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New keymap and more songs (#2609)

* Added some new songs and my own keymap

* Made Dodger keymap safe to use with backlight disabled

* edited layer switching and added more songs

* changed keymap to lowercase
Joshua Coffey 7 年之前
父節點
當前提交
a09a042b8f

+ 90 - 0
keyboards/planck/keymaps/dodger/config.h

@@ -0,0 +1,90 @@
+/*
+Copyright 2012 Jun Wako <wakojun@gmail.com>
+
+This program is free software: you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation, either version 2 of the License, or
+(at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program.  If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#ifndef CONFIG_H
+#define CONFIG_H
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID       0xFEED
+#define PRODUCT_ID      0x6060
+#define MANUFACTURER    OLKB
+#define PRODUCT         Planck
+#define DESCRIPTION     A compact ortholinear keyboard
+
+/* key matrix size */
+#define MATRIX_ROWS 4
+#define MATRIX_COLS 12
+
+/* Planck PCB default pin-out */
+#define MATRIX_ROW_PINS { D0, D5, B5, B6 }
+#define MATRIX_COL_PINS { F1, F0, B0, C7, F4, F5, F6, F7, D4, D6, B4, D7 }
+#define UNUSED_PINS
+
+#define QMK_ESC_OUTPUT F1
+#define QMK_ESC_INPUT D5
+#define QMK_LED     E6
+#define QMK_SPEAKER C6
+
+#define AUDIO_VOICES
+#define C6_AUDIO
+
+#define BACKLIGHT_PIN B7
+
+/* COL2ROW or ROW2COL */
+#define DIODE_DIRECTION COL2ROW
+
+/* define if matrix has ghost */
+//#define MATRIX_HAS_GHOST
+
+/* number of backlight levels */
+#define BACKLIGHT_LEVELS 15
+
+/* Set 0 if debouncing isn't needed */
+#define DEBOUNCING_DELAY 5
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* key combination for command */
+#define IS_COMMAND() ( \
+    keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
+)
+
+/*
+ * Feature disable options
+ *  These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+//#define NO_ACTION_MACRO
+//#define NO_ACTION_FUNCTION
+
+#define TAPPING_TERM 200
+#endif

+ 338 - 0
keyboards/planck/keymaps/dodger/keymap.c

@@ -0,0 +1,338 @@
+/* Copyright 2015-2017 Jack Humbert
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 2 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "planck.h"
+#include "action_layer.h"
+
+extern keymap_config_t keymap_config;
+bool isGame = false;
+bool isMusic = false;
+
+
+enum planck_layers {
+  _COLEMAK,
+  _GAME,
+  _MUSIC,
+  _LOWER,
+  _RAISE,
+  _ADJUST,
+};
+
+enum planck_keycodes {
+  COLEMAK = SAFE_RANGE,
+  GCTOGG,
+  MCTOGG,
+  LOWER,
+  RAISE,
+  LENNY,
+  COMMENTHEAD,
+  RICKANDMORT,
+  MARIO,
+  MARIOE,
+  OVERWATCH,
+  DOOM,
+  DISNEY,
+  NUMBERONE,
+  CABBAGE,
+  OLDSPICE,
+};
+
+enum {
+  TD_SPC_ENT = 0,
+  TD_ESC_CAPS
+};
+
+qk_tap_dance_action_t tap_dance_actions[] = {
+  [TD_SPC_ENT] = ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT),
+  [TD_ESC_CAPS]  = ACTION_TAP_DANCE_DOUBLE(KC_ESC, KC_CAPS)
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+
+/* Colemak
+ * ,-----------------------------------------------------------------------------------.
+ * | Tab  |   Q  |   W  |   F  |   P  |   G  |   J  |   L  |   U  |   Y  |   ;  |  =   |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Esc  |   A  |   R  |   S  |   T  |   D  |   H  |   N  |   E  |   I  |   O  |  "   |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * | Shift|   Z  |   X  |   C  |   V  |   B  |   K  |   M  |   ,  |   .  |   /  |  -   |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * | Ctrl | GUI  | Alt  |lenny |Lower | shift|space |Raise | macro|macro2|macro3|QWERTY|
+ * `-----------------------------------------------------------------------------------'
+ */
+[_COLEMAK] = {
+  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_EQL},
+  {KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT},
+  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_MINS},
+  {KC_LCTL, KC_LGUI, KC_LALT, LENNY, LOWER,   RSFT_T(KC_BSPC),  TD(TD_SPC_ENT),  RAISE,   COMMENTHEAD, RICKANDMORT, KC_LEFT, KC_RGHT}
+},
+
+/* Lower
+ * ,-----------------------------------------------------------------------------------.
+ * |      |      |      |   [  |   ]  |      |  (   |   )  |   {  |   }  |      |  +   |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * | Del  |  F1  |  F2  |  F3  |  F4  |  F5  |  F6  | left | down |  up  | right|  |   |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * |      |  F7  |  F8  |  F9  |  F10 |  F11 |  F12 |      |      |      |      |  _   |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |      |      |      |      |      |             |      | Next | Vol- | Vol+ | Play |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_LOWER] = {
+  {_______, _______, _______, KC_LBRC, KC_RBRC, _______, KC_LPRN, KC_RPRN,  KC_LCBR,    KC_RCBR, _______, S(KC_EQL)},
+  {KC_DEL,  KC_F1,   KC_F2,   KC_F3,   KC_F4,   KC_F5,   KC_F6,   KC_LEFT,    KC_DOWN,    KC_UP, KC_RGHT,   KC_PIPE},
+  {_______, KC_F7,   KC_F8,   KC_F9,   KC_F10,  KC_F11,  KC_F12,  _______,    _______,    _______, _______, KC_UNDS},
+  {_______, _______, _______, _______, _______, _______, _______, _______,    KC_MNXT,    KC_VOLD, KC_VOLU, KC_MPLY}
+},
+
+/* Raise
+ * ,-----------------------------------------------------------------------------------.
+ * |   `  |   !  |   @  |   #  |   $  |   %  |   ^  |   &  |   *  |   (  |   )  | DEL  |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * |  ~   |   1  |   2  |   3  |   4  |   5  |   6  |   7  |   8  |   9  |   0  |  \   |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * |      |      |      |      |      |      |      |      |      |      |      |      |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |      |      |      |      |      |             |      |      |  bl- |  bl+ | GCTG |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_RAISE] = {
+  {KC_GRV,  KC_EXLM, KC_AT,   KC_HASH, KC_DLR,  KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN,  KC_DEL},
+  {KC_TILD, KC_1,    KC_2,    KC_3,    KC_4,    KC_5,    KC_6,    KC_7,    KC_8,    KC_9,    KC_0,    KC_BSLS},
+  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+  {_______, _______, _______, _______, _______, _______, _______, _______, _______, BL_DEC,  MCTOGG,  GCTOGG}
+},
+
+/* Adjust (Lower + Raise)
+ * ,-----------------------------------------------------------------------------------.
+ * |      | Reset|      |      |      |      |      |      |      |      |      |  Del |
+ * |------+------+------+------+------+-------------+------+------+------+------+------|
+ * |      |      |      |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover|      |
+ * |------+------+------+------+------+------|------+------+------+------+------+------|
+ * |      |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof|      |      |      |      |      |
+ * |------+------+------+------+------+------+------+------+------+------+------+------|
+ * |      |      |      |      |      |             |      |      |      |      |      |
+ * `-----------------------------------------------------------------------------------'
+ */
+[_ADJUST] = {
+  {_______, RESET,   DEBUG,    RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
+  {_______, _______, MU_MOD,  AU_ON,   AU_OFF,  AG_NORM, AG_SWAP, _______,  COLEMAK, _______,  _______,  _______},
+  {_______, MUV_DE,  MUV_IN,  MU_ON,   MU_OFF,  _______, _______,  TERM_ON, TERM_OFF, _______, _______, _______},
+  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+},
+
+[_GAME] = {
+  {KC_TAB,  KC_Q,    KC_W,    KC_F,    KC_P,    KC_G,    KC_J,    KC_L,    KC_U,    KC_Y,    KC_SCLN, KC_EQL},
+  {KC_ESC,  KC_A,    KC_R,    KC_S,    KC_T,    KC_D,    KC_H,    KC_N,    KC_E,    KC_I,    KC_O,    KC_QUOT},
+  {KC_LSFT, KC_Z,    KC_X,    KC_C,    KC_V,    KC_B,    KC_K,    KC_M,    KC_COMM, KC_DOT,  KC_SLSH, KC_MINS},
+  {KC_LCTL, RAISE, KC_LALT, LOWER, KC_SPC, RSFT_T(KC_BSPC), TD(TD_SPC_ENT), RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT}
+},
+
+[_MUSIC] = {
+  {MARIO,  MARIOE, OVERWATCH,  DOOM, DISNEY, NUMBERONE, CABBAGE, OLDSPICE, _______, _______, _______, _______},
+  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
+  {_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
+}
+
+};
+
+#ifdef AUDIO_ENABLE
+  float guitar[][2] = SONG(GUITAR_SOUND);
+  float mario[][2] = SONG(MARIO_THEME);
+  float marioe[][2] = SONG(MARIO_GAMEOVER);
+  float overwatch[][2] = SONG(OVERWATCH_THEME);
+  float doom[][2] = SONG(E1M1_DOOM);
+  float disney[][2] = SONG(DISNEY_SONG);
+  float numberone[][2] = SONG(NUMBER_ONE);
+  float cabbage[][2] = SONG(CABBAGE_SONG);
+  float oldspice[][2] = SONG(OLD_SPICE);
+#endif
+
+void setLayer(int layer) {
+    if (layer == _COLEMAK) {
+        #ifdef AUDIO_ENABLE
+            stop_all_notes();
+            PLAY_SONG(marioe);
+        #endif
+        set_single_persistent_default_layer(_COLEMAK);
+        #ifdef BACKLIGHT_ENABLE
+            backlight_set(0);
+        #endif
+    } else if (layer == _GAME) {
+        #ifdef AUDIO_ENABLE
+            stop_all_notes();
+            PLAY_SONG(mario);
+        #endif
+        set_single_persistent_default_layer(_GAME);
+        #ifdef BACKLIGHT_ENABLE
+            backlight_set(15);
+        #endif
+    } else if (layer == _MUSIC) {
+        #ifdef AUDIO_ENABLE
+            stop_all_notes();
+            PLAY_SONG(guitar);
+        #endif
+        set_single_persistent_default_layer(_MUSIC);
+        #ifdef BACKLIGHT_ENABLE
+            backlight_set(1);
+        #endif
+    }
+}
+
+bool process_record_user(uint16_t keycode, keyrecord_t *record) {
+  switch (keycode) {
+    case COLEMAK:
+      if (record->event.pressed) {
+        set_single_persistent_default_layer(_COLEMAK);
+        #ifdef BACKLIGHT_ENABLE
+		  backlight_set(0);
+        #endif
+      }
+      return false;
+      break;
+	case GCTOGG:
+      if (record->event.pressed) {
+		  if (isGame) {
+              if (isMusic)
+                  setLayer(_MUSIC);
+              else
+                  setLayer(_COLEMAK);
+              isGame = false;
+          } else {
+              setLayer(_GAME);
+              isGame = true;
+          }
+      }
+      return false;
+      break;
+    case MCTOGG:
+        if (record->event.pressed) {
+            if (isMusic) {
+                if (isGame)
+                    setLayer(_GAME);
+                else
+                    setLayer(_COLEMAK);
+                isMusic = false;
+            } else {
+                setLayer(_MUSIC);
+                isMusic = true;
+            }
+        }
+        return false;
+        break;
+    case LOWER:
+      if (record->event.pressed) {
+        layer_on(_LOWER);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      } else {
+        layer_off(_LOWER);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      }
+      return false;
+      break;
+    case RAISE:
+      if (record->event.pressed) {
+        layer_on(_RAISE);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      } else {
+        layer_off(_RAISE);
+        update_tri_layer(_LOWER, _RAISE, _ADJUST);
+      }
+      return false;
+      break;
+    case LENNY:
+    	if (record->event.pressed) {
+    		SEND_STRING("()");
+    	}
+    	return false; break;
+    case COMMENTHEAD:
+    	if (record->event.pressed) {
+    		SEND_STRING("// ---------------------------------------------------------------");
+    	}
+    	return false; break;
+    case RICKANDMORT:
+    	if (record->event.pressed) {
+    		SEND_STRING("// ***************************************************************");
+    	}
+    	return false; break;
+    case MARIO:
+        if(record->event.pressed) {
+          #ifdef AUDIO_ENABLE
+            PLAY_SONG(mario);
+          #endif
+        }
+        return false; break;
+      case MARIOE:
+          if(record->event.pressed) {
+            #ifdef AUDIO_ENABLE
+              PLAY_SONG(marioe);
+            #endif
+          }
+          return false; break;
+      case OVERWATCH:
+          if(record->event.pressed) {
+            #ifdef AUDIO_ENABLE
+              PLAY_SONG(overwatch);
+            #endif
+          }
+          return false; break;
+      case DOOM:
+          if(record->event.pressed) {
+            #ifdef AUDIO_ENABLE
+              PLAY_SONG(doom);
+            #endif
+          }
+          return false; break;
+      case DISNEY:
+          if(record->event.pressed) {
+            #ifdef AUDIO_ENABLE
+              PLAY_SONG(disney);
+            #endif
+          }
+          return false; break;
+      case NUMBERONE:
+          if(record->event.pressed) {
+            #ifdef AUDIO_ENABLE
+              PLAY_SONG(numberone);
+            #endif
+          }
+          return false; break;
+      case CABBAGE:
+          if(record->event.pressed) {
+            #ifdef AUDIO_ENABLE
+              PLAY_SONG(cabbage);
+            #endif
+          }
+          return false; break;
+      case OLDSPICE:
+          if(record->event.pressed) {
+            #ifdef AUDIO_ENABLE
+              PLAY_SONG(oldspice);
+            #endif
+          }
+          return false; break;
+  }
+  return true;
+}
+
+void matrix_init_user(void) {
+	set_single_persistent_default_layer(_COLEMAK);
+	isGame = false;
+  #ifdef BACKLIGHT_ENABLE
+        backlight_level(0);
+  #endif
+}

+ 2 - 0
keyboards/planck/keymaps/dodger/readme.md

@@ -0,0 +1,2 @@
+# dodger
+

+ 70 - 0
keyboards/planck/keymaps/dodger/rules.mk

@@ -0,0 +1,70 @@
+# MCU name
+#MCU = at90usb1287
+MCU = atmega32u4
+
+# Processor frequency.
+#     This will define a symbol, F_CPU, in all source code files equal to the
+#     processor frequency in Hz. You can then use this symbol in your source code to
+#     calculate timings. Do NOT tack on a 'UL' at the end, this will be done
+#     automatically to create a 32-bit value in your source code.
+#
+#     This will be an integer division of F_USB below, as it is sourced by
+#     F_USB after it has run through any CPU prescalers. Note that this value
+#     does not *change* the processor frequency - it should merely be updated to
+#     reflect the processor speed set externally so that the code can use accurate
+#     software delays.
+F_CPU = 16000000
+
+#
+# LUFA specific
+#
+# Target architecture (see library "Board Types" documentation).
+ARCH = AVR8
+
+# Input clock frequency.
+#     This will define a symbol, F_USB, in all source code files equal to the
+#     input clock frequency (before any prescaling is performed) in Hz. This value may
+#     differ from F_CPU if prescaling is used on the latter, and is required as the
+#     raw input clock is fed directly to the PLL sections of the AVR for high speed
+#     clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
+#     at the end, this will be done automatically to create a 32-bit value in your
+#     source code.
+#
+#     If no clock division is performed on the input clock inside the AVR (via the
+#     CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
+F_USB = $(F_CPU)
+
+# Bootloader
+#     This definition is optional, and if your keyboard supports multiple bootloaders of
+#     different sizes, comment this out, and the correct address will be loaded
+#     automatically (+60). See bootloader.mk for all options.
+BOOTLOADER = atmel-dfu
+
+# Interrupt driven control endpoint task(+60)
+OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
+
+# Build Options
+#   change to "no" to disable the options, or define them in the Makefile in 
+#   the appropriate keymap folder that will get included automatically
+#
+BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration(+1000)
+MOUSEKEY_ENABLE = no       # Mouse keys(+4700)
+EXTRAKEY_ENABLE = yes       # Audio control and System control(+450)
+CONSOLE_ENABLE = no         # Console for debug(+400)
+COMMAND_ENABLE = no        # Commands for debug and configuration
+NKRO_ENABLE = yes            # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
+BACKLIGHT_ENABLE = yes      # Enable keyboard backlight functionality
+MIDI_ENABLE = no            # MIDI controls
+AUDIO_ENABLE = yes           # Audio output on port C6
+UNICODE_ENABLE = no         # Unicode
+BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID
+RGBLIGHT_ENABLE = no        # Enable WS2812 RGB underlight.
+API_SYSEX_ENABLE = no
+TAP_DANCE_ENABLE = yes
+
+# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
+SLEEP_LED_ENABLE = no    # Breathing sleep LED during USB suspend
+
+LAYOUTS = ortho_4x12 planck_mit planck_grid
+
+DEFAULT_FOLDER = planck/rev5

+ 141 - 4
quantum/audio/song_list.h

@@ -188,7 +188,14 @@
     Q__NOTE(_B5 ),        \
     Q__NOTE(_CS6),        \
     Q__NOTE(_D6 ),        \
-    Q__NOTE(_E6 ),        
+    Q__NOTE(_E6 ),
+
+#define MINOR_SOUND \
+    Q__NOTE(_A5 ),        \
+    Q__NOTE(_B5 ),        \
+    Q__NOTE(_C6 ),        \
+    Q__NOTE(_D6 ),        \
+    Q__NOTE(_E6 ),
 
 #define GUITAR_SOUND \
     Q__NOTE(_E5 ),        \
@@ -272,12 +279,142 @@
     HD_NOTE(_C6),
 
 #define ZELDA_TREASURE \
-    Q__NOTE(_A4), \
+    Q__NOTE(_A4 ), \
     Q__NOTE(_AS4), \
-    Q__NOTE(_B4), \
-    HD_NOTE(_C5), \
+    Q__NOTE(_B4 ), \
+    HD_NOTE(_C5 ), \
 
 #define TERMINAL_SOUND \
     E__NOTE(_C5 )
 
+#define OVERWATCH_THEME \
+    HD_NOTE(_A4 ), \
+    Q__NOTE(_E4 ), \
+    Q__NOTE(_A4 ), \
+    HD_NOTE(_B4 ), \
+    Q__NOTE(_E4 ), \
+    Q__NOTE(_B4 ), \
+    W__NOTE(_CS5),
+
+#define MARIO_THEME \
+    Q__NOTE(_E5), \
+    H__NOTE(_E5), \
+    H__NOTE(_E5), \
+    Q__NOTE(_C5), \
+    H__NOTE(_E5), \
+    W__NOTE(_G5), \
+    Q__NOTE(_G4),
+
+#define MARIO_GAMEOVER \
+    HD_NOTE(_C5 ), \
+    HD_NOTE(_G4 ), \
+    H__NOTE(_E4 ), \
+    H__NOTE(_A4 ), \
+    H__NOTE(_B4 ), \
+    H__NOTE(_A4 ), \
+    H__NOTE(_AF4), \
+    H__NOTE(_BF4), \
+    H__NOTE(_AF4), \
+    WD_NOTE(_G4 ),
+
+#define E1M1_DOOM  \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E4 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_D4 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_C4 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_BF3), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_B3 ), \
+    Q__NOTE(_C4 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E4 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_D4 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_C4 ), \
+    Q__NOTE(_E3 ), \
+    Q__NOTE(_E3 ), \
+    H__NOTE(_BF3),
+
+#define DISNEY_SONG \
+    H__NOTE(_G3 ),  \
+    H__NOTE(_G4 ),  \
+    H__NOTE(_F4 ),  \
+    H__NOTE(_E4 ),  \
+    H__NOTE(_CS4),  \
+    H__NOTE(_D4 ),  \
+    W__NOTE(_A4 ),  \
+    H__NOTE(_B3 ),  \
+    H__NOTE(_B4 ),  \
+    H__NOTE(_A4 ),  \
+    H__NOTE(_G4 ),  \
+    H__NOTE(_FS4),  \
+    H__NOTE(_G4 ),  \
+    W__NOTE(_C5 ),  \
+    H__NOTE(_D5 ),  \
+    H__NOTE(_C5 ),  \
+    H__NOTE(_B4 ),  \
+    H__NOTE(_A4 ),  \
+    H__NOTE(_G4 ),  \
+    H__NOTE(_F4 ),  \
+    H__NOTE(_E4 ),  \
+    H__NOTE(_D4 ),  \
+    W__NOTE(_A4 ),  \
+    W__NOTE(_B3 ),  \
+    W__NOTE(_C4 ),
+
+#define NUMBER_ONE \
+    HD_NOTE(_F4 ), \
+    Q__NOTE(_C5 ), \
+    E__NOTE(_B4 ), \
+    E__NOTE(_C5 ), \
+    E__NOTE(_B4 ), \
+    E__NOTE(_C5 ), \
+    Q__NOTE(_B4 ), \
+    Q__NOTE(_C5 ), \
+    H__NOTE(_AF4), \
+    HD_NOTE(_F4 ), \
+    Q__NOTE(_F4 ), \
+    Q__NOTE(_AF4), \
+    Q__NOTE(_C5 ), \
+    H__NOTE(_DF5), \
+    H__NOTE(_AF4), \
+    H__NOTE(_DF5), \
+    H__NOTE(_EF5), \
+    Q__NOTE(_C5 ), \
+    Q__NOTE(_DF5), \
+    Q__NOTE(_C5 ), \
+    Q__NOTE(_DF5), \
+    H__NOTE(_C5 ),
+
+#define CABBAGE_SONG \
+    H__NOTE(_C4),    \
+    H__NOTE(_A4),    \
+    H__NOTE(_B4),    \
+    H__NOTE(_B4),    \
+    H__NOTE(_A4),    \
+    H__NOTE(_G4),    \
+    H__NOTE(_E4),
+
+#define OLD_SPICE  \
+    Q__NOTE(_A4 ), \
+    Q__NOTE(_A4 ), \
+    H__NOTE(_B4 ), \
+    H__NOTE(_D5 ), \
+    H__NOTE(_CS5), \
+    Q__NOTE(_E5 ), \
+    H__NOTE(_FS5), \
+    H__NOTE(_D5 ), \
+
 #endif