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peepeetee's *very janky* hub16 keymap (#12506)

* peepeetee's bodged hub16 keymap

* add layer 3 lighting

* actually adds layer 3 lighting

* fixes layer 0; behavior is that layor 0 is unaltered from base pattern, while other states have distinct solid colors
peepeetee 4 years ago
parent
commit
89bd04b9eb

+ 57 - 0
keyboards/hub16/keymaps/peepeetee/config.h

@@ -0,0 +1,57 @@
+/*
+Copyright 2019 Josh Johnson
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#pragma once
+
+#define RGBLIGHT_SLEEP         /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+// /*== all animations enable ==*/
+// #define RGBLIGHT_ANIMATIONS
+// /*== or choose animations ==*/
+// #define RGBLIGHT_EFFECT_BREATHING
+// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
+// #define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+// #define RGBLIGHT_EFFECT_SNAKE
+// #define RGBLIGHT_EFFECT_KNIGHT
+//   #define RGBLIGHT_EFFECT_CHRISTMAS
+//   #define RGBLIGHT_EFFECT_STATIC_GRADIENT
+//   #define RGBLIGHT_EFFECT_RGB_TEST
+//   #define RGBLIGHT_EFFECT_ALTERNATING
+// /*== customize breathing effect ==*/
+//   /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
+//   #define RGBLIGHT_BREATHE_TABLE_SIZE 256      // 256(default) or 128 or 64
+//   /*==== use exp() and sin() ====*/
+//   #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85  // 1 to 2.7
+//   #define RGBLIGHT_EFFECT_BREATHE_MAX    255   // 0 to 255
+// #endif
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 20
+
+// Time out one shot layers after 3 seconds
+#define ONESHOT_TIMEOUT 3000
+
+// Undef and redefine default brightness to half of 255
+#undef RGBLIGHT_LIMIT_VAL
+#define RGBLIGHT_LIMIT_VAL 255
+
+//Define a preview timeout for RGB reviews
+#define PREVIEW_TIMEOUT 5000
+
+// Enable Light Layers implementation
+#define RGBLIGHT_LAYERS
+// Allow Light Layers to override RGB off configuration
+#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF

+ 208 - 0
keyboards/hub16/keymaps/peepeetee/keymap.c

@@ -0,0 +1,208 @@
+/*
+Copyright 2019 Josh Johnson 2021 peepeetee
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include QMK_KEYBOARD_H
+
+#if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
+static uint32_t rgb_preview_timer = 0;
+#endif
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+
+        // Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
+        [0] = LAYOUT(
+                        KC_MPLY, KC_MUTE,
+                TG(3), TG(2), TG(1), TG(0),
+                KC_PSCR, KC_SLCK, KC_PAUS, A(KC_F4),
+                KC_INS, KC_HOME, KC_PGUP, KC_F12,    //Transparent to let you go between layers
+                KC_DEL, A(KC_F4), KC_PGDN, KC_CALCULATOR
+
+		),
+
+        [1] = LAYOUT(
+                        KC_MPLY, KC_MUTE,
+                KC_TRNS, KC_TRNS, KC_TRNS,          KC_TRNS,
+                KC_F7, KC_F8, KC_F9,                KC_F10,
+                KC_F4, KC_F5, KC_F6,                KC_F11,
+                KC_F1,      KC_F2,      KC_F3,      KC_F12         //Transparent to let you go between layers
+        ),
+
+
+                //Layer 5 - Keyboard Lights, Programming and Special Functions
+        [2] = LAYOUT(
+                        KC_MPLY, KC_MUTE,
+                KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,         //Transparent to let you go between layers
+                RGB_MOD,  RGB_HUI, RGB_SAI,   RGB_VAI,
+                RGB_RMOD, RGB_HUD, RGB_SAD,   RGB_VAD,
+                RGB_TOG,  EEP_RST, RESET,     KC_TRNS
+        ),
+
+        [3] = LAYOUT(
+                        KC_MPLY, KC_MUTE,
+                KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS,         //Transparent to let you go between layers
+                RGB_MOD,  RGB_HUI, RGB_SAI,   RGB_VAI,
+                RGB_RMOD, RGB_HUD, RGB_SAD,   RGB_VAD,
+                RGB_TOG,  EEP_RST, RESET,     KC_TRNS
+        )
+
+
+        //Layer 0 - Base Layer (F13 to F24, and One Shot Layer 1,2,3 or Toggle Layer 4)
+        // [0] = LAYOUT(
+        //                 KC_MPLY, KC_MUTE,
+        //         KC_F13, KC_F14, KC_F15, KC_F16,
+        //         KC_F17, KC_F18, KC_F19, KC_F20,
+        //         KC_F21, KC_F22, KC_F23, KC_F24,
+        //         OSL(1), OSL(2), OSL(3), TG(4)    //Transparent to let you go between layers
+		// ),
+
+        // [1] = LAYOUT(
+        //                 KC_MPLY, KC_MUTE,
+        //         LALT(KC_F13), LALT(KC_F14), LALT(KC_F15), LALT(KC_F16),
+        //         LALT(KC_F17), LALT(KC_F18), LALT(KC_F19), LALT(KC_F20),
+        //         LALT(KC_F21), LALT(KC_F22), LALT(KC_F23), LALT(KC_F24),
+        //         KC_TRNS,      KC_TRNS,      KC_TRNS,      KC_TRNS         //Transparent to let you go between layers
+        // ),
+
+        //Layer 2 - Shift + Function Key Layer
+        // [2] = LAYOUT(
+        //                 KC_MPLY, KC_MUTE,
+        //         LSFT(KC_F13), LSFT(KC_F14), LSFT(KC_F15), LSFT(KC_F16),
+        //         LSFT(KC_F17), LSFT(KC_F18), LSFT(KC_F19), LSFT(KC_F20),
+        //         LSFT(KC_F21), LSFT(KC_F22), LSFT(KC_F23), LSFT(KC_F24),
+        //         KC_TRNS,      KC_TRNS,      KC_TRNS,      KC_TRNS         //Transparent to let you go between layers
+        // ),
+
+        // //Layer 3 - Control + Function Key
+        // [3] = LAYOUT(
+        //                 KC_MPLY, KC_MUTE,
+        //         LCTL(KC_F13), LCTL(KC_F14), LCTL(KC_F15), LCTL(KC_F16),
+        //         LCTL(KC_F17), LCTL(KC_F18), LCTL(KC_F19), LCTL(KC_F20),
+        //         LCTL(KC_F21), LCTL(KC_F22), LCTL(KC_F23), LCTL(KC_F24),
+        //         KC_TRNS,      KC_TRNS,      KC_TRNS,      KC_TRNS         //Transparent to let you go between layers
+        // ),
+
+        // //Layer 4 - Multimedia
+        // [4] = LAYOUT(
+        //                 KC_MPLY, KC_MUTE,
+        //         KC_MPRV, KC_MPLY, KC_U,   KC_K,
+        //         KC_NO,   KC_NO,   KC_ENT, KC_X,
+        //         KC_NO,   RESET,   LSFT(KC_HASH),   KC_J,
+        //         TG(5),   KC_TRNS, KC_TRNS,   KC_TRNS         //Transparent to let you go between layers
+        // ),
+
+        // //Layer 5 - Keyboard Lights, Programming and Special Functions
+        // [5] = LAYOUT(
+        //                 KC_MPLY, KC_MUTE,
+        //         RGB_MOD,  RGB_HUI, RGB_SAI,   RGB_VAI,
+        //         RGB_RMOD, RGB_HUD, RGB_SAD,   RGB_VAD,
+        //         RGB_TOG,  EEP_RST, RESET,     KC_LSHIFT,
+        //         KC_TRNS,  KC_TRNS, KC_TRNS,   KC_TRNS         //Transparent to let you go between layers
+        // ),
+};
+
+const rgblight_segment_t PROGMEM my_layer0_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+        {0,16,HSV_WHITE}
+    );
+const rgblight_segment_t PROGMEM my_layer1_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+        {0,16,HSV_ORANGE}
+    );
+ const rgblight_segment_t PROGMEM my_layer2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+         {0,16,HSV_RED}
+     );
+ const rgblight_segment_t PROGMEM my_layer3_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+         {0,16,HSV_BLUE}
+     );
+// const rgblight_segment_t PROGMEM my_layer4_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+//         {0,16,HSV_WHITE}
+//     );
+// const rgblight_segment_t PROGMEM my_layer5_layer[] = RGBLIGHT_LAYER_SEGMENTS(
+//         {0,16,HSV_TEAL}
+//     );
+const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
+        my_layer0_layer,
+        my_layer1_layer,
+        my_layer2_layer,
+        my_layer3_layer//,
+        // my_layer4_layer,
+        // my_layer5_layer
+    );
+
+void encoder_update_user(uint8_t index, bool clockwise) {
+    if (index == 0) { /* Left Encoder */
+        if (clockwise) {
+            tap_code(KC_MPRV);
+        } else {
+            tap_code(KC_MNXT);
+        }
+    } else if (index == 1) { /* Right Encoder */
+        if (clockwise) {
+            tap_code(KC_VOLD);
+        } else {
+            tap_code(KC_VOLU);
+        }
+    }
+}
+void post_process_record_user(uint16_t keycode, keyrecord_t *record) {
+    // Allow for a preview of changes when modifying RGB
+# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
+  switch (keycode) {
+    case RGB_TOG ... VLK_TOG:
+      for (uint8_t i = 0; i < RGBLIGHT_MAX_LAYERS; i++) {
+        rgblight_set_layer_state(i, false);
+      }
+      rgb_preview_timer = timer_read32();
+      break;
+  }
+# endif
+  return;
+}
+
+//Set the appropriate layer color
+layer_state_t layer_state_set_user(layer_state_t state) {
+    rgblight_set_layer_state(0, false);
+    rgblight_set_layer_state(1, layer_state_cmp(state, 1));
+    rgblight_set_layer_state(2, layer_state_cmp(state, 2));
+    rgblight_set_layer_state(3, layer_state_cmp(state, 3));
+    // rgblight_set_layer_state(4, layer_state_cmp(state, 4));
+    // rgblight_set_layer_state(5, layer_state_cmp(state, 5));
+    return state;
+}
+
+void keyboard_post_init_user(void) {
+	//Enable the LED layers
+	rgblight_layers = my_rgb_layers;
+	layer_state_set_user(layer_state);
+}
+
+void matrix_scan_user(void) {
+# if defined(RGBLIGHT_ENABLE) && defined(RGBLIGHT_LAYERS)
+    // Allow preview for
+    if (rgb_preview_timer && TIMER_DIFF_32(timer_read32(), rgb_preview_timer) > PREVIEW_TIMEOUT) {
+        rgb_preview_timer = 0;
+        default_layer_state_set_user(default_layer_state);
+        layer_state_set_user(layer_state);
+        led_update_user((led_t) host_keyboard_leds());
+    }
+# endif
+}
+
+//EEPROM Reset Function
+void eeconfig_init_user(void) {
+  rgblight_enable(); // Enable RGB by default
+  rgblight_sethsv_orange();  // Set it to orange by default
+}

+ 1 - 0
keyboards/hub16/keymaps/peepeetee/rules.mk

@@ -0,0 +1 @@
+BOOTMAGIC_ENABLE = lite