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[Keyboard] Add BAMFK-1 (#16409)

Co-authored-by: Ryan <fauxpark@gmail.com>
Danny 3 vuotta sitten
vanhempi
commit
a12d58c6c9

+ 4 - 0
keyboards/keebio/bamfk1/bamfk1.c

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+// Copyright 2021 Danny Nguyen (@nooges)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include "bamfk1.h"

+ 14 - 0
keyboards/keebio/bamfk1/bamfk1.h

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+// Copyright 2021 Danny Nguyen (@nooges)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "quantum.h"
+
+#define LAYOUT( \
+    k00, e01, e02, \
+    e01a, e01b, e02a, e02b \
+) { \
+    { k00, e01, e02, KC_NO }, \
+    { e01a, e01b, e02a, e02b }  \
+}

+ 113 - 0
keyboards/keebio/bamfk1/config.h

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+// Copyright 2021 Danny Nguyen (@nooges)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#pragma once
+
+#include "config_common.h"
+
+/* USB Device descriptor parameter */
+#define VENDOR_ID    0xCB10
+#define PRODUCT_ID   0x1111
+#define DEVICE_VER   0x0001
+#define MANUFACTURER Keebio
+#define PRODUCT      BAMFK-1
+
+/* key matrix size */
+#define MATRIX_ROWS 2
+#define MATRIX_COLS 4
+
+/*
+ * Keyboard Matrix Assignments
+ */
+
+#define DIRECT_PINS { \
+    { E6, B6, D6, NO_PIN }, \
+    { NO_PIN, NO_PIN, NO_PIN, NO_PIN } \
+}
+#define AUDIO_PIN C6
+#ifdef AUDIO_ENABLE
+#    define STARTUP_SONG SONG(STARTUP_SOUND)
+#endif
+
+#define ENCODERS_PAD_A { C7, D7 }
+#define ENCODERS_PAD_B { B5, D4 }
+#define ENCODERS 2
+#define ENCODERS_CW_KEY  { { 1, 1 }, { 3, 1 } }
+#define ENCODERS_CCW_KEY { { 0, 1 }, { 2, 1 } }
+
+#define RGB_DI_PIN D3
+#ifdef RGB_DI_PIN
+#    define RGBLED_NUM 16
+#    define RGBLIGHT_HUE_STEP 8
+#    define RGBLIGHT_SAT_STEP 8
+#    define RGBLIGHT_VAL_STEP 8
+#    define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
+#    define RGBLIGHT_SLEEP  /* If defined, the RGB lighting will be switched off when the host goes to sleep */
+#    define RGBLIGHT_EFFECT_BREATHING
+#    define RGBLIGHT_EFFECT_RAINBOW_MOOD
+#    define RGBLIGHT_EFFECT_RAINBOW_SWIRL
+#    define RGBLIGHT_EFFECT_SNAKE
+#    define RGBLIGHT_EFFECT_KNIGHT
+#    define RGBLIGHT_EFFECT_CHRISTMAS
+#    define RGBLIGHT_EFFECT_STATIC_GRADIENT
+#    define RGBLIGHT_EFFECT_RGB_TEST
+#    define RGBLIGHT_EFFECT_ALTERNATING
+#endif
+#define RGBLIGHT_DEFAULT_MODE (RGBLIGHT_MODE_RAINBOW_SWIRL + 2)
+
+/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
+#define DEBOUNCE 5
+
+/* define if matrix has ghost (lacks anti-ghosting diodes) */
+//#define MATRIX_HAS_GHOST
+
+/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
+#define LOCKING_SUPPORT_ENABLE
+/* Locking resynchronize hack */
+#define LOCKING_RESYNC_ENABLE
+
+/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
+ * This is useful for the Windows task manager shortcut (ctrl+shift+esc).
+ */
+//#define GRAVE_ESC_CTRL_OVERRIDE
+
+/*
+ * Force NKRO
+ *
+ * Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
+ * state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
+ * makefile for this to work.)
+ *
+ * If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
+ * until the next keyboard reset.
+ *
+ * NKRO may prevent your keystrokes from being detected in the BIOS, but it is
+ * fully operational during normal computer usage.
+ *
+ * For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
+ * or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
+ * bootmagic, NKRO mode will always be enabled until it is toggled again during a
+ * power-up.
+ *
+ */
+//#define FORCE_NKRO
+
+/*
+ * Feature disable options
+ *  These options are also useful to firmware size reduction.
+ */
+
+/* disable debug print */
+//#define NO_DEBUG
+
+/* disable print */
+//#define NO_PRINT
+
+/* disable action features */
+//#define NO_ACTION_LAYER
+//#define NO_ACTION_TAPPING
+//#define NO_ACTION_ONESHOT
+
+/* Bootmagic Lite key configuration */
+//#define BOOTMAGIC_LITE_ROW 0
+//#define BOOTMAGIC_LITE_COLUMN 0

+ 19 - 0
keyboards/keebio/bamfk1/info.json

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+{
+    "keyboard_name": "BAMFK-1",
+    "url": "https://keeb.io",
+    "maintainer": "nooges",
+    "layouts": {
+        "LAYOUT": {
+            "layout": [
+                {"label": "k00", "x": 1.5, "y": 0, "h":2, "w": 2},
+                {"label": "k01", "x": 0.5, "y": 2.25},
+                {"label": "k02", "x": 3.5, "y": 2.25},
+
+                {"label": "k10", "x": 0, "y": 3.5},
+                {"label": "k11", "x": 1, "y": 3.5},
+                {"label": "k12", "x": 3, "y": 3.5},
+                {"label": "k13", "x": 4, "y": 3.5}
+            ]
+        }
+    }
+}

+ 39 - 0
keyboards/keebio/bamfk1/keymaps/default/keymap.c

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+// Copyright 2021 Danny Nguyen (@nooges)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+    _MAIN,
+    _FN1,
+    _FN2,
+    _FN3
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    [_MAIN] = LAYOUT(
+        KC_A,               // Big Switch
+        MO(1),   KC_MUTE,   // Encoder presses
+        KC_DOWN, KC_UP,     // Left encoder turns
+        KC_VOLD, KC_VOLU     // Right encoder turns
+    ),
+    [_FN1] = LAYOUT(
+        KC_B,               // Big Switch
+        _______, KC_C,      // Encoder presses
+        KC_PGDN, KC_PGUP,   // Left encoder turns
+        KC_VOLU, KC_VOLD    // Right encoder turns
+    ),
+    [_FN2] = LAYOUT(
+        _______,            // Big Switch
+        _______, _______,   // Encoder presses
+        _______, _______,   // Left encoder turns
+        _______, _______    // Right encoder turns
+    ),
+    [_FN3] = LAYOUT(
+        _______,            // Big Switch
+        _______, _______,   // Encoder presses
+        _______, _______,   // Left encoder turns
+        _______, _______    // Right encoder turns
+    )
+};

+ 1 - 0
keyboards/keebio/bamfk1/keymaps/default/rules.mk

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+LTO_ENABLE = yes

+ 39 - 0
keyboards/keebio/bamfk1/keymaps/via/keymap.c

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+// Copyright 2021 Danny Nguyen (@nooges)
+// SPDX-License-Identifier: GPL-2.0-or-later
+
+#include QMK_KEYBOARD_H
+
+// Defines names for use in layer keycodes and the keymap
+enum layer_names {
+    _MAIN,
+    _FN1,
+    _FN2,
+    _FN3
+};
+
+const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
+    [_MAIN] = LAYOUT(
+        RGB_MOD,            // Big Switch
+        FN_MO13, KC_MUTE,   // Encoder presses
+        KC_DOWN, KC_UP,     // Left encoder turns
+        KC_VOLD, KC_VOLU    // Right encoder turns
+    ),
+    [_FN1] = LAYOUT(
+        KC_B,               // Big Switch
+        _______, KC_C,      // Encoder presses
+        KC_PGDN, KC_PGUP,   // Left encoder turns
+        KC_VOLU, KC_VOLD    // Right encoder turns
+    ),
+    [_FN2] = LAYOUT(
+        _______,            // Big Switch
+        _______, _______,   // Encoder presses
+        _______, _______,   // Left encoder turns
+        _______, _______    // Right encoder turns
+    ),
+    [_FN3] = LAYOUT(
+        _______,            // Big Switch
+        _______, _______,   // Encoder presses
+        _______, _______,   // Left encoder turns
+        _______, _______    // Right encoder turns
+    )
+};

+ 2 - 0
keyboards/keebio/bamfk1/keymaps/via/rules.mk

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+VIA_ENABLE = yes
+LTO_ENABLE = yes

+ 27 - 0
keyboards/keebio/bamfk1/readme.md

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+# BAMFK-1
+
+![bamfk1](https://cdn.shopify.com/s/files/1/1851/5125/products/bamfk-1-back_1100x.png?v=1635304218)
+
+PCB for the Big Switch with support for horizontal rotary encoders.
+
+* Keyboard Maintainer: [Keebio](https://github.com/nooges)
+* Hardware Supported: BAMFK-1 PCB
+* Hardware Availability: [Keebio](https://keeb.io/)
+
+Make example for this keyboard (after setting up your build environment):
+
+    make keebio/bamfk1:default
+
+Flashing example for this keyboard:
+
+    make keebio/bamfk1:default:flash
+
+See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
+
+## Bootloader
+
+Enter the bootloader in 3 ways:
+
+* **Bootmagic reset**: Hold down the key at (0,0) in the matrix (usually the top left key or Escape) and plug in the keyboard
+* **Physical reset button**: Briefly press the button on the back of the PCB - some may have pads you must short instead
+* **Keycode in layout**: Press the key mapped to `RESET` if it is available

+ 21 - 0
keyboards/keebio/bamfk1/rules.mk

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+# MCU name
+MCU = atmega32u4
+
+# Bootloader selection
+BOOTLOADER = atmel-dfu
+
+# Build Options
+#   change yes to no to disable
+#
+BOOTMAGIC_ENABLE = yes      # Enable Bootmagic Lite
+MOUSEKEY_ENABLE = no        # Mouse keys
+EXTRAKEY_ENABLE = yes       # Audio control and System control
+CONSOLE_ENABLE = yes        # Console for debug
+COMMAND_ENABLE = no         # Commands for debug and configuration
+NKRO_ENABLE = no            # Enable N-Key Rollover
+BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality
+RGBLIGHT_ENABLE = yes       # Enable keyboard RGB underglow
+AUDIO_ENABLE = yes          # Audio output
+ENCODER_ENABLE = yes
+
+SRC += encoder_actions.c

+ 68 - 0
keyboards/keebio/encoder_actions.c

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+/* Copyright 2020 Neil Brian Ramirez
+ * Copyright 2021 drashna jael're (@drashna)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "encoder_actions.h"
+
+#if defined(ENCODER_ENABLE)
+
+#    ifdef ENCODERS
+static uint8_t  encoder_state[ENCODERS] = {0};
+static keypos_t encoder_cw[ENCODERS]    = ENCODERS_CW_KEY;
+static keypos_t encoder_ccw[ENCODERS]   = ENCODERS_CCW_KEY;
+#    endif
+
+void encoder_action_unregister(void) {
+#    ifdef ENCODERS
+    for (int index = 0; index < ENCODERS; ++index) {
+        if (encoder_state[index]) {
+            keyevent_t encoder_event = (keyevent_t) {
+                .key = encoder_state[index] >> 1 ? encoder_cw[index] : encoder_ccw[index],
+                .pressed = false,
+                .time = (timer_read() | 1)
+            };
+            encoder_state[index] = 0;
+            action_exec(encoder_event);
+        }
+    }
+#    endif
+}
+
+void encoder_action_register(uint8_t index, bool clockwise) {
+#    ifdef ENCODERS
+    keyevent_t encoder_event = (keyevent_t) {
+        .key = clockwise ? encoder_cw[index] : encoder_ccw[index],
+        .pressed = true,
+        .time = (timer_read() | 1)
+    };
+    encoder_state[index] = (clockwise ^ 1) | (clockwise << 1);
+    action_exec(encoder_event);
+#    endif
+}
+
+void matrix_scan_kb(void) {
+    encoder_action_unregister();
+    matrix_scan_user();
+}
+
+bool encoder_update_kb(uint8_t index, bool clockwise) {
+    encoder_action_register(index, clockwise);
+    // don't return user actions, because they are in the keymap
+    // encoder_update_user(index, clockwise);
+    return true;
+};
+
+#endif

+ 21 - 0
keyboards/keebio/encoder_actions.h

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+/* Copyright 2020 Neil Brian Ramirez
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program.  If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "quantum.h"
+
+void encoder_action_unregister(void);
+
+void encoder_action_register(uint8_t index, bool clockwise);