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+/*
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+Copyright 2022 Nabos <nabos at glargh dot fr>
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+
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+This program is free software: you can redistribute it and/or modify
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+it under the terms of the GNU General Public License as published by
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+the Free Software Foundation, either version 2 of the License, or
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+(at your option) any later version.
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+
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+This program is distributed in the hope that it will be useful,
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+but WITHOUT ANY WARRANTY; without even the implied warranty of
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+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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+GNU General Public License for more details.
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+
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+You should have received a copy of the GNU General Public License
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+along with this program. If not, see <http://www.gnu.org/licenses/>.
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+*/
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+#include QMK_KEYBOARD_H
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+
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+enum layer_names {
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+ _QWERTY,
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+ _FUNCTIONS,
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+ _NUMPAD,
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+ _GAMING
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+};
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+
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+#define FUNCTIONS MO(_FUNCTIONS)
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+#define NUMPAD MO(_NUMPAD)
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+#define GAMING TG(_GAMING)
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+
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+ [_QWERTY] = LAYOUT_5x6(
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+ KC_GESC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 ,KC_RBRC,
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+ KC_TAB , KC_Q , KC_W , KC_E , KC_R , KC_T , KC_Y , KC_U , KC_I , KC_O , KC_P ,KC_LBRC,
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+ KC_PGUP, KC_A , KC_S , KC_D , KC_F , KC_G , KC_H , KC_J , KC_K , KC_L ,KC_SCLN,KC_QUOT,
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+ KC_PGDN, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_N , KC_M ,KC_COMM,KC_DOT,KC_SLSH,_______,
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+ KC_LEFT,KC_RIGHT, KC_DOWN,KC_UP ,
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+ KC_LSFT,KC_SPC , KC_ENT ,KC_BSPC,
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+ KC_LGUI,KC_LALT, FUNCTIONS,KC_RALT,
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+ KC_DEL ,GAMING , NUMPAD ,KC_RCTL
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+ ),
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+
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+ [_FUNCTIONS] = LAYOUT_5x6(
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+ KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , KC_F6 , KC_F7 , KC_F8 , KC_F9 ,KC_F10 ,KC_F11 ,
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+ _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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+ _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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+ _______,_______, _______,_______,
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+ _______,_______, _______,_______,
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+ _______,_______, _______,_______,
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+ _______,_______, _______,_______
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+ ),
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+
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+ [_NUMPAD] = LAYOUT_5x6(
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+ _______,_______,_______,_______,_______,_______, _______,KC_NLCK,_______,_______,KC_MINS,KC_EQL ,
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+ _______,_______,_______,_______,_______,_______, _______,KC_KP_7,KC_KP_8,KC_KP_9,_______,_______,
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+ _______,_______,_______,_______,_______,_______, _______,KC_KP_4,KC_KP_5,KC_KP_6,_______,_______,
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+ _______,_______,_______,_______,_______,_______, _______,KC_KP_1,KC_KP_2,KC_KP_3,_______,KC_PSCR,
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+ _______,_______, KC_KP_0,KC_PDOT,
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+ _______,_______, KC_PENT,_______,
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+ _______,_______, _______,_______,
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+ _______,_______, _______,_______
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+ ),
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+
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+ [_GAMING] = LAYOUT_5x6(
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+ _______,_______,_______,_______,_______,_______, _______,_______,_______,_______,_______,_______,
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+ KC_T ,KC_TAB , KC_Q , KC_W , KC_E , KC_R , _______,_______,_______,_______,_______,_______,
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+ KC_G ,KC_LSFT, KC_A , KC_S , KC_D , KC_F , _______,_______,_______,_______,_______,_______,
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+ KC_B ,KC_LCTL, KC_Z , KC_X , KC_C , KC_V , _______,_______,_______,_______,_______,_______,
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+ _______,_______, _______,_______,
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+ _______,_______, _______,_______,
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+ _______,_______, _______,_______,
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+ _______,_______, _______,_______
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+ )
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+};
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+
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