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[Keymap] submitting ariccb planck keymap (#16177)

Co-authored-by: Ryan <fauxpark@gmail.com>
Aric Crosson Bouwers 3 rokov pred
rodič
commit
9d74c95215

+ 5 - 0
keyboards/planck/keymaps/ariccb/.vscode/settings.json

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+{
+    "files.associations": {
+        "select_word.h": "c"
+    }
+}

+ 56 - 0
keyboards/planck/keymaps/ariccb/config.h

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+/* Copyright 2015-2021 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#ifdef AUDIO_ENABLE
+#    define STARTUP_SONG SONG(PLANCK_SOUND)
+// #define STARTUP_SONG SONG(NO_SOUND)
+
+#    define DEFAULT_LAYER_SONGS \
+        { SONG(QWERTY_SOUND), SONG(COLEMAK_SOUND), SONG(DVORAK_SOUND) }
+#endif
+/*
+ * MIDI options
+ */
+
+/* enable basic MIDI features:
+   - MIDI notes can be sent when in Music mode is on
+*/
+#define MIDI_BASIC
+/* enable advanced MIDI features:
+   - MIDI notes can be added to the keymap
+   - Octave shift and transpose
+   - Virtual sustain, portamento, and modulation wheel
+   - etc.
+*/
+//#define MIDI_ADVANCED
+
+#define TAPPING_TERM 150
+#define IGNORE_MOD_TAP_INTERRUPT
+// #define IGNORE_MOD_TAP_INTERRUPT
+// #define HOLD_ON_OTHER_KEY_PRESS
+
+#define COMBO_TERM 20
+
+
+
+#define MOUSEKEY_INTERVAL 16        //Time between cursor movements in milliseconds.
+                                    //If the refresh rate of your display is 60Hz, you could set it to 16 (1/60). As this raises the cursor speed significantly, you may want to lower MOUSEKEY_MAX_SPEED
+#define MOUSEKEY_MAX_SPEED 8        //Maximum cursor speed at which acceleration stops
+#define MOUSEKEY_TIME_TO_MAX 50     //Time until maximum scroll speed is reached
+#define MOUSEKEY_DELAY 100          //Delay between pressing a movement key and cursor movement
+#define MOUSEKEY_MOVE_DELTA 8       //Step size

+ 122 - 0
keyboards/planck/keymaps/ariccb/features/caps_word.c

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+// Copyright 2021-2022 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//
+// For full documentation, see
+// https://getreuer.info/posts/keyboards/caps-word
+
+#include "caps_word.h"
+
+static bool caps_word_active = false;
+
+bool process_caps_word(uint16_t keycode, keyrecord_t* record) {
+#ifndef NO_ACTION_ONESHOT
+  const uint8_t mods = get_mods() | get_oneshot_mods();
+#else
+  const uint8_t mods = get_mods();
+#endif  // NO_ACTION_ONESHOT
+
+  if (!caps_word_active) {
+    // Pressing both shift keys at the same time enables caps word.
+    if ((mods & MOD_MASK_SHIFT) == MOD_MASK_SHIFT) {
+      caps_word_set(true);  // Activate Caps Word.
+      return false;
+    }
+    return true;
+  }
+
+  if (!record->event.pressed) { return true; }
+
+  if (!(mods & ~MOD_MASK_SHIFT)) {
+    switch (keycode) {
+      // Ignore MO, TO, TG, TT, and OSL layer switch keys.
+      case QK_MOMENTARY ... QK_MOMENTARY + 255:
+      case QK_TO ... QK_TO + 255:
+      case QK_TOGGLE_LAYER ... QK_TOGGLE_LAYER + 255:
+      case QK_LAYER_TAP_TOGGLE ... QK_LAYER_TAP_TOGGLE + 255:
+      case QK_ONE_SHOT_LAYER ... QK_ONE_SHOT_LAYER + 255:
+        return true;
+
+#ifndef NO_ACTION_TAPPING
+      case QK_MOD_TAP ... QK_MOD_TAP_MAX:
+        if (record->tap.count == 0) {
+          // Deactivate if a mod becomes active through holding a mod-tap key.
+          caps_word_set(false);
+          return true;
+        }
+        keycode &= 0xff;
+        break;
+
+#ifndef NO_ACTION_LAYER
+      case QK_LAYER_TAP ... QK_LAYER_TAP_MAX:
+#endif  // NO_ACTION_LAYER
+        if (record->tap.count == 0) { return true; }
+        keycode &= 0xff;
+        break;
+#endif  // NO_ACTION_TAPPING
+
+#ifdef SWAP_HANDS_ENABLE
+      case QK_SWAP_HANDS ... QK_SWAP_HANDS_MAX:
+        if (keycode > 0x56F0 || record->tap.count == 0) { return true; }
+        keycode &= 0xff;
+        break;
+#endif  // SWAP_HANDS_ENABLE
+    }
+
+    if (caps_word_press_user(keycode)) {
+      return true;
+    }
+  }
+
+  caps_word_set(false);  // Deactivate Caps Word.
+  return true;
+}
+
+void caps_word_set(bool active) {
+  if (active != caps_word_active) {
+    if (active) {
+      clear_mods();
+#ifndef NO_ACTION_ONESHOT
+      clear_oneshot_mods();
+#endif  // NO_ACTION_ONESHOT
+    }
+
+    caps_word_active = active;
+    caps_word_set_user(active);
+  }
+}
+
+bool caps_word_get(void) { return caps_word_active; }
+
+__attribute__((weak)) void caps_word_set_user(bool active) {}
+
+__attribute__((weak)) bool caps_word_press_user(uint16_t keycode) {
+  switch (keycode) {
+    // Keycodes that continue Caps Word, with shift applied.
+    case KC_A ... KC_Z:
+      add_weak_mods(MOD_BIT(KC_LSFT));  // Apply shift to the next key.
+      return true;
+
+    // Keycodes that continue Caps Word, without shifting.
+    case KC_1 ... KC_0:
+    case KC_P1 ... KC_P0:
+    case KC_BSPC:
+    case KC_MINS:
+    case KC_UNDS:
+      return true;
+
+    default:
+      return false;  // Deactivate Caps Word.
+  }
+}

+ 101 - 0
keyboards/planck/keymaps/ariccb/features/caps_word.h

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+// Copyright 2021-2022 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//
+// Caps Word, activated by pressing both shift keys at the same time.
+//
+// This library implements "Caps Word", which is like conventional Caps Lock,
+// but automatically disables itself at the end of the word. This is useful for
+// typing all-caps identifiers like `MOD_MASK_ALT`.
+//
+// Caps Word is activated by pressing the left and right shift keys at the same
+// time. This way you don't need a dedicated key for using Caps Word. I've
+// tested that this works as expected with one-shot mods and Space Cadet Shift.
+// If your shift keys are mod-taps, activate Caps Word by holding both shift
+// mod-tap keys until the tapping term, release them, then begin typing.
+//
+// For full documentation, see
+// https://getreuer.info/posts/keyboards/caps-word
+
+#pragma once
+
+#include QMK_KEYBOARD_H
+
+// Call this function from `process_record_user()` to implement Caps Word.
+bool process_caps_word(uint16_t keycode, keyrecord_t* record);
+
+// Activates or deactivates Caps Word. For instance activate Caps Word with a
+// combo by defining a `COMBO_ACTION` that calls `caps_word_set(true)`:
+//
+// void process_combo_event(uint16_t combo_index, bool pressed) {
+//   switch(combo_index) {
+//     case CAPS_COMBO:
+//       if (pressed) {
+//         caps_word_set(true);  // Activate Caps Word.
+//       }
+//       break;
+//
+//     // Other combos...
+//   }
+// }
+void caps_word_set(bool active);
+
+// Returns whether Caps Word is currently active.
+bool caps_word_get(void);
+
+// An optional callback that gets called when Caps Word turns on or off. This is
+// useful to represent the current Caps Word state, e.g. by setting an LED or
+// playing a sound. In your keymap, define
+//
+//   void caps_word_set_user(bool active) {
+//     if (active) {
+//       // Do something when Caps Word activates.
+//     } else {
+//       // Do something when Caps Word deactivates.
+//     }
+//   }
+void caps_word_set_user(bool active);
+
+// An optional callback which is called on every key press while Caps Word is
+// active. When the key should be shifted (that is, a letter key), the callback
+// should call `add_weak_mods(MOD_BIT(KC_LSFT))` to shift the key. The callback
+// also determines whether the key should continue Caps Word. Returning true
+// continues the current "word", while returning false is "word breaking" and
+// deactivates Caps Word. The default callback is
+//
+//   bool caps_word_press_user(uint16_t keycode) {
+//     switch (keycode) {
+//       // Keycodes that continue Caps Word, with shift applied.
+//       case KC_A ... KC_Z:
+//         add_weak_mods(MOD_BIT(KC_LSFT));  // Apply shift to the next key.
+//         return true;
+//
+//       // Keycodes that continue Caps Word, without shifting.
+//       case KC_1 ... KC_0:
+//       case KC_BSPC:
+//       case KC_MINS:
+//       case KC_UNDS:
+//         return true;
+//
+//       default:
+//         return false;  // Deactivate Caps Word.
+//     }
+//   }
+//
+// To customize, copy the above function into your keymap and add/remove
+// keycodes to the above cases.
+//
+// NOTE: Outside of this callback, you can use `caps_word_set(false)` to
+// deactivate Caps Word.
+bool caps_word_press_user(uint16_t keycode);

+ 110 - 0
keyboards/planck/keymaps/ariccb/features/select_word.c

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+// Copyright 2021 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//
+// For full documentation, see
+// https://getreuer.info/posts/keyboards/select-word
+
+#include "select_word.h"
+
+// Mac users, uncomment this line:
+// #define MAC_HOTKEYS
+
+enum { STATE_NONE, STATE_SELECTED, STATE_WORD, STATE_FIRST_LINE, STATE_LINE };
+
+bool process_select_word(uint16_t keycode, keyrecord_t* record,
+                         uint16_t sel_keycode) {
+  static uint8_t state = STATE_NONE;
+
+  if (keycode == KC_LSFT || keycode == KC_RSFT) { return true; }
+
+  if (keycode == sel_keycode && record->event.pressed) {  // On key press.
+    const uint8_t mods = get_mods();
+#ifndef NO_ACTION_ONESHOT
+    const uint8_t all_mods = mods | get_oneshot_mods();
+#else
+    const uint8_t all_mods = mods;
+#endif  // NO_ACTION_ONESHOT
+    if ((all_mods & MOD_MASK_SHIFT) == 0) {  // Select word.
+#ifdef MAC_HOTKEYS
+      register_code(KC_LALT);
+#else
+      register_code(KC_LCTL);
+#endif  // MAC_HOTKEYS
+      if (state == STATE_NONE) {
+        tap_code(KC_RGHT);
+        tap_code(KC_LEFT);
+      }
+      register_code(KC_LSFT);
+      register_code(KC_RGHT);
+      state = STATE_WORD;
+    } else {  // Select line.
+      if (state == STATE_NONE) {
+        clear_mods();
+#ifndef NO_ACTION_ONESHOT
+        clear_oneshot_mods();
+#endif  // NO_ACTION_ONESHOT
+#ifdef MAC_HOTKEYS
+        register_code16(LCTL(KC_A));
+        tap_code16(LSFT(KC_E));
+        unregister_code16(LCTL(KC_A));
+#else
+        tap_code(KC_HOME);
+        tap_code16(LSFT(KC_END));
+#endif  // MAC_HOTKEYS
+        set_mods(mods);
+        state = STATE_FIRST_LINE;
+      } else {
+        register_code(KC_DOWN);
+        state = STATE_LINE;
+      }
+    }
+    return false;
+  }
+
+  // `sel_keycode` was released, or another key was pressed.
+  switch (state) {
+    case STATE_WORD:
+      unregister_code(KC_RGHT);
+      unregister_code(KC_LSFT);
+#ifdef MAC_HOTKEYS
+      unregister_code(KC_LALT);
+#else
+      unregister_code(KC_LCTL);
+#endif  // MAC_HOTKEYS
+      state = STATE_SELECTED;
+      break;
+
+    case STATE_FIRST_LINE:
+      state = STATE_SELECTED;
+      break;
+
+    case STATE_LINE:
+      unregister_code(KC_DOWN);
+      state = STATE_SELECTED;
+      break;
+
+    case STATE_SELECTED:
+      if (keycode == KC_ESC) {
+        tap_code(KC_RGHT);
+        state = STATE_NONE;
+        return false;
+      }
+      // Fallthrough.
+    default:
+      state = STATE_NONE;
+  }
+
+  return true;
+}

+ 37 - 0
keyboards/planck/keymaps/ariccb/features/select_word.h

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+// Copyright 2021 Google LLC
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//     https://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+//
+//
+// Select word/line button.
+//
+// Implements a button that selects the current word, assuming conventional text
+// editor hotkeys. Pressing it again extends the selection to the following
+// word. The effect is similar to word selection (W) in the Kakoune editor.
+//
+// Pressing the button with shift selects the current line, and pressing the
+// button again extends the selection to the following line.
+//
+// Note for Mac users: Windows/Linux editing hotkeys are assumed by default.
+// Uncomment the `#define MAC_HOTKEYS` line in select_word.c for Mac hotkeys.
+// The Mac implementation is untested, let me know if it has problems.
+//
+// For full documentation, see
+// https://getreuer.info/posts/keyboards/select-word
+
+#pragma once
+
+#include QMK_KEYBOARD_H
+
+bool process_select_word(uint16_t keycode, keyrecord_t* record,
+                         uint16_t sel_keycode);

+ 664 - 0
keyboards/planck/keymaps/ariccb/keymap.c

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+ /* Copyright 2021 Aric Crosson Bouwers
+  *
+  * This program is free software: you can redistribute it and/or modify
+  * it under the terms of the GNU General Public License as published by
+  * the Free Software Foundation, either version 2 of the License, or
+  * (at your option) any later version.
+  *
+  * This program is distributed in the hope that it will be useful,
+  * but WITHOUT ANY WARRANTY; without even the implied warranty of
+  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+  * GNU General Public License for more details.
+  *
+  * You should have received a copy of the GNU General Public License
+  * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+  */
+
+#include QMK_KEYBOARD_H
+#include "muse.h"
+#include "features/select_word.h"
+#include "features/caps_word.h"
+
+// using the Word Selection QMK Macro by Pascal Getreuer, found here: https://getreuer.info/posts/keyboards/select-word/index.html
+// THANKS Pascal for such amazing functionality!!
+
+// Each layer gets a name for readability, which is then used in the keymap matrix below.
+// The underscores don't mean anything - you can have a layer called STUFF or any other name.
+// Layer names don't all need to be of the same length, obviously, and you can also skip them
+// entirely and just use numbers.
+#define _QWERTY 0
+#define _COLEMAK_VCP 1
+#define _LOWER 2
+#define _RAISE 3
+#define _NUMPAD 4
+#define _FN 5
+#define _ADJUST 6
+#define _GAMING 7
+
+#define MICMUTE LALT(KC_M)
+#define DESKTR LGUI(LCTL(KC_RGHT))  // move one virtual desktop to the right
+#define DESKTL LGUI(LCTL(KC_LEFT))  // move one virtual desktop to the left
+#define MTLCTL_F9 MT(MOD_LCTL, KC_F9)
+#define MTLSFT_F10 MT(MOD_LSFT, KC_F10)
+#define MTLALT_F11 MT(MOD_LALT, KC_F11)
+#define MTLGUI_Z MT(MOD_LGUI, KC_Z)
+#define MTLALT_PL MT(MOD_LALT, KC_MPLY)
+#define MTLALT_NXT MT(MOD_LALT, KC_MNXT)
+#define MTENTER MT(MOD_LCTL, KC_ENT)
+#define MTRSFTBSLS MT(MOD_RSFT, KC_BSLS)
+#define MTRCTLQUO MT(MOD_RCTL, KC_QUOT)
+#define MTTAB MT(MOD_LCTL | MOD_LGUI | MOD_LALT, KC_TAB)
+#define LTESC LT(_FN, KC_ESC)
+#define MTPLAY MT(MOD_RALT, KC_MPLY)
+#define KC_COPY LCTL(KC_C)
+#define KC_CUT LCTL(KC_X)
+#define KC_PASTE LCTL(KC_V)
+#define KC_WINPASTE LGUI(KC_V)
+#define KC_PTXT LCTL(LSFT(KC_V))
+#define KC_UNDO LCTL(KC_Z)
+#define KC_REDO LCTL(KC_Y)
+
+enum planck_keycodes {
+  QWERTY = SAFE_RANGE,
+  COLEMAK_VCP,
+  LOWER,
+  RAISE,
+  FN,
+  ADJUST,
+  NUMPAD,
+  GAMING,
+  EXT_NUM,
+  EXT_GAMING,
+  SELWORD,
+  BRACES,
+  BRACES2,
+  ARROW,
+  ALT_TAB
+};
+
+// Define a type for as many tap dance states as you need
+typedef enum {
+    TD_NONE,
+    TD_UNKNOWN,
+    TD_SINGLE_TAP,
+    TD_SINGLE_HOLD,
+    TD_DOUBLE_TAP
+} td_state_t;
+
+typedef struct {
+    bool is_press_action;
+    td_state_t state;
+} td_tap_t;
+
+ // Our custom tap dance keys; add any other tap dance keys to this enum
+enum {
+    UNDS_LOWER,
+    PLAY_RAISE
+};
+
+// Declare the functions to be used with your tap dance key(s)
+// Function associated with all tap dances
+td_state_t cur_dance(qk_tap_dance_state_t *state);
+
+// Functions associated with individual tap dances
+void usl_finished(qk_tap_dance_state_t *state, void *user_data);
+void usl_reset(qk_tap_dance_state_t *state, void *user_data);
+
+/* ----------------------------------------------------------------------------------------------------------------------------- */
+
+// This is a completely modified layout that stikes a balance between muscle memory for keys, where I was coming from a standard
+// Qwerty keyboard, and efficiency gained by using layers. I've switched tab and esc because it's more natural to me this way, and
+// added layer switch on hold functionality for each key. Enter has moved to the key beside LOWER, to allow usage while still having
+// the right hand on the mouse.
+
+// Lower incorporates a numpad on the right side, and all of the symbols included on the left. There is logic for the symbols needed for
+// calculators and math are located around the numpad, and coding symbols are placed in easy to remember spots.
+
+// CAPS has moved to the Fn layer, and a few additional shortcut modifiers like CTRL_ALT_UP and DOWN for adding additional cursors in VSCode.
+// Play/Pause has a prime spot on the base layer, and the Fn version skips to next track
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+/* MIT Layout (QWERTY)
+ *
+ * ,------------------------------------------------------------------------.
+ * |FN,Esc|  q  |  w  |  e  |  r  |  t  |  y  |  u  |  i  |  o  |  p  |Bsp  |
+ * |------------------------------------------------------------------------|
+  |CSW,Tab|  a  |  s  |  d  |  f  |  g  |  h  |  j  |  k  |  l  |  ;  |Ctl,'|
+ * |------------------------------------------------------------------------|
+ * |Shift |Win,z|  x  |  c  |  v  |  b  |  n  |  m  |  ,  |  .  |  /  |Sft,\|
+ * |------------------------------------------------------------------------|
+ * |      |     |     |Ctl,Ent|LOWER|  Space  |RAISE|Alt,Play|  |     |     |
+ * `------------------------------------------------------------------------'
+ */
+[_QWERTY] = LAYOUT_planck_grid( /* QWERTY */
+    LTESC,   KC_Q,     KC_W,     KC_E,    KC_R,           KC_T,   KC_Y,   KC_U,   KC_I,      KC_O,   KC_P,    KC_BSPC,
+    MTTAB,   KC_A,     KC_S,     KC_D,    KC_F,           KC_G,   KC_H,   KC_J,   KC_K,      KC_L,   KC_SCLN, MTRCTLQUO,
+    KC_LSFT, MTLGUI_Z, KC_X,     KC_C,    KC_V,           KC_B,   KC_N,   KC_M,   KC_COMM,   KC_DOT, KC_SLSH, MTRSFTBSLS,
+    KC_NO,   KC_NO,    KC_NO,    MTENTER, TD(UNDS_LOWER), KC_SPC, KC_SPC, MO(3),  MTLALT_PL, KC_NO,  KC_NO,   KC_NO
+ ),
+
+ /* MIT Layout (COLEMAK_VCP)
+ *
+ * ,------------------------------------------------------------------------.
+ * |FN,ESC|  q  |  w  |  f  |  d  |  b  |  j  |  l  |  u  |  y  |  ;  | Bsp |
+ * |------------------------------------------------------------------------|
+  |CSW,Tab|  a  |  r  |  s  |  t  |  g  |  m  |  n  |  e  |  i  |  o  |Ctl,'|
+ * |------------------------------------------------------------------------|
+ * |Shift |Win,z|  x  |  v  |  c  |  p  |  k  |  h  |  ,  |  .  |  /  |Sft,\|
+ * |------------------------------------------------------------------------|
+ * |      |     |   |Ctl,Ent|LWR,_|   Space   |RAISE|Alt,Play|  |     |     |
+ * `------------------------------------------------------------------------'
+ */
+[_COLEMAK_VCP] = LAYOUT_planck_grid( /* COLEMAK_VCP */
+    LTESC,   KC_Q,     KC_W,     KC_F,    KC_D,           KC_B,   KC_J,   KC_L,   KC_U,      KC_Y,   KC_SCLN, KC_BSPC,
+    MTTAB,   KC_A,     KC_R,     KC_S,    KC_T,           KC_G,   KC_M,   KC_N,   KC_E,      KC_I,   KC_O,    MTRCTLQUO,
+    KC_LSFT, MTLGUI_Z, KC_X,     KC_V,    KC_C,           KC_P,   KC_K,   KC_H,   KC_COMM,   KC_DOT, KC_SLSH, MTRSFTBSLS,
+    KC_NO,   KC_NO,    KC_NO,    MTENTER, TD(UNDS_LOWER), KC_SPC, KC_SPC, MO(3),  MTLALT_PL, KC_NO,  KC_NO,   KC_NO
+ ),
+
+/* MIT Layout (RAISE)
+ *
+ * ,----------------------------------------------------------------------------.
+ * |  ~  |  !  |     |     |      |      |      |  Cut  | Undo| Redo|P2TXT| Bsp |
+ * |----------------------------------------------------------------------------|
+ * |     |Menu |     |     |      |      |ARROW |SELWORD|Copy|Paste|WinPst|  "  |
+ * |----------------------------------------------------------------------------|
+ * |     |Vol+ |Vol- | Mute|      |      |Braces|Braces2|  <  |  >  |  ?  |  !  |
+ * |----------------------------------------------------------------------------|
+ * |     |     |     |     |Adjust|             |       |     |     |     |     |
+ * `----------------------------------------------------------------------------'
+ */
+[_RAISE] = LAYOUT_planck_grid( /* RAISE */
+  KC_TILD, KC_EXLM, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_CUT,  KC_UNDO, KC_REDO,  KC_PTXT,     KC_BSPC,
+  KC_TRNS, KC_APP,  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, ARROW,   SELWORD, KC_COPY, KC_PASTE, KC_WINPASTE, KC_DQUO,
+  KC_TRNS, KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS, BRACES,  BRACES2, KC_LABK, KC_RABK,  KC_QUES,     KC_EXLM,
+  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MO(6),   KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,  KC_NO,       KC_NO
+),
+
+/* MIT Layout (LOWER)
+ * XZ
+ * ,-----------------------------------------------------------------------.
+ * |  `  |  !  |  #  |  $  |  <  |  >  |  :  |  7  |  8  |  9  |  =  | Bsp |
+ * |-----------------------------------------------------------------------|
+ * |  '  |  _  |  ^  |  %  |  (  |  )  |  M  |  4  |  5  |  6  |  -  |  +  |
+ * |-----------------------------------------------------------------------|
+ * |Shift|  |  |  &  |  "  |  {  |  }  |  @  |  1  |  2  |  3  |  /  |  *  |
+ * |-----------------------------------------------------------------------|
+ * |     |     |     |     |     |         |MO(6),0|  .  |     |     |     |
+ * `-----------------------------------------------------------------------'
+ */
+[_LOWER] = LAYOUT_planck_grid( /* LOWER */
+  KC_GRV,  KC_EXLM, KC_HASH, KC_DLR,  KC_LABK, KC_RABK, KC_COLN, KC_P7, KC_P8,   KC_P9,  KC_EQL,  KC_BSPC,
+  KC_QUOT, KC_UNDS, KC_CIRC, KC_PERC, KC_LPRN, KC_RPRN, KC_M,    KC_P4, KC_P5,   KC_P6,  KC_PMNS, KC_PPLS,
+  KC_TRNS, KC_PIPE, KC_AMPR, KC_DQUO, KC_LCBR, KC_RCBR, KC_AT,   KC_P1, KC_P2,   KC_P3,  KC_PSLS, KC_PAST,
+  KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_P0, KC_PDOT, KC_NO,  KC_NO,   KC_NO
+),
+
+/* MIT Layout (GAMING)
+ *.
+ * ,-----------------------------------------------------------------------.
+ * |ESC,`|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |EXIT GAMING|
+ * |-----------------------------------------------------------------------|
+ * | TAB |  Q  |  W  |  E  |  R  |  T  |  I  |  4  |  5  |  6  |  -  |  +  |
+ * |-----------------------------------------------------------------------|
+ * |Shift|  A  |  S  |  D  |  F  |  G  |  K  |  1  |  2  |  3  |  /  |  *  |
+ * |-----------------------------------------------------------------------|
+ * |     |     |     |  Ctl | Alt |   SPACE   |  0  |  .  |     |     |    |
+ * `-----------------------------------------------------------------------'
+ */
+[_GAMING] = LAYOUT_planck_grid( /* GAMING */
+  KC_GESC, KC_1,  KC_2,  KC_3,    KC_4,    KC_5,   KC_6,   KC_7,  KC_P8,   KC_9,  KC_0,    EXT_GAMING,
+  KC_TAB,  KC_Q,  KC_W,  KC_E,    KC_R,    KC_T,   KC_I,   KC_P4, KC_P5,   KC_P6, KC_PMNS, KC_PPLS,
+  KC_LSFT, KC_A,  KC_S,  KC_D,    KC_F,    KC_G,   KC_K,   KC_P1, KC_P2,   KC_P3, KC_PSLS, KC_PAST,
+  KC_NO,   KC_NO, KC_NO, KC_LCTL, KC_LALT, KC_SPC, KC_SPC, KC_P0, KC_PDOT, KC_NO, KC_NO,   KC_NO
+),
+
+/* MIT Layout (FN)
+ *
+ * ,----------------------------------------------------------------------------.
+ * | |Ctl,F9 |Sft,F10|Alt,F11| F12 |MyComp|Calc  |home |  up  | end |PrtScr| Del |
+ * |-----------------------------------------------------------------------------|
+ * |    | F5 |   F6  |   F7  | F8  |DeskL |DeskR |left | down |right|ScrLck| CAPS|
+ * |-----------------------------------------------------------------------------|
+ * |    | F1 |   F2  |   F3  | F4  |ALT_TAB|MicM |pgup |LCA_dn| pgdn|Pse/Brk| Ins|
+ * |-----------------------------------------------------------------------------|
+ * |    |    |       |       |     |             |     |Alt,MNext|  |      |     |
+ * `-----------------------------------------------------------------------------'
+ */
+[_FN] = LAYOUT_planck_grid( /* FUNCTION */
+  KC_TRNS, MTLCTL_F9, MTLSFT_F10, MTLALT_F11, KC_F12,  KC_MYCM, KC_CALC, KC_HOME, KC_UP,        KC_END,  KC_PSCR,   KC_DEL,
+  KC_TRNS, KC_F5,     KC_F6,      KC_F7,      KC_F8,   DESKTL,  DESKTR,  KC_LEFT, KC_DOWN,      KC_RGHT, KC_SLCK,   KC_CAPS,
+  KC_TRNS, KC_F1,     KC_F2,      KC_F3,      KC_F4,   ALT_TAB, MICMUTE, KC_PGUP, LCA(KC_DOWN), KC_PGDN, KC_PAUSE, KC_INS,
+  KC_NO,   KC_NO,     KC_NO,      KC_TRNS,    KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, MTLALT_NXT,   KC_NO,   KC_NO,    KC_NO
+),
+
+/* MIT Layout (ADJUST)
+ *
+ * ,-----------------------------------------------------------------------------.
+ * |RGBtog|Ms3 | Ms2 |MsUp | Ms1  |  Hue+|  Hue- | Sat+| Sat- |Brt+ |Brt- | RESET|
+ * |-----------------------------------------------------------------------------|
+ * |RGBMod| MWL | MsL |MDn  |MsR  |GAMING|       |AU_ON|AU_OFF|MU_ON|MU_OF| DEBUG|
+ * |-----------------------------------------------------------------------------|
+ * |     |MWLft|MWUp |NWDn |NWRght|QWERTY|CMK_VCP|MI_ON|MI_OF |     |     |MU_Mod|
+ * |-----------------------------------------------------------------------------|
+ * |     |     |     |SLEEP|      |              |     |      |     |     |      |
+ * `-----------------------------------------------------------------------------'
+ */
+[_ADJUST] = LAYOUT_planck_grid( /* ADJUST LAYER */
+  RGB_TOG, KC_BTN3, KC_BTN2, KC_MS_U, KC_BTN1, RGB_HUI, RGB_HUD,     RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, RESET,
+  RGB_MOD, KC_NO,   KC_MS_L, KC_MS_D, KC_MS_R, GAMING,  KC_NO,       AU_ON,   AU_OFF,  MU_ON,   MU_OFF,  DEBUG,
+  KC_TRNS, KC_WH_L, KC_WH_U, KC_WH_D, KC_WH_R, QWERTY,  COLEMAK_VCP, MI_ON,   MI_OFF,  KC_TRNS, KC_TRNS, MU_MOD,
+  KC_NO,   KC_NO,   KC_NO,   KC_SLEP, KC_TRNS, KC_TRNS, KC_TRNS,     KC_TRNS, KC_TRNS, KC_TRNS, KC_NO,   KC_NO
+)
+};
+
+#ifdef AUDIO_ENABLE
+float layerswitch_song[][2] = SONG(PLANCK_SOUND);
+float tone_startup[][2]     = SONG(STARTUP_SOUND);
+float tone_qwerty[][2]      = SONG(QWERTY_SOUND);
+float tone_COLEMAK_VCP[][2] = SONG(COLEMAK_SOUND);
+float music_scale[][2]      = SONG(MUSIC_SCALE_SOUND);
+float tone_goodbye[][2]     = SONG(GOODBYE_SOUND);
+
+#endif
+
+bool is_alt_tab_active = false;
+layer_state_t layer_state_set_user(layer_state_t state) {
+
+	static bool is_this_layer_on = false;
+	if (layer_state_cmp(state, 4) != is_this_layer_on) {
+		is_this_layer_on = layer_state_cmp(state, 4);
+		if (is_this_layer_on) {
+			PLAY_SONG(layerswitch_song);
+		}
+		else {
+			stop_all_notes();
+		}
+	}
+  if (is_alt_tab_active) {
+        unregister_code(KC_LALT);
+        is_alt_tab_active = false;
+    }
+    return state;
+
+	switch (get_highest_layer(state)) {
+		case _ADJUST:
+			rgblight_setrgb (0xFF,  0x00, 0x00);
+			break;
+		case _LOWER:
+			rgblight_setrgb (0x00,  0x00, 0xFF);
+			break;
+    case _NUMPAD:
+			rgblight_setrgb (0x00,  0x00, 0xFF);
+			break;
+		case _RAISE:
+			rgblight_setrgb (0x7A,  0x00, 0xFF);
+			break;
+		case _FN:
+			rgblight_setrgb (0x00,  0xFF, 0x00);
+			break;
+		default: //  for any other layers, or the default layer
+			rgblight_setrgb (0xFF,  0xFF, 0xFF);
+			break;
+		}
+	  return state;
+}
+
+// void dance_media (qk_tap_dance_state_t *state, void *user_data)
+//     if (state->count == 1) {
+//         tap_code(KC_MPLY);
+//     } else if (state->count == 2) {
+//         tap_code (KC_MNXT);
+//     } else if (state->count == 3) {
+//         tap_code(KC_MPRV);
+//     } else {
+//         reset_tap_dance (state);
+//     }
+// }
+
+// qk_tap_dance_action_t tap_dance_actions[] = {
+//  [0] = ACTION_TAP_DANCE_FN (dance_media),
+// };
+
+// Determine the current tap dance state
+td_state_t cur_dance(qk_tap_dance_state_t *state) {
+    if (state->interrupted) return TD_SINGLE_HOLD;
+    if (state->count == 1) {
+        if (!state->pressed) return TD_SINGLE_TAP;
+        else return TD_SINGLE_HOLD;
+    } else if (state->count == 2) return TD_DOUBLE_TAP;
+    else return TD_UNKNOWN;
+}
+
+// Initialize tap structure associated with example tap dance key
+static td_tap_t usl_tap_state = {
+    .is_press_action = true,
+    .state = TD_NONE
+};
+
+// Functions that control what our tap dance key does
+void usl_finished(qk_tap_dance_state_t *state, void *user_data) {
+    usl_tap_state.state = cur_dance(state);
+    switch (usl_tap_state.state) {
+        case TD_SINGLE_TAP:
+            tap_code16(KC_UNDS);
+            break;
+        case TD_SINGLE_HOLD:
+            layer_on(_LOWER);
+            // update_tri_layer(_LOWER, _RAISE, _ADJUST);
+            break;
+        case TD_DOUBLE_TAP:
+            // Check to see if the layer is already set
+            if (layer_state_is(_LOWER)) {
+                // If already set, then switch it off
+                layer_off(_LOWER);
+                #ifdef AUDIO_ENABLE
+                  PLAY_SONG(tone_goodbye);
+                #endif
+            } else {
+                // If not already set, then switch the layer on
+                layer_on(_LOWER);
+                #ifdef AUDIO_ENABLE
+                  PLAY_SONG(layerswitch_song);
+                #endif
+            }
+            break;
+        default:
+            break;
+    }
+}
+
+void usl_reset(qk_tap_dance_state_t *state, void *user_data) {
+    // If the key was held down and now is released then switch off the layer
+    if (usl_tap_state.state == TD_SINGLE_HOLD) {
+        layer_off(_LOWER);
+        // update_tri_layer(_LOWER, _RAISE, _ADJUST);
+    }
+    usl_tap_state.state = TD_NONE;
+}
+
+// Associate our tap dance key with its functionality
+qk_tap_dance_action_t tap_dance_actions[] = {
+    [UNDS_LOWER] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, usl_finished, usl_reset, 175)
+};
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+  if (!process_select_word(keycode, record, SELWORD)) { return false; }
+  if (!process_caps_word(keycode, record)) { return false; }
+
+  const uint8_t mods = get_mods();
+  const uint8_t oneshot_mods = get_oneshot_mods();
+
+  switch (keycode) {
+    case QWERTY:
+      if (record->event.pressed) {
+        set_single_persistent_default_layer(_QWERTY);
+      }
+      return false;
+      break;
+    case KC_CAPS:
+      if (record->event.pressed) {
+        #ifdef AUDIO_ENABLE
+          PLAY_SONG(tone_qwerty);
+        #endif
+        register_code(KC_CAPS);
+      }
+      return false;
+      break;
+    case GAMING:
+      if (record->event.pressed) {
+        layer_off(_RAISE);
+        layer_off(_LOWER);
+        layer_off(_ADJUST);
+        layer_on(_GAMING);
+        #ifdef AUDIO_ENABLE
+          PLAY_SONG(layerswitch_song);
+        #endif
+      }
+      return false;
+      break;
+    case EXT_GAMING:
+      if (record->event.pressed) {
+        layer_off(_GAMING);
+        #ifdef AUDIO_ENABLE
+          PLAY_SONG(tone_goodbye);
+        #endif
+      }
+      return false;
+      break;
+    case COLEMAK_VCP:
+      if (record->event.pressed) {
+        set_single_persistent_default_layer(_COLEMAK_VCP);
+      }
+      return false;
+      break;
+    case BRACES:  // Types (), or {}, and puts cursor between braces.
+      if (record->event.pressed) {
+        clear_mods();  // Temporarily disable mods.
+        clear_oneshot_mods();
+        if ((mods | oneshot_mods) & MOD_MASK_SHIFT) {
+          SEND_STRING("{}");
+        } else {
+          SEND_STRING("<>");
+        }
+        tap_code(KC_LEFT);  // Move cursor between braces.
+        set_mods(mods);  // Restore mods.
+      }
+      return false;
+    case BRACES2:  // Types [], or <>, and puts cursor between braces.
+      if (record->event.pressed) {
+        clear_mods();  // Temporarily disable mods.
+        clear_oneshot_mods();
+        if ((mods | oneshot_mods) & MOD_MASK_SHIFT) {
+          SEND_STRING("()");
+        } else {
+          SEND_STRING("[]");
+        }
+        tap_code(KC_LEFT);  // Move cursor between braces.
+        set_mods(mods);  // Restore mods.
+      }
+      return false;
+    case ARROW:  // Arrow macro, types -> or =>.
+      if (record->event.pressed) {
+        if ((mods | oneshot_mods) & MOD_MASK_SHIFT) {  // Is shift held?
+          del_mods(MOD_MASK_SHIFT);  // Temporarily delete shift.
+          del_oneshot_mods(MOD_MASK_SHIFT);
+          SEND_STRING("->");
+          set_mods(mods);            // Restore mods.
+        } else {
+          SEND_STRING("=>");
+        }
+      }
+      return false;
+    case ALT_TAB: // super alt tab macro
+      if (record->event.pressed) {
+          if (!is_alt_tab_active) {
+              is_alt_tab_active = true;
+              register_code(KC_LALT);
+          }
+          register_code(KC_TAB);
+      } else {
+          unregister_code(KC_TAB);
+      }
+      return false;
+      break;
+  }
+  return true;
+}
+
+
+enum combo_events {
+  EM_EMAIL,
+  EM_WORK_EMAIL,
+  HTML_P,
+  HTML_TITLE,
+  HTML_DIV,
+  HTML_HTML,
+  HTML_HEAD,
+  HTML_BODY,
+  HTML_FOOTER,
+  HTML_A_HREF,
+  HTML_IMG,
+  CSS_STYLE,
+  HTML_GENERIC_TAG,
+  CTLRGHT,
+  CTLLEFT,
+  COMBO_LENGTH
+};
+uint16_t COMBO_LEN = COMBO_LENGTH; // remove the COMBO_COUNT define and use this instead!
+
+const uint16_t PROGMEM email_combo[] = {KC_E, KC_M, COMBO_END};
+const uint16_t PROGMEM email_work_combo[] = {KC_E, KC_K, COMBO_END};
+const uint16_t PROGMEM html_p_combo[] = {KC_P, KC_DOT, COMBO_END};
+const uint16_t PROGMEM html_title_combo[] = {KC_T, KC_DOT, COMBO_END};
+const uint16_t PROGMEM html_div_combo[] = {KC_D, KC_DOT, COMBO_END};
+const uint16_t PROGMEM html_html_combo[] = {KC_Q, KC_DOT, COMBO_END};
+const uint16_t PROGMEM html_head_combo[] = {KC_W, KC_DOT, COMBO_END};
+const uint16_t PROGMEM html_body_combo[] = {KC_R, KC_DOT, COMBO_END};
+const uint16_t PROGMEM html_footer_combo[] = {KC_X, KC_DOT, COMBO_END};
+const uint16_t PROGMEM html_a_href_combo[] = {KC_A, KC_DOT, COMBO_END};
+const uint16_t PROGMEM html_img_combo[] = {KC_F, KC_DOT, COMBO_END};
+const uint16_t PROGMEM css_style_combo[] = {KC_S, KC_DOT, COMBO_END};
+const uint16_t PROGMEM html_generic_tag_combo[] = {KC_G, KC_DOT, COMBO_END};
+const uint16_t PROGMEM ctrrght_combo[] = {KC_RGHT, KC_DOWN, COMBO_END};
+const uint16_t PROGMEM ctrleft_combo[] = {KC_LEFT, KC_DOWN, COMBO_END};
+// const uint8_t combo_mods = get_mods();
+// const uint8_t combo_oneshot_mods = get_oneshot_mods();
+
+combo_t key_combos[] = {
+  [EM_EMAIL] = COMBO_ACTION(email_combo),
+  [EM_WORK_EMAIL] = COMBO_ACTION(email_work_combo),
+  [HTML_P] = COMBO_ACTION(html_p_combo),
+  [HTML_TITLE] = COMBO_ACTION(html_title_combo),
+  [HTML_DIV] = COMBO_ACTION(html_div_combo),
+  [HTML_HTML] = COMBO_ACTION(html_html_combo),
+  [HTML_HEAD] = COMBO_ACTION(html_head_combo),
+  [HTML_BODY] = COMBO_ACTION(html_body_combo),
+  [HTML_FOOTER] = COMBO_ACTION(html_footer_combo),
+  [HTML_A_HREF] = COMBO_ACTION(html_a_href_combo),
+  [HTML_IMG] = COMBO_ACTION(html_img_combo),
+  [CSS_STYLE] = COMBO_ACTION(css_style_combo),
+  [HTML_GENERIC_TAG] = COMBO_ACTION(html_generic_tag_combo),
+  [CTLRGHT] = COMBO_ACTION(ctrrght_combo),
+  [CTLLEFT] = COMBO_ACTION(ctrleft_combo),
+};
+/* COMBO_ACTION(x) is same as COMBO(x, KC_NO) */
+
+void process_combo_event(uint16_t combo_index, bool pressed) {
+  switch(combo_index) {
+    case EM_EMAIL:
+      if (pressed) {
+        SEND_STRING("aricbouwers@outlook.com");
+      }
+      break;
+    case EM_WORK_EMAIL:
+      if (pressed) {
+        SEND_STRING("acrossonbouwers@rjc.ca");
+      }
+      break;
+    case HTML_DIV:
+      if (pressed) {
+        SEND_STRING("<div></div>");
+        for (int i = 0; i < 6; i++) {
+          tap_code16(KC_LEFT);
+        }
+      }
+      break;
+    case HTML_P:
+      if (pressed) {
+        SEND_STRING("<p></p>");
+        for (int i = 0; i < 4; i++) {
+          tap_code16(KC_LEFT);
+        }
+      }
+      break;
+    case HTML_TITLE:
+      if (pressed) {
+        SEND_STRING("<title></title>");
+        for (int i = 0; i < 8; i++) {
+          tap_code16(KC_LEFT);
+        }
+      }
+      break;
+      case CSS_STYLE:
+      if (pressed) {
+        SEND_STRING("<style></style>");
+         for (int i = 0; i < 8; i++) {
+          tap_code16(KC_LEFT);
+        }
+      }
+      break;
+    case HTML_HTML:
+      if (pressed) {
+        SEND_STRING("<html lang=\"en\"></html>");
+        for (int i = 0; i < 7; i++) {
+          tap_code16(KC_LEFT);
+        }
+      }
+      break;
+    case HTML_HEAD:
+      if (pressed) {
+        SEND_STRING("<head></head>");
+        for (int i = 0; i < 7; i++) {
+          tap_code16(KC_LEFT);
+        }
+      }
+      break;
+    case HTML_BODY:
+      if (pressed) {
+        SEND_STRING("<body></body>");
+        for (int i = 0; i < 7; i++) {
+          tap_code16(KC_LEFT);
+        }
+      }
+      break;
+    case HTML_FOOTER:
+      if (pressed) {
+        SEND_STRING("<footer></footer>");
+        for (int i = 0; i < 9; i++) {
+          tap_code16(KC_LEFT);
+        }
+      }
+      break;
+    case HTML_A_HREF:
+      if (pressed) {
+        SEND_STRING("<a href=\"link_goes_here\">name_of_link_goes_here</a>");
+        tap_code16(KC_HOME);
+        for (int i = 0; i < 10; i++) {
+          tap_code16(KC_RGHT);
+        }
+      }
+      break;
+    case HTML_IMG:
+      if (pressed) {
+        SEND_STRING("<img src=\"image_source_or_link_goes_here\" alt=\"name_if_cant_load\" width=\"num_pixels\" height=\"num_pixels\">");
+        tap_code16(KC_HOME);
+        for (int i = 0; i < 11; i++) {
+          tap_code16(KC_RGHT);
+        }
+      }
+      break;
+    case HTML_GENERIC_TAG:
+      if (pressed) {
+        SEND_STRING("<TAG></TAG>");
+        tap_code16(KC_ESC);
+        for (int i = 0; i < 9; i++) {
+          tap_code16(KC_LEFT);
+        }
+        tap_code16(LCTL(KC_D));
+        tap_code16(LCTL(KC_D));
+        tap_code16(KC_BSPC);
+      }
+      break;
+    case CTLLEFT:
+      if (pressed) {
+        tap_code16(C(KC_LEFT));
+      }
+      break;
+    case CTLRGHT:
+      if (pressed) {
+        tap_code16(C(KC_RGHT));
+      }
+      break;
+  }
+}

+ 78 - 0
keyboards/planck/keymaps/ariccb/readme.md

@@ -0,0 +1,78 @@
+```
+QWERTY LAYER
+ * ,------------------------------------------------------------------------.
+ * |FN,Esc|  q  |  w  |  e  |  r  |  t  |  y  |  u  |  i  |  o  |  p  |Bsp  |
+ * |------------------------------------------------------------------------|
+  |CSW,Tab|  a  |  s  |  d  |  f  |  g  |  h  |  j  |  k  |  l  |  ;  |Ctl,'|
+ * |------------------------------------------------------------------------|
+ * |Shift |Win,z|  x  |  c  |  v  |  b  |  n  |  m  |  ,  |  .  |  /  |Sft,\|
+ * |------------------------------------------------------------------------|
+ * |      |     |     |Ctl,Ent|LOWER|  Space  |RAISE|Alt,Play|  |     |     |
+ * `------------------------------------------------------------------------'
+
+COLEMAK_VCP(default) LAYER
+ * ,------------------------------------------------------------------------.
+ * |FN,ESC|  q  |  w  |  f  |  d  |  b  |  j  |  l  |  u  |  y  |  ;  | Bsp |
+ * |------------------------------------------------------------------------|
+  |CSW,Tab|  a  |  r  |  s  |  t  |  g  |  m  |  n  |  e  |  i  |  o  |Ctl,'|
+ * |------------------------------------------------------------------------|
+ * |Shift |Win,z|  x  |  v  |  c  |  p  |  k  |  h  |  ,  |  .  |  /  |Sft,\|
+ * |------------------------------------------------------------------------|
+ * |      |     |   |Ctl,Ent|LWR,_|   Space   |RAISE|Alt,Play|  |     |     |
+ * `------------------------------------------------------------------------'
+
+LOWER LAYER
+ * ,-----------------------------------------------------------------------.
+ * |  `  |  !  |  #  |  $  |  <  |  >  |  :  |  7  |  8  |  9  |  =  | Bsp |
+ * |-----------------------------------------------------------------------|
+ * |  '  |  _  |  ^  |  %  |  (  |  )  |  M  |  4  |  5  |  6  |  -  |  +  |
+ * |-----------------------------------------------------------------------|
+ * |Shift|  |  |  &  |  "  |  {  |  }  |  @  |  1  |  2  |  3  |  /  |  *  |
+ * |-----------------------------------------------------------------------|
+ * |     |     |     |     |     |         |MO(6),0|  .  |     |     |     |
+ * `-----------------------------------------------------------------------'
+
+ RAISED LAYER
+ * ,-----------------------------------------------------------------------------.
+ * |  ~  |  !  |     |     |      |      |       |  Cut  | Undo| Redo|P2TXT| Bsp |
+ * |-----------------------------------------------------------------------------|
+ * |     |Menu |     |     |      |      | ARROW |SELWORD|Copy|Paste|WinPst|  "  |
+ * |-----------------------------------------------------------------------------|
+ * |     |Vol+ |Vol- | Mute|      |      | Braces|Braces2|  <  |  >  |  ?  |  !  |
+ * |-----------------------------------------------------------------------------|
+ * |     |     |     |     |Adjust|              |       |     |     |     |     |
+ * `-----------------------------------------------------------------------------'
+
+ FN LAYER
+ * ,----------------------------------------------------------------------------.
+ * | |Ctl,F9 |Sft,F10|Alt,F11| F12 |MyComp|Calc  |home |  up  | end |PrtScr| Del |
+ * |-----------------------------------------------------------------------------|
+ * |    | F5 |   F6  |   F7  | F8  |DeskL |DeskR |left | down |right|ScrLck| CAPS|
+ * |-----------------------------------------------------------------------------|
+ * |    | F1 |   F2  |   F3  | F4  |ALT_TAB| MicM|pgup |LCA_dn| pgdn|Pse/Brk| Ins|
+ * |-----------------------------------------------------------------------------|
+ * |    |    |       |       |     |             |     |Alt,MNext|  |      |     |
+ * `-----------------------------------------------------------------------------'
+
+GAMING LAYER
+ * ,-----------------------------------------------------------------------.
+ * |ESC,`|  1  |  2  |  3  |  4  |  5  |  6  |  7  |  8  |  9  |  0  |EXIT GAMING|
+ * |-----------------------------------------------------------------------|
+ * | TAB |  Q  |  W  |  E  |  R  |  T  |  I  |  4  |  5  |  6  |  -  |  +  |
+ * |-----------------------------------------------------------------------|
+ * |Shift|  A  |  S  |  D  |  F  |  G  |  K  |  1  |  2  |  3  |  /  |  *  |
+ * |-----------------------------------------------------------------------|
+ * |     |     |     |  Ctl | Alt |   SPACE   |  0  |  .  |     |     |    |
+ * `-----------------------------------------------------------------------'
+
+ ADJUST LAYER
+ * ,-----------------------------------------------------------------------------.
+ * |RGBtog|Ms3 | Ms2 |MsUp | Ms1  |  Hue+|  Hue- | Sat+| Sat- |Brt+ |Brt- | RESET|
+ * |-----------------------------------------------------------------------------|
+ * |RGBMod| MWL | MsL |MDn  |MsR  |GAMING|       |AU_ON|AU_OFF|MU_ON|MU_OF| DEBUG|
+ * |-----------------------------------------------------------------------------|
+ * |     |MWLft|MWUp |NWDn |NWRght|QWERTY|CMK_VCP|MI_ON|MI_OF |     |     |MU_Mod|
+ * |-----------------------------------------------------------------------------|
+ * |     |     |     |SLEEP|      |              |     |      |     |     |      |
+ * `-----------------------------------------------------------------------------'
+ ```

+ 10 - 0
keyboards/planck/keymaps/ariccb/rules.mk

@@ -0,0 +1,10 @@
+BOOTMAGIC_ENABLE = no
+CONSOLE_ENABLE = no
+BACKLIGHT_ENABLE = yes
+MIDI_ENABLE = yes
+TAP_DANCE_ENABLE = yes
+DIP_SWITCH_ENABLE = no
+COMBO_ENABLE = yes
+
+SRC += features/select_word.c
+SRC += features/caps_word.c