#    define ENABLE_LED_MATRIX_WAVE_UP_DOWN
+#endif

+ 3 - 3
quantum/process_keycode/process_rgb.c

@@ -161,7 +161,7 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
 #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_BREATHING)
                 handleKeycodeRGBMode(RGBLIGHT_MODE_BREATHING, RGBLIGHT_MODE_BREATHING_end);
 #endif
-#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_BREATHING)
+#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_BREATHING)
                 rgb_matrix_mode(RGB_MATRIX_BREATHING);
 #endif
                 return false;
@@ -169,7 +169,7 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
 #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_MOOD)
                 handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_MOOD, RGBLIGHT_MODE_RAINBOW_MOOD_end);
 #endif
-#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT)
+#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT)
                 rgb_matrix_mode(RGB_MATRIX_CYCLE_LEFT_RIGHT);
 #endif
                 return false;
@@ -177,7 +177,7 @@ bool process_rgb(const uint16_t keycode, const keyrecord_t *record) {
 #if defined(RGBLIGHT_ENABLE) && !defined(RGBLIGHT_DISABLE_KEYCODES) && defined(RGBLIGHT_EFFECT_RAINBOW_SWIRL)
                 handleKeycodeRGBMode(RGBLIGHT_MODE_RAINBOW_SWIRL, RGBLIGHT_MODE_RAINBOW_SWIRL_end);
 #endif
-#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && !defined(DISABLE_RGB_MATRIX_CYCLE_PINWHEEL)
+#if defined(RGB_MATRIX_ENABLE) && !defined(RGB_MATRIX_DISABLE_KEYCODES) && defined(ENABLE_RGB_MATRIX_CYCLE_PINWHEEL)
                 rgb_matrix_mode(RGB_MATRIX_CYCLE_PINWHEEL);
 #endif
                 return false;

+ 1 - 1
quantum/rgb_matrix/animations/alpha_mods_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
+#ifdef ENABLE_RGB_MATRIX_ALPHAS_MODS
 RGB_MATRIX_EFFECT(ALPHAS_MODS)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/breathing_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BREATHING
+#ifdef ENABLE_RGB_MATRIX_BREATHING
 RGB_MATRIX_EFFECT(BREATHING)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/colorband_pinwheel_sat_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
 RGB_MATRIX_EFFECT(BAND_PINWHEEL_SAT)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/colorband_pinwheel_val_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#ifdef ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
 RGB_MATRIX_EFFECT(BAND_PINWHEEL_VAL)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/colorband_sat_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_SAT
+#ifdef ENABLE_RGB_MATRIX_BAND_SAT
 RGB_MATRIX_EFFECT(BAND_SAT)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/colorband_spiral_sat_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
 RGB_MATRIX_EFFECT(BAND_SPIRAL_SAT)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/colorband_spiral_val_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#ifdef ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
 RGB_MATRIX_EFFECT(BAND_SPIRAL_VAL)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/colorband_val_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_BAND_VAL
+#ifdef ENABLE_RGB_MATRIX_BAND_VAL
 RGB_MATRIX_EFFECT(BAND_VAL)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/cycle_all_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
+#ifdef ENABLE_RGB_MATRIX_CYCLE_ALL
 RGB_MATRIX_EFFECT(CYCLE_ALL)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/cycle_left_right_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
 RGB_MATRIX_EFFECT(CYCLE_LEFT_RIGHT)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/cycle_out_in_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN
 RGB_MATRIX_EFFECT(CYCLE_OUT_IN)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/cycle_out_in_dual_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#ifdef ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
 RGB_MATRIX_EFFECT(CYCLE_OUT_IN_DUAL)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/cycle_pinwheel_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#ifdef ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
 RGB_MATRIX_EFFECT(CYCLE_PINWHEEL)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/cycle_spiral_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+#ifdef ENABLE_RGB_MATRIX_CYCLE_SPIRAL
 RGB_MATRIX_EFFECT(CYCLE_SPIRAL)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/cycle_up_down_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#ifdef ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
 RGB_MATRIX_EFFECT(CYCLE_UP_DOWN)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/dual_beacon_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
+#ifdef ENABLE_RGB_MATRIX_DUAL_BEACON
 RGB_MATRIX_EFFECT(DUAL_BEACON)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/gradient_left_right_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#ifdef ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
 RGB_MATRIX_EFFECT(GRADIENT_LEFT_RIGHT)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/gradient_up_down_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#ifdef ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
 RGB_MATRIX_EFFECT(GRADIENT_UP_DOWN)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/hue_breathing_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
+#ifdef ENABLE_RGB_MATRIX_HUE_BREATHING
 RGB_MATRIX_EFFECT(HUE_BREATHING)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/hue_pendulum_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
+#ifdef ENABLE_RGB_MATRIX_HUE_PENDULUM
 RGB_MATRIX_EFFECT(HUE_PENDULUM)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/hue_wave_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
+#ifdef ENABLE_RGB_MATRIX_HUE_WAVE
 RGB_MATRIX_EFFECT(HUE_WAVE)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/jellybean_raindrops_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#ifdef ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
 RGB_MATRIX_EFFECT(JELLYBEAN_RAINDROPS)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/rainbow_beacon_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
+#ifdef ENABLE_RGB_MATRIX_RAINBOW_BEACON
 RGB_MATRIX_EFFECT(RAINBOW_BEACON)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/rainbow_moving_chevron_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#ifdef ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
 RGB_MATRIX_EFFECT(RAINBOW_MOVING_CHEVRON)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/rainbow_pinwheels_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#ifdef ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
 RGB_MATRIX_EFFECT(RAINBOW_PINWHEELS)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/raindrops_anim.h

@@ -1,4 +1,4 @@
-#ifndef DISABLE_RGB_MATRIX_RAINDROPS
+#ifdef ENABLE_RGB_MATRIX_RAINDROPS
 RGB_MATRIX_EFFECT(RAINDROPS)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 1 - 1
quantum/rgb_matrix/animations/typing_heatmap_anim.h

@@ -1,4 +1,4 @@
-#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
 RGB_MATRIX_EFFECT(TYPING_HEATMAP)
 #    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
 

+ 3 - 3
quantum/rgb_matrix/rgb_matrix.c

@@ -92,7 +92,7 @@ __attribute__((weak)) RGB rgb_matrix_hsv_to_rgb(HSV hsv) { return hsv_to_rgb(hsv
 #endif
 
 #if !defined(RGB_MATRIX_STARTUP_MODE)
-#    ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#    ifdef ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
 #        define RGB_MATRIX_STARTUP_MODE RGB_MATRIX_CYCLE_LEFT_RIGHT
 #    else
 // fallback to solid colors if RGB_MATRIX_CYCLE_LEFT_RIGHT is disabled in userspace
@@ -243,11 +243,11 @@ void process_rgb_matrix(uint8_t row, uint8_t col, bool pressed) {
     }
 #endif  // RGB_MATRIX_KEYREACTIVE_ENABLED
 
-#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
     if (rgb_matrix_config.mode == RGB_MATRIX_TYPING_HEATMAP) {
         process_rgb_matrix_typing_heatmap(row, col);
     }
-#endif  // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && !defined(DISABLE_RGB_MATRIX_TYPING_HEATMAP)
+#endif  // defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS) && defined(ENABLE_RGB_MATRIX_TYPING_HEATMAP)
 }
 
 void rgb_matrix_test(void) {

+ 1 - 0
quantum/rgb_matrix/rgb_matrix.h

@@ -23,6 +23,7 @@
 #include "rgb_matrix_types.h"
 #include "color.h"
 #include "quantum.h"
+#include "rgb_matrix_legacy_enables.h"
 
 #ifdef IS31FL3731
 #    include "is31fl3731.h"

+ 153 - 0
quantum/rgb_matrix/rgb_matrix_legacy_enables.h

@@ -0,0 +1,153 @@
+/* Copyright 2021 QMK
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+// to-do: remove this
+
+#pragma once
+
+#ifndef DISABLE_RGB_MATRIX_ALPHAS_MODS
+#    define ENABLE_RGB_MATRIX_ALPHAS_MODS
+#endif
+#ifndef DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#    define ENABLE_RGB_MATRIX_GRADIENT_UP_DOWN
+#endif
+#ifndef DISABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#    define ENABLE_RGB_MATRIX_GRADIENT_LEFT_RIGHT
+#endif
+#ifndef DISABLE_RGB_MATRIX_BREATHING
+#    define ENABLE_RGB_MATRIX_BREATHING
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_SAT
+#    define ENABLE_RGB_MATRIX_BAND_SAT
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_VAL
+#    define ENABLE_RGB_MATRIX_BAND_VAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#    define ENABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_SAT
+#endif
+#ifndef DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#    define ENABLE_RGB_MATRIX_BAND_SPIRAL_VAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_ALL
+#    define ENABLE_RGB_MATRIX_CYCLE_ALL
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#    define ENABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#    define ENABLE_RGB_MATRIX_CYCLE_UP_DOWN
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#    define ENABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN
+#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#    define ENABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#    define ENABLE_RGB_MATRIX_CYCLE_PINWHEEL
+#endif
+#ifndef DISABLE_RGB_MATRIX_CYCLE_SPIRAL
+#    define ENABLE_RGB_MATRIX_CYCLE_SPIRAL
+#endif
+#ifndef DISABLE_RGB_MATRIX_DUAL_BEACON
+#    define ENABLE_RGB_MATRIX_DUAL_BEACON
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_BEACON
+#    define ENABLE_RGB_MATRIX_RAINBOW_BEACON
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#    define ENABLE_RGB_MATRIX_RAINBOW_PINWHEELS
+#endif
+#ifndef DISABLE_RGB_MATRIX_RAINDROPS
+#    define ENABLE_RGB_MATRIX_RAINDROPS
+#endif
+#ifndef DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#    define ENABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
+#endif
+#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
+#    define ENABLE_RGB_MATRIX_HUE_BREATHING
+#endif
+#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
+#    define ENABLE_RGB_MATRIX_HUE_PENDULUM
+#endif
+#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
+#    define ENABLE_RGB_MATRIX_HUE_WAVE
+#endif
+#ifndef DISABLE_RGB_MATRIX_PIXEL_RAIN
+#    define ENABLE_RGB_MATRIX_PIXEL_RAIN
+#endif
+#ifndef DISABLE_RGB_MATRIX_PIXEL_FLOW
+#    define ENABLE_RGB_MATRIX_PIXEL_FLOW
+#endif
+#ifndef DISABLE_RGB_MATRIX_PIXEL_FRACTAL
+#    define ENABLE_RGB_MATRIX_PIXEL_FRACTAL
+#endif
+#if defined(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
+#    ifndef DISABLE_RGB_MATRIX_TYPING_HEATMAP
+#        define ENABLE_RGB_MATRIX_TYPING_HEATMAP
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_DIGITAL_RAIN
+#        define ENABLE_RGB_MATRIX_DIGITAL_RAIN
+#    endif
+#endif
+#if defined(RGB_MATRIX_KEYREACTIVE_ENABLED)
+#    ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE
+#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#        define ENABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SPLASH
+#        define ENABLE_RGB_MATRIX_SPLASH
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_MULTISPLASH
+#        define ENABLE_RGB_MATRIX_MULTISPLASH
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SOLID_SPLASH
+#        define ENABLE_RGB_MATRIX_SOLID_SPLASH
+#    endif
+#    ifndef DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#        define ENABLE_RGB_MATRIX_SOLID_MULTISPLASH
+#    endif
+#endif