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@@ -7,117 +7,162 @@ before, so bear with me.
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* Layers
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-#+BEGIN_COMMENT
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-#+NAME: empty-layer
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-| <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> |
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-|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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-| - | - | - | - | - | - | - | - | - | - | - | - |
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-| - | - | - | - | - | - | - | - | - | - | - | - |
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-| - | - | - | - | - | - | - | - | - | - | - | - |
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-| - | - | - | - | - | - | - | - | - | - | - | - |
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-|--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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-#+END_COMMENT
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-
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-This is my "pretty" org mode organized table for my main dvorak layer. If you
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-don't use org mode, it won't be that exciting, but if you enjoy working in org
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-mode, you can edit this table directly, and this file is tangled to the actual
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-keymap. No more organizing spaces or converting to and from comments.
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-
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-#+NAME: home-layer
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-|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------|
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-| T_LRSE | QUOT | COMM | DOT | P | Y | F | G | C | R | L | T_RRSE |
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-| T_LSFT | A | O | E | U | I | D | H | T | N | S | T_RSFT |
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-| T_LCTL | SCLN | Q | J | K | X | B | M | W | V | Z | T_RCTL |
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-| T_LGUI | T_LALT | UP | DOWN | BSPC | TAB | ENT | SPC | LEFT | RIGHT | T_RALT | T_RGUI |
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-|--------+--------+------+------+------+-----+-----+-----+------+-------+--------+--------|
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-
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-This qwerty layout is just so normal people can try out the board. Tap keys
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-would need to be customized I think, more on that later. I also put another
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-dvorak key here because I have nightmares of getting trapped in this forsaken
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-layout.
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-
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-#+NAME: qwerty-layer
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-|--------+--------+----+------+------+-----+-----+-----+------+-------+--------+--------|
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-| T_LRSE | Q | W | E | R | T | Y | U | I | O | P | T_RRSE |
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-| T_LSFT | A | S | D | F | G | H | J | K | L | SCLN | T_RSFT |
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-| T_LCTL | Z | X | C | V | B | N | M | COMM | DOT | QUOT | T_RCTL |
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-| T_LGUI | T_LALT | UP | DOWN | BSPC | TAB | ENT | SPC | LEFT | RIGHT | T_RALT | DVORAK |
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-|--------+--------+----+------+------+-----+-----+-----+------+-------+--------+--------|
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-
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-I tried to keep my layout bare bones, just what would be available on a normal
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-keyboard, minus some keys I never used. This one secondary layer should cover a
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-majority of the keys not found on the home layer. The bottom left copies a normal
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-keyboards symbols from shifted numbers, and the rest is placed where convenient,
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-with some considerations for one handed use, hence the shortcuts in the top
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-left.
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-
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-#+NAME: secondary-layer
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-|--------+--------+--------+--------+--------+------+------+-----+--------+--------+-------+--------|
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-| -- | EZUNDO | EZCOPY | EZCUT | EZPSTE | INS | EQL | 7 | 8 | 9 | -- | -- |
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-| EZSHFT | ESC | CAPS | PGUP | PGDN | HOME | ASTR | 4 | 5 | 6 | 0 | EZSHFT |
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-| EZCTRL | EXLM | AT | HASH | DLR | PERC | CIRC | 1 | 2 | 3 | COM | EZCTRL |
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-| EZGUI | EZALT | EZUP | EZDOWN | SPC | AMPR | PIPE | END | EZLEFT | EZRGHT | EZALT | EZGUI |
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-|--------+--------+--------+--------+--------+------+------+-----+--------+--------+-------+--------|
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-
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-Basic command layer for one-shot macros and function keys.
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-
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-#+NAME: command-layer
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-|----+-----+-----+-----+-----+--------+--------+------+-------+------+-----+----|
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-| -- | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | -- |
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-| -- | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | -- |
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-| -- | F21 | F22 | F23 | F24 | QWERTY | DVORAK | USER | EMAIL | NAME | -- | -- |
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-| -- | -- | -- | -- | -- | -- | -- | DIR | -- | -- | -- | -- |
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-|----+-----+-----+-----+-----+--------+--------+------+-------+------+-----+----|
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-
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-But wait, we are missing several important keys? well, yes, but the modifier keys
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-all do other keys when tapped. More about that in the keymap section.
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+ #+BEGIN_COMMENT
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+ #+NAME: empty-layer
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+ | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> | <6> |
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+ |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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+ | - | - | - | - | - | - | - | - | - | - | - | - |
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+ | - | - | - | - | - | - | - | - | - | - | - | - |
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+ | - | - | - | - | - | - | - | - | - | - | - | - |
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+ | - | - | - | - | - | - | - | - | - | - | - | - |
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+ |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------|
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+ #+END_COMMENT
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+
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+ This is my "pretty" org mode organized table for my main dvorak layer. If you
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+ don't use org mode, it won't be that exciting, but if you enjoy working in org
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+ mode, you can edit this table directly, and this file is tangled to the actual
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+ keymap. No more organizing spaces or converting to and from comments.
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+
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+ #+NAME: home-layer
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+ |--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------|
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+ | T_LRSE | QUOT | COMM | DOT | P | Y | F | G | C | R | L | T_RRSE |
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+ | T_LSFT | A | O | E | U | I | D | H | T | N | S | T_RSFT |
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+ | T_LCTL | SCLN | Q | J | K | X | B | M | W | V | Z | T_RCTL |
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+ | T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | T_RGUI |
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+ |--------+--------+------+------+-----+-----+------+-----+------+-------+--------+--------|
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+
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+ Tap keys. Used only with the "T_" keys above.
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+
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+ #+NAME: tap-layer
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+ |----------+------+---+---+---+---+---+---+---+---+------+----------|
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+ | DEL | - | - | - | - | - | - | - | - | - | - | BSPC |
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+ | TAB | - | - | - | - | - | - | - | - | - | - | ENTER |
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+ | LBRACKET | - | - | - | - | - | - | - | - | - | - | RBRACKET |
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+ | SLASH | LPRN | - | - | - | - | - | - | - | - | RPRN | MINS |
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+ |----------+------+---+---+---+---+---+---+---+---+------+----------|
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+
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+ #+NAME: hold-layer
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+ |------+------+---+---+---+---+---+---+---+---+------+------|
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+ | RISE | - | - | - | - | - | - | - | - | - | - | RISE |
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+ | LSFT | - | - | - | - | - | - | - | - | - | - | RSFT |
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+ | LCTL | - | - | - | - | - | - | - | - | - | - | RCTL |
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+ | LGUI | LALT | - | - | - | - | - | - | - | - | RALT | RGUI |
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+ |------+------+---+---+---+---+---+---+---+---+------+------|
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+
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+ I tried to keep my layout bare bones, just what would be available on a normal
|
|
|
+ keyboard, minus some keys I never used. This one secondary layer should cover a
|
|
|
+ majority of the keys not found on the home layer. The bottom left copies a normal
|
|
|
+ keyboards symbols from shifted numbers, and the rest is placed where convenient,
|
|
|
+ with some considerations for one handed use, hence the shortcuts in the top
|
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|
+ left.
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|
+
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+ #+NAME: secondary-layer
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+ |--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------|
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+ | -- | EZUNDO | EZCOPY | EZCUT | EZPSTE | INS | ASTR | 7 | 8 | 9 | -- | -- |
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+ | EZSHFT | ESC | CAPS | PGUP | PGDN | HOME | AMPR | 4 | 5 | 6 | 0 | EZSHFT |
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+ | EZCTRL | EXLM | AT | HASH | DLR | PERC | CIRC | 1 | 2 | 3 | COM | EZCTRL |
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+ | EZGUI | EZALT | EZUP | EZDOWN | SPC | PIPE | BSLASH | END | EZLEFT | EZRGHT | EZALT | EZGUI |
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+ |--------+--------+--------+--------+--------+------+--------+-----+--------+--------+-------+--------|
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+
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|
+ Basic command layer for one-shot macros and function keys.
|
|
|
+
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+ #+NAME: command-layer
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+ |----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----|
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+ | -- | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | -- |
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+ | -- | F11 | F12 | F13 | F14 | F15 | F16 | F17 | F18 | F19 | F20 | -- |
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+ | -- | F21 | F22 | F23 | F24 | QWERTY | DVORAK | -- | -- | -- | -- | -- |
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+ | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- | -- |
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+ |----+-----+-----+-----+-----+--------+--------+-----+-----+-----+-----+----|
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+
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+ This qwerty layout is just so normal people can try out the board. Tap keys
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|
|
+ would need to be customized I think, more on that later. I also put another
|
|
|
+ dvorak key here because I have nightmares of getting trapped in this forsaken
|
|
|
+ layout.
|
|
|
+
|
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+ #+NAME: qwerty-layer
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+ |--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------|
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+ | T_LRSE | Q | W | E | R | T | Y | U | I | O | P | T_RRSE |
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+ | T_LSFT | A | S | D | F | G | H | J | K | L | SCLN | T_RSFT |
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+ | T_LCTL | Z | X | C | V | B | N | M | COMM | DOT | QUOT | T_RCTL |
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+ | T_LGUI | T_LALT | UP | DOWN | SPC | EQL | GRAVE | SPC | LEFT | RIGHT | T_RALT | DVORAK |
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+ |--------+--------+----+------+-----+-----+------+-----+------+-------+--------+--------|
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+
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* Keymap Conversion in Python
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-This python can convert that table into the array needed for the keymap file. It
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-simply prepends every key with "KC_". I used to use a dictionary to convert some
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-keys from the table into qmk keycodes, but the double convertion was
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-unneccessary so I just prepended all my macros with KC and moved all the
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-implementation to the `process-user-input` function.
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-
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-#+NAME:layer-to-array
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-#+BEGIN_SRC python :var keys=secondary-layer :tangle no
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-results = "{"
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-row = 0
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-while row < len(keys):
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- results += '{ '
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- key = 0
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- while key < len(keys[row]):
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- keyName = str(keys[row][key])
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+ This python can convert that table into the array needed for the keymap file. It
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+ simply prepends every key with "KC_". I used to use a dictionary to convert some
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+ keys from the table into qmk keycodes, but the double convertion was
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+ unneccessary so I just prepended all my macros with KC and moved all the
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+ implementation to the `process-user-input` function.
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+
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+ #+NAME:layer-to-array
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+ #+BEGIN_SRC python :var keys=secondary-layer :tangle no
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+ row = 0
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+ results = ''
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+ while row < len(keys):
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+ key = 0
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+ while key < len(keys[row]):
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+ keyName = str(keys[row][key])
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+ if keyName == '--':
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+ keyName = 'TRANSPARENT'
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+ results += 'KC_' + keyName
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+ if key != 11:
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+ results += ', '
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+ key+=1
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+ if row != 3:
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+ results += ','
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+ results += '\n'
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+ row+=1
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+ return results
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+ #+END_SRC
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+
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+ Tap keys are technically defined in the mod_lift function. but this is will
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+ implement that function from the org table.
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+
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+ #+NAME:define-tap-key
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+ #+BEGIN_SRC python :var row=3 :var col=1 :var id=0 :var tapkeys=tap-layer :var holdkeys=hold-layer :tangle no
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+ def getKey(keys, istapkey):
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+ if istapkey == True:
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+ keyName = str(keys[row][col])
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+ else:
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+ keyName = str(keys[row][col])
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if keyName == '--':
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keyName = 'TRANSPARENT'
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- results += 'KC_' + keyName
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- if key != 11:
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- results += ', '
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- key+=1
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- results += '}'
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- if row != 3:
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- results += ','
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- results += '\n'
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- row+=1
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-results += '},\n'
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-return results
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-#+END_SRC
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+ if istapkey == False:
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+ return 'KC_T_' + keyName, 'KC_' + keyName
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+ else:
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+ return 'KC_' + keyName
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+ tapKeyName = getKey(tapkeys, True)
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+ holdKeyMacro, holdKeyName = getKey(holdkeys, False)
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+ return """case %s:
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+ if (record->event.pressed) {
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+ mod_press(%s, %s, %i);
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+ } else {
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+ mod_lift(%s, %s, %i);
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+ }
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+ return false;
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+ break;""" % (holdKeyMacro, tapKeyName, holdKeyName, id, tapKeyName, holdKeyName, id)
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+
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+ #+END_SRC
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+
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* keymap.c
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-Now that we laid out our layout, lets lay out our kemap file.
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+ Now that we laid out our layout, lets lay out our keymap file.
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+
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+** Headers
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-#+BEGIN_SRC C :noweb yes
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+ #+BEGIN_SRC C :noweb yes
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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-#+END_SRC
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+ #+END_SRC
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** Keycodes
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-#+BEGIN_SRC C :noweb yes
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+ #+BEGIN_SRC C :noweb yes
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// where the 'T_' communicates how the key does something different when tapped.
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enum planck_keycodes {
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//DVORAK = SAFE_RANGE,
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@@ -145,18 +190,14 @@ KC_EZGUI,
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KC_EZALT,
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KC_DVORAK,
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KC_QWERTY,
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-KC_USER,
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-KC_EMAIL,
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-KC_NAME,
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-KC_DIR,
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KC_COM
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};
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-#+END_SRC
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+ #+END_SRC
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** Import Key table
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-#+BEGIN_SRC C :noweb yes
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+ #+BEGIN_SRC C :noweb yes
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enum planck_layers {
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_DVORAK,
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_QWERTY,
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@@ -166,457 +207,286 @@ _COMMAND
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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-#+END_SRC
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-
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-#+BEGIN_SRC C :noweb yes
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-[_DVORAK] =
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-
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-#+END_SRC
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+ #+END_SRC
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-#+BEGIN_SRC C :noweb yes
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+ #+BEGIN_SRC C :noweb yes
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+[_DVORAK] = LAYOUT_planck_grid(
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<<layer-to-array(home-layer)>>
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-
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-#+END_SRC
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-
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-#+BEGIN_SRC C :noweb yes
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-[_QWERTY] =
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-
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-#+END_SRC
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-
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-#+BEGIN_SRC C :noweb yes
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+),
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+[_QWERTY] = LAYOUT_planck_grid(
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<<layer-to-array(qwerty-layer)>>
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-
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-#+END_SRC
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-
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-#+BEGIN_SRC C :noweb yes
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-[_RISE] =
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-
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-#+END_SRC
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-
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-#+BEGIN_SRC C :noweb yes
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+),
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+[_RISE] = LAYOUT_planck_grid(
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<<layer-to-array(secondary-layer)>>
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-
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-#+END_SRC
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-
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-#+BEGIN_SRC C :noweb yes
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-[_COMMAND] =
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-
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-#+END_SRC
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-
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-#+BEGIN_SRC C :noweb yes
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+),
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+[_COMMAND] = LAYOUT_planck_grid(
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<<layer-to-array(command-layer)>>
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-
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-#+END_SRC
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-
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-#+BEGIN_SRC C :noweb yes
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+)
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};
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-#+END_SRC
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+ #+END_SRC
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** Tap Keys
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|
|
-I don't like tap keys coming out on release. When modified, I often let go of
|
|
|
-the modifier too early because the tap button doesn't come out untill release. I
|
|
|
-guess you could save the state of the board on press and then apply it after the
|
|
|
-timer, but what I really want is the keys to come out on press when they can and
|
|
|
-when it is most useful. For me, that is when they are modified a single time. So
|
|
|
-I kind "locked" the board into only doing single modifiers, making them faster.
|
|
|
-Disadvantages are double modified keys must be done with one shot keys (its
|
|
|
-actually not that bad, it feels like emacs!) and triple modified keys are
|
|
|
-impossible at the moment.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-
|
|
|
-static uint16_t tap_timer = 0;
|
|
|
-char last_mod = 10;
|
|
|
-
|
|
|
-void mod_press(uint16_t tap_code, uint16_t hold_code, int id) {
|
|
|
- // this first if body makes double modified keys impossible, but stops the
|
|
|
- // delay when modifying a tap key which would result in the tap key not
|
|
|
- // getting modified.
|
|
|
- if (last_mod != id && last_mod != 10) {
|
|
|
- tap_code16(tap_code);
|
|
|
- last_mod = 10;
|
|
|
- } else {
|
|
|
- tap_timer = timer_read();
|
|
|
- last_mod = id;
|
|
|
- register_code(hold_code);
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) {
|
|
|
- unregister_code(hold_code);
|
|
|
- if (last_mod == id && timer_elapsed(tap_timer) < TAPPING_TERM) {
|
|
|
- tap_code16(tap_code);
|
|
|
- last_mod = 10;
|
|
|
- }
|
|
|
-}
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
+ I don't like tap keys coming out on release. When modified, I often let go of
|
|
|
+ the modifier too early because the tap button doesn't come out untill release. I
|
|
|
+ guess you could save the state of the board on press and then apply it after the
|
|
|
+ timer, but what I really want is the keys to come out on press when they can and
|
|
|
+ when it is most useful. For me, that is when they are modified a single time. So
|
|
|
+ I kind of "locked" the board into only doing single modifiers, making them faster.
|
|
|
+ Disadvantages are double modified keys must be done with one shot keys (its
|
|
|
+ actually not that bad, it feels like emacs!) and triple modified keys are
|
|
|
+ impossible at the moment.
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+
|
|
|
+ static uint16_t tap_timer = 0;
|
|
|
+ char last_mod = 10;
|
|
|
+
|
|
|
+ void mod_press(uint16_t tap_code, uint16_t hold_code, int id) {
|
|
|
+ /* this first if body makes double modified keys impossible, but stops the */
|
|
|
+ /* delay when modifying a tap key which would result in the tap key not */
|
|
|
+ /* getting modified. */
|
|
|
+ if (last_mod != id && last_mod != 10) {
|
|
|
+ tap_code16(tap_code);
|
|
|
+ last_mod = 10;
|
|
|
+ } else {
|
|
|
+ tap_timer = timer_read();
|
|
|
+ last_mod = id;
|
|
|
+ register_code(hold_code);
|
|
|
+ }
|
|
|
+ }
|
|
|
+
|
|
|
+ void mod_lift(uint16_t tap_code, uint16_t hold_code, int id) {
|
|
|
+ unregister_code(hold_code);
|
|
|
+ if (last_mod == id && timer_elapsed(tap_timer) < TAPPING_TERM) {
|
|
|
+ tap_code16(tap_code);
|
|
|
+ }
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+
|
|
|
+ #+END_SRC
|
|
|
** Process User Input
|
|
|
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
|
|
switch (keycode) {
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-** Layouts
|
|
|
-
|
|
|
-Set Dvorak layout
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_DVORAK:
|
|
|
-if (record->event.pressed) {
|
|
|
- set_single_persistent_default_layer(_DVORAK);
|
|
|
-}
|
|
|
-return true;
|
|
|
-break;
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-Set Qwerty layout.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_QWERTY:
|
|
|
-if (record->event.pressed) {
|
|
|
- set_single_persistent_default_layer(_QWERTY);
|
|
|
-}
|
|
|
-return true;
|
|
|
-break;
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-** Alt and ()
|
|
|
-
|
|
|
-Left and right alt are ( and ) when tapped. I put them on alt instead of a more
|
|
|
-conveniant key like control because parentheses do not need to be shift modified
|
|
|
-ever, unlike some other tap keys seen in the next sections.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_T_LALT:
|
|
|
-if (record->event.pressed) {
|
|
|
- mod_press(S(KC_9), KC_LALT, 0);
|
|
|
-} else {
|
|
|
- mod_lift(S(KC_9), KC_LALT, 0);
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_T_RALT:
|
|
|
-if (record->event.pressed) {
|
|
|
- mod_press(S(KC_0), KC_RALT, 1);
|
|
|
-} else {
|
|
|
- mod_lift(S(KC_0), KC_RALT, 1);
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-** Gui and `\
|
|
|
-
|
|
|
-I place gui in the bottom corner because I believe it is the hardest key to
|
|
|
-reach, so gui seemed like a good fit for a dedicated key that I never want to
|
|
|
-have to spam. For tap keys, I used equally unused keys that are not apart of the
|
|
|
-number pad or shifted number keys.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_T_LGUI:
|
|
|
-if (record->event.pressed) {
|
|
|
- mod_press(KC_GRAVE, KC_LGUI, 2);
|
|
|
-} else {
|
|
|
- mod_lift(KC_GRAVE, KC_LGUI, 2);
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_T_RGUI:
|
|
|
-if (record->event.pressed) {
|
|
|
- mod_press(KC_BSLASH, KC_RGUI, 3);
|
|
|
-} else {
|
|
|
- mod_lift(KC_BSLASH, KC_RGUI, 3);
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-** Ctrl and []
|
|
|
-
|
|
|
-Left and right control are [] respectively when they are tapped, making { and }
|
|
|
-also very convenient.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_T_LCTL:
|
|
|
-if (record->event.pressed) {
|
|
|
- mod_press(KC_LBRACKET, KC_LCTL, 4);
|
|
|
-} else {
|
|
|
- mod_lift(KC_LBRACKET, KC_LCTL, 4);
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_T_RCTL:
|
|
|
-if (record->event.pressed) {
|
|
|
- mod_press(KC_RBRACKET, KC_RCTL, 5);
|
|
|
-} else {
|
|
|
- mod_lift(KC_RBRACKET, KC_RCTL, 5);
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-** Shft and =-
|
|
|
-
|
|
|
-I place shift on the home row, so having '-' right of my pinkie is standard, and
|
|
|
-it only felt natural to put its opposite, '=/+' on the other side. I put an
|
|
|
-extra one on the right side in the secondary layer for the num pad.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_T_LSFT:
|
|
|
-if (record->event.pressed) {
|
|
|
- mod_press(KC_EQUAL, KC_LSFT, 6);
|
|
|
-} else {
|
|
|
- mod_lift(KC_EQUAL, KC_LSFT, 6);
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_T_RSFT:
|
|
|
-if (record->event.pressed) {
|
|
|
- mod_press(KC_MINUS, KC_RSFT, 7);
|
|
|
-} else {
|
|
|
- mod_lift(KC_MINUS, KC_RSFT, 7);
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-** Rise, DEL, and /
|
|
|
-
|
|
|
-I use the top corners as rise because I decided that I do not like using layers
|
|
|
-with my thumbs. It feels uncomfortable to hold keys down with the side of my
|
|
|
-thumb, and backspace, tab, enter, and spacebar keep them satisfied. My pinky is
|
|
|
-for holding modifiers, so it makes sense to put the layer key with the other
|
|
|
-modifiers. Both my left and right layer keys activate the same layer which also
|
|
|
-makes sense to me. You wouldn't want left and right shift to do different things
|
|
|
-
|
|
|
-I used to have escape in the top left, but I use delete a lot more, and putting
|
|
|
-escape under a layer has not been a problem at all. I put / in the top right
|
|
|
-corner again mimicing a standard dvorak keyboard.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_T_LRSE:
|
|
|
-if (record->event.pressed) {
|
|
|
- tap_timer = timer_read();
|
|
|
- last_mod = 8;
|
|
|
- layer_on(_RISE);
|
|
|
-} else {
|
|
|
- layer_off(_RISE);
|
|
|
- if (last_mod == 8 && timer_elapsed(tap_timer) < TAPPING_TERM) {
|
|
|
- tap_code16(KC_DELETE);
|
|
|
- last_mod = 10;
|
|
|
- }
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_T_RRSE:
|
|
|
-if (record->event.pressed) {
|
|
|
- tap_timer = timer_read();
|
|
|
- last_mod = 9;
|
|
|
- layer_on(_RISE);
|
|
|
-} else {
|
|
|
- layer_off(_RISE);
|
|
|
- if (last_mod == 9 && timer_elapsed(tap_timer) < TAPPING_TERM) {
|
|
|
- tap_code16(KC_SLASH);
|
|
|
- last_mod = 10;
|
|
|
- }
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-** EZ Keys
|
|
|
-
|
|
|
-EZ or "easy" keys do things that can already be done on the board, but I want an
|
|
|
-easier way of doing them.
|
|
|
-
|
|
|
-*** One Shot Keys
|
|
|
-
|
|
|
-Since I made modified tap keys occur on press instead of release, I need one
|
|
|
-shot keys to press any key with more than one modifier.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_EZSHFT:
|
|
|
-if (record->event.pressed) {
|
|
|
- set_oneshot_mods(MOD_LSFT);
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_EZCTRL:
|
|
|
-if (record->event.pressed) {
|
|
|
- set_oneshot_mods(MOD_LCTL);
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_EZALT:
|
|
|
-if (record->event.pressed) {
|
|
|
- set_oneshot_mods(MOD_LALT);
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_EZGUI:
|
|
|
-if (record->event.pressed) {
|
|
|
- set_oneshot_mods(MOD_LGUI);
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-*** Arrows
|
|
|
-
|
|
|
-I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became
|
|
|
-lazy versions of themselves with control and shift already pressed.
|
|
|
-
|
|
|
-I also added undo, copy, paste, and cut to be easily available with only the
|
|
|
-left hand like on a qwerty or colemek keyboard.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_EZRGHT:
|
|
|
-if (record->event.pressed) {
|
|
|
- register_code(KC_LCTL);
|
|
|
- tap_code16(S(KC_RGHT));
|
|
|
- unregister_code(KC_LCTL);
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_EZLEFT:
|
|
|
-if (record->event.pressed) {
|
|
|
- register_code(KC_LCTL);
|
|
|
- tap_code16(S(KC_LEFT));
|
|
|
- unregister_code(KC_LCTL);
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_EZDOWN:
|
|
|
-if (record->event.pressed) {
|
|
|
- register_code(KC_LCTL);
|
|
|
- tap_code16(S(KC_DOWN));
|
|
|
- unregister_code(KC_LCTL);
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_EZUP:
|
|
|
-if (record->event.pressed) {
|
|
|
- register_code(KC_LCTL);
|
|
|
- tap_code16(S(KC_UP));
|
|
|
- unregister_code(KC_LCTL);
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-*** Undo, Copy, Cut, Paste
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_EZUNDO:
|
|
|
-if (record->event.pressed) {
|
|
|
- tap_code16(C(KC_Z));
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_EZCOPY:
|
|
|
-if (record->event.pressed) {
|
|
|
- tap_code16(C(KC_C));
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_EZCUT:
|
|
|
-if (record->event.pressed) {
|
|
|
- tap_code16(C(KC_X));
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-case KC_EZPSTE:
|
|
|
-if (record->event.pressed) {
|
|
|
- tap_code16(C(KC_V));
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-** Commands
|
|
|
-
|
|
|
-Start command layer one shot
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_COM:
|
|
|
-if (record->event.pressed) {
|
|
|
- layer_on(_COMMAND);
|
|
|
- set_oneshot_layer(_COMMAND, ONESHOT_START);
|
|
|
- last_mod = 10;
|
|
|
-} else {
|
|
|
- clear_oneshot_layer_state (ONESHOT_PRESSED);
|
|
|
-}
|
|
|
-return false;
|
|
|
-break;
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-Just some strings I notice that I type a lot.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-case KC_USER:
|
|
|
-if (record->event.pressed) {
|
|
|
- send_string("mhostley");
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return true;
|
|
|
-break;
|
|
|
-case KC_EMAIL:
|
|
|
-if (record->event.pressed) {
|
|
|
- send_string("mhostley@gmail.com");
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return true;
|
|
|
-break;
|
|
|
-case KC_NAME:
|
|
|
-if (record->event.pressed) {
|
|
|
- send_string("Samuel Jahnke");
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return true;
|
|
|
-break;
|
|
|
-case KC_DIR:
|
|
|
-if (record->event.pressed) {
|
|
|
- send_string("home/mhostley/");
|
|
|
- last_mod = 10;
|
|
|
-}
|
|
|
-return true;
|
|
|
-break;
|
|
|
-
|
|
|
-#+END_SRC
|
|
|
-
|
|
|
-** Standard inputs interupt tap
|
|
|
-
|
|
|
-Finally, if just a standard key is tapped, set the interupted flag.
|
|
|
-Keep this last.
|
|
|
-
|
|
|
-#+BEGIN_SRC C :noweb yes
|
|
|
-}
|
|
|
-last_mod = 10;
|
|
|
-return true;
|
|
|
-}
|
|
|
-#+END_SRC
|
|
|
+ #+END_SRC
|
|
|
+
|
|
|
+*** Layouts
|
|
|
+
|
|
|
+ Set Dvorak layout
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+ case KC_DVORAK:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ set_single_persistent_default_layer(_DVORAK);
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ break;
|
|
|
+
|
|
|
+ #+END_SRC
|
|
|
+
|
|
|
+ Set Qwerty layout.
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+ case KC_QWERTY:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ set_single_persistent_default_layer(_QWERTY);
|
|
|
+ }
|
|
|
+ return true;
|
|
|
+ break;
|
|
|
+
|
|
|
+ #+END_SRC
|
|
|
+
|
|
|
+*** Custom Keys
|
|
|
+**** Command Layer One Shot
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+ case KC_COM:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ layer_on(_COMMAND);
|
|
|
+ set_oneshot_layer(_COMMAND, ONESHOT_START);
|
|
|
+ last_mod = 10;
|
|
|
+ } else {
|
|
|
+ clear_oneshot_layer_state (ONESHOT_PRESSED);
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ #+END_SRC
|
|
|
+
|
|
|
+**** Tap Keys
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+ <<define-tap-key(3, 1, 0)>>
|
|
|
+ <<define-tap-key(3, 10, 1)>>
|
|
|
+ <<define-tap-key(3, 0, 2)>>
|
|
|
+ <<define-tap-key(3, 11, 3)>>
|
|
|
+ <<define-tap-key(2, 0, 4)>>
|
|
|
+ <<define-tap-key(2, 11, 5)>>
|
|
|
+ <<define-tap-key(1, 0, 6)>>
|
|
|
+ <<define-tap-key(1, 11, 7)>>
|
|
|
+ #+END_SRC
|
|
|
+
|
|
|
+**** Rise Keys
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+ case KC_T_LRSE:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ tap_timer = timer_read();
|
|
|
+ last_mod = 8;
|
|
|
+ layer_on(_RISE);
|
|
|
+ } else {
|
|
|
+ layer_off(_RISE);
|
|
|
+ if (last_mod == 8 && timer_elapsed(tap_timer) < TAPPING_TERM) {
|
|
|
+ tap_code16(KC_DELETE);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_T_RRSE:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ tap_timer = timer_read();
|
|
|
+ last_mod = 9;
|
|
|
+ layer_on(_RISE);
|
|
|
+ } else {
|
|
|
+ layer_off(_RISE);
|
|
|
+ if (last_mod == 9 && timer_elapsed(tap_timer) < TAPPING_TERM) {
|
|
|
+ tap_code16(KC_BSPACE);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+
|
|
|
+ #+END_SRC
|
|
|
+
|
|
|
+**** One Shot Keys
|
|
|
+
|
|
|
+ Since I made modified tap keys occur on press instead of release, I need one
|
|
|
+ shot keys to press any key with more than one modifier.
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+ case KC_EZSHFT:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ set_oneshot_mods(MOD_LSFT);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_EZCTRL:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ set_oneshot_mods(MOD_LCTL);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_EZALT:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ set_oneshot_mods(MOD_LALT);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_EZGUI:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ set_oneshot_mods(MOD_LGUI);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+
|
|
|
+ #+END_SRC
|
|
|
+
|
|
|
+**** C-S Arrows
|
|
|
+
|
|
|
+ I use ctrl+shift+arrows keys a lot, so when the layer key is pressed they became
|
|
|
+ lazy versions of themselves with control and shift already pressed.
|
|
|
+
|
|
|
+ I also added undo, copy, paste, and cut to be easily available with only the
|
|
|
+ left hand like on a qwerty or colemek keyboard.
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+ case KC_EZRGHT:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ register_code(KC_LCTL);
|
|
|
+ tap_code16(S(KC_RGHT));
|
|
|
+ unregister_code(KC_LCTL);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_EZLEFT:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ register_code(KC_LCTL);
|
|
|
+ tap_code16(S(KC_LEFT));
|
|
|
+ unregister_code(KC_LCTL);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_EZDOWN:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ register_code(KC_LCTL);
|
|
|
+ tap_code16(S(KC_DOWN));
|
|
|
+ unregister_code(KC_LCTL);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_EZUP:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ register_code(KC_LCTL);
|
|
|
+ tap_code16(S(KC_UP));
|
|
|
+ unregister_code(KC_LCTL);
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ #+END_SRC
|
|
|
+
|
|
|
+**** Undo, Copy, Cut, Paste
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+ case KC_EZUNDO:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ tap_code16(C(KC_Z));
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_EZCOPY:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ tap_code16(C(KC_C));
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_EZCUT:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ tap_code16(C(KC_X));
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ case KC_EZPSTE:
|
|
|
+ if (record->event.pressed) {
|
|
|
+ tap_code16(C(KC_V));
|
|
|
+ last_mod = 10;
|
|
|
+ }
|
|
|
+ return false;
|
|
|
+ break;
|
|
|
+ #+END_SRC
|
|
|
+
|
|
|
+*** Standard inputs interupt tap
|
|
|
+
|
|
|
+ Finally, if just a standard key is tapped, set the interupted flag.
|
|
|
+ Keep this last.
|
|
|
+
|
|
|
+ #+BEGIN_SRC C :noweb yes
|
|
|
+ }
|
|
|
+ last_mod = 10;
|
|
|
+ return true;
|
|
|
+ }
|
|
|
+ #+END_SRC
|