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+#include "clueboard.h"
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+
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+// Helpful defines
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+#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
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+#define _______ KC_TRNS
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+
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+// Each layer gets a name for readability, which is then used in the keymap matrix below.
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+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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+// Layer names don't all need to be of the same length, obviously, and you can also skip them
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+// entirely and just use numbers.
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+#define _BL 0
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+#define _FL 1
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+#define _ME 2
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+#define _CL 3
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+#define _ML 4
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+
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+ /* Keymap _BL: Base Layer (Default Layer)
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+ */
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+ [_BL] = KEYMAP(
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+ F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_INS, \
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+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
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+ MO(_FL), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
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+ KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, _______, KC_RSFT, KC_UP, \
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+ KC_LCTL, KC_LGUI, KC_LALT, _______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_RALT, MO(_ME), MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
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+
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+ /* Keymap _FL: Function Layer
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+ */
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+ [_FL] = KEYMAP(
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+ KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, _______, BL_STEP, \
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+ _______, _______, _______,_______,_______,_______,_______,_______,KC_PSCR,_______, _______, _______, _______, _______, _______, \
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+ MO(_FL), _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
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+ _______, _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, _______, KC_PGUP, \
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+ _______, _______, _______,_______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
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+
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+ /* Keymap _ME: Media layer
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+ */
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+ [_ME] = KEYMAP(
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MUTE, KC_VOLU, \
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_VOLD, \
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
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+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,MO(_ME),_______, _______, _______, _______, MO(_FL), _______, \
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+ _______, _______, _______,_______, _______,_______, _______, _______, _______, _______, KC_MPRV, KC_MPLY,KC_MNXT),
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+
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+ /* Keymap _CL: Control layer
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+ */
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+ [_CL] = KEYMAP(
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
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+ _______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
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+ _______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
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+ MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
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+ _______, _______, _______,_______, RGB_MOD,RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
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+
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+ /* Keymap _ML: Mouse layer
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+ */
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+ [_ML] = KEYMAP(
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, _______, \
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, _______, \
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+ _______, _______, KC_BTN3,KC_BTN2,KC_BTN1,_______,KC_MS_L,KC_MS_D,KC_MS_U,KC_MS_R, _______, _______, _______, _______, \
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+ _______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_MS_U, \
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+ _______, _______, _______,_______, LT(_ML, KC_SPC),LT(_ML, KC_SPC), _______, KC_BTN1, KC_BTN2, KC_BTN3, KC_MS_L, KC_MS_D,KC_MS_R),
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+};
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+
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+/* This is a list of user defined functions. F(N) corresponds to item N
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+ of this list.
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+ */
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+const uint16_t PROGMEM fn_actions[] = {
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+ [0] = ACTION_FUNCTION(0), // Calls action_function()
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+};
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+
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+void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
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+ static uint8_t mods_pressed;
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+ static bool mod_flag;
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+
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+ switch (id) {
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+ case 0:
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+ /* Handle the combined Grave/Esc key
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+ */
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+ mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
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+
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+ if (record->event.pressed) {
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+ /* The key is being pressed.
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+ */
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+ if (mods_pressed) {
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+ mod_flag = true;
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+ add_key(KC_GRV);
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+ send_keyboard_report();
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+ } else {
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+ add_key(KC_ESC);
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+ send_keyboard_report();
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+ }
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+ } else {
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+ /* The key is being released.
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+ */
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+ if (mod_flag) {
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+ mod_flag = false;
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+ del_key(KC_GRV);
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+ send_keyboard_report();
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+ } else {
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+ del_key(KC_ESC);
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+ send_keyboard_report();
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+ }
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+ }
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+ break;
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+ }
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+}
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+
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+enum layer_id {
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+ LAYER_BASE,
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+ LAYER_FUNCTION,
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+ LAYER_MEDIA,
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+ LAYER_CONTROL,
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+ LAYER_MOUSE
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+};
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+
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+void clueboard_set_led(uint8_t id) {
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+ switch (id) {
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+ case LAYER_BASE:
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+ rgblight_sethsv(346, 0, 255);
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+ break;
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+ case LAYER_FUNCTION:
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+ rgblight_sethsv(46, 255, 255);
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+ break;
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+ case LAYER_MEDIA:
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+ rgblight_sethsv(86, 255, 255);
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+ break;
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+ case LAYER_CONTROL:
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+ rgblight_sethsv(346, 255, 255);
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+ break;
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+ case LAYER_MOUSE:
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+ rgblight_sethsv(206, 255, 255);
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+ break;
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+ }
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+};
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+
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+void matrix_scan_user(void) {
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+ uint32_t layer = layer_state;
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+
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+ if (layer & (1<<_FL)) {
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+ if (layer & (1<<_ME)) {
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+ clueboard_set_led(LAYER_MEDIA);
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+ } else if (layer & (1<<_CL)) {
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+ clueboard_set_led(LAYER_CONTROL);
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+ } else {
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+ clueboard_set_led(LAYER_FUNCTION);
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+ }
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+ } else if (layer & (1<<_ML)) {
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+ clueboard_set_led(LAYER_MOUSE);
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+ } else {
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+ clueboard_set_led(LAYER_BASE);
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+ }
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+};
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