فهرست منبع

Terrazzo: Fix wrong LED Matrix function names (#12561)

Ryan 4 سال پیش
والد
کامیت
a28fbcda23

+ 1 - 1
docs/feature_led_matrix.md

@@ -79,7 +79,7 @@ Custom layer effects can be done by defining this in your `<keyboard>.c`:
 
 ```c
 void led_matrix_indicators_kb(void) {
-    led_matrix_set_index_value(index, value);
+    led_matrix_set_value(index, value);
 }
 ```
 

+ 1 - 1
docs/ja/feature_led_matrix.md

@@ -76,7 +76,7 @@ I2C IS31FL3731 RGB コントローラを使ったアドレス指定可能な LED
 カスタムレイヤー効果は `<keyboard>.c` 内で以下を定義することで行うことができます:
 
     void led_matrix_indicators_kb(void) {
-    led_matrix_set_index_value(index, value);
+    led_matrix_set_value(index, value);
     }
 
 同様の関数がキーマップ内で `led_matrix_indicators_user` として動作します。

+ 2 - 2
keyboards/terrazzo/terrazzo.c

@@ -58,7 +58,7 @@ uint8_t terrazzo_effect = 1;
 void terrazzo_set_pixel(uint8_t x, uint8_t y, uint8_t value) {
     uint8_t target = y * LED_MATRIX_COLS + x;
     if (target < DRIVER_LED_TOTAL && target >= 0) {
-      led_matrix_set_index_value(y * LED_MATRIX_COLS + x, value);
+      led_matrix_set_value(y * LED_MATRIX_COLS + x, value);
     }
 }
 
@@ -112,7 +112,7 @@ void terrazzo_mode_off(void) {
 void terrazzo_render(void) {
     switch(terrazzo_effect) {
         case TERRAZZO_NONE:
-            led_matrix_set_index_value_all(0);
+            led_matrix_set_value_all(0);
             break;
         #define TERRAZZO_EFFECT(name, ...)              \
             case TERRAZZO_EFFECT_##name:                \

+ 1 - 1
keyboards/terrazzo/terrazzo_effects/dino.h

@@ -148,7 +148,7 @@ static uint8_t dino_bg[10][42] = {
 };
 
 void DINO(uint8_t i, bool dir) {
-    led_matrix_set_index_value_all(0);
+    led_matrix_set_value_all(0);
     if (dir) {
         terrazzo_draw_at(0, 7, 7, 8, dino_frames[i % 2]);
     } else {

+ 2 - 2
keyboards/terrazzo/terrazzo_effects/dot.h

@@ -19,8 +19,8 @@ TERRAZZO_EFFECT(DOT)
 #   ifdef TERRAZZO_EFFECT_IMPLS
 // Animation for debugging. Lights one pixel according to animation index
 void DOT(uint8_t i, bool dir) {
-    led_matrix_set_index_value_all(0);
-    led_matrix_set_index_value(i, 10);
+    led_matrix_set_value_all(0);
+    led_matrix_set_value(i, 10);
 }
 
 #   endif

+ 1 - 1
keyboards/terrazzo/terrazzo_effects/heart.h

@@ -91,7 +91,7 @@ static uint8_t heart_frames[4][105] = {
 
 
 void HEART(uint8_t i, bool dir) {
-    led_matrix_set_index_value_all(0);
+    led_matrix_set_value_all(0);
     terrazzo_draw_at(0, 0, 7, 15, heart_frames[i % 4]);
 }
 

+ 1 - 1
keyboards/terrazzo/terrazzo_effects/outrun.h

@@ -89,7 +89,7 @@ bool last_dir;
 uint8_t change_index = 0;
 
 void OUTRUN(uint8_t i, bool dir) {
-    led_matrix_set_index_value_all(0);
+    led_matrix_set_value_all(0);
     
     if(dir != last_dir) {
        change_index = i;

+ 1 - 1
keyboards/terrazzo/terrazzo_effects/pac_dude.h

@@ -51,7 +51,7 @@ static uint8_t pac_ghost[20] = {
 
 
 void PAC_DUDE(uint8_t i, bool dir) {
-    led_matrix_set_index_value_all(0);
+    led_matrix_set_value_all(0);
     if (dir) {
         terrazzo_draw_at(1, 4, 5, 5, pac_frames[i % 2]);
         terrazzo_set_pixel(3, 0 + i % 3, 5);

+ 2 - 2
keyboards/terrazzo/terrazzo_effects/wpm_chart.h

@@ -85,14 +85,14 @@ static uint8_t number_3_4[10][12] = {
 uint8_t wpm_levels[10] = {20, 9, 8, 7, 6, 5, 4, 3, 2, 1};
 
 void WPM_CHART(uint8_t i, bool dir) {
-    led_matrix_set_index_value_all(0);
+    led_matrix_set_value_all(0);
     uint8_t c_wpm = get_current_wpm();
     uint8_t half_wpm = floor(c_wpm / 2);
     uint8_t max_rows = 10;
     /* Turn on LED for current WPM. Each pixel is 2 wpm. */
     for (int k = 0; k < half_wpm && k < 70; k++) {
         uint8_t current_row = (int)floor(k / 7);
-        led_matrix_set_index_value(k, wpm_levels[max_rows - current_row]);
+        led_matrix_set_value(k, wpm_levels[max_rows - current_row]);
     };
     uint8_t d1 = (int)floor(c_wpm / 10);
     /* There is only room to print 2 digits. If the WPM is greater than