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@@ -119,14 +119,16 @@ You can completely disable Music Mode as well. This is useful, if you're pressed
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#define NO_MUSIC_MODE
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-## Faux Click
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+## Audio Click
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This adds a click sound each time you hit a button, to simulate click sounds from the keyboard. And the sounds are slightly different for each keypress, so it doesn't sound like a single long note, if you type rapidly.
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* `CK_TOGG` - Toggles the status (will play sound if enabled)
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-* `CK_RST` - Resets the frequency to the default state
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-* `CK_UP` - Increases the frequency of the clicks
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-* `CK_DOWN` - Decreases the frequency of the clicks
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+* `CK_ON` - Turns on Audio Click (plays sound)
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+* `CK_OFF` - Turns off Audio Click (doesn't play sound)
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+* `CK_RST` - Resets the frequency to the default state (plays sound at default frequency)
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+* `CK_UP` - Increases the frequency of the clicks (plays sound at new frequency)
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+* `CK_DOWN` - Decreases the frequency of the clicks (plays sound at new frequency)
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The feature is disabled by default, to save space. To enable it, add this to your `config.h`:
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@@ -142,7 +144,7 @@ You can configure the default, min and max frequencies, the stepping and built i
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| `AUDIO_CLICKY_FREQ_MIN` | 65.0f | Sets the lowest frequency (under 60f are a bit buggy). |
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| `AUDIO_CLICKY_FREQ_MAX` | 1500.0f | Sets the the highest frequency. Too high may result in coworkers attacking you. |
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| `AUDIO_CLICKY_FREQ_FACTOR` | 1.18921f| Sets the stepping of UP/DOWN key codes. |
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-| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical. |
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+| `AUDIO_CLICKY_FREQ_RANDOMNESS` | 0.05f | Sets a factor of randomness for the clicks, Setting this to `0f` will make each click identical, and `1.0f` will make this sound much like the 90's computer screen scrolling/typing effect. |
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