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3 new LED effect animations (#9827)

Co-authored-by: Joel Challis <git@zvecr.com>
Co-authored-by: Ryan <fauxpark@gmail.com>
Co-authored-by: Erovia <Erovia@users.noreply.github.com>
TurtleHunter 4 年之前
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+ 6 - 0
docs/feature_rgb_matrix.md

@@ -254,6 +254,9 @@ enum rgb_matrix_effects {
     RGB_MATRIX_RAINBOW_PINWHEELS,   // Full dual gradients spinning two halfs of keyboard
     RGB_MATRIX_RAINDROPS,           // Randomly changes a single key's hue
     RGB_MATRIX_JELLYBEAN_RAINDROPS, // Randomly changes a single key's hue and saturation
+    RGB_MATRIX_HUE_BREATHING,       // Hue shifts up a slight ammount at the same time, then shifts back
+    RGB_MATRIX_HUE_PENDULUM,        // Hue shifts up a slight ammount in a wave to the right, then back to the left
+    RGB_MATRIX_HUE_WAVE,            // Hue shifts up a slight ammount and then back down in a wave to the right 
 #if define(RGB_MATRIX_FRAMEBUFFER_EFFECTS)
     RGB_MATRIX_TYPING_HEATMAP,      // How hot is your WPM!
     RGB_MATRIX_DIGITAL_RAIN,        // That famous computer simulation
@@ -305,6 +308,9 @@ You can disable a single effect by defining `DISABLE_[EFFECT_NAME]` in your `con
 |`#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS`         |Disables `RGB_MATRIX_RAINBOW_PINWHEELS`        |
 |`#define DISABLE_RGB_MATRIX_RAINDROPS`                 |Disables `RGB_MATRIX_RAINDROPS`                |
 |`#define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS`       |Disables `RGB_MATRIX_JELLYBEAN_RAINDROPS`      |
+|`#define DISABLE_RGB_MATRIX_HUE_BREATHING`             |Disables `RGB_MATRIX_HUE_BREATHING`            |
+|`#define DISABLE_RGB_MATRIX_HUE_PENDULUM`              |Disables `RGB_MATRIX_HUE_PENDULUM`             |
+|`#define DISABLE_RGB_MATRIX_HUE_WAVE `                 |Disables `RGB_MATRIX_HUE_WAVE `                |
 |`#define DISABLE_RGB_MATRIX_TYPING_HEATMAP`            |Disables `RGB_MATRIX_TYPING_HEATMAP`           |
 |`#define DISABLE_RGB_MATRIX_DIGITAL_RAIN`              |Disables `RGB_MATRIX_DIGITAL_RAIN`             |
 |`#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE`     |Disables `RGB_MATRIX_SOLID_REACTIVE_SIMPLE`    |

+ 22 - 0
quantum/rgb_matrix_animations/hue_breathing_anim.h

@@ -0,0 +1,22 @@
+#ifndef DISABLE_RGB_MATRIX_HUE_BREATHING
+RGB_MATRIX_EFFECT(HUE_BREATHING)
+#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// Change huedelta to adjust range of hue change. 0-255.
+// Hue Breathing - All LED's light up
+bool HUE_BREATHING(effect_params_t* params) {
+    RGB_MATRIX_USE_LIMITS(led_min, led_max);
+    uint8_t  huedelta = 12;
+    HSV      hsv      = rgb_matrix_config.hsv;
+    uint16_t time     = scale16by8(g_rgb_timer, rgb_matrix_config.speed / 8);
+    hsv.h             = hsv.h + scale8(abs8(sin8(time) - 128) * 2, huedelta);
+    RGB rgb           = hsv_to_rgb(hsv);
+    for (uint8_t i = led_min; i < led_max; i++) {
+        RGB_MATRIX_TEST_LED_FLAGS();
+        rgb_matrix_set_color(i, rgb.r, rgb.g, rgb.b);
+    }
+    return led_max < DRIVER_LED_TOTAL;
+}
+
+#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif      // DISABLE_RGB_HUE_BREATHING

+ 17 - 0
quantum/rgb_matrix_animations/hue_pendulum_anim.h

@@ -0,0 +1,17 @@
+#ifndef DISABLE_RGB_MATRIX_HUE_PENDULUM
+RGB_MATRIX_EFFECT(HUE_PENDULUM)
+#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// Change huedelta to adjust range of hue change. 0-255.
+// Looks better with a low value and slow speed for subtle change.
+// Hue Pendulum - color changes in a wave to the right before reversing direction
+static HSV HUE_PENDULUM_math(HSV hsv, uint8_t i, uint8_t time) {
+    uint8_t huedelta = 12;
+    hsv.h            = hsv.h + scale8(abs8(sin8(time) + (g_led_config.point[i].x) - 128) * 2, huedelta);
+    return hsv;
+}
+
+bool HUE_PENDULUM(effect_params_t* params) { return effect_runner_i(params, &HUE_PENDULUM_math); }
+
+#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif      // DISABLE_RGB_HUE_PENDULUM

+ 17 - 0
quantum/rgb_matrix_animations/hue_wave_anim.h

@@ -0,0 +1,17 @@
+#ifndef DISABLE_RGB_MATRIX_HUE_WAVE
+RGB_MATRIX_EFFECT(HUE_WAVE)
+#    ifdef RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+
+// Change huedelta to adjust range of hue change. 0-255.
+// Looks better with a low value and slow speed for subtle change.
+// Hue Wave - color changes in a wave to the right
+static HSV HUE_WAVE_math(HSV hsv, uint8_t i, uint8_t time) {
+    uint8_t huedelta = 24;
+    hsv.h            = hsv.h + scale8(abs8(g_led_config.point[i].x - time), huedelta);
+    return hsv;
+}
+
+bool HUE_WAVE(effect_params_t* params) { return effect_runner_i(params, &HUE_WAVE_math); }
+
+#    endif  // RGB_MATRIX_CUSTOM_EFFECT_IMPLS
+#endif      // DISABLE_RGB_HUE_WAVE

+ 3 - 0
quantum/rgb_matrix_animations/rgb_matrix_effects.inc

@@ -23,6 +23,9 @@
 #include "rgb_matrix_animations/rainbow_pinwheels_anim.h"
 #include "rgb_matrix_animations/raindrops_anim.h"
 #include "rgb_matrix_animations/jellybean_raindrops_anim.h"
+#include "rgb_matrix_animations/hue_breathing_anim.h"
+#include "rgb_matrix_animations/hue_pendulum_anim.h"
+#include "rgb_matrix_animations/hue_wave_anim.h"
 #include "rgb_matrix_animations/typing_heatmap_anim.h"
 #include "rgb_matrix_animations/digital_rain_anim.h"
 #include "rgb_matrix_animations/solid_reactive_simple_anim.h"