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@@ -51,6 +51,63 @@ float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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# endif
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#endif
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+#ifdef AUTO_SHIFT_ENABLE
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+# include "process_auto_shift.h"
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+#endif
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+
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+uint8_t extract_mod_bits(uint16_t code) {
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+ switch (code) {
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+ case QK_MODS ... QK_MODS_MAX:
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+ break;
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+ default:
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+ return 0;
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+ }
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+
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+ uint8_t mods_to_send = 0;
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+
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+ if (code & QK_RMODS_MIN) { // Right mod flag is set
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+ if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_RCTL);
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+ if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_RSFT);
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+ if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_RALT);
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+ if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_RGUI);
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+ } else {
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+ if (code & QK_LCTL) mods_to_send |= MOD_BIT(KC_LCTL);
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+ if (code & QK_LSFT) mods_to_send |= MOD_BIT(KC_LSFT);
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+ if (code & QK_LALT) mods_to_send |= MOD_BIT(KC_LALT);
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+ if (code & QK_LGUI) mods_to_send |= MOD_BIT(KC_LGUI);
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+ }
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+
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+ return mods_to_send;
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+}
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+
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+static void do_code16(uint16_t code, void (*f)(uint8_t)) { f(extract_mod_bits(code)); }
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+
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+void register_code16(uint16_t code) {
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+ if (IS_MOD(code) || code == KC_NO) {
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+ do_code16(code, register_mods);
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+ } else {
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+ do_code16(code, register_weak_mods);
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+ }
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+ register_code(code);
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+}
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+
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+void unregister_code16(uint16_t code) {
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+ unregister_code(code);
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+ if (IS_MOD(code) || code == KC_NO) {
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+ do_code16(code, unregister_mods);
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+ } else {
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+ do_code16(code, unregister_weak_mods);
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+ }
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+}
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+
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+void tap_code16(uint16_t code) {
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+ register_code16(code);
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+#if TAP_CODE_DELAY > 0
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+ wait_ms(TAP_CODE_DELAY);
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+#endif
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+ unregister_code16(code);
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+}
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+
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__attribute__((weak)) bool process_action_kb(keyrecord_t *record) { return true; }
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__attribute__((weak)) bool process_record_kb(uint16_t keycode, keyrecord_t *record) { return process_record_user(keycode, record); }
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@@ -85,6 +142,39 @@ void reset_keyboard(void) {
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bootloader_jump();
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}
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+/* Convert record into usable keycode via the contained event. */
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+uint16_t get_record_keycode(keyrecord_t *record, bool update_layer_cache) {
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+#ifdef COMBO_ENABLE
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+ if (record->keycode) { return record->keycode; }
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+#endif
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+ return get_event_keycode(record->event, update_layer_cache);
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+}
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+
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+
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+/* Convert event into usable keycode. Checks the layer cache to ensure that it
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+ * retains the correct keycode after a layer change, if the key is still pressed.
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+ * "update_layer_cache" is to ensure that it only updates the layer cache when
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+ * appropriate, otherwise, it will update it and cause layer tap (and other keys)
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+ * from triggering properly.
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+ */
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+uint16_t get_event_keycode(keyevent_t event, bool update_layer_cache) {
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+#if !defined(NO_ACTION_LAYER) && !defined(STRICT_LAYER_RELEASE)
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+ /* TODO: Use store_or_get_action() or a similar function. */
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+ if (!disable_action_cache) {
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+ uint8_t layer;
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+
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+ if (event.pressed && update_layer_cache) {
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+ layer = layer_switch_get_layer(event.key);
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+ update_source_layers_cache(event.key, layer);
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+ } else {
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+ layer = read_source_layers_cache(event.key);
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+ }
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+ return keymap_key_to_keycode(layer, event.key);
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+ } else
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+#endif
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+ return keymap_key_to_keycode(layer_switch_get_layer(event.key), event.key);
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+}
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+
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/* Get keycode, and then process pre tapping functionality */
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bool pre_process_record_quantum(keyrecord_t *record) {
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if (!(
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