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+// Copyright 2022 Era James(@Era1112)
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+// SPDX - License - Identifier: GPL - 2.0 - or -later
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+
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+#include QMK_KEYBOARD_H // Default statement
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+
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+#define HSV_RETRO_CONSOLE 36, 150, 255 //HSV_YELLOW = 43, 255, 255
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+
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+
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+//----------- RGB Default Settings -----------//
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+//--------------------------------------------//
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+#ifdef RGBLIGHT_ENABLE
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+
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+void keyboard_post_init_user(void) {
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+ rgblight_enable_noeeprom(); // Enables RGB, without saving settings
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+ rgblight_sethsv_noeeprom(HSV_RETRO_CONSOLE);
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+ rgblight_mode_noeeprom(RGBLIGHT_MODE_STATIC_LIGHT);
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+}
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+
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+#endif // RGBLIGHT_ENABLE
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+
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+//----------- Layer names -----------//
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+//-----------------------------------//
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+enum preonic_layers {
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+ _QWERTY,
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+ _LOWER,
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+ _RAISE,
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+ _ADJUST,
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+};
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+
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+
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+//----------- Sounds -----------//
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+//------------------------------//
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+#ifdef AUDIO_ENABLE
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+
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+ float capslockToggleSound[][2] = SONG(STARTUP_SOUND);
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+ float dynamicBufferRecordSound[][2] = SONG(STARTUP_SOUND);
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+ float dynamicBufferFullSound[][2] = SONG(GOODBYE_SOUND);
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+
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+#endif // AUDIO_ENABLE
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+
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+
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+//----------- Called when dynamic buffer full -----------//
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+//-------------------------------------------------------//
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+void backlight_toggle(void) {
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+#ifdef AUDIO_ENABLE
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+
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+ PLAY_SONG(dynamicBufferFullSound);
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+
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+#endif // AUDIO_ENABLE
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+}
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+
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+
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+//----------- Tapdance prelims -----------//
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+//----------------------------------------//
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+typedef enum {
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+ TD_NONE,
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+ TD_UNKNOWN,
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+ TD_1_TAP,
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+ TD_1_HOLD,
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+ TD_2_TAP,
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+ TD_2_HOLD,
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+} td_state_t;
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+
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+typedef struct {
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+ bool is_press_action;
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+ td_state_t state;
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+} td_tap_t;
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+
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+td_state_t cur_dance(qk_tap_dance_state_t* state);
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+
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+/* Return an integer that corresponds to what kind of tap dance should be executed.
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+ *
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+ * How to figure out tap dance state: interrupted and pressed.
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+ *
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+ * Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
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+ * under the tapping term. This is typically indicitive that you are trying to "tap" the key.
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+ *
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+ * Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
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+ * has ended, but the key is still being pressed down. This generally means the key is being "held".
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+ *
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+ * One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
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+ * feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
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+ * For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
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+ *
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+ * Good places to put an advanced tap dance:
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+ * z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
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+ *
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+ * Criteria for "good placement" of a tap dance key:
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+ * Not a key that is hit frequently in a sentence
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+ * Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
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+ * in a web form. So 'tab' would be a poor choice for a tap dance.
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+ * Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
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+ * letter 'p', the word 'pepper' would be quite frustating to type.
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+ *
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+ * For the third point, there does exist the 'TD_DOUBLE_SINGLE_TAP', however this is not fully tested
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+ *
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+ */
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+td_state_t cur_dance(qk_tap_dance_state_t* state) {
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+ if (state->count == 1) {
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+ if (state->interrupted || !state->pressed) {
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+ return TD_1_TAP;
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+ // Key has not been interrupted, but the key is still held. Means you want to send a 'HOLD'.
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+ } else {
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+ return TD_1_HOLD;
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+ }
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+ } else if (state->count == 2) {
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+ // TD_DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
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+ // action when hitting 'pp'. Suggested use case for this return value is when you want to send two
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+ // keystrokes of the key, and not the 'double tap' action/macro.
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+ if (state->pressed) return TD_2_HOLD;
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+ else return TD_2_TAP;
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+ } else {
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+ return TD_UNKNOWN;
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+ }
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+}
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+
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+
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+//----------- 2tap capslock --------------//
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+//----------------------------------------//
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+void twoCapsLock_finished(qk_tap_dance_state_t* state, void* user_data);
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+void twoCapsLock_reset(qk_tap_dance_state_t* state, void* user_data);
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+
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+static td_tap_t twoCapsLock_tap_state = {
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+ .is_press_action = true,
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+ .state = TD_NONE
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+};
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+
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+void twoCapsLock_finished(qk_tap_dance_state_t* state, void* user_data) {
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+ twoCapsLock_tap_state.state = cur_dance(state);
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+ switch (twoCapsLock_tap_state.state) {
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+ case TD_NONE: register_code(KC_LSFT); break;
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+ case TD_UNKNOWN: register_code(KC_LSFT); break;
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+ case TD_1_TAP: register_code(KC_LSFT); break;
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+ case TD_1_HOLD: register_code(KC_LSFT); break;
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+ case TD_2_TAP:
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+ register_code(KC_CAPS);
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+#ifdef AUDIO_ENABLE
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+ PLAY_SONG(capslockToggleSound);
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+#endif // AUDIO_ENABLE
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+ break;
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+ case TD_2_HOLD: register_code(KC_LSFT); break;
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+ }
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+}
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+
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+void twoCapsLock_reset(qk_tap_dance_state_t* state, void* user_data) {
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+ switch (twoCapsLock_tap_state.state) {
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+ case TD_UNKNOWN: unregister_code(KC_LSFT); break;
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+ case TD_NONE: unregister_code(KC_LSFT); break;
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+ case TD_1_TAP: unregister_code(KC_LSFT); break;
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+ case TD_1_HOLD: unregister_code(KC_LSFT); break;
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+ case TD_2_TAP:
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+ unregister_code(KC_CAPS);
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+#ifdef AUDIO_ENABLE
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+ PLAY_SONG(capslockToggleSound);
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+#endif // AUDIO_ENABLE
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+ break;
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+ case TD_2_HOLD: unregister_code(KC_LSFT); break;
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+ }
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+ twoCapsLock_tap_state.state = TD_NONE;
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+}
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+
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+
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+//----------- Rotary Encoder --------------//
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+//----------------------------------------//
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+bool encoder_update_user(uint8_t index, bool clockwise) {
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+ if (layer_state_is(_QWERTY)) {
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+ if (clockwise) {
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+ tap_code(KC_WH_U);
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+ } else {
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+ tap_code(KC_WH_D);
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+ }
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+ }
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+ else if (layer_state_is(_LOWER)) {
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+ if (clockwise) {
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+ tap_code16(S(KC_F3));
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+ } else {
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+ tap_code(KC_F3);
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+ }
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+ } else if (layer_state_is(_RAISE)) {
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+ if (clockwise) {
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+ tap_code16(C(KC_Z));
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+ } else {
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+ tap_code16(C(KC_Y));
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+ }
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+ }
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+ return false;
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+}
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+
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+//----------- Custom keycodes ------------//
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+//----------------------------------------//
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+enum {
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+ TD_2_CAPSLOCK
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+};
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+
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+enum custom_keycodes {
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+ CU_BLNKON = SAFE_RANGE,
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+ CU_BLNKOFF,
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+ CU_RGBON,
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+ CU_RGBOFF,
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+ ENC_MODE
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+};
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+
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+static bool blinky = false; // Track blinky behavior on/off for keycode
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+
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+qk_tap_dance_action_t tap_dance_actions[] = {
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+ [TD_2_CAPSLOCK] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, twoCapsLock_finished, twoCapsLock_reset)
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+};
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+
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+
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+//----------- Intercepts and overrides ------------//
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+//-------------------------------------=-----------//
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+bool process_record_user(uint16_t keycode, keyrecord_t* record) {
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+ switch (keycode) {
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+ // Turn RGB LEDs off
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+ case CU_RGBOFF:
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+
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+ // If pressed
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+ if (record->event.pressed) {
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+ rgblight_sethsv_noeeprom(HSV_OFF);
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+ return true;
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+
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+ // If released
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+ } else {
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+ return true;
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+ }
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+
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+ // Turn RGB LEDs on
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+ case CU_RGBON:
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+
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+ // If pressed
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+ if (record->event.pressed) {
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+ rgblight_sethsv_noeeprom(HSV_RETRO_CONSOLE);
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+ return true;
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+
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+ // If released
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+ } else {
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+ return true;
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+ }
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+
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+ // Turn blinky LEDs off
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+ case CU_BLNKOFF:
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+
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+ // If pressed
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+ if (record->event.pressed) {
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+ blinky = false;
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+ return true;
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+
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+ // If released
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+ } else {
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+ return true;
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+ }
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+
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+ // Turn blinky LEDs on
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+ case CU_BLNKON:
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+
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+ // If pressed
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+ if (record->event.pressed) {
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+ blinky = true;
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+ return true;
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+
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+ // If released
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+ } else {
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+ return true;
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+ }
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+
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+ // Sound when Dynamic recording started
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+ case DYN_REC_START1:
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+
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+ // If pressed
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+ if (record->event.pressed) {
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+ #ifdef AUDIO_ENABLE
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+ PLAY_SONG(dynamicBufferRecordSound);
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+ #endif // AUDIO_ENABLE
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+ return true; // Let QMK send the press/release events
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+
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+ // If released
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+ } else {
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+ return true; // Let QMK send the press/release events
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+ }
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+
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+ // Sound when Dynamic recording stopped
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+ case DYN_REC_STOP:
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+
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+ // If pressed
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+ if (record->event.pressed) {
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+ #ifdef AUDIO_ENABLE
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+ PLAY_SONG(dynamicBufferFullSound);
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+ #endif // AUDIO_ENABLE
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+ return true; // Let QMK send the enter press/release events
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+
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+ // If released
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+ } else {
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+ return true; // Let QMK send the press/release events
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+ }
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+
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+ // Encoder Click
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+ case ENC_MODE:
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+ if (record->event.pressed) {
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+ if (layer_state_is(_QWERTY)) {
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+ tap_code(KC_BTN1);
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+ return false;
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+ } else if (layer_state_is(_LOWER)) {
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+ return false;
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+ } else if (layer_state_is(_RAISE)) {
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+ return false;
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+ }
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+ }
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+
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+
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+ // Adds blinks if blinky is on
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+ default:
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+ if (blinky == true) {
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+ rgblight_toggle();
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+ }
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+
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+ return true; // Process all other keycodes normally
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+
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+ }
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+}
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+
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+
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+//----------- Keymap ------------//
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+//-------------------------------//
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+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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+
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+ // main layer
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+ [_QWERTY] = LAYOUT_ortho_5x12 (
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+ // (Non-disabled top row), uncomment and replace if you want preonic-style instead of planck-style
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+ // KC_MINS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_EQL,
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+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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+ KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC,
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+ KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT,
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+ KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(TD_2_CAPSLOCK),
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+ ENC_MODE, KC_LCTL, KC_LGUI, KC_LALT, MO(_LOWER), KC_SPC, KC_SPC, MO(_RAISE), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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+ ),
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+
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+ // lower key
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+ [_LOWER] = LAYOUT_ortho_5x12 (
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+ DYN_MACRO_PLAY1, DYN_REC_START1, DYN_REC_STOP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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+ KC_TRNS, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL,
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+ KC_BSPC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_QUOT, KC_GRV, KC_LCBR, KC_RCBR, KC_TRNS,
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+ KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_MINS, KC_EQL, KC_TRNS, KC_BSLS, KC_TRNS,
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_ADJUST), KC_HOME, KC_PGDN, KC_PGUP, KC_END
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+ ),
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+
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+ // raise key
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+ [_RAISE] = LAYOUT_ortho_5x12 (
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+ DYN_MACRO_PLAY1, DYN_REC_START1, DYN_REC_STOP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
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+ KC_TRNS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL,
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+ KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_DQUO, KC_TILD, KC_LBRC, KC_RBRC, KC_TRNS,
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+ KC_TRNS, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_UNDS, KC_PLUS , KC_TRNS, KC_PIPE, KC_TRNS,
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+ KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(_ADJUST), KC_TRNS, KC_TRNS, KC_TRNS, KC_MUTE, KC_VOLD, KC_VOLU, KC_F24
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+ ),
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+
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+ // hardware adjust layer, raise+lower
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+ [_ADJUST] = LAYOUT_ortho_5x12 (
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+ AU_ON, AU_OFF, CK_ON, CK_OFF, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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+
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+ CU_RGBON, CU_RGBOFF, CU_BLNKON, CU_BLNKOFF, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
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+ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO
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+ )
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+
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+};
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